Tomb Raider - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4.

New fixes in 722.3:

- Addressed an issue in ”Shipwreck Beach” where the mast on the wooden ship was occasionally missing depending on the player’s path.
- Fixed a gating issue in “Research Bunker” where the elevator would get stuck in an unintended state.
- Fixes for multiplayer connectivity
o An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
o Improved messages when you are unable to connect with Square Enix servers.
- Improvements to voice-chat for multiplayer
o New Push-To-Talk feature, by default mapped to F1.
o New voice-chat volume option.
o Improved overall quality of voice-chat.
- Fixes for crashes on startup in specific situations when no audio output is available.
- Fixes for various reported crashes during both single-player and multi-player.
- Movies are showing up again when using SSAA.
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
- New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
- Improvements to fullscreen/windowed switching and multiple display handling.
- Various UI improvements.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build718.4, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.

We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game.

Mar 15, 2013
Left 4 Dead 2 - Valve
Left 4 Dead 2 Workshop Manager
- Updated scheme
- Added new tags
- New field for change notes when editing existing workshop items
Sword of the Stars: The Pit - Valve
1.0.2.0
New Additions
- Two new monsters
- Five new recipes
- Four new items
- Two new weapons

Critical Fixes
- Fixed Shrinking Inventory / Dropped Item crash
- Fixed Projectile crash
- Fixed equipping/dropped armor crash

Other Fixes
- Fixed various outlying issues
- Greek letters on key-card doors no longer display when door destroyed
- Characters wearing self-contained armor or who are immune to radiation no longer affected when in an irradiated room
- Play Again remembers Difficulty setting
- Fixed Hero SotSwich achievement unlocking prematurely

Other changes
- Added reload value to weapon stats
- Irradiated rooms now show effect for visual warning
- Tweaks to auto-save to make it more robust
- Three auto-save slots, one for each character class (meaning you can now have three different games on the go , one for each character)
- Added mouse targeting for weapons
- Increased force field belt duration
- Added access to SotSDex in main menu
- Decrypted recipes messages now unlock recipes in SotSDex automatically

Dota 2 - Valve
- Added region for South Africa.

GAMEPLAY
- Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff.
- Gyrocopter: Fixed Flak Cannon killing couriers
- Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
- Sniper: Fixed Shrapnel doing slightly less damage than intended to towers.
- Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
- Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored
- Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike.
- Tusk: Fixed some cases where Ice Shards could get units stuck
- Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether.
- Wisp: Fixed Relocating units sometimes walking away to do a previous behavior.
- Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars).
- Fixed creeps and neutrals sometimes not responding to long range spells.
- Fixed Blink Dagger self-cast to work consistently.
- Visage: Fixed a number of incorrect spell interactions with Familiars.
- Fixed Cheese not having a cooldown
- Fixed Cheese not stacking in inventory
- Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week)
- Local games are no longer automatically unpaused.

AUDIO
- Added sound effects to the Dashboard.
- Added sound effects for various Tiny deaths.
- Updated Mjollnir sound effect.
- Updated Maelstrom sound effect.

UI
- Items held by the courier are now included in a player's Net Worth.
- Fixed the sorting of Teams List under the Community tab.
- Fixed courier and ward previewing in the backpack.
- Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
- Live games list now displays the game mode.
- Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
- Re-positioned end game survey to not block the chat.
- Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
- Improved performance of chat channels in the Dashboard.

VISUALS
- Revised overhead Soul Assumption indicator.
- Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden
- Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Bootes of Speed

BOTS
- Added Lion bot.
- Added Omniknight bot.
- Made a number of adjustments to loadouts and builds based on community feedback.
- Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord.
- Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
- Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
- Fixed bots interrupting their teleports.
- Bots will be less aggressive when they have stacks of Sticky Napalm on them.
- Bots will now only use Refresher Orb if they want to cast big ticket abilities.
- Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it.
- Witch Doctor is less likely to use Death Ward on units that are about to die anyways.
- Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
- Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
- When there are no wards up, bots are now smarter about only warding the closer rune location.

WORKSHOP
- Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars.
- Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes)
- Fixed submission preview images not being set correctly.
- Fixed a bug where updating an existing submission could set incorrect tags on the submission.
- Disabled the Workshop in the Test client to prevent confusion.
Product Update - Valve
Today we released second major update for Miner Wars 2081:
- Full game and engine (VRAGE) source code released for easy modding
(360,000 lines of code) - available at our GitHub repository:
https://github.com/KeenSoftwareHouse/Miner-Wars-2081
- Rendering engine has been rewritten from XNA to DirectX (better stability and performance, no more alt-tab crashes)
- Cooperative game saves inventory even for a non-host player (visitor)
- Normal and easy difficulty got a bit easier, hard difficulty got a bit harder
- Czech language localization
Product Update - Valve
Version 1.0.5491 changes:
- Reduced network traffic for all cooperative and multiplayer modes
- Reduced memory footprint after switching levels
- Added new MOBA map: Transit
- Added Multiplayer announcements for MOBA, Domination and multi-kills
- Added level scan progress to message log window
- Added Domination and Team Deathmatch support to some Deathmatch levels
- Improved dedicated server, including auto restart feature
- Improved placement of corruption in some campaign levels
- Improved joystick support
- Improved readability of control binding screen
- Improved 3DVision passive stereographic rendering (currently best with Low lighting detail)
- Replaced MOBA creeps with switching bots
- Fixed missing weapon after re-loading levels on which the weapon was acquired
- Fixed Steamworks achievements not being uploaded
- Fixed tutorials showing only default keyboard controls
- Fixed co-op spawning times lasting too long during extended engagements
- Fixed some co-op spawn points inside objects
- Fixed smoke bomb allowing many smoke screens and reducing performance
Tower Wars - Valve
The SuperVillain Studios team is proud to announce Steam Workshop support for Tower Wars! They've just launched an all new editor for creating new battle maps, characters, and mods. Steam Workshop makes it easy to share those creations and for others to find, download, and play them.

The Tower Wars Workshop launches with a new map and new character skin for just a small taste of what you can do. But why stop there? Check out this official guide to get started modding or mapping.

To celebrate, the game is 40% off for a week, including friend and team-packs to share with your friends.

Sid Meier's Civilization® V - Valve
A Civilization V SDK update has been released. Change list:

[UPDATE]
- World Builder would hang indefinitely for some users rather than loading into the main menu. This is now corrected.
- Visual C++ 2010 Redist and .NET 3.5 are now installed automatically, removing a required step after the initial install.
Mar 13, 2013
Towns - Valve
Version 11a

Change: Reduced the heroes appearing rate
Change: All the roofs but the broken one and the straw one will block fluids
Change: Cooking a fish now takes a bit longer
Fix: Health points being reset to a living entity base stats while receive any effect
Fix: Snow birds missing graphics for older save games

Version 11

Add: Citizen jobs and groups
Add: Light items
Add: Configurable FX and music volume
Add: Fishing dock and fishing set items, used for fishing
Add: Food variety bonus
Add: "Interior" roofs
Add: Possibility to set a square area for certain actions instead of a row (IE. planting wheat, building scaffolds)
Add: New customizable priorities (move_to_caravan, build_buildings and feed_animals)
Add: Toggable 3D mouse. Useful to build things on other layers than the current one
Add: New walls and, a new wooden road item, a well and a pond
Add: Ogre, werewolf, snickers, fire head and ghoul isometric graphics
Add: New living, the Snoat! (Snow goat). It replaces the old reindeers and does
Add: Flat blocks for the wheat and all the roofs
Add: Chance to idle livings to move more than 1 cell
Add: Animated living entities even when they do not move (birds, brownie bar rider, ghosts and fire head)
Add: Enemies stats when you right click on them
Add: New damage types and resistances to weapons, armors and monsters
Change: Spanish names for the armor sets
Change: Almost all the effects but the direct ones will not notify with a message when a living receives it
Change: Military items are not displayed on the livings panel if the living have the graphic change effect (IE. Citizen turned to a pig)
Change: Townies will stop the "Move to caravan" and the "Autoequip" tasks to eat if necessary
Change: Big sieges will not stuck the citizens when search a path
Change: Menu item "Delete" by "Delete scaffolds"
Change: Dynamic pile/container configuration panel
Change: Items and livings now are shadowed if they stand in a dark cell
Change: Reduced drop percentage to heads and bones
Change: Green block and green road now needs green color instead of yellow flowers to be built
Change: Wooden block and Wooden moss block removed from the utilities type
Change: Increased the difficulty of the last dungeon
Change: Bone carver item has been removed from the bone armor prerequisites (still in the menu for save compatibility)
Change: Now you can set the maximum stock you want in the "burn items" actions
Change: Military prices increased a bit. Spider bow value reduced.
Remove: Snow birds
Fix: Empty group names no longer allowed
Fix: Mini issues/typos in the xmls
Fix: Citizens no longer will change their mining point after other citizens ends their mine tasks
Fix: Crash when a citizen decides to drop an item when he just died (over a stockpile)
Fix: Incorrect coins ammount was being displayed when loading a saved game (The issue didn't affect the real coins ammount)
Fix: Occasions when a citizen has two rooms while changing personal room owner
Fix: Tooltips in a soldier panel when the soldier list is empty
Fix: Citizens won't move locked items on certain conditions
Fix: Only 1 auto-production item was placed on the queue on some circumstances
Fix: Freeze when a wounded citizen uses a 2nd level dormitory bed
Fix: Projectiles data are loaded properly when you load a game (this avoids the "null sticks null" messages)
Fix: Equipment menus are no longer partly rendered out of the screen

Modders: New tag on the livingentities.xml. Possible values are true or false (default). Used on birds, brownie bat rider, ghosts and fire head
Modders: New tag on the items.xml. Possible values are true or false (default). Used on windows and glass walls
Modders: New tag on the items.xml. It allows a numerical value (default 0). Used on items that produce light
Modders: New , and tag on the items.xml. It allows the values FULL, HALF or NONE (default). Used on items that produce light
Modders: New tag on the actions.xml. Possible valueas are true or false (default). Used on the "burn items" actions. This way the stock number acts as a maximum
Modders: Property "COLOR" removed from the graphics.ini
Sid Meier's Civilization® V - Valve
A Civilization V update has been released. Change list:

[BUGS]
- If you build defensive structures in your city, then save and reload, the hit-point bonus would disappear.
- Hun Battering Ram promotion which allows it to only attack cities is now lost upon upgrade
- Civ5 Touch - Fixes the oddness when rotating tablets
- Graphical - Fix issue with Rock of Gibraltar not showing up correctly.
- Fix the bug where the Maya AI didn't have to pick a different GP for each Baktun
- Fix an issue on a city flip/gift which would cause loss of city plots forever.
- Fixed a bug where liberated CS would not show their vote correctly in the Victory Progress UI screen
- Fix graphics bugs when the game was restarted too many times in a row.
- Shortcuts created through the launcher now function correctly.

[CRASH]
- Fix a crash that happens when an AI loses its capital, but still has units, so is still alive.


...