Nintendo is coming out with a new Wii U package, and it's full of zombies.
Starting February 17 in North America, you'll be able to find this $390 "ZombiU Deluxe Set," which comes complete with a black deluxe Wii U and GamePad, a digital copy of Nintendo Land, and a ZombiU disc. It also comes with a Wii U Pro controller.
This is the deluxe version of the Wii U, so you'll get your 32 GB harddrive and everything else that's included in the standard $350 deluxe package. The big differences: Nintendo Land isn't on a disc, and ZombiU is.
Dreamfall Chapters will introduce an all-new world in the upcoming sequel to the acclaimed adventure game series.
Under development by Red Thread Games, the previously announced project is being led by Dreamfall creator Ragnar Tørnquist, who secured the license from Funcom where he worked on The Secret World MMO. A Kickstarter to help fund the sequel just launched and there's a new trailer on the project page. Chapters picks up on the story of Zoe Castillo, wraps up various characters' arcs and will conclude The Longest Journey storyline. The heart of the team that made The Longest Journey is reuniting to make Chapters. If you've been waiting for all those long, long years, head over to the Kickstarter page and do what your heart tells you.
Dreamfall Chapters: The Longest Journey
As much as first-person shooters evolve—what with new weapons, armor abilities, and creepy new alien enemies (if we're talking the sci-fi brand)—there's always a key component to any good game that most seem to miss the mark on.
Humanity.
We forget that the protagonist is perhaps more than the silent, big-bodied bulk of strength capable of taking on massive waves of armed men and fictional creatures. We forget that enemies have backgrounds, too. We forget that being in the midst of war—being the sole savior, being tied down to an image of a hero—can be frustrating for the lead character whose clunky boots you step into. Because heroes don't usually show their weaknesses. We never really get to see beyond their helmets to look at their expressive faces. Do they even have expressive faces? Who knows.
Crysis is a strikingly beautiful series from Crytek where you'll combine the powers of first-person perspective shooting and stealthy hunting of humans and aliens alike. It's somewhat open, somewhat linear, but full of tactical power granted to you by the mysterious technology of a nanosuit.
Crysis 3 peels back the layer of nanosuit to look at what the reconstruction of the human body has done to these soldiers. If you played the original game, you'll remember Psycho, who returns in this third title of the series. He's one of those that were skinned in a painful process that most don't even survive. It's a cruel, cold-hearted procedure whose purpose I'm still not clear on even four hours into the game.
Psycho represents everything that too many games forget: humanity. The man behind the kill score. The broken, confused, still viciously-talented-at-killing man behind the gun. The human behind the soldier.
Halo 4 did this to Master Chief recently, with such touching execution than we've ever seen from a Halo story.
After my demo event, I IM'd our own Kirk Hamilton (who will be reviewing Crysis 3 for us) about what I played and what I thought. I figured I'd share our chat here with you in the raw:
Kirk: how was crysis?
Tina: i liked it! i love that bow and arrow
Tina: it reminds me a lot of halo 4
Tina: in terms of the direction that the series is taking
Kirk: interesting
you played the first game?
Tina: crysis? nah actually. i just read up on all of them
this is the first i've actually played
which might be why i like it
Kirk: well
I actually think it might be good
I like both games
crysis, at its best, was better than crysis 2
but it had a lot of low points too
Tina: well first off this one has the bow
which, c'mon
Kirk: crysis 2 was an underrated game, I thought
Tina: i should play it
they seem like my kinda games
Kirk: good action, insane-ass graphics on PC
fun stealth
Tina: dude even on 360 the new one looked GORGEOUS
Kirk: but I don't understand why Crytek won't just let the games do more of what they're good at, which is:
hunting dudes in an open area
enough with the aliens, the boss battles, the corridor shooting
just hunting dudes
after far cry 3, it'll be even more apparent if they're still not getting that right often enough
Tina: yeah so
far cry 3 was another comparison i made
Kirk: how open was what you played?
and how many aliens were there?
Tina: cause you basically go into a camp, mark your dudes, and then go on the hunt
it gets linear at moments, like when you're in buildings
but otherwise its very similar to far cry 3 in that you have an open space
and can choose which route you wanna take, where you want to attack from and how
Kirk: interesting
but you were hunting actual humans?
Tina: here's the thing about "hunting"
i felt that i was, to an extent
cause mid-battle, reinforcements come
and i have to hide and retag everyone
which is obnoxious and it disrupts my gameplan
it sort of feels tensiony, but i would prefer to lay out a plan
Kirk: well, crysis has always been about improvisation
they tend to go more for quick improvisation and using all of the suit's abilities
Tina: yeah i figured it must be a franchise staple
Kirk: which can be annoying
it's not as satisfying as laying a plan out
but their AI is usually good, which keeps things fun
Tina: yeah you'd probably never use the armor-strengthening ability if you didn't have to do that
i can never not alert the AI though
so it makes me feel like i won't get rewarded for a particularly stealthy kill
Kirk: I got very good at crysis 2 actually
(I played that game an almost weird amount)
the trick was getting a sniper rifle and using cloaking, lining up a shot, snapping cloaking off and taking the shot, then snapping it back on and relocating
very fun! in that sadistic stealth-game kind of way
Tina: but they find the body quickly
and then are all on alert
Kirk: yeah that's fine if you keep moving
also, most of what I've played lately in crysis 2 has been on my NG+ kinda thing, where I have all the powerups
so my stealth lasts a lot longer, etc
Tina: true but i want to eliminate an entire crew
and, while creeping up on the last guy, hear him go "wtf where did everyone go GAHHH"
Kirk: those are my favorite kinds of barks, when they freak out
sadistic
Tina: well it would be if they did that!
cause they're always sort of expecting it
and are too aware of the surroundings
but yeah this is the ideal game for NG+
because you can customize your abilities and amp up the crossbow, for instance
Kirk: well, it'll be interesting I guess
I sense it'll be a lot like crysis 2 but with a bit more open levels
which is fine, if boring
Tina: i didn't even get to play around with upgrades
which feels like the best part
why boring?
Kirk: it's ok
well, just like
I dunno
another crysis game
those games are profoundly boring in every aspect except for their gameplay
boring writing
lame, perma-angry characters
no charm or wit
robotic
did your character talk?
were you playing as prophet?
Tina: yeah and yeah
Kirk: so he'll have more personality
Tina: oh! so that's the thing
where i liken it to Halo 4
they're "skinning" the dudes and putting them in suits
and one guy who has been skinned already is an emotional wreck
psycho
the dude from 1
Kirk: the cockney guy?
he's in it?
oh neat
he was actually decent. he was the star of the add-on, Warhead
Tina: oohh werd yeah i like him
Kirk: that's good, sounds like they've stepped up the personality
Tina: he's in the first few levels at least
Kirk: now if they can just keep it light and have a little fun
it gets so heavy and dull
Tina: it sounds like it will be
cause the skinning process is very painful and most don't live through it
Kirk: well, I'm intrigued at the very least
the suit like merges with your body
it's gross
but opens the door to some interesting transhumanism stuff
that, you know, never really reaches an interesting or coherent conclusion
typical
Tina: yeah for real
but this year/last year feel like a year where people are taking their narrative a deeper direction
some anyway
like for halo that kinda thing was never investigated
and crysis as far as i know similarly
Kirk: yeah, true
Tina: i love when you take a character you're invested in, and finally open him up
like, you've played as this character for so many years, and have built so many memories with him
but did you ever really think about what it's like to actually be him?
Kirk: sure, though it's amazing that people are able to become interested in characters like Prophet and Master Chief
it's like
we're dying of thirst in the desert!
at least this masked robot person has a voice!
Tina: hahaha
for real
it doesn't take much to get us excited
but it's a start
Kirk: yeah and people become RELIGIOUSLY attached to master chief
Tina: yeah it's strange
it's definitely a source of strength
an admiration thing
but i love breaking people down to their core and seeing who they really are
that's sort of what halo 4 and crysis 3 are trying to do
even if it's through the vessel of another character
which might even be better, cause it's proof that it's hard for these characters to open up
but their strengths and weaknesses as human beings is of course still there
it's more like a bravado thing
Kirk: yeah, for sure
it's an interesting thing to do to archetypes as well
I just wish better, more adventurous writers handled it
like, making the guy sad about his lost father is fine
but look at what Watchmen did to the superhero
that kind of shit is like, ACTUALLY interesting
Tina: yeah total tear down
Kirk: it's always baby steps, it can feel frustrating
like, let's do Basic Character Development 101 on master chief
(I still haven't finished Halo 4! lol)
Tina: haha yeah i think they're worried about taking too far a step
and freaking everyone the fuck out
Kirk: which sucks
be bold!
if the game is good no one will care
no one cares when the story sucks, after all
Tina: it does
it doesn't pay to be though
Kirk: make it a sick-ass shooter and go insane with the story
people will still buy it
look at what FC3 at least attempted
I mean there were attempts at boldness in there
and when it came down to it no one gave a fuck about successes or failures because it was a good game
Tina: man what a good game
I might be being optimistic, or hopeful, but I think there's great potential in Crysis 3 to turn the series from a solid first-person shooter into a solid first-person shooter with more heart than we're used to in these kind of games. If things go well, we'll get a Crysis 3 that develops on the personal relationships and struggles of the actual people in the game, on top of a fun, tactical, sometimes stealthy and sometimes guns-blazing hunt of human and alien enemies alike.
Some last notes for you, from my scribbles during the event:
It always brings a smile to my face when one of the games we consider the very best on a platform makes a comeback on the charts. The brain-twisting puzzles of The Room are on fire this week, and the galaxy is 2.
The Room is currently on sale for $.99. Coupled with its status as Apple's pick for iPad game of the year, there's no wonder it's flying off the virtual shelves.
A sale also explains Galaxy on Fire 2 stealing the top spot on the free charts from Temple Run 2, as you cannot beat that price on the incredibly gorgeous sci-fi shooter, not without getting paid to play it.
Nothing explains why Baby Care and Dress-Up is at number three on the free charts.
Rank | Game | Last Week | Change |
---|---|---|---|
1. | The Room | 10 | +9 |
2. | Minecraft Pocket Edition | 2 | 0 |
3. | Angry Birds Star Wars HD | 3 | 0 |
4. | Borderlands Legends HD | N/A | N/A |
5. | Banana Kong | 1 | -4 |
6. | Bad Piggies HD | 6 | -0 |
7. | Little Inferno | 4 | -3 |
8. | After Burner Climax | N/A | N/A |
9. | Where's My Perry? | N/A | N/A |
10. | Words with Friends HD | 8 | -2 |
Rank | Game | Last Week | Change |
---|---|---|---|
1. | Galaxy on Fire 2 | N/A | N/A |
2. | Temple Run 2 | 1 | -1 |
3. | Baby Care and Dress-Up | N/A | N/A |
4. | What's the Word HD | 2 | -2 |
5. | Cordy 2 | N/A | N/A |
6. | Disney's Where's My Valentine? | 6 | 0 |
7. | Candy Crush Saga | 6 | -1 |
8. | Bingo Vegas HD | 5 | -3 |
9. | What's the Word? | 2 | -7 |
10. | Scrabble HD Free | N/A | N/A |
Have you ever wanted to log on to the Japanese PlayStation Network to download some demos or buy a game or two but have given up on the idea because you don't know how to read Japanese? No problem. Here's a step-by-step guide from Kotaku East that explains how to create a Japanese PSN account, add point card funds to your Japanese PSN wallet, and navigate the newly revamped PlayStation Store.
Step 1: Create a new user on your PS3 by going to the far left of the XMB menu and selecting the second option from the top: "Create New User."
Then enter your new user name. [*Note: This does not have to be the same name as the PSN account name you plan to choose. Any name is fine and it can be changed at any time in the future.]
Step 2: Log in as the user you just created by selecting it in the same left-most column of the XMB.
Step 3: Once logged in, go to the "PlayStation Network" icon on the XMB and select "Sign Up."
Step 4: In the new window that appears, select "Create a New Account (New Users)."
Step 5: Select the "Continue" button.
Step 6: Select "Country of Residence" and in the dropdown menu that appears, select "Japan."
Step 7: Now this should change everything into Japanese. From here on out, no more English for you. Go down to the third option. It's asking for your date of birth. Select first your year, then month, then day from the dropdown menus that appear. Then push the "Next" button (the right-most button along the bottom.)
Step 8: Scroll through the licensing agreement (or just hit "Right" on the D-pad) and select "Agree," (the right-most button).
Step 9: This next screen is asking for your email information. In the first box, put in the email address you want to use with this account. [*Note: It can't be the same email used by your US PSN account and should definitely be a real email you can check in case you need a password reset or something in the future.]
In the second box, type your password. In the third box, type your password again. [*Note: The password must be 8 letters long, have at least 1 number, and must not have the same letter 3 times in a row. It also can't be the same as your email address.]
Check the small box under your password to save it so you won't have to retype it every time you want to log in to the PSN. Then push the "Next" button (the right-most button along the bottom.)
Step 10: Type in your desired PlayStation Network ID. This will be the username for your account (and thus your multiplayer name if you play any games online). If that ID is free, continue on. If you get an error message with some red text, try again as the name you chose is already taken. When you have a username you like, press the "Next" button (the bottom right-most button).
Step 11: Now it's time to enter your personal information. In the first box, put your last name. [*Note: Press the "Select" button three times in the text entry screen to get to normally spaced English letters.]
In the second box, put your first name. Finally, in the third box pick your gender from the dropdown menu. Male is the top option, female is the bottom one. Select the "Next" button (the right-most button along the bottom) to continue.
Step 12: This page is your address information. In the top box put in your Japanese zip code. [*Note: If you click the orange button next to the zip code box after putting in your zip code, it will deduce most of your address for you and fill in some of the following boxes.]
In box 2, choose your prefecture from the drop down list. In box 3, put the name of your city. In box 4, put your street address. If you need more room for your address, put the other half in box 6. And finally, in box 7, put your apartment name and room number if you don't have a house. Select the "Next" button (the right-most button along the bottom) to continue.
Step 13: Check the checkbox if you want info and newsletters about the Japanese PSN sent to the email address you registered in step 9. Then hit the "Next" button (again the bottom right-most button).
Step 14: Review your information and make sure it is correct. When you are sure it is, scroll to the bottom to leave the scroll box and click "Submit" (the bottom right-most button).
Step 15: That should do it, you now have a Japanese PSN account. Hit "Circle" on your controller to go to the PSN store. Hit "X" to return to the XMB menu. [*Note: Because the language of your PS3 is set to English, everything in the XMB will be in English. When you enter the PSN store it will all be in Japanese however.]
To buy games on the Japanese PSN, you'll need to navigate some form of payment. The easiest way is to buy a Japanese PlayStation Network Card. You can get these from sites like Play Asia. Most will email you the code directly so you won't even need to wait for the card to arrive.
Step 1: Go to "PlayStation Network" in the XMB and click "Account Management."
Step 2: Click the second option from the top.
Step 3: Enter the code of your PSN Card four digits at a time. Hit the "Next" button when you are done (the bottom right button). When it asks for conformation on the next screen, hit the bottom right button again. Congratulations, you now have money in your Japanese PSN account. You can now head back on into the store (go to "PlayStation Network" in the XMB and click "PlayStation Store") and start shopping!
Step 1: In this first menu, select ゲーム ("game" in Japanese) which is the option under "Welcome."
Step 2: The options you are looking for on this new list are the fifth, sixth, and seventh. PS3コンテンツ (content) is the PS3 game catalog while PS Vita コンテンツ (content) and PSP コンテンツ (content) are the Vita and PSP catalogs, respectively. For the sake of this guide, select PS3コンテンツ (content).
Step 3: To find a demo to download, click the fifth option on the list, 体験版 (demos). Now you can browse through all the PS3 game demos you can download from the Japanese PSN. [*Note: You can do the same basic steps for the Vita and PSP catalogues as well since they are organized identically.]
Step 4: To actually download the demo, simply click on the icon of the demo you want and then, in the new window that pops up, click the default option, ダウンロード (download) to begin your download.
Step 1: In this first menu, select ゲーム ("game" in Japanese) which is the option under "Welcome." [*Note: Exactly like in Part 3: Step 1.]
Step 2: The options you are looking for on this new list are the fifth, sixth, and seventh. PS3コンテンツ (content) is the PS3 game catalog while PS Vita コンテンツ (content) and PSP コンテンツ (content) are the Vita and PSP catalogs, respectively. For the sake of this guide, select PS3コンテンツ (content).
Step 3: For a list of all the PS3 games available for purchase on the PSN, select the second option on the list, ゲームコンテンツ (game content).
Step 4: Then click the third option from the top, ダウンロード専用ゲーム (downloadable games), on the menu that pops up. [*Note: If you are looking for disc-based games that are also available for download, pick the second option on this list ゲームコンテンツ(全て)(all game content)]
Now you can browse through all the full PS3 games you can buy on the Japanese PSN. [*Note: You can do the same basic step for the Vita and PSP catalogs as well since they are organized identically.]
Step 5: To buy one, simply select the icon of the game you want to buy.
Step 6: Then, in the new window, click the top option to add it to your cart.
Step 7: Select the bottom option in the next window to pay.
Step 8: Now select the top option ダウンロード (download) to download your new game.
The dating scene can be tough. It can also be awkward. And creepy. And even racist.
A Tumblr site called Creepy White Guys is a collection of unsettling messages Asian women have been receiving on dating sites like OKCupid.
Messages like:
This sort of thing—to varying degrees—is true pretty much everywhere, and it's not just white dudes creeping out Asian women. It's about the majority forming preconceived notions about a minority and then acting on them in a very awkward and ultimately supremely creepy way. You see this kind of thing in North America, you see it in Europe, you see it in Asia—you see it all over the globe.
So wherever there's a majority, this is going on in one form or another. Anytime you are not part of the majority, you probably find yourself marginalized with comments about your hair, your eyes, or your skin color as well as stereotypes about your race or nationality.
Creepy White Guys [Tumblr via Angry Asian Man via ShanghaiIst
Growing up, I had two game systems: a barely working Atari 2600 (which lived largely forgotten in our guestroom closet) and an original NES. These lasted me until 1997 when I saved up and bought a Super Nintendo—over a year after the release of both the original PlayStation and Nintendo 64.
So, during my childhood, I did what many young gamers did: went to friends' homes and played with them on their game systems. Of course, as I was the invader, I had little choice as to what we played. So in my young years, I played a staggering variety of games: platformer to puzzle, racing to adventure—and, of course, fighting games.
Back in the 90s, fighting games were the go-to type of game when you had more than two people over and wanted to game—the loser just passed the controller to the next person in line. So as a kid, I played everything from various iterations of Mortal Kombat and Street Fighter to Killer Instinct and Primal Rage.
Despite this, I was never really "good" at fighting games—mainly because playing alone, I lost interest in them rather quickly. I always liked the colorful cast of characters and wanted to know more about them. But at that time, the entirety of a character's arc tended to be their biography in the instruction manual, their pre/post match one-liners, and a single-picture ending screen when you beat the game. So after I had beaten a fighting game once with each character, I was pretty much done with it.
Then one day in mid 2001, a friend called me up and told me I had to play this Dreamcast game he'd rented; so I headed over to his house. That was my first introduction to Project Justice.
As I sat down and saw it was a fighter, I expected that we would be fighting each other—like always. Instead, he handed me the controller and told me to do the single player. So I did and was then given the choice of which school I'd like to play as. Looking through the list, I picked the all-girls school team from Seijyun High on a whim.
I was then treated to something I didn't expect—the thing that makes me love the game to this day: a plot. I was introduced to my lead character, Akira, a girl who had just transferred to this all-girls school. Before long, I had a new best friend and had beaten up (and thus befriended) the most dangerous girl in school. From then on, it was an adventure to discover what had happened to my (Akira's) brother to make him try to start a school gang war.
Before and after each battle, I was treated to long manga-style conversations between the characters where the plot and characters were developed far beyond what I had ever seen in a fighting game. I was entranced. I eagerly played the other stories, one after another.
As the game continued, I encountered more and more characters from other schools and, of course, fought many of them. But to my surprise, some of them joined my group instead. Moreover, they were more than just a note in the story scenes, they were playable in battle—meaning I had several characters to choose from before each fight.
At one point I encountered one of the villains of the game, Vatsu, who defeated me with painful ease. As always when I lose, I immediately began mashing buttons frustratedly to retry the fight as quickly as possible. And that's when the game stunned me once again: the game continued on despite my losing. While this was not the first time I had encountered an unwinnable battle, it was the first time I had seen such in a fighting game and it blew my mind. But that was nothing compared to the shock I got when I discovered that the opposite was also true: you could lose the game by winning a fight as well.
When I caught up with Akira's brother Daigo in the Gedo High School storyline, it was clear to everyone that he had been brainwashed. So I fought him, won... and then sat there slack jawed as the story scene that followed revealed I had killed him in the fight. Game Over.
After a bit of panicky internet searching, my friend and I discovered that to avoid killing Daigo, he must be defeated in a specific way (a double or triple tech attack). I was stunned as it really struck home. Project Justice is a game where how you fight actually impacts the plot of the game. That's something that can't be said of most games, much less most fighting games.
But interestingly, that's not the only time when how you fight can completely change the story.
In the Taiyo High School route, Batsu, the main character of the series, chases down a doppelganger who has been ruining his image. Along the way, he and his friends encounter and subsequently fight the characters from the other schools, including Akira. And if you lose a round with Batsu and switch to another character for the rest of the fight, Batsu runs away in shame after the battle—he straight up leaves the party, forcing his friends to recruit a new member and push on without him. Yes, the main character of the entire game quits and goes home.
But this is not a game over. When Batsu's former party finally catches up with the doppelganger, they find they are no match for him—until Batsu returns (at the most dramatic moment, of course) with a new look and powered-up attacks resulting from the secret training he's been doing.
In other words, Project Justice is a game that rewards you for losing if it serves the plot.
And that is why I love Project Justice, a somewhat obscure fighter on a system few people owned. Not only does it have several long, deep, and intertwining plots, but it also has more than a few branching stories that change based on your actions in battle. Project Justice is the first fighter I ever played that kept me motivated with the story long enough for me to actually get good at it.
Even now, more than a decade and a half later, I keep coming back to Project Justice to re-experience it again and again. In my mind, it is exactly what I want out of a fighting game—or any game for that matter: great gameplay tied together with an equally great story.
Upcoming erotic game Custom Maid 3D will be bundled with a very special controller. It looks like the PS Move, but with a few key differences—one of which is you put dicks in it.
Dubbed Ju-C Air, the peripheral is a wireless masturbation toy that will respond and react in real time to your stroke speed and depth, making this motion control of a very particular sort. Those motions will also cause the in-game characters to react accordingly, too, with different characters reacting, um, differently. Okay, then!
The Ju-C Air peripheral (see below) also has an analog stick and an action button as well as a right and a left click. This means that players don't even have to take their hands off their penis while playing. That's called knowing your audience.
Japanese erotic games, while incredibly niche, are a hotbed of smart ideas that range from upskirt head tracking and object detection to masturbation stat tracking and this thing. There's one word for this and that's INNOVATION. (Well, there are several words, but let's stick with that.)
This special Custom Maid 3D bundle goes on sale February 22 for ¥13,440 (US$144).
Custom Maid 3D [NSFW]
Berserk is a franchise (in)famous for two reasons: compelling storytelling and ultraviolence. A dark fantasy, Berserk has its origins in manga but has been adapted into an anime TV series, three anime movies (the third of which was released late last week), and two video games.
The first, Sword of the Berserk: Guts Rage, was an original standalone side story for the Dreamcast and was released in the West. The second game, Berserk: Millennium Falcon Arc: Chapter of the Holy Demon War for the PS2, was not. This is a real shame, because Berserk: Millennium Falcon Arc: Chapter of the Holy Demon War is a game tailor-made for fans of Berserk—with all the giant-sword-swinging, demon-slaying violence they have come to expect in the series.
Now, with the truly violent Berserk: Golden Age Arc III: Descent hitting theaters in Japan this month, let's take a look back at Berserk: Millennium Falcon Arc: Chapter of the Holy Demon War.
[*Note: This article contains minor spoilers]
Unlike the Dreamcast game, Chapter of the Holy Demon War is not an original side story. Rather, it is largely based on volumes 22 to 27 of the manga and follows Guts from his fight with the demon Zodd in the Field of Swords to his first battle wearing the Berserk Armor.
For the most part, all the major battles from the manga are replicated in the game, with quicktime events often used to replicate the most memorable scenes from each fight. The cutscenes often recreate scenes from the manga frame-for-frame as well. To top it off, much of the voice cast for the game returns from the '97 Berserk anime. Simply put, it is very true to both the look and sound of Berserk.
While the game is mostly based on the manga, there is an original side story interwoven with the plot. This story follows a young nobleman, Charles, whose family and earthly wealth were all destroyed when his parent's estate burned to the ground. Using a Behelit, he gained the power to create real-seeming illusions and lived within his own fantasy world—until Guts shattered it, in turn causing Charles to swear revenge. Thus, as the story goes along, Guts is forced to confront the illusions sent forth by Charles—which in true torturous fashion often take the form of Guts' dead companions.
This new story, while not overly epic or complex, serves a useful function. As the game presents a rather abruptly starting and ending cross section of the manga, the new story of Charles ties together the game as a whole with its self-contained plot. So even though the game contains neither the beginning nor the end of the greater Berserk epic, the new additions give the game itself a beginning, middle, and end of its own.
The majority of the gameplay in Chapter of the Holy Demon War involves Guts cutting through thousands of demonic and/or monstrous enemies with his trademark giant sword. In general the sword handles well and has a real weight to it—which is great considering how much you'll be using it.
The sub-weapons and spells, while numerous, are much more hit-and-miss. Guts' arm cannon and Puck's healing spell are instrumental in surviving the endless hordes of enemies. However, several of the other spells and tools are not. I never found the throwing daggers or crossbow particularly useful—nor Isidro's fire dagger attack, for that matter. And as all sub-weapons have long cooldowns after use, I found myself forgetting I even had them while waiting for the reload.
Chapter of the Holy Demon War is not the kind of game where you are expected to kill all the enemies in a given area before moving on to the next. While not infinite, you could easily spend hours upon hours of extra hacking-and-slashing trying to clear them all out.
Thus to get from point "A" to point "B," I would have to literally carve my way through the masses of enemies—using the forward momentum of my attacks in lieu of actually walking to get there. That is how I spent the majority of my eight hours with the game. And while chopping up trolls and demons isn't without its charms, it does get old—especially when you're being constantly sniped by crossbowmen or other ranged attackers standing just off screen.
Luckily, to break up this monotony, there are numerous awesome boss fights (in addition to the previously mentioned cut scenes). These are where the game really shines. With imposing boss enemies, flashy cinematic counter attacks, and a good level of difficulty, you really feel like part of an epic story.
At its core Berserk: Millennium Falcon Arc: Chapter of the Holy Demon War is little more than a decent, competently made game of the hack-and-slash genre. However, its connection to Berserk is what makes it more than the sum of its parts. If you are a fan of Berserk, you will no doubt enjoy this game. It puts you in the role of Guts, gives you a giant sword, and lets you use it against everyone who gets in your way. Add to this the ability to relive some of the manga's most epic moments yourself—in addition to a new Berserk side story to enjoy—and you have all you need for an entertaining tie-in game.
Berserk: Millennium Falcon Arc: Chapter of the Holy Demon War was released on October 7, 2004, in Japan and Korea for the PlayStation 2. There has never been a Western release.
In fall 2011, the Japanese city of Matsudo launched the first in a series of anime style posters, designed to appeal to young people and help stop crime.
Since then, the character, who is named "Aya Matsumiya," has appeared in several poster campaigns to help fight crime. There's even a cosplayer who dresses as the character and sings anime music at local events in Chiba Prefecture, where Matsudo is located.
This month, Matsumiya is promoting a blood drive. Fighting crime, helping people, and singing gooey pop music—for Aya Matsumiya, that's all in a good day's work!
松戸市防犯キャラが献血を応援 ポスターとかもらえるよ! [IT Media]
江戸川カッパ市松戸コミマの模様 その4 ライブの部 [のりすけが松戸を知りたいって言ってるよ]