ArcheBlade™ - [Codebrush] Jay
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ArcheBlade™ - [Codebrush] Jay
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Star Conflict - alex_tg
Game servers will be shut down today for maintenance and application of the 0.7.11 update.
Estimated server launch time 13:00 CET.

Additional information and server status can be found here: http://forum.gaijinent.com/index.php?/forum/48-news/
Star Conflict - alex_tg
Game servers will be shut down today for maintenance and application of the 0.7.11 update.
Estimated server launch time 13:00 CET.

Additional information and server status can be found here: http://forum.gaijinent.com/index.php?/forum/48-news/
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
AI War <a href"http://steamcommunity.com/app/40400">Steam community hub</a>
<i>AI War <a href="https://www.facebook.com/AIWarFleetCommand">Facebook page</a>
Arcen Games' <a href="https://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="https://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions on <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
<a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a> / irc.appliedirc.com / #aiwar
<b><a href="http://arcengames.blogspot.ca/2013/03/ai-war-beta-6014-de-faulting-logic.html">Please see the original post here</a></b>
<b><a href="http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-6.000_Beta#Prerelease_6.014_De-Faulting_The_Logic">Changelog may be found here</a></b>

This one is a relatively small release focusing on balance issues and fixing a few bugs introduced in recent versions. We also addressed some of the longstandingly high-voted mantis issues.

There would be more but we've been working hard on another project (that we might drop some hints on tomorrow, we'll see). Of course it's not another apparatus designed to deliver a "you lose!" experience to players. We'd never do that.

6.015 hotfix to fix some exo and cloaking bugs in 6.014 that could cause significant problems.

<i>If you are looking for people to play AI War with, give the latest <a href="http://steamcommunity.com/app/40400/discussions/0/882962698518931451/">AI War Meetup Sortie Fall 2012</a> a look!</i>

<i>This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
AI War: Fleet Command - Josh "Spikey00" Y.

AI War <a href"http://steamcommunity.com/app/40400">Steam community hub[/url]
AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar
Please see the original post here
Changelog may be found here

This one is a relatively small release focusing on balance issues and fixing a few bugs introduced in recent versions. We also addressed some of the longstandingly high-voted mantis issues.

There would be more but we've been working hard on another project (that we might drop some hints on tomorrow, we'll see). Of course it's not another apparatus designed to deliver a "you lose!" experience to players. We'd never do that.

6.015 hotfix to fix some exo and cloaking bugs in 6.014 that could cause significant problems.

If you are looking for people to play AI War with, give the latest AI War Meetup Sortie Fall 2012 a look!

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.
Counter-Strike - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
<ul><li>Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements.
<li>Added logging of developer messages when using -condebug
<li>Added support for double clicking a demo to load when using the Load dialog for the viewdemo command
<li>Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported
<li>Improve general dialog layout in the options UI
<li>Don't keep playing the door open sound if it is blocked
<li>Fixed corrupt texture when running older GPU's that incorrectly report support for non power-of-two textures
<li>Fixed the content lock dialog when running some video resolutions
<li>Fixed "snapshot" command when running certain video resolutions
<li>Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
<li>Fixed Half-Life flashing to black for a single frame on level change
</ul>
Counter-Strike - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements.
  • Added logging of developer messages when using -condebug
  • Added support for double clicking a demo to load when using the Load dialog for the viewdemo command
  • Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported
  • Improve general dialog layout in the options UI
  • Don't keep playing the door open sound if it is blocked
  • Fixed corrupt texture when running older GPU's that incorrectly report support for non power-of-two textures
  • Fixed the content lock dialog when running some video resolutions
  • Fixed "snapshot" command when running certain video resolutions
  • Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
  • Fixed Half-Life flashing to black for a single frame on level change
Sins of a Solar Empire®: Rebellion - Yarlen
Purchase some cool Sins of a Solar Empire: Rebellion memorabilia at low, low prices from Stardock and Ironclad! Put a scale Kol Battleship on your shelf, or play on a steel imaged mousepad.

For full details and pricing, go to: http://sinsofasolarempire.com/collectorsedition
Sins of a Solar Empire®: Rebellion - Yarlen
Purchase some cool Sins of a Solar Empire: Rebellion memorabilia at low, low prices from Stardock and Ironclad! Put a scale Kol Battleship on your shelf, or play on a steel imaged mousepad.

For full details and pricing, go to: http://sinsofasolarempire.com/collectorsedition
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