Girls Aloud. Biology. Ninja Mono. That was my favourite Audiosurf gig. I’m keen to see what that bounciest of pop tracks will play like in Audiosurf Air, the sequel to the rather lovely music riding puzzle racing game. It was 2008 when Audiosurf came out, a pre-Skrillex world. If there was a game that could have benefited from ‘the drop’ it was Audiosurf. I hope there’s specific dubstep code in this version. Trailer is after the dropppppp. (more…)

DLC Quest has escaped the murky mire of Greenlight, to be on Steam proper. How does this satirical platformer fare, in the bold cruel world? I’ve played through, spent all my imaginary money, and can tell you wot I think:>
I have two, TWO, things about Doom to show you. This is like being an archaeologist in the jungle and discovering a skellington, but the skellington’s heart is still beating and then, oh noes, there’s a ball chasing me and I’ve dropped my hat and give me back my whip Alfred Molina! This Doom reporting is tough work. No wonder all the journalists from that period are scarred and flinch whenever they hear the game’s name. For the brave, there are two Doom mashups that you should be excited about. (more…)

Though valiantly working to improve, MOBAs can still be quite mean. The original Dungeon Defenders, meanwhile, was the cutest, nicest, most snuggably soft action-tower-defender out there. So naturally, Trendy’s decided to mash up its two great loves, in much the same way one “naturally” leaves their squalling infant at a daycare center run by salivating rhinocobears. And yet, the original Dungeon Defenders was deceptively complex, so perhaps these seemingly incompatible puzzle pieces can snap together and form a respectable portrait of some penguins – or, I suppose, Dungeon Defenders 2 – after all. I have to admit, the first details do sound fairly promising.

George Washington? More like Jerk Washingtonsofbutts. I’m sorry. I haven’t slept much lately, and any time that’s the case, my ability to cleverly insult implausibly mad re-envisionings of cherished historical figures is always the first thing to go. But I’m pressing on regardless, just like our tree-toothed, grumpyfaced bizarro pal Georgie Scourgie in Assassin’s Creed III: The Tyranny Of King Washington Episode II: Betrayal (And Counting!). So then, what nefarious deeds is he up to this time? Rescuing kittens from exceedingly high buildings for the sole purpose of frightening them back up again? Chopping down every cherry tree in the nation and lying about it just because he can? Nope. But he is making Benjamin Franklin all kinds of sad, which is just the most heartbreaking thing ever. See for yourself after the break.
Faces are everywhere in games. NVIDIA noticed this and has been on a 20-year odyssey to make faces more facey and less unfacey (while making boobs less booby, if you’ll remember the elf-lady Dawn). Every few years they push out more facey and less unfacey face tech and make it gurn for our fetishistic graphicsface pleasure. Last night at NVIDIA’s GPU Technology Conference, NVIDIA founder Jen-Hsun Huang showed off Face Works, the latest iteration. Want to see how less unfacey games faces can be?

I just noticed that the spotlights are following me and that arrows flash at the side of the arena right before a power-up twinkles into view, hovering across the screen and leaving trails of excitement. Everything leaves glowing tracks or showers of sparks. Sometimes, naturally, the power-up is a score-spewing giant fruit. Ultratron is arena-based, robot dismantling particle heaven.>
Remember Duke Nukem Forever? I apologise for bringing it up, but it’s important you realise that it was an imposter. A duck in Duke’s clothes. There was a reason we were all excited about the possibility of a Duke Nukem game, and with the surprise release of Duke Nukem 3D: Megaton Edition you can see why. Devolver Digital are bringing a shinier, but not too shiny, version of the classic shooter to Steam, and they magicked up a trailer. (more…)

I recently ventured to Zenimax Online’s mighty fortress in the fantastical kingdom of Baltimore, and I was very good. I only spent 40 percent of the time incessantly quoting The Wire. When not explaining to random passers-by why you best not miss when you come at the king, I even played some videogames! Specifically, The Elder Scrolls Online, because Zenimax kinda makes that and stuff. I did, however, come away with quite a sizable list of concerns, as this one’s DNA struck me as decidedly more MMO than TES. But a promising-looking first-person mode suggests Zenimax is paying attention to the wishes of the fantasy titan’s truly colossal fanbase, so I decided to air my grievances directly. Click past the break for lead gameplay designer Nick Konkle’s responses to Zenimax’s almost comically abrupt turnaround on first-person, TESO’s ability (or lack thereof) to replicate the moments of AI-driven randomness TES players so love, PvP’s potential for maniacal politicking, the open class system, and – of course, most importantly – mudcrabs. Mudcrabs, mudcrabs, and more mudcrabs.>