First of all, thank you all for contributing to an amazing launch!
We have had a lot of people playing on the servers, and most importantly it seems that you guys are enjoying yourselves. Here is a little status update, since it's now four days since launch and we haven't posted any updates.
We are currently working on a patch that will either come later this week or next, which will introduce an update to the votekick mechanic, new map content, misc. bug and crash fixes, gameplay and supply rate balance, and tweaked AI placement in coop maps.
Over the next few months you can expect to see some updates with new maps for Battle and the new Push game mode we are working on (well, more like reviving), as well as substantial gameplay/aesthetic improvements to the current maps. In addition, we will be refining the class system (discuss), characters, adding some new weapons into the mix (LMGs and Grenade Launchers specifically), tweaking weapon mechanics (discuss), and hopefully implementing some new coop modes (discuss).
First of all, thank you all for contributing to an amazing launch!
We have had a lot of people playing on the servers, and most importantly it seems that you guys are enjoying yourselves. Here is a little status update, since it's now four days since launch and we haven't posted any updates.
We are currently working on a patch that will either come later this week or next, which will introduce an update to the votekick mechanic, new map content, misc. bug and crash fixes, gameplay and supply rate balance, and tweaked AI placement in coop maps.
Over the next few months you can expect to see some updates with new maps for Battle and the new Push game mode we are working on (well, more like reviving), as well as substantial gameplay/aesthetic improvements to the current maps. In addition, we will be refining the class system (discuss), characters, adding some new weapons into the mix (LMGs and Grenade Launchers specifically), tweaking weapon mechanics (discuss), and hopefully implementing some new coop modes (discuss).
Update 0.42.2 is out now. It fixes most of the major bugs that have been reported.
Now I've hired a freelance programmer to do a few auxiliary jobs. First he's going to implement Wwise, a professional grade audio engine. After that I can hire a professional sound designer, and the game will finally have sound. Good sound too, I'm not cutting corners.
That will take a while though, if after the next update anyone starts going "Where's the audio? You said you did sound" then they will get a slap.
As for me I'm not 100% sure what I'm doing next, but it will be a bigger update this time. So I'll be going off radar a bit and focusing on work. It might be the new character creation, possibly even the new bigger world map. Then I can have famous foliage modder Vurt make the new biomes.
Here are the changes for the last update:
0.42.2
-Integrated on-screen character name texts with GUI, so they don't appear on top of other panels -Characters now choose storage boxes to get resources from, before resorting to the machine outputs. -Characters now choose the nearest storage box if there are several to choose from. -Research speed is displayed at the top of the research window -Added Steel Refinery to make steel bars from.
BUGFIXES
-Fixed Holy Servants having no weapons -Fixed complications when multiple characters tried to pick someone up at the same time -Science skill now applies properly to research speed -Fixed building power on/off buttons -Fixed game freeze when building if you still had gates -Fixed characters sometimes freezing after build mode -Fixed newly crafted items not saving when left in bench -Fixed the shopkeeper inventory crash -Fixed the quickload problem when not all the map zones would be loaded -Fixed the crafting window list being too short
Update 0.42.2 is out now. It fixes most of the major bugs that have been reported.
Now I've hired a freelance programmer to do a few auxiliary jobs. First he's going to implement Wwise, a professional grade audio engine. After that I can hire a professional sound designer, and the game will finally have sound. Good sound too, I'm not cutting corners.
That will take a while though, if after the next update anyone starts going "Where's the audio? You said you did sound" then they will get a slap.
As for me I'm not 100% sure what I'm doing next, but it will be a bigger update this time. So I'll be going off radar a bit and focusing on work. It might be the new character creation, possibly even the new bigger world map. Then I can have famous foliage modder Vurt make the new biomes.
Here are the changes for the last update:
0.42.2
-Integrated on-screen character name texts with GUI, so they don't appear on top of other panels -Characters now choose storage boxes to get resources from, before resorting to the machine outputs. -Characters now choose the nearest storage box if there are several to choose from. -Research speed is displayed at the top of the research window -Added Steel Refinery to make steel bars from.
BUGFIXES
-Fixed Holy Servants having no weapons -Fixed complications when multiple characters tried to pick someone up at the same time -Science skill now applies properly to research speed -Fixed building power on/off buttons -Fixed game freeze when building if you still had gates -Fixed characters sometimes freezing after build mode -Fixed newly crafted items not saving when left in bench -Fixed the shopkeeper inventory crash -Fixed the quickload problem when not all the map zones would be loaded -Fixed the crafting window list being too short
This update has many changes; unfortunately, too long to copypaste the elaboration here.
In summation: 1.) turrets balancing, 2.) new command station upgrades are now cumulative 'foldouts,' 3.) mobile repair station replaces the enclave starship, 4.) enclave starships now automatically generates its exclusive drones, 5.) mk2 transport balanced into assault transport, 6.) a few new CTRL options 7.) AI has new carrier, CPA, and knowledge hacking behavior, 8.) starship are slightly nerfed, 9.) ARS and bonus ship changes--MK2s are no longer free.
There are several other unmentioned changes which you can check in the changelog linked above.
This update has many changes; unfortunately, too long to copypaste the elaboration here.
In summation: 1.) turrets balancing, 2.) new command station upgrades are now cumulative 'foldouts,' 3.) mobile repair station replaces the enclave starship, 4.) enclave starships now automatically generates its exclusive drones, 5.) mk2 transport balanced into assault transport, 6.) a few new CTRL options 7.) AI has new carrier, CPA, and knowledge hacking behavior, 8.) starship are slightly nerfed, 9.) ARS and bonus ship changes--MK2s are no longer free.
There are several other unmentioned changes which you can check in the changelog linked above.
This week, we will teach you how to make city-destroying Titans in the first of 3-episodes on Titan Building. We will also take a look at some of the most Awesome Titans that some players have built.
We will closeout with a play through of survivor mode.
This week, we will teach you how to make city-destroying Titans in the first of 3-episodes on Titan Building. We will also take a look at some of the most Awesome Titans that some players have built.
We will closeout with a play through of survivor mode.