For all the controversy Hitman: Absolution's "sexy nun" trailer generated, it's nice to see three cosplayers find a way to have a little fun with the characters.
It's also nice seeing people make exquisite Wind Waker costumes because, well, there is no higher calling in life, cosplay or not, than making exquisite Wind Waker-based things.
As seen on alternatecoppa.
In the future, there may not be any more single-player games—but that doesn't mean what we seem to think it does every time some big publisher opens its big mouth and tells us that single-player games are dead. Epic, story-driven campaigns aren't going away; it's just that new forms of multiplayer are evolving in tandem with those experiences, rather than in opposition to them.
Developers are exploring this new frontier in gaming, and it's the most exciting thing in the gaming world right now.
At Bungie's Seattle press conference for Destiny, the Halo creators hinted that they've redefined the concept of the main menu. What I took from that was that in the future, we won't have to choose between "single player" and "multiplayer" when we're starting a game. It's all going to be the same thing, and nothing will be sacrificed to accomplish this. Games will only become more immersive as time goes on and this principle is widely adopted.
Dead Space 3 provides a great example of this. The series had already done a decent job of integrating most menus into the play experience; opening your inventory projects a hologram in front of the characters' faces and doesn't pause the game, and their health is illustrated by lights integrated into their armor. It's progressive.
But Dead Space 3 went much further by integrating multiplayer directly into the campaign experience. It did away with Dead Space 2's competitive deathmatches (by now it's clear to most involved that shoehorning competitive multiplayer into games that don't need it isn't pleasing anyone). Instead, a second player can jump into a friend's solo game at any checkpoint throughout the campaign. The story adapts, the game folds into itself, and suddenly you're not alone. It's really kind of amazing. And as was noted in Kotaku's Dead Space 3 review, it makes the game better.
Why go to the trouble of creating a totally separate campaign just for co-op, like what Ubisoft did for Far Cry 3? Would the main storyline really have suffered if Jason's friends had occasionally picked up a flamethrower and lent him a hand burning down pot fields? Instead, a whole lot of effort was put into a secondary story with little worth of its own, its only value in the very fact that it was a cooperative experience.
The Halo games played a large part in spearheading co-op in console shooters, and now Bungie is aiming to take things several steps further. You'll be able to play solo in Destiny if you want to; they've been clear on that fact. But I believe you'll be missing out, because playing with other humans sounds like it will be the real adventure. And according to the vision that Bungie has shared so far, it will happen effortlessly, with matchmaking taking place in the background and other players popping in and out of your world organically. Their goal is to make the seams all but invisible. It's the same thing thatgamecompany did with Journey, where other players would naturally appear in your game—and you in theirs—only on a much larger scale.
At the press conference, Bungie co-founder Jason Jones asked, "How do we take this genre that we love so much—the first-person shooter—and turn it on its head?" But they're not just innovating in the shooter space. I think they're contributing to a larger trend that will eventually overtake the entire medium.
It's all about the human element. That's a large part of what's so good about Dark Souls and Demon's Souls. I put 50 or so hours into Skyrim and got bored, but I've spent hundreds of hours in the Souls games, which are technically much smaller. I've been over the exact same environments countless times; I know by heart the location of every enemy and treasure. Yet I keep going back for more, because the human players that invade my world or summon me to theirs make it feel fresh every single time. That's what's going to make games exciting moving forward—not better graphics or gimmicky control schemes, but that irreplaceable human element. It's everything that's good about MMOs, but applied across the board in every genre.
And it's happening all over the place. The Arma 2 zombie survival mod Day Z took the industry by storm from the bottom up last year, inspiring compelling, unpredictable narratives about experiences between players that could never be replicated by AI, no matter how advanced it gets. And though I can't be sure, it sounds like Crytek is espousing some of the same principles with its upcoming free-to-play shooter Warface (it's big in Russia), which will be integrated with a new social platform called GFACE; in an interview with VentureBeat, CEO Cevat Yerli said that "the only place where you're alone [in GFACE] is on the login screen. Once you're logged in, you're in a realtime ecosystem."
Yerli called Warface "the world's first social FPS game," which to me sounds like an echo of Bungie's made-up genre label for Destiny: the "shared world shooter."
Some of what I'm saying here is hypothetical. Destiny could turn out awful, and Warface might be more freemium crap. But that doesn't temper my excitement at the idea of seamless, persistent multiplayer becoming the norm.
To be able to play together without having to shoot one another in the face or actively seek out co-op partners is going to be a game changer. It's a bold new frontier, and one that's dependent on technology keeping up with the industry's wistful ambitions. But the rewards when our play experiences burst through the barriers between our separate screens, houses, countries, and worlds, without us ever realizing how gargantuan that accomplishment really is, will be well worth whatever growing pains are necessary to get there.
Poor Kevin Hart. All he wanted to do when he hosted SNL this weekend was eat "white people brains" and do the dance from "Thriller."
Instead he got shot. It's a messed up world we live in, especially once the dead start walking.
(Apologies to anyone outside the U.S. who can't watch this—blame Hulu. I'm just the messenger.)
Saturday Night Live
The Walking Dead
[Hulu]
Whoops! Sorry bout that folks. A publishing error this morning meant Sunday Comics didn't roll out in its usual slot. Here they are—don't worry, we didn't do anything truly stupid like cancel the feature. Enjoy.
Brentalfloss the Comic by Brent Black, Andrew Dobson and Dan Roth.
Published Feb. 28.
Read more of Brentalfloss the Comic.
Penny Arcade by Jerry Holkins and Mike Krahulik.
Published Feb. 27.
Read more of Penny Arcade.
Awkward Zombie by Katie Tiedrich.
Published Feb. 25.
Read more of Awkward Zombie.
Manly Guys Doing Manly Things by Kelly Turnbull.
Published Feb. 25.
Read more of Manly Guys Doing Manly Things.
Brawl In The Family by Matthew Taranto.
Published Feb. 26.
Read more of Brawl In The Family.
Nerf NOW!! by Josué Pereira.
Published Feb. 25.
Read more of Nerf NOW!!
Virtual Shackles by Jeremy Vinar and Mike Fahmie.
Published Feb. 27.
Read more of Virtual Shackles.
Corpse Run by Alex Di Stasi.
Published Feb. 28.
Read more of Corpse Run.
Nerd Rage by Andy Kluthe.
Published March 1.
Read more of Nerd Rage.
I would like to wholeheartedly thank Youtuber TyVerteLive for creating this masterful work of parody, which will surely be hailed by future generations as the perfect example of how to combine cats and video games. And there are plenty of those.
Now someone please run with this idea—I want it on Nintendo's eShop by the end of the year.
SUPER SMASH KITTENS
[Youtube via reddit]
Tomb Raider got a thumbs-up last week and on Tuesday, you may see it for yourself. The Lara Croft reboot arrives on shelves alongside the annual baseball releases MLB 2K13 and MLB 13 The Show. DLC for popular titles rounds out the release week.
• Tomb Raider (PC, 360, PS3)
• MLB 13 The Show (PS3, Vita)
• MLB 2K13 (360, PS3)
• Naruto Shippuden: Ultimate Ninja Storm 3 (360, PS3)
• Naruto: Powerful Shippuden (3DS)
• SimCity: Limited Edition (PC)
• The Sims 3 University Life (PC/Mac)
• The Amazing Spider-Man (Wii U)
• Mass Effect 3: Citadel (XBL)
• Mass Effect 3: Leviathan (PSN)
• DmC: Vergil's Downfall (XBL)
• The Showdown Effect (PC/Mac)
• Atelier Ayesha: The Alchemist of Dusk (PS3)
• Germinator (PS3)
• Total War: Shogun 2 Gold (PC)
• Heavy Fire: Shattered Spear (PC)
• Masters of the World: Geopolitical Simulator 3 (PC)
• Castlevania: Lords of Shadow Mirror Fate (3DS)
• Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien (PSN)
• Fuel Overdose (PSN)
• Dollar Dash (PC)
• DmC: Vergil's Downfall (PSN)
• Lego Lord of the Rings (Mac)
• Kersploosh! (3DS)
• War of the Roses: Brian Blessed (PC DLC)
• Handball Challenge 2013 (PC)
Mainstream news outlets often get games wrong. This has been discussed. And discussed. And discussed, again, this week.
The Assassin's Creed 3 article that Fox News published earlier this week is atrocious for so many reasons. Yes, it's xenophobic, somehow making the phrase "French company" sound like dirty words. Yes, Fox clearly tried to twist it into something that it's not. And to top it off it's chock-full of simple factual errors.
I think that's what bothers me the most—that no one at Fox could even be bothered to get the facts straight before attempting to besmirch yet another game. The article refers to "The Tyranny of King Washington" as a standalone game, which it's not, and says that it's available for "Nintendo Wii," which it's not. It's that simple. In light of everything else, it shouldn't be that big a deal. But for some reason they continued to irk me, like a painful boil begging to be lanced. Instead of just staring, I decided to try to do something about it.
Poking around on Fox's website, I found this page on how to submit story corrections. Late on Tuesday I tweeted (here and here) at the @foxnews account and emailed the indicated address. As of Sunday afternoon, the errors remain.
When someone points out an error in one of my articles, I correct it as soon as possible. Hell, I try not to make errors to begin with—obviously. And I try to reach out to the article's subjects if I feel further discussion or clarification is warranted. Fox News did not do these things.
I even confirmed with Ubisoft that Fox did not so much as reach out to them for comment. Representatives for Ubi didn't seem too perturbed by Fox's article, though, particularly given the positive tone of the spokesperson from George Washington's Mount Vernon estate with whom Fox did speak. I'd guess Fox's reporters expected outrage from the folks who help to uphold Washington's legacy, but there was none to be found.
I hate to pick on Fox News—okay, that's not totally true, but still—because they're hardly the only offenders in this area. Just search for the outdated term "computer game" on most non-enthusiast news sites and you can see how out of touch many otherwise modern reporters are.
But Fox has earned its reputation. It made its bed, and based on everything I've seen it seems it doesn't pay much mind to the stains on the sheets. Here's the email that I sent to Fox's media and communications contacts on Friday, after explaining who I was and what errors I was referring to:
I went through what I believe are the normal channels by submitting these errors to the Twitter account and email address listed on the Fox News website earlier this week, but they have not yet been fixed. I was hoping to learn from you what the standard turnaround time for fixing factual errors in online articles is, and find out how important factual accuracy is in Fox News's online reporting. Apologies for the short notice on this request but I wanted to give until the end of the week for the errors to be corrected before reaching out—if you get back to me after I publish my article I will amend it with your input. Thank you!
So far I haven't heard anything.
UPDATE: FoxNews has fixed the "Wii" reference, changing it to Wii U. The bit about the DLC being referred to as a "game" is sticking around. I think we can downgrade this from "chock-full of simple factual errors" now. -Stephen
This set of new screenshots from within Bohemia Interactive's Arma 3 paints a very pretty picture, one filled with detailed sign textures and sexy lighting. The images were unearthed by the community as part of an ongoing augmented reality game, according to the fan site ArmaHolic.
They've got more over there, and I've got to admit that it looks pretty great—though not as good as some (and that's the last time I'm going to link to that video, I swear). Entry for the Arma 3 public alpha begins on March 5.
New screenshots released from the Arma 3 ARG & Dslyecxi's Arma3 SITREP [ArmaHolic via reddit]
As if Mars wasn't a hostile enough environment already, now it's come to light that computer glitch-causing radioactive energy might be flying around. That's one theory as to why NASA was forced to put the Curiosity Rover into safe mode this week, at least.
When Curiosity's A-side computer experienced a memory issue and failed to send some data back to Earth on Feb. 27, NASA switched on the B-side computer and set to troubleshooting. Thank goodness they had a backup, right?
In an interview with Space.com NASA's Curiosity Project Manager, Richard Cook said that it could take as long as a week to get everything working again. He said the memory glitch could have been caused by a radioactive "high-energy particle," and that they're looking into it.
Here's hoping the little fella recovers swiftly. You never know what could be up there with it.
Don't flip out: I just flipped over to my B-side computer while the team looks into an A-side memory issue [Twitter via Ars Technica]
Mass Effect is getting its first ongoing comics series in the form of Mass Effect: Foundation from Dark Horse Comics, penned by Mac Walters, writer on Mass Effect 2 and the story lead on Mass Effect 3. Some might argue that being in charge of Mass Effect 3's story should not be a point of pride, but still. Walters has also written four comics miniseries in the Mass Effect universe.
Information on Foundation is scarce, but Walters did drop this hint in an interview with Comic Book Resources (CBR):
Rather than going into an area where we tell brand-new stories in a universe that people know already, maybe we could find ways of fleshing out some of the stories that we've heard hints of already. At a high level, that's where we thought about going with "Foundations" and that's where we went with it.
There are 12 issues planned at this point, according to CBR. Check out the rest of the interview to learn a little bit more.
ECCC EXCLUSIVE: WALTERS BUILDS "MASS EFFECT: FOUNDATION" AT DARK HORSE
[Comic Book Resources via Game Informer]