I've released a new update, but it's only bug fixes this time. Unfortunately since the Steam release I've spent most of my time being technical support and sorting out Steam keys and stuff.
But now at least I've cleared the bug reports forum and I can start on the next feature update. Top of my list is to add the walls back (with different AI perception around it), add fuel/wind influence to generators, and add lots more research tiers and crafting. I'm not sure which order I'll do them in yet though.
I've released a new update, but it's only bug fixes this time. Unfortunately since the Steam release I've spent most of my time being technical support and sorting out Steam keys and stuff.
But now at least I've cleared the bug reports forum and I can start on the next feature update. Top of my list is to add the walls back (with different AI perception around it), add fuel/wind influence to generators, and add lots more research tiers and crafting. I'm not sure which order I'll do them in yet though.
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar <li>Added support for "-freq <X>" command line to set monitor frequency when running in fullscreen AND your monitor supports the frequency in question. If you don't have a CRT monitor chances are you can't use this option. <li>Fix defuse bar staying up across round restart if you died while defusing without the defuse kit </ul>
We have released a Beta update for Counter-Strike 1.6. Changes in this update are:
Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar
Added support for "-freq <X>" command line to set monitor frequency when running in fullscreen AND your monitor supports the frequency in question. If you don't have a CRT monitor chances are you can't use this option.
Fix defuse bar staying up across round restart if you died while defusing without the defuse kit
We are storming the beaches with updates for both Day of Defeat titles today. The update today makes both games officially available for Linux and converts both games to the new SteamPipe content delivery system for a faster and smoother patching process.
We are storming the beaches with updates for both Day of Defeat titles today. The update today makes both games officially available for Linux and converts both games to the new SteamPipe content delivery system for a faster and smoother patching process.
Upon ship death (hull at 0% or destruction of all cockpits), the player will be returned to the shipyard. NPC ships should also be destroyed if one of these conditions is met.
Adjusted planetary rendering FOV so that the player no longer notices any stretching when at the edge of the screen.
Adjusted the warp particle effect so that it doesn’t turn with the ship as you exit warp.
Adjusted MWD travel speed for better framerate.
UI change: For compatibility reasons, we have begun a UI overhaul. The splash screen has been changed to a new framework.
UI: the Splash scene’s Load screen now allows for deletion of saved galaxies
UI: the Splash scene’s New Game scene will now ask for confirmation before overwriting saved galaxies
Upon ship death (hull at 0% or destruction of all cockpits), the player will be returned to the shipyard. NPC ships should also be destroyed if one of these conditions is met.
Adjusted planetary rendering FOV so that the player no longer notices any stretching when at the edge of the screen.
Adjusted the warp particle effect so that it doesn’t turn with the ship as you exit warp.
Adjusted MWD travel speed for better framerate.
UI change: For compatibility reasons, we have begun a UI overhaul. The splash screen has been changed to a new framework.
UI: the Splash scene’s Load screen now allows for deletion of saved galaxies
UI: the Splash scene’s New Game scene will now ask for confirmation before overwriting saved galaxies