1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
We’ve been continuing to integrate your feedback into the game. Here's the latest:

GAMEPLAY: We’ve taken two of our levels, and put you in control via the Genetics Lab. When you unlock cities Five and Six, you’re able to control the level's DNA via three variables: FATNESS, SPREAD and SALT. Take some screenshots or videos of what your levels look like; we’re looking forward to what you guys come up with.

FEEDBACK: We’ve temporarily replaced the proximity sensor (the big circle on the screen) with some pretty awesome particle effects that show up when you get close to stuff. We also added some popups to show you when and where you’ve done some stunts. How does it look?

VISUALS: Michael just finished laying the groundwork for a new background visualizer. At its very basic level, it allows us to easily animate the background color of the world as you’re flying through it. It also will let us create some animated and awesome background imagery to further enhance your experience. If you have any ideas for visualizers, please feel free to share them.

ANALYSIS: There was a last minute improvement to BeatBox, our song analysis tech. This update helps us *much* more accurately detect beats for EDM and bass-heavy songs.

One last thing: we’re playing with the idea of letting you rotate yourself within the world. Press the mouse buttons to rotate left or right. How does it feel? Do you think that’d be a fun addition for gameplay? We’ve got a few ideas we’re going to keep under our collective hats right now. Did you notice that Dave was wearing a hat in our video? He always does that.. what’s he hiding under there?

As always, tell us what you love, what you hate, and what you’re doing this weekend. (We’ll be at PAX East!)
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
We’ve been continuing to integrate your feedback into the game. Here's the latest:

GAMEPLAY: We’ve taken two of our levels, and put you in control via the Genetics Lab. When you unlock cities Five and Six, you’re able to control the level's DNA via three variables: FATNESS, SPREAD and SALT. Take some screenshots or videos of what your levels look like; we’re looking forward to what you guys come up with.

FEEDBACK: We’ve temporarily replaced the proximity sensor (the big circle on the screen) with some pretty awesome particle effects that show up when you get close to stuff. We also added some popups to show you when and where you’ve done some stunts. How does it look?

VISUALS: Michael just finished laying the groundwork for a new background visualizer. At its very basic level, it allows us to easily animate the background color of the world as you’re flying through it. It also will let us create some animated and awesome background imagery to further enhance your experience. If you have any ideas for visualizers, please feel free to share them.

ANALYSIS: There was a last minute improvement to BeatBox, our song analysis tech. This update helps us *much* more accurately detect beats for EDM and bass-heavy songs.

One last thing: we’re playing with the idea of letting you rotate yourself within the world. Press the mouse buttons to rotate left or right. How does it feel? Do you think that’d be a fun addition for gameplay? We’ve got a few ideas we’re going to keep under our collective hats right now. Did you notice that Dave was wearing a hat in our video? He always does that.. what’s he hiding under there?

As always, tell us what you love, what you hate, and what you’re doing this weekend. (We’ll be at PAX East!)
Ace of Spades: Battle Builder - Instinct
Build 2652

New Maps
  • The Colosseum
  • The Great Wall
  • Atlantis
  • Frontier
  • Invasion
  • Classic Gen

New Game Mode
  • Occupation Mode (Attackers [Green] vs Defenders [Blue])

Menus
  • Improved Main Menu background
  • Loading Bar Bullets now have improved visibility

Graphical
  • Improved sky boxes are now available on many maps
  • Laser Sight added to Sniper Rifles

HUD
  • Improved Timer Design
  • Entity Icons on the Mini Map are now white instead of black
  • Added building health percentage indicators in Demolition Mode
  • Added numeric value to health bar
  • Added current class icon to health bar
  • Classic:
  • Reduced block auto climb speed

Gameplay
  • Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click)
  • Improved Scoring System
  • Reduced Triple Barrel RPG knockback on team members
  • Increased Falling Damage
  • Weapon swaps automatically when current weapon is out of ammo
  • Spectators can now rejoin their previous team regardless of team balancing

General
  • Improved Textures for Health, Ammo, and Block Crates
  • Players can now vote for the next map before the end of the round
  • Added Chat Profanity Filter
  • Idle players are kicked from the server automatically
  • Players can now receive Domination and Revenge status against other players
  • Added Multi-Kill notifications
  • Improved block placement messaging (Block Not Attached, Block Too Far Away etc)
  • Window resolution is now saved between sessions when using Windowed Mode.

Sound
  • Added new ambient sound effect for Mayan Jungle Map

Misc
  • Other Minor Client & Server Optimisations

Classic
  • Minimap entity icons show a height indicator pointing up/down accordingly.
  • Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the players total block count
  • Bottom layer of the world is now indestructible
  • Players can no longer build on the water
  • Increased spawn protection to 3 seconds
  • Prevented player names from displaying through blocks
  • Grenade damage can no longer pass through walls
  • Fixed inconsistencies with Grenade throwing range

Known Issues
  • Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in future version.
Ace of Spades: Battle Builder - Instinct64
Build 2652

New Maps
  • The Colosseum
  • The Great Wall
  • Atlantis
  • Frontier
  • Invasion
  • Classic Gen

New Game Mode
  • Occupation Mode (Attackers [Green] vs Defenders [Blue])

Menus
  • Improved Main Menu background
  • Loading Bar Bullets now have improved visibility

Graphical
  • Improved sky boxes are now available on many maps
  • Laser Sight added to Sniper Rifles

HUD
  • Improved Timer Design
  • Entity Icons on the Mini Map are now white instead of black
  • Added building health percentage indicators in Demolition Mode
  • Added numeric value to health bar
  • Added current class icon to health bar
  • Classic:
  • Reduced block auto climb speed

Gameplay
  • Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click)
  • Improved Scoring System
  • Reduced Triple Barrel RPG knockback on team members
  • Increased Falling Damage
  • Weapon swaps automatically when current weapon is out of ammo
  • Spectators can now rejoin their previous team regardless of team balancing

General
  • Improved Textures for Health, Ammo, and Block Crates
  • Players can now vote for the next map before the end of the round
  • Added Chat Profanity Filter
  • Idle players are kicked from the server automatically
  • Players can now receive Domination and Revenge status against other players
  • Added Multi-Kill notifications
  • Improved block placement messaging (Block Not Attached, Block Too Far Away etc)
  • Window resolution is now saved between sessions when using Windowed Mode.

Sound
  • Added new ambient sound effect for Mayan Jungle Map

Misc
  • Other Minor Client & Server Optimisations

Classic
  • Minimap entity icons show a height indicator pointing up/down accordingly.
  • Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the players total block count
  • Bottom layer of the world is now indestructible
  • Players can no longer build on the water
  • Increased spawn protection to 3 seconds
  • Prevented player names from displaying through blocks
  • Grenade damage can no longer pass through walls
  • Fixed inconsistencies with Grenade throwing range

Known Issues
  • Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in future version.
Community Announcements - ISOTX Community
An airship with thirty passengers, including five children, crashed outside of Anchorpoint. None of the passengers survived the crash. Witnesses claim to have heard a loud noise and saw balls of fire falling from the sky. It is uncertain if anyone else was injured during the crash. Debris of the airship can be found across the mountains.

<p style="text-align: center;"><a href="http://www.isotx.com/wp-content/uploads/2013/03/airshipCrashing01.jpg"><img class="size-full wp-image-5977 aligncenter" title="airshipCrashing01" src="http://www.isotx.com/wp-content/uploads/2013/03/airshipCrashing01.jpg" alt="" width="520" height="361" /></a></p>

City officials are questioning the safety of airships around the city. Detective Scott Reichard: “There is not a bone in my body that doubts that this crash was not an accident. We have ceded much of our streets to the marauders and now they terrorize our skies as well.” Concerned citizens have started a petition to urge local Barons around Anchorpoint into action.

While the populace may believe this crash to be an act of terrorism, the cause remains unknown. Airships, especially blimps and zeppelins, are notorious for their devastating accidents. Professor Heidelberg of the Mercos Institute of Technology explains that the danger of these balloon airships is the hydrogen used to levitate the ship: “this is an extremely explosive substance.” The gold value of damage caused by hydrogen and steam powered aircrafts counts into the millions. “As airship innovation is increasingly incorporating iron plating onto the ships, accidents will become more severe.”

Yet the question remains, if hydrogen is such a dangerous substance, why do we continue to use it? “The crux of the matter is that hydrogen is much cheaper and easier to produce than helium, the only other known substance that can lift our airships from solid ground. Even if our scientists are working on more powerful engines to propel the ships, we have yet to find alternatives for getting the ship into the air,” Professor Heidelberg.

<em>The article was published in The Marauder Herald</em>
Star Conflict - alex_tg
Once again, we reward our loyal pilots with special bonuses!
Starting today, we offer you a +50% bonus to loyalty received for completing contracts!

The offer is valid for a week!

Good luck on the battlefield!
Star Conflict Team
Star Conflict - alex_tg
Once again, we reward our loyal pilots with special bonuses!
Starting today, we offer you a +50% bonus to loyalty received for completing contracts!

The offer is valid for a week!

Good luck on the battlefield!
Star Conflict Team
Star Conflict - alex_tg
Notable changes:
* Expanded teamwork possibilities
* Reduced contracts' cooldowns
* Further weapon balancing
* Refined faction abilities
* Fixed interface bugs on some Mac configurations

To view the complete list of changes, follow this link:
http://forum.gaijinent.com/index.php?/topic/18708-patch-preview-star-conflict-obt-v-0711/
Star Conflict - alex_tg
Notable changes:
* Expanded teamwork possibilities
* Reduced contracts' cooldowns
* Further weapon balancing
* Refined faction abilities
* Fixed interface bugs on some Mac configurations

To view the complete list of changes, follow this link:
http://forum.gaijinent.com/index.php?/topic/18708-patch-preview-star-conflict-obt-v-0711/
Star Conflict - alex_tg
Star Conflict patch v 0.7.11 is applied.
Welcome back to the game.
...