PC Gamer
tiberiumsun


The upcoming, free-to-play Command & Conquer is based on C&C: Generals—it was originally being developed as a sequel—but Victory Games says it plans to add the Red Alert and Tiberium universes sometime after launch. Speaking at a preview event last month (read our hands-on impressions), Victory Games GM Jon Van Caneghem laid out those plans and more as he looked ahead to the next 10 years.

"So, we like to say that 2013 is...the beginning of the next 10 years of Command & Conquer games, and we've been building this platform and this first game to start that process," said Caneghem. "As we mentioned, our first outing is going to be in the Generals universe...but over time, we want to add the Tiberium universe and the Red Alert universe, even a new fiction we've been working on."

I was also happy to hear Caneghem mention plans for single-player campaigns. "This really becomes a service that just goes, and goes, and goes," he said. "We'll be adding content weekly, monthly, constantly going forward: new universes, campaigns, single-player, more game modes."

When asked, Caneghem wouldn't elaborate on how single-player content will be monetized or if we can expect the series' trademark FMVs. Victory also isn't saying exactly when Command & Conquer will enter open beta, other than "sometime this year," or when we can expect the Red Alert and Tiberium universes to show up. We reached out to Kane for comment, but he just did this.

The Walking Dead
The Walking Dead


Telltale previously said the upcoming second season of The Walking Dead's continued tale can go in any direction, but eager fans might not have to wait until then for more of that sweet zombie-laden drama. Speaking to IGN, writer and former PC Gamer Editor-in-Chief Gary Whitta reveals the studio is considering working on some interstitial content between seasons to shorten the wait.

"I can tell you what you already know, which is season two is coming," Whitta says. "There’s not much to say because it really is very early, and it’s a way off. But, knowing that it’s a way off, and knowing that people are hungry for more Walking Dead, there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two."

Whitta didn't elaborate on the scope of the possible pre-season content, though Telltale's primary challenge probably lies with incorporating what players enjoyed best from the initial five episodes as a potential prologue for season two. Earlier this month, Telltale CEO Dan Connor didn't rule out crossover appearances of characters from the AMC TV show in future episodes.
Dishonored
Dishonored


Dishonored's roof-flitting ride to revenge already landed our Singleplayer Shooter of 2012 award, but there may be more to the saga in an upcoming DLC pack hinted at by a new batch of PS3 Trophies.

The Trophies list accomplishments for a new mission entitled "The Other Side of the Coin," including High and Low Chaos completions suggesting a story-oriented add-on. A few new locations also appear, sticking with Dunwall's theme of industrialized aristocracy with mention of a Rothwild Slaughterhouse and the estate of Thalia Timish.

Here's the full Trophy list:


Just Business - You got the information needed from the Rothwild Slaughterhouse
Missing Pieces - You obtained Delilah Copperspoon's identity from Thalia Timish
Well Connected - You purchased all of the Favors in The Other Side of the Coin
No Regrets - You completed The Other Side of the Coin in High Chaos
Redemptive Path - You completed The Other Side of the Coin in Low Chaos
Whisper Ways - You completed The Other Side of the Coin without alerting anyone
Cleaner Hands - You completed The Other Side of the Coin without killing anyone
Rats and Ashes - You caused a death using an arc mine and a rat
Message from the Empress - You performed a drop assassination from atop the Empress statue
Stone Cold Heart - You spoke with the statue of Delilah in Timsh's estate


If the Trophies suggest what we think they do, I'd like to see a deeper exploration of some of Corvo's more dramatic encounters within Dunwall, such as with the stone-faced assassin leader Daud, who received the same blessing of shadowy powers from the mysterious Outsider. The Outsider himself is perhaps Dishonored's greatest enigma to mold future stories around, but they don't have to involve Dunwall—I'd kill (not really, I'm a Low Chaos kind of guy) for a visit to other locations in the Empire of Isles beyond Gristol, particularly Corvo's home-island of Serkonos.
PC Gamer
CnC header


Command & Conquer might just be the free-to-play game that humanises EA. The venerable strategy series is currently being rebuilt from the old pieces of a previously announced sequel to Command & Conquer: Generals. Its former life as a normal, boxed game has given developers Victory Games a platform to produce an unconventional F2P game. For EA at least.

Tim Morten, senior development director told me: "We have been really fortunate to be able to just start with the game. We spent the first years of development not thinking about business model or monetisation, literally just focussed on the core mechanics of the game, and we got those to the point where we felt it was fun."

"You’ll be given a certain number of Generals for free, but the others won’t necessarily need to be bought."
Right now it's in pre-alpha, but still feels like classic C&C. It's a resource gathering, force-building strategy game of the type you'd expect from the series. It's wobbly, and so my hands-on at a recent EA event was punctuated with crashes and log-outs, but it did show me a glimpse of Victory Games' care and attention. The current build has three generals, all from the Generals era (EA hope to add more themes from the entire C&C lore). The tech-focussed EU faction, the guerrilla warfare inspired Global Liberation Army, and the large scale Asian Pacific Alliance are in there right now, but it plans to launch with a dozen. You'll be given a certain number of Generals for free, but the others won't necessarily need to be bought.



"We're trying to enable players to both grind or buy," Tim explains. "The first big example would be Generals. Then there's customisation, so vanity items. Then there's convenience, things like XP boosts that last a certain amount of time."

"Free players will get access to all the maps. As Morten points out, splitting the community isn’t the way forward."
So there will be routes to acquiring things that won't involve your wallet creaking. And what was that about XP? It's needed for the persistent profile. It's the biggest, necessary addition to keeping the game competitive. The Generals themselves level, so as you play the General's level will increase. But you as a meta-player will have your own level. As Morten explains, that meta-level is needed for the fiddly matchmaking: "As a player who hasn't paid a dime but maybe has played a hundred matches, you may have some very capable Generals with player powers that have been fully levelled. It wouldn't be fair to be matched against someone who's very new to the game, whether they're a paying player or a free player."

Which seems to be right way to go. Free players will also get access to all the maps. As Morten points out, when you're trying to build a community, splitting it isn't the way forward: "Our current thinking is that we want players to have the ability to play with anybody else, and as soon as you start segmenting 'Oh I've got this map, but you don't' it makes it very difficult to play with friends. We feel like maps are something that should be available without price, essentially."



With that in mind, I mention the possibility of user-created content. If maps are free, then is there a chance for the game to come with a map editor. Surprisingly it's something Victory games are considering. Morten says they'll do it if they can make it work: "It's not as much about free-to-play as it is about the engine. I'm really excited about the possibility of potentially providing the ability for players to trade maps, and to have an interface for that instead of it just being ad-hoc through sites."

"Our server back-end is run entirely in the cloud, so users having their own box - that's not possible."
The good will eventually runs out at server-hosting. I didn't expect it to be any other way, but Morten confirms that there will be only EA hosted servers that users can customise: "Our server back-end is run entirely in the cloud, so in terms of being able to set-up tournaments using our servers, absolutely, but users having their own box - that's not possible, because it's got to be part of our cloud cluster. We're still going to provide player the hooks to provide their own tournaments, so hopefully they'll still get the features they want, but with a good quality of experience."

Which is a lovely reason at least. As for the game, well it's C&C but with a destructible engine and currently shoddy pathfinding. It's the very definition of alpha, but in that currently clumsy skin it still has captured the C&C feeling. After wrangling resources and sorting out a build order, I then sent some tanks off to meet the encroaching AI. The tanks that I spent all my time building ran right through some walls and buildings, which was at least a decent demonstration of the engine's destructible aspects, and then the game crashed. And yet I'm excited. They're on the right track.







PC Gamer
Runner 2


I had a complicated relationship with the original Bit.Trip Runner, both really enjoying it and being hopelessly frustrated by it at the same time. The last few levels caused more vitriolic cursing than any other game I can recall. The sequel, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, is released tomorrow. Yay?



Just imagine that trailer with a continuous stream of expletives and you'll have a fairly good idea of what to expect.

Runner 2 features five new worlds, offering 120 levels of increasingly difficult rhythm platforming. Pre-orderers can expect a free copy of the first game, as well as some sporty new trainers for TF2's Scout. Alternatively, the Game Music Bundle is currently running a deal offering Runner 2's soundtrack, the six previous Bit.Trip soundtracks and the game for $20.
Tomb Raider
Yes, this is dog.


The scores for Squeenix's reboot of Tomb Raider are pouring in like live snakes into an overly-elaborate trap set by a long-dead civilisation. Generally, people seem to be quite upbeat about this beat-up new Lara. But how does the young adventuress perform on PC? We can't tell you alas, nor give you our opinion of the game at large, as we've not yet been issued PC code. Sob.

Hopefully, we'll be getting code later today as promised and have someone ready to raid tombs in all their graphically-enhanced glory the moment the opportunity presents itself. Square Enix have had excellent form with their PC ports of late, so we'll be sure to let you know if their latest effort matches the standards set by Sleeping Dogs' lustrous PC-specific sheen.
Crysis 2
Crysis 3 ropes


We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s. Have Crytek prettied the game to a point where high-end GPUs can't handle the show? Not quite.

The problem, it seems, is ropes.

MaLDo, the creator of the amazing Crysis 2 enhancement mod MaLDoHD, spotted the issue and managed to work out the cause of the performance dip, experienced throughout the first level. "The real problem are the moving ropes," he writes. "Sounds weird, right?" It does! But he's got proof.

Source: MaLDo

Source: MaLDo

More examples have been posted to MaLDo's blog.

Maybe now the reason for the performance problem has been isolated, Crytek can be roped into releasing a fix.
PC Gamer
Kentucky Route Zero


The evocative adventure game Kentucky Route Zero has appeared on Steam, thanks to the support of dedicated Greenlight voters. For £17.09 you can pre-order the game's full five acts, receiving the currently released first part right now.

The game is currently 10% off, down from its regular £18.99 price point. Deal hunters should note that buying direct from the developers is actually cheaper, with the asked for $22.50 translating to just under £15. Thanks exchange rate! Both sale prices are due to end on March 1st.

Described as a "magical realist adventure game about a secret highway in the caves beneath Kentucky," KRZ is planned as a five-act episodic story to be released throughout the year. Philippa Warr was quite taking with the first episode, awarding it 84% in our review.

The next episode is due out in April. There's also Cardboard Computer's free Limits & Demonstrations, an interactive art exhibit with links to the game.

PC Gamer
Gabe Newell


BAFTA today announced that Gabe Newell is to be awarded an Academy Fellowship at the 2013 British Academy Games Awards this March 5th. The Fellowship is the highest honour in BAFTA's arsenal, their most prestigious tool for letting someone know they're the bee's knees. Previous gaming Fellows include Will Wright, Peter Molyneux and Notch.

Newell's inclusion is certainly deserved. Harvey Elliott, Chair of BAFTA’s Games Committee, states, "Gabe's contribution to the industry is unique, and he is very different to many others that BAFTA could recognise. As well as enjoying great critical and commercial success with phenomenally popular franchises such as Portal and Half-Life, his work in giving back to the games industry through developing and showcasing other games makers has been outstanding." There's also that Steam thing that's proven quite popular.

"It is an honor for myself and everyone at Valve to be presented such an award by one of the world’s most respected and recognised organisations," said Newell. "Valve owes a tremendous thanks to many in the UK – to those who have played our games, to the great support of the UK press, and to UK-based creative contributors such as Garry Newman. I look forward to accepting this prestigious honor on behalf of everyone in our community."

BAFTA started handing out Fellowships for achievement in video games in 2007. Why is Newell only now being acknowledged? What event from the past twelve months could have prompted the award? My god... could it be?



Or it's the history of critically acclaimed games and the innovative strides in digital distribution. I'll let you be the judge.

The full list of BAFTA Games Award nominations is available here.
PC Gamer
Next Car Game thumb


There's almost a resigned inevitability to the act of giving your upcoming game the working title "Next Car Game". Bugbear previously created the FlatOut series, and worked on the unhinged Ridge Racer: Unbounded. Surprise! They're working on another car game.

Not that they sound unhappy about the prospect of more motor madness. A short message on their newly opened website reads, "We're making a new car game. This time we're going back to our roots - just like all of our fans have been asking us to do!" A short trailer teases what the studio are planning, and while it may be cars, it definitely isn't racing.



"We’re doing it because nobody else seems capable of delivering the kind of game our fans have been asking from us every week," Bugbear write. "We feel that there hasn’t been a proper demolition derby game in years. It’s about time they got an answer."

Next Car Game is confirmed for PC, as well as other yet to be announced platforms.

Thanks, Joystiq.
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