Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I’m yet to play Knights of Pen & Paper on the 10″ electronic information slab I’m afraid to admit I own, but I hear great things about this RPG about playing an RPG. So, with some reservations about how mobile-y it could be, I am heartened to hear that a revised version is on its way to PC, with help from a money injection from the ever-unpredictable Paradox. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

War - check. Face - check. All good, then

Warface. Here’s your first look at a new trailer for Crytek’s free to play FPS WARFACE, which has a presumably extremely warfaced narrator talk very sternly about the importance of choice and opposites. Warface. What he means is that there are two sides in WARFACE, and perhaps you’d like to play as one or the other of them. Warface.

Our Craig recently described WARFACE as “the quiet one that’s smarter and more likeable than CoD, and not as handsome as Battlefield.” Warface. I suppose the latter is extra-true in the wake of last night’s Battlefield 4 reveal, but even so this is some pretty darn-tootin’ snazzy pixel-magicks as these things go.

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Red Orchestra 2: Heroes of Stalingrad with Rising Storm - contact@rockpapershotgun.com (Craig Pearson)

Red Orchestra 2 occupies some space on my hard-drive. I keep it there, along with Sniper Elite V2 and Build & Shoot, to satisfy a basic need I have to shoot at a tiny cluster of pixels in the distance and hope that their widows are weeping come the end of the round. I’m not a super expert at it, but it’s satisfying enough for me to keep my sights trained on the upcoming Pacific-based Rising Storm, Tripwire’s mod-gone-pro expansion thing. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

We live in astounding times. Not so many years ago, it would’ve been unthinkable for NASA to even so much as glance at our primordial ooze blob of a medium. Now it’s making games and – most recently – endorsing jams that allow creators to do as they please with its technologies and assets. Seriously! That was the premise of Dark Side of the Jam, a mighty brain conglomerate that convened at NASA’s Ames Research Center in Mountain View, California. Even so, the Nightrover Challenge spin-off wasn’t entirely expected. I mean, the San Francisco Bay Area’s indie-heavy jam scene meets an extension of the US government? How does that even work? I landed my rover that’s shaped like a car that’s shaped like a shoe in NASA’s backyard to investigate.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Hello down there. My FOV is now this big.Hello. I am not at GDC, but I am at my desk with my lips on the RPS post horn, and I’m prepared to blow. My first honk on the Grand Parper of Postage today concerns my first few moments in BioShock Infinite. All those intro videos, that squeezed FOV, and an overly sensitive mouse . I’m used to having to drop out of games so I can go INI file wrestling, and Levine’s latest is no exception. I’ve been forum lurking and come up with a few fixes for the most common issues. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Please don't make Tallnut a microtransaction

Happy face: PopCap’s Plants vs Zombies 2 will apparently arrive this Summer. I love PvZ. I want more PvZ.

Worried face: PopCap now belong to EA, who want to put microtransactions in everything they can. I’m crossing fingers, toes, unmentionables and internal organs that PvZ2 can somehow escape this disease and just be a lovely, complete little game of its own. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

In one tab I had the Battlefield 4 video, all ratatatat and shouting mens. In the other I had the Age of Wonders III video, all synthy music and dreamlike cloud formations. “A new era in entertainment” versus a sequel to a turn-based strategy/RPG hybrid? It was no contest at all. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Look, you can see the big dipper!

Tonight EA lured us in to a darkened cinema, on the promise of news about the only-just-announced-even-though-everyone-knew-about-it-for-ages Battlefield 4. But while we knew it existed, we didn’t know what it might contain. Um. Yeah, about that…>

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Mar 26, 2013
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

I am on the show floor at GDC, standing next to an unflappable and smiling Thomas Lund of Full Control Studios. He is pleased. He is showing me Space Hulk. He is so excited about it that I can’t help get caught up in his enthusiasm and start feeling giddy, even though I have been taking all of my cynicism medication. He’s been gesticulating and enthusing and SPACE HULK.

It looks pretty great.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The version of Pandora: First Contact that I’ve been playing since last week is far from complete – it’s stable and packed with potential but the tech tree and map generation are just two major features that are due to experience major overhauls. When the game in question is a strategic task of exploration and colonisation on an alien planet not a thousand light years from Alpha Centauri’s neck of the universe, those aspects are important, so I can’t provide an informed opinion as to what Pandora will achieve. But I can say that many of the pieces are in place and it is, at the very least, a pleasing echo of Firaxis’ finest.

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