Mar 13, 2013
Don't Starve - Valve
Update Notes - March 12th

NEW FEATURES:
-Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
-Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
-Pathfinding works over long distances.
-Day length changes throughout seasons
-Modders can now bring up an interactive lua console with the ~ key

ADVENTURE MODE:
-Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
-Added lots of little setpieces using new objects that try to impede your progress.

NEW CREATURES:
-Clockwork Knight
-Merms
-Guardian Pigs

NEW ITEMS TO BUILD:
-Drying Rack and Jerky
-Honey Poultice
-Gunpowder
-One Man Band
-Purple Gem
-Fire Staff
-Shadow Manipulator
-Rainometer
-Umbrella
-Ham Bat

NEW STUFF IN THE WORLD:
-Mushrooms (3 kinds)
-A bit of Maxwell ground is starting to creep into the world around some Teleportato parts
-Pig Torches
-Killer Bee Hives
-Variant Berry Bush
-(In)sanity obelisks that block areas when you are (in)sane
-Hound Mound
-Now two types of ponds - frog ponds and mosquito ponds
-Marble pillars
-Evil flowers and petals
-Gears
-Nitre
-Eggs
-Carpet Flooring
-Marble Tiles
-Treeguards drop special, magical wood that is used in some recipes

TUNING:
-Magical recipes have mostly been moved the Shadow Manipulator
-Icebox now require Gears to create
-Tallbirds spawn more often
-Ponds freeze in the winter, and stop spawning things
-Beefalo mating season is shorter, and there are fewer babies
-Ranged weapons actually shoot projectiles
-Health and Sanity effects of foods have been reduced (you restore these by other means now)
-Monster meat perishes faster
-Blow dart causes more damage
-Graves have gems, gears, and nightmare fuel in them sometimes

BUG FIXES:
-You can kill small creatures directly in your inventory / toss them into fires
-Season onsets work better in Adventure mode
-AOE attacks cause area damage even if the targeted hit misses
-Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
-Koalefants can no longer fly across water when you aren’t watching
-Koalefant tracks point more accurately in the correct direction
-Attempting to store a weapon in Chester no longer attacks him
-Chester follows through wormholes when using a backpack
-Right click an equipped tool with another item no longer destroys the tool
-When wilson uses up a tool, he automatically equips a replacement if one is available
-You can no longer light Beefalo (or other creatures) on fire by using a torch on them
-Mandrakes get picked up properly when using Spacebar

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Unlocked the "What's in the Portal 2 Soundtrack Box?"
  • Added new promo Items
  • Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list
  • Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list
  • Updated the localization files
Counter-Strike 2 - Valve
Release Notes for 3/11/2013

[ MISC ]

- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end match map vote
- Players can no longer cast a vote outside the range of maps in the end match map vote list
ENDLESS™ Space - Definitive Edition - Valve
VIRTUAL AWAKENING (1.0.65)
CHANGES AND ADDITIONS
- Add-On introduction and illustration
- Victory warnings alert messages
- Improved blockade effects: now activated on guard and invasion only
- New scrapping button for unnecessary improvements on the Empire view
- Tax rate tooltip in the Empire view
- Reworked game speed effects:
+ Outpost are converted into colony in 15 turns (fast), 30 turns (normal), 45 turns (slow)
+ Ownership progresses 2x faster in fast and 2x slower in slow
+ Bushido, revenge and other traits linked to a turn limit are now bind to the game speed
+ Locus point limit is now affected by the game speed
+ Invasion progress is multiplied by 2 in fast and divided by 2 in slow
+ Max Invasion Limit is now 50% in fast and 12% in slow

FREE WEEKEND REWARDS
- 4 new heroes with their own biography and illustration
+ Pirate
+ Deuyivan
+ Automaton
+ Virtual Endless
- 1 new Technology
+ Gas Giant Transformation
- 2 new Buildings
+ Deep Space Facility (G2G)
+ High Energy Array
- 3 new Planet Anomalies
+ Hostile Dust
+ Endless Trouble
+ Humeris Insidentes
- 4 new random events including stackable/escalating game events
+ Mad Scientist (G2G)
+ New Religion (G2G)
+ Sleeping War machines (G2G)
+ Endless Facility
- 6 new Exploration Rewards
+ Pool of heroes is refreshed (G2G) reset or replaced
+ Unveil surrounding systems
+ Boost industry or approval (4 rewards)

AI IMPROVEMENTS
- Option to allow AI governors to auto-scrap buildings
- Enhanced hero management
- Better affinity and faction traits management

FIXES
- Fixed an issue with hero commander class skill tree that could lead to misunderstanding
- Fixed an issue with hero pilot class skill tree that could lead to misunderstanding
- Changed influence calculation to fix the bad value of the income applied during the first turn

1.0.61
FIXES
- Fixed an issue where the list of available heroes could be empty at the beginning of a game (after creating games many times without restarting Endless space)
- Fixed a potential desync occurring when a player just destroyed a pirate fleet which was blockading a system.
Tomb Raider - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.0.718.4. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This update addresses a variety of issues that we either found out about shortly before release or immediately after.

Fixes include:

- Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
- Fix for players being unable to progress related to the boat in the beach area.
- Some fixes for crashes on startup and when selecting Options.
- Some small improvements to TressFX hair rendering.
- Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
- Fixed a problem that caused some users to not be able to use exclusive fullscreen.
- Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
- Fixes related to the benchmark scene and benchmark mode.
- Various other small fixes.

While we expect this patch to be an improvement for everyone. If you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build716.5, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Counter-Strike 2 - Valve
Release Notes for 3/8/2013

[ MISC ]

- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.
- If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.
- Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.
- Resolved a few bugs with the new random map selection.
Champions of Regnum - Valve
Champions of Regnum: Realm Guard Pack, all new content for Champions of Regnum is Now Available on Steam.

Plus, Champions of Regnum - first update


Less than 10 days after the Steam release, we are happy to release the first update taken straight from the Steam Community’s feedback.
See the summarized list of changes below:
• Modified: XP for killing another player has been raised 50%.
• Modified: Creatures with "Normal" rating or less no longer evade players’ hits.
• Modified: Mages and Arches initial weapons now have medium and fast speeds respectively.
• Modified: Some of the initial powers has been modified to make the first levels more dynamic.
• Modified: Under level 11 Characters no longer require 15 days to be deleted. This allows new players to experience different realms.
• New: "Brothers in Arms" Quest, rewards a 7 days mount and health and mana elixirs. – All Realms.
• New: Visual effect over interact able objects when they are part of the current quest.
• Several other improvements and fixes

Dota 2 - Valve
GAMEPLAY
- Gyrocopter: Fixed Rocket Barrage firing while under effects like Disruption/Chronosphere/Doom/Hex.
- Gyrocopter: Fixed Flak Cannon hurting nightmared units without waking them up.
- Naga Siren: Fixed being able to purge Song of the Siren aura off of Naga Siren.
- Nyx: Fixed Spiked Carapace affecting Juggernaut during Omnislash.
- Outworld Devourer: Fixed Astral Imprisonment not draining enough mana from enemy heroes.
- Timbersaw: Fixed Whirling Death not doing enough damage against strength heroes.
- Fixed Maelstrom and Mjollnir being unable to proc if the initial target is Magic Immune.
- Tweaked Neutral Creep chase timings for the two small camps.
- Fixed a number of bugs in Mechanics I, including all known showstoppers.

UI
- Fixed holding alt causing smoked hero names to be shown on minimap when near truesight.
- Fixed your status showing as playing a local bot game if you were spectating a game
- Hero performance page is now sorted by total number of games played.
- Fixed Dire wins in the Team Game History tab showing up as losses.
- Fixed bug where Team Game History wasn't refreshing properly.
- The Teams List under Community now displays Teams in order of their most recently played match.
- There's now a dialog asking the player to rate their currently-used hero build (if it's not yet been rated).

AUDIO
- Music now plays in spectator and replay modes.

ITEMS
- Added Fiery Soul of the Slayer item for Lina.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
Counter-Strike 2 - Valve
Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.
- Overtime convars:
- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
...