Enter our <b>GANGS OF MEGA CITY</b> contest and send us a screenshot of your crew. Find out whether or not your crew is the greatest looking in the Brawl Busters community and <b><font color="#009900">WIN</b></font> awesome <b><font color="#009900">BP</b></font> and <b><font color="#009900">ITEM prizes</b></font>!
You'll be able to submit your screenshot <b><font color="#cc0000">starting today</b></font> until <b><font color="#cc0000">Sunday, April 7th 12 PM (EST)</b></font>. Send your screenshots to events@brawlbusters.com with the subject line <b>"Gangs of Mega City- [Your Crew’s Name]”</b>. Screenshots will be posted on our <b>Facebook</b> page to have the community vote.
The Brawl Busters Team will diligently judge all submissions and select the <b>TOP 20 crews</b> that will then be voted upon by our Brawl Busters community!
CLICK <a href="http://bit.ly/BBCofMC2013" target="_blank" style="font-family: Arial, Verdana; font-size: small; font-weight: bold; color: rgb(51, 102, 255);">HERE</a> for more info’!
Sang-Froid - Tales of Werewolves - Artifice Studio
PATCH 1.03 RELEASED - MISE À JOUR 1.03 LANCÉE Hi all, we are really glad to provide you with our second patch! You can now fight windigos and werewovles in full HD!
Here's the details:
Patch Update - Beta Version 1.03
- Added support for multiple resolutions. - Added V. Synch option to synchronize the game's frame rate to the monitor's frame rate. - Added key equivalents to the mouse wheel ([ and ]). Useful to switch ammo type if you don't have a mouse wheel. - Sped up transition to Gun Mode with CTRL. - Enhanced gun reload animations for Jack. - Enhanced melee combat locking system. - Enhanced loading screens images. - Implemented inverted controls for the ballista and the Egg of Metshu when the Inverted Controls option is chosen in the Options menu. - Fixed a bug causing some particles to not show up after the player restarts to dawn or twilight. - Fixed a bug causing the musket to sometimes reload itself when the game is paused. - Fixed a bug where you could end up using your gun as a melee weapon while not in Gun Mode. - Fixed bugs linked to trap deletion and wood chopping. - Fixed a bug preventing you from getting Steam Achievements sometimes. - Fixed a bug with levelling up at level 20.
Nous sommes très heureux de vous annoncer une seconde mise à jour du jeu! Vous pouvez maintenant repousser les windigos et les loups-garous en différentes résolutions!
Voici un résumé des changements :
- Ajouté le support de différentes résolutions. - Ajouté l'option de synchronisation verticale pour faire correspondre la cadence d'image du jeu à celle du moniteur. - Ajouté des équivalences clavier pour la molette de la souris ([ et ]). Utile pour changer de type de munitions si vous n'avez pas de souris à molette. - Accéléré la transition vers le mode fusil avec CTRL. - Amélioré les animations de recharge de fusil pour Jack. - Amélioré le système d'auto-orientation du personnage pendant les combats au corps-à-corps. - Amélioré les dessins des écrans de chargement. - Implémenté les contrôles inversés pour la baliste et l'Oeuf de Metshu quand les contrôles inversés sont choisis dans le menu d'options. - Corrigé un bogue qui faisait que les particules ne s'affichaient pas tout le temps. - Corrigé un bogue qui faisait que le mousquet se rechargeait parfois tout seul quand le jeu était pausé. - Corrigé un bogue qui faisait qu'on pouvait se retrouver avec un fusil dans les mains alors que le jeu n'était pas en mode fusil. - Corrigé des bogues liés à l'effacement de pièges et à la coupe de bois. - Corrigé un bogue qui empêchait parfois d'obtenir un Succès Steam. - Corrigé un bogue avec le gain de niveaux vers la fin du jeu.
Sang-Froid - Tales of Werewolves - Artifice Studio
PATCH 1.03 RELEASED - MISE À JOUR 1.03 LANCÉE Hi all, we are really glad to provide you with our second patch! You can now fight windigos and werewovles in full HD!
Here's the details:
Patch Update - Beta Version 1.03
- Added support for multiple resolutions. - Added V. Synch option to synchronize the game's frame rate to the monitor's frame rate. - Added key equivalents to the mouse wheel ([ and ]). Useful to switch ammo type if you don't have a mouse wheel. - Sped up transition to Gun Mode with CTRL. - Enhanced gun reload animations for Jack. - Enhanced melee combat locking system. - Enhanced loading screens images. - Implemented inverted controls for the ballista and the Egg of Metshu when the Inverted Controls option is chosen in the Options menu. - Fixed a bug causing some particles to not show up after the player restarts to dawn or twilight. - Fixed a bug causing the musket to sometimes reload itself when the game is paused. - Fixed a bug where you could end up using your gun as a melee weapon while not in Gun Mode. - Fixed bugs linked to trap deletion and wood chopping. - Fixed a bug preventing you from getting Steam Achievements sometimes. - Fixed a bug with levelling up at level 20.
Nous sommes très heureux de vous annoncer une seconde mise à jour du jeu! Vous pouvez maintenant repousser les windigos et les loups-garous en différentes résolutions!
Voici un résumé des changements :
- Ajouté le support de différentes résolutions. - Ajouté l'option de synchronisation verticale pour faire correspondre la cadence d'image du jeu à celle du moniteur. - Ajouté des équivalences clavier pour la molette de la souris ([ et ]). Utile pour changer de type de munitions si vous n'avez pas de souris à molette. - Accéléré la transition vers le mode fusil avec CTRL. - Amélioré les animations de recharge de fusil pour Jack. - Amélioré le système d'auto-orientation du personnage pendant les combats au corps-à-corps. - Amélioré les dessins des écrans de chargement. - Implémenté les contrôles inversés pour la baliste et l'Oeuf de Metshu quand les contrôles inversés sont choisis dans le menu d'options. - Corrigé un bogue qui faisait que les particules ne s'affichaient pas tout le temps. - Corrigé un bogue qui faisait que le mousquet se rechargeait parfois tout seul quand le jeu était pausé. - Corrigé un bogue qui faisait qu'on pouvait se retrouver avec un fusil dans les mains alors que le jeu n'était pas en mode fusil. - Corrigé des bogues liés à l'effacement de pièges et à la coupe de bois. - Corrigé un bogue qui empêchait parfois d'obtenir un Succès Steam. - Corrigé un bogue avec le gain de niveaux vers la fin du jeu.
Hi there! Minority Media here. At long last, Papo & Yo will be available for PC! We at Minority are super excited to announce that pre-orders will start on April 4. In the meantime, feel free to post your questions and comments here, or talk to us on Twitter at @we_are_minority for a more immediate response.
Hi there! Minority Media here. At long last, Papo & Yo will be available for PC! We at Minority are super excited to announce that pre-orders will start on April 4. In the meantime, feel free to post your questions and comments here, or talk to us on Twitter at @we_are_minority for a more immediate response.
Enter our <b>GANGS OF MICRO WORLD</b> contest and send us a screenshot of your clan. Find out whether your clan is the greatest looking in the MicroVolts community and <b><font color="#009900">WIN</b></font> awesome <b><font color="#009900">MP</b></font> and <b><font color="#009900">ITEM prizes</b></font>!
You'll be able to submit your screenshot <b><font color="#b43333">starting today</b></font> until <b><font color="#b43333">Sunday, April 7th 12 PM (EST)</b></font>. Send your screenshots to events@microvolts.com with the subject line <b>"Gangs of Micro World- [Your Clan’s Name]”</b>. Screenshots will be posted on our <b>Facebook</b> page to have the community vote.
The MicroVolts Team will diligently judge all submissions and select the <b>TOP 20 clans</b> that will then be voted upon by our MicroVolts community!
CLICK <a href="http://bit.ly/MVGofMV2013" target="_blank" style="font-family: Arial, Verdana; font-size: small; font-weight: bold; color: rgb(51, 102, 255);">HERE</a> for more info’!
Holding shift in the shipyard will allow repeat placement of a part.
The AI ships were feeling a bit sluggish before, they will now go about their business.
Asteroids can now be destroyed.
Fixed planetary proximity warning distance.
Some ship spawns will now be hostile. Reminder: Hit tab to quickly target hostile contacts, or use micro-warp (shift-T) to flee.
Ships now have engine effects, these are still a work in progress
Micro warp drive improvements: Upon toggling the warp drive (default shift-T), the warp drive will charge for a few seconds before initiating. It will then remain on until you toggle it again. After shutting down, the warp drive must charge for 20 seconds before it is used again. The new warp drive has accompanying sound effects for charge up, travel, and exiting warp.
Adjusted transparency for space fog and space dust so it's easier to notice movement.
Adjusted planet spawn axis for more variety - Will only affect newly generated galaxies
Fixed stock ships not having any subsystems equipped
Holding shift in the shipyard will allow repeat placement of a part.
The AI ships were feeling a bit sluggish before, they will now go about their business.
Asteroids can now be destroyed.
Fixed planetary proximity warning distance.
Some ship spawns will now be hostile. Reminder: Hit tab to quickly target hostile contacts, or use micro-warp (shift-T) to flee.
Ships now have engine effects, these are still a work in progress
Micro warp drive improvements: Upon toggling the warp drive (default shift-T), the warp drive will charge for a few seconds before initiating. It will then remain on until you toggle it again. After shutting down, the warp drive must charge for 20 seconds before it is used again. The new warp drive has accompanying sound effects for charge up, travel, and exiting warp.
Adjusted transparency for space fog and space dust so it's easier to notice movement.
Adjusted planet spawn axis for more variety - Will only affect newly generated galaxies
Fixed stock ships not having any subsystems equipped
<b>Fixed</b> <ul> <li>Gnomes only equipping armor on one side of their body</li> <li>Gnomes not upgrading weapons or armor if they already had an item equipped in every spot</li> <li>Items disappearing when attempting to move a held item to an extra equipment slot and the slot already has an item</li> <li>Items disappearing when attempting to pick up an item from an extra equipment slot and is unable to hold the item</li> <li>Multiple butchers claiming the same animal, resulting in the worst game of tug-of-war</li> <li>Corpses in unreachable places or underwater causing butcher shops to stop working</li> <li>Anvil crafting description displaying Blacksmith instead of Forge</li> <li>Pasture settings for max males or females changing to 0 when attempting to change after selecting an animal</li> <li>Game sometimes responding to input when it wasn't the active window</li> <li>Hotkeys activating when typing and the mouse cursor isn't over the current window.</li> <li>Limit amount of notifications displayed on the screen at one time</li> </ul>