1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
We’ve been continuing to integrate your feedback into the game. Here's the latest:
GAMEPLAY: We’ve taken two of our levels, and put you in control via the Genetics Lab. When you unlock cities Five and Six, you’re able to control the level's DNA via three variables: FATNESS, SPREAD and SALT. Take some screenshots or videos of what your levels look like; we’re looking forward to what you guys come up with.
FEEDBACK: We’ve temporarily replaced the proximity sensor (the big circle on the screen) with some pretty awesome particle effects that show up when you get close to stuff. We also added some popups to show you when and where you’ve done some stunts. How does it look?
VISUALS: Michael just finished laying the groundwork for a new background visualizer. At its very basic level, it allows us to easily animate the background color of the world as you’re flying through it. It also will let us create some animated and awesome background imagery to further enhance your experience. If you have any ideas for visualizers, please feel free to share them.
ANALYSIS: There was a last minute improvement to BeatBox, our song analysis tech. This update helps us *much* more accurately detect beats for EDM and bass-heavy songs.
One last thing: we’re playing with the idea of letting you rotate yourself within the world. Press the mouse buttons to rotate left or right. How does it feel? Do you think that’d be a fun addition for gameplay? We’ve got a few ideas we’re going to keep under our collective hats right now. Did you notice that Dave was wearing a hat in our video? He always does that.. what’s he hiding under there?
As always, tell us what you love, what you hate, and what you’re doing this weekend. (We’ll be at PAX East!)
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - mcarriere
We’ve been continuing to integrate your feedback into the game. Here's the latest:
GAMEPLAY: We’ve taken two of our levels, and put you in control via the Genetics Lab. When you unlock cities Five and Six, you’re able to control the level's DNA via three variables: FATNESS, SPREAD and SALT. Take some screenshots or videos of what your levels look like; we’re looking forward to what you guys come up with.
FEEDBACK: We’ve temporarily replaced the proximity sensor (the big circle on the screen) with some pretty awesome particle effects that show up when you get close to stuff. We also added some popups to show you when and where you’ve done some stunts. How does it look?
VISUALS: Michael just finished laying the groundwork for a new background visualizer. At its very basic level, it allows us to easily animate the background color of the world as you’re flying through it. It also will let us create some animated and awesome background imagery to further enhance your experience. If you have any ideas for visualizers, please feel free to share them.
ANALYSIS: There was a last minute improvement to BeatBox, our song analysis tech. This update helps us *much* more accurately detect beats for EDM and bass-heavy songs.
One last thing: we’re playing with the idea of letting you rotate yourself within the world. Press the mouse buttons to rotate left or right. How does it feel? Do you think that’d be a fun addition for gameplay? We’ve got a few ideas we’re going to keep under our collective hats right now. Did you notice that Dave was wearing a hat in our video? He always does that.. what’s he hiding under there?
As always, tell us what you love, what you hate, and what you’re doing this weekend. (We’ll be at PAX East!)
An airship with thirty passengers, including five children, crashed outside of Anchorpoint. None of the passengers survived the crash. Witnesses claim to have heard a loud noise and saw balls of fire falling from the sky. It is uncertain if anyone else was injured during the crash. Debris of the airship can be found across the mountains.
City officials are questioning the safety of airships around the city. Detective Scott Reichard: “There is not a bone in my body that doubts that this crash was not an accident. We have ceded much of our streets to the marauders and now they terrorize our skies as well.” Concerned citizens have started a petition to urge local Barons around Anchorpoint into action.
While the populace may believe this crash to be an act of terrorism, the cause remains unknown. Airships, especially blimps and zeppelins, are notorious for their devastating accidents. Professor Heidelberg of the Mercos Institute of Technology explains that the danger of these balloon airships is the hydrogen used to levitate the ship: “this is an extremely explosive substance.” The gold value of damage caused by hydrogen and steam powered aircrafts counts into the millions. “As airship innovation is increasingly incorporating iron plating onto the ships, accidents will become more severe.”
Yet the question remains, if hydrogen is such a dangerous substance, why do we continue to use it? “The crux of the matter is that hydrogen is much cheaper and easier to produce than helium, the only other known substance that can lift our airships from solid ground. Even if our scientists are working on more powerful engines to propel the ships, we have yet to find alternatives for getting the ship into the air,” Professor Heidelberg.
<em>The article was published in The Marauder Herald</em>