<b>Balance Improvements: </b> Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units.
<b>Cybran</b> Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kraken RP cost decreased from 12 to 10. Sea Operations cost decreased from 8 to 7. Naval Vision boost increased from 75% to 100%. Structure Sonar RP cost increased from 1 to 2. Intellitron RP cost reduced from 5 to 4. Cobra RP cost reduced from 2 to 1. Power Detonate RP cost increased from 4 to 5. Land Regeneration effectiveness increased from 100% to 125%. Land Health effectiveness increased from 20% to 25%. Overcharge RP cost increased from 9 to 10. Core Dump RP cost decreased from 4 to 2.
<b>Illuminate</b> Buhbledow build time decreased from 145 to 130. Cost reduced from 800m/2800e to 600m/2100e. Harvog speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m. Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75. Health increased from 8000 to 10000. Sooprizer now has radar stealth. Quantum Floating RP cost reduced from 9 to 8. Electroshock RP cost increased from 6 to 7. Land Damage II RP cost decreased from 7 to 6. Harvog cost decreased from 3 to 2. Wilfindja RP cost decreased from 7 to 6. ACU Range RP cost increased from 3 to 4. Angler Torpedo RP cost increased from 3 to 5. Core Dump RP cost decreased from 5 to 2. Harvog AA upgrade damage increased from 8 to 10. Weedoboth Scorch Bomb damage decreased from 25 to 20. Damage radius decreased from 3.5 to 3.0.
<b>UEF</b> Jackhammer health reduced from 40000 to 30000. Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added. Mega Fortress cost increased from 1000m/3700e to 1100m/4000e. C-230 Star King Extreme health increased from 10000 to 12500. AC-1000 build time increased from 110 to 130. UEF Land Factory Shield health increased from 6000 to 10000. UEF and Illuminate Mobile AA health increased from 750 to 875. Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m. Transport Capacity increased from 10 to 15. Land Build Time reduction increased from -10% to -15%. Bomb Camera Duration RP cost reduced from 2 to 1. Air Heavy Shield RP cost increased from 6 to 7. Land Damage RP cost decreased from 5 to 4. Sharp Shooter RP cost reduction from 3 to 2. Jackhammer RP cost increased from 8 to 10. Combat Engineer RP cost reduced from 3 to 2. King Kriptor RP cost reduced from 11 to 10. Poseidon RP cost increased from 5 to 7. ACU Health RP cost decreased from 3 to 2. ACU Damage RP cost decreased from 4 to 3.
Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units.
Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kraken RP cost decreased from 12 to 10. Sea Operations cost decreased from 8 to 7. Naval Vision boost increased from 75% to 100%. Structure Sonar RP cost increased from 1 to 2. Intellitron RP cost reduced from 5 to 4. Cobra RP cost reduced from 2 to 1. Power Detonate RP cost increased from 4 to 5. Land Regeneration effectiveness increased from 100% to 125%. Land Health effectiveness increased from 20% to 25%. Overcharge RP cost increased from 9 to 10. Core Dump RP cost decreased from 4 to 2.
Illuminate Buhbledow build time decreased from 145 to 130. Cost reduced from 800m/2800e to 600m/2100e. Harvog speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m. Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75. Health increased from 8000 to 10000. Sooprizer now has radar stealth. Quantum Floating RP cost reduced from 9 to 8. Electroshock RP cost increased from 6 to 7. Land Damage II RP cost decreased from 7 to 6. Harvog cost decreased from 3 to 2. Wilfindja RP cost decreased from 7 to 6. ACU Range RP cost increased from 3 to 4. Angler Torpedo RP cost increased from 3 to 5. Core Dump RP cost decreased from 5 to 2. Harvog AA upgrade damage increased from 8 to 10. Weedoboth Scorch Bomb damage decreased from 25 to 20. Damage radius decreased from 3.5 to 3.0.
UEF Jackhammer health reduced from 40000 to 30000. Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added. Mega Fortress cost increased from 1000m/3700e to 1100m/4000e. C-230 Star King Extreme health increased from 10000 to 12500. AC-1000 build time increased from 110 to 130. UEF Land Factory Shield health increased from 6000 to 10000. UEF and Illuminate Mobile AA health increased from 750 to 875. Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m. Transport Capacity increased from 10 to 15. Land Build Time reduction increased from -10% to -15%. Bomb Camera Duration RP cost reduced from 2 to 1. Air Heavy Shield RP cost increased from 6 to 7. Land Damage RP cost decreased from 5 to 4. Sharp Shooter RP cost reduction from 3 to 2. Jackhammer RP cost increased from 8 to 10. Combat Engineer RP cost reduced from 3 to 2. King Kriptor RP cost reduced from 11 to 10. Poseidon RP cost increased from 5 to 7. ACU Health RP cost decreased from 3 to 2. ACU Damage RP cost decreased from 4 to 3.
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Fixed skybox rendering as black <li>Force the GL renderer to pick a video mode with at least 4 bits for each color channel. Fixes older Intel drivers choosing 0 bits for the red channel <li>Fixed some window size change events not passing through correctly </ul>
They aren’t coming alone. Joining them from the infected side is the Witch and a special version of the Tank. The Tank even comes in a new form - the Mini Tank. It is all the ferociousness of the giant Tank but in a cute cuddly but deadly package.
That covers L4D2 in RE6, but what kind of self-respecting mash-up only goes one way? Don’t worry, we’ve got that covered. First up, we are adding three RE6 creatures to the Left 4 Dead 2 Workshop - Lepotitsa, Napad and Ogroman as Special Infected replacements.
For the Resident Evil 6 characters we have a different idea. This is where you come in. Both the Left 4 Dead 2 and Resident Evil 6 communities are invited to create their own take on RE6’s original cast and submit them to the <a href='http://steamcommunity.com/workshop/browse?appid=550&browsesort=trend'>L4D2 Workshop. </a>
To create a character and submit it to the Workshop you will need access to the L4D2 Authoring tools. And just in case you have been living hole, covered in cement, at the bottom of a lake to protect yourself from the zombie apocalypse and you just now came out of said hole and still have not purchased L4D2 - we have even put <a href='http://store.steampowered.com/app/550/?snr=1_7_15__13'>L4D2 on sale</a> this week for an incredible 75% off!
Just remember when you submit your RE6 character - include the Resident Evil 6 tag. That will make sure it shows up in the <a href='http://steamcommunity.com/workshop/browse/?appid=550&requiredtags[]=Resident+Evil+6'>Resident Evil 6 tab</a> and we will pick the best ones to add to our official Resident Evil 6 Collection.
<center><table width=460 border=0 cellpadding=0 cellspacing=0><TR><TD></TD><TD></TD></TR></Table></center> Thinking of pre-ordering Resident Evil 6? We now have six more reasons to do it. The first four are Nick, Coach, Ellis, and Rochelle. All are crossing over to fight monsters in the new PC exclusive game mode for RE6 - The Mercenaries No Mercy.
They aren’t coming alone. Joining them from the infected side is the Witch and a special version of the Tank. The Tank even comes in a new form - the Mini Tank. It is all the ferociousness of the giant Tank but in a cute cuddly but deadly package.
That covers L4D2 in RE6, but what kind of self-respecting mash-up only goes one way? Don’t worry, we’ve got that covered. First up, we are adding three RE6 creatures to the Left 4 Dead 2 Workshop - Lepotitsa, Napad and Ogroman as Special Infected replacements.
For the Resident Evil 6 characters we have a different idea. This is where you come in. Both the Left 4 Dead 2 and Resident Evil 6 communities are invited to create their own take on RE6’s original cast and submit them to the L4D2 Workshop.
To create a character and submit it to the Workshop you will need access to the L4D2 Authoring tools. And just in case you have been living hole, covered in cement, at the bottom of a lake to protect yourself from the zombie apocalypse and you just now came out of said hole and still have not purchased L4D2 - we have even put L4D2 on sale this week for an incredible 75% off!
Just remember when you submit your RE6 character - include the Resident Evil 6 tag. That will make sure it shows up in the =Resident+Evil+6]Resident Evil 6 tab and we will pick the best ones to add to our official Resident Evil 6 Collection.
<img src="http://www.brawlbusters.com/images/banner/bb_st-patrick_double_mp_event_forum.jpg" width="450" height="160"><div><span style="font-family: Arial, Verdana; font-size: small;"><br></span><div><font size="2" face="Arial, Verdana">Leprechauns are greedy little creatures who like to steal our gold on St. Patrick’s Day. We are going to flip the script, take all their gold, and hand it out to our esteemed Busters!</font></div> <div><font size="2" face="Arial, Verdana">During this St.Patrick’s Day weekend earn <span style="COLOR: rgb(0,153,0); FONT-WEIGHT: bold">DOUBLE BP</span> for <span style="COLOR: rgb(51, 102, 255);FONT-WEIGHT: bold">ALL MATCHES</span>! </font></div> <div><font size="2" face="Arial, Verdana">This promotion starts <span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold">Saturday</span>, <span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold">March 16th at 12 AM (EDT) </span>and ends on <span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold">Sunday</span>,<span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold"> March 17th at 11:59 PM (EDT)</span>.</font></div> <div><font size="2" face="Arial, Verdana">Good luck and Happy St. Patrick's Day, Busters!</font></div><div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><br></div></div>
<img src="http://www.microvolts.com/images/banner/mv_st-patrick_double_mp_event_forum_en.jpg" width="450" height="160"><div><span style="font-family: Arial, Verdana; font-size: small;"><br></span><div><font size="2" face="Arial, Verdana">Leprechauns are greedy little creatures who like to steal our gold on St. Patrick’s Day. We are going to flip the script, take all their gold, and hand it out to our esteemed MicroVolters!</font></div> <div><font size="2" face="Arial, Verdana">During this St.Patrick’s Day weekend earn <span style="COLOR: rgb(0,153,0); FONT-WEIGHT: bold">DOUBLE MP</span> for <span style="COLOR: rgb(51, 102, 255);FONT-WEIGHT: bold">ALL MATCHES</span>! </font></div> <div><font size="2" face="Arial, Verdana">This promotion starts <span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold">Saturday</span>, <span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold">March 16th at 12 AM (EDT) </span>and ends on <span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold">Sunday</span>,<span style="COLOR: rgb(255,0,0); FONT-WEIGHT: bold"> March 17th at 11:59 PM (EDT)</span>.</font></div> <div><font size="2" face="Arial, Verdana">Good luck and Happy St. Patrick's Day, MicroVolters!</font></div><div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><br></div></div>