There are games that I like. And then there are games that I like that I become obsessed with. Fire Emblem: Awakening falls into the second category.
What follows, therefore, isn't just a review. It's a warning. Play the new Fire Emblem on Nintendo's 3DS, and all of this could happen to you...
Some basics about the game: Fire Emblem games are essentially very fancy chess. You control a set of units—a fighting force of knights, archers, mages, women on flying horses and the like—and maneuver them around the grid of a battlefield.
As in chess, each type of unit has its own rules about how it can move and attack. Each has special weaknesses, too. Don't fly your Pegasus Knights near enemy archers, for example.
Now imagine if every chess piece had its own personality and gained experience every time you used it. Let's say you're good at slaying pawns and bishops with one of your rooks. That rook will go stronger and will eventually evolve into a much better elite piece that plays by a more favorable set of rules.
In Fire Emblem, those evolutions are thrilling, as the nearly-useless mage you've been keeping just barely away from the enemy's line of fire finally scores enough potshots to class up and become a horse-riding, magic-hurling "dark knight"—Gandalf with his horse, Popeye post-spinach.
Crucially, this suddenly-awesome sorceress isn't some no-named chess piece. Fire Emblem: Awakening calls her Tharja. She's the kind of video game character you send texts to your colleague about. It's not just because she, like most of the dozens of characters you can recruit into your army in Awakening, sometimes says funny things.
It's because, when your chess pieces have names and get better the more you use them, you become attached to them.
It's because older Fire Emblem games were some of the best games ever made about death (I will get into that).
And it's because this new Fire Emblem game is one of the best games I've played about friendship and companionship. Ever. (I'll get into that, too.)
Hence texts like this. I'm in blue. Kirk is in gray.
OK, not the most emotional text. But Kirk and I sent a lot of text like that over the past week. We're rooting for these little characters of ours. And we're comparing notes. Who did you keep alive?
Or, even better and a major focus for this game: who did you marry to whom?
I actually didn't keep Tharja with Libra (who looks like a woman, hence that text). I'd found a lowly villager named Donnel in one of the game's many optional sidequests. I figured out how to recruit him to my side and then I tried to take him—a character with horrible stats—and slowly, steadily, level him up to become an elite fighter. I made him start dating Tharja.
I didn't just tell Kirk about this.
I shot a video of one of Donnel's finest moments!
And just yesterday I got Donnel all the way up to level 21. If/when you play the game, you'll recognize that as an achievement equal to getting a parakeet to win a medal in Olympic powerlifting.
This is the core of the new Fire Emblem. It's not squarely a war game. It's a game about relationships. This was most unexpected.
There have been Fire Emblem games on many Nintendo systems. We've gotten a bunch of them in America. The Sacred Stones was back on the Game Boy Advance. Shadow Dragon was on the DS. Path of Radiance and Radiant Dawn on the Wii and GameCube. All are marvelous and rival the likes of X-Com, Final Fantasy Tactics and Advance Wars in the turn-based strategy genre. Fire Emblems stood out. They stood out for putting the genre in a dark fantasy sword-and-sorcery setting and for daring players to enjoy one of the great sadistic design choices in video games: permadeath.
Going back to the chess analogy, imagine if any pawn you lost in a chess game was lost forever. The next time you played chess, you'd have one less pawn. This would be sad, sadder if that pawn had a name and was, under your direction, carefully being brought along to be a super-pawn (with claws, or something). The old rules for Fire Emblem forced you to live with the consequences of your bad decisions. Make a bad move and your Tharja or your Donnel would die. The game would autosave as soon as you made the move. The character would be gone from the game forever… unless you restarted the mission in which you got them killed. Missions could go on for a long time, so, inevitably, I and other players would learn to accept the deaths of some cherished characters. It always stung.
More recent Fire Emblems, including Awakening, let you play in permadeath "classic" mode, but they also let you play in a less torturous mode that lets you to revive killed characters for subsequent missions. That's for lightweights.
What the older Fire Emblems did for death, the new game does for relationships. In some of the previous games in the series, characters could "support" each other. By standing next to each other in battle—based on where you placed them, of course—they'd gain an affinity for each other. They'd receive a stats boost and occasionally chitchat during or between missions. That once-obscure system is now one of Awakening's most prominent features. Characters can pair up, occupying the same square and boosting each other's stats. One character takes the lead; the other attacks or defends in support. The more frequently the characters fight as a pair, the more they get along. They ascend from C to B to A-rank affinity. Stats improve; they help each other in combat more often. And, if the characters are different genders, they can rank up to S-level support, which means they'll get married. S-level teams back each other up nearly every time, turning into unstoppable sword-swinging, spell-casting duos. There's another wonderful consequence to marriage in this game, but that's a spoiler. Experience it yourself.
If you think, as I did, that it's weird and a bit disappointing that there's no same-sex marriage in the game, you can at least take solace that the game's wacky character-compatibility tester lets you generate images like this:
Friendships and marriage are essential to surviving in Awakening. Play this game at its middle difficulty level—hard, as I did—and your units won't survive if they're not pals or spouses. Prior Fire Emblem games made me cherish the little lives of individual characters. This game makes me root for my best pairs. Chrom and Sumia? A true power couple. Nowi and Gregor? A plucky pair. Donnel and Kellam? The unlikeliest friends, and a friendship long ago left behind when it was time to get Donnel hitched.
Fire Emblem: Awakening is a dense game packed with missions, side-missions, characters and lots of chat. As characters build their friendships, they talk. They talk about silly stuff that friends would talk about. They flirt. They propose marriage. There's more writing than you'll ever read, since you're shaping some relationships at the expense of forging others. You can head to the barracks, where characters just pop in and say more random stuff, like this:
and this:
and...
The game is nearly overwhelming in how much it offers. Most of the time it's not too much. You'd think, for example, that four art styles is, what, two or three too many? Not in this game. The slick anime cutscenes (that pop beautifully in 3D), hand-drawn character portraits, gameplay sprites and 3D models for battle scenes all blend together well. Sure, you're seeing four different versions of many characters, but all the art-styles serve the game's purpose well: the more illustrated-looking ones are best used to tell story; the sprites efficiently show units during gameplay; the 3D models are used to create terrific battles.
Yes, yes, it would be nice if the characters had feet.
But look how cool these battles are! This is a big step up for the series.
The bounty of content includes tons of missions and text, but also tons of options. Awakening is the closest Nintendo has come to making a PC game, in the sense that users are empowered to tweak a surprising amount of the game's settings. Switch from an English to a Japanese voice-over track. Those battle animations? Speed through them. Or skip them.
Or watch them in first-person.
Really, Nintendo never gives its customers this many options. There are two possible ways to display character stats, two ways to preview the outcomes of battles. The game's maps have three levels of zoom. The game's camera angle can be changed and the game speed can be tweaked. Various unit commands can be automated, the circle pad switched from digital or analogue, the HP gauges set in three different styles, the opacity of the game grid altered. Want to know what any of the piles of stats and powers are that are displayed in the game's dense lower-screen readouts? Tap them for tooltips.
Developer: Intelligent Systems
Platforms: 3DS
Released: February 4
Type of game: Turn-based strategy mixed with… a dash of dating sim.
What I played: Reached mission 21, so not quite at the end. Played piles of sidequests. Played it on hard with permadeath. I restarted missions a lot. Thus: my successful-gameplay clock is 21 hours, 34 minutes, 28 seconds. My overall system clock time for the game? Um… 40 hours. 23 minutes. Average session: 3 hours, 21 minutes.
Two Things I Loved
Two Things I Hated
Made-to-Order-Back-of-Box-Quotes
The generosity of content and service in Awakening veers toward feeling like overcompensation. This is one of the first Nintendo games with paid downloadable content, and yet this is the last Nintendo game you could accuse of skimping you on content.
Main quests and side quests not enough for you? The game fills its world map with chances for you to skirmish with random characters. If your 3DS StreetPasses with other Awakening owners, you can then buy goods from their main character or even battle with their character and a support army leveled up to challenge you. You can recruit up to 99 of these friend characters and fight regular battles. And as you win these battles, you gain renown, which unlocks in-game rewards.
There's free downloadable content, to boot. And paid DLC. (None of the downloadable content was available yet, as the game doesn't officially come out in America until next week.)
There's so much in this game you'll wonder what half of it is for. The weapon-forging system? We didn't really need that! The special powers that characters unlock? Who can keep track of this stuff?
People who don't understand video games often groan about the abundance of sequels, as if sequels could be nothing better than disappointing derivatives of greater works.
Gamers know better. Many sequels are iterations. They're improvements on core ideas and they're a layering of systems.
When iteration goes wrong, we get a mess.
When iteration goes right—when it is married to a platform change as was the case with The Legend of Zelda: The Ocarina of Time or Grand Theft Auto—a game series that was good can produce something that is great. Fire Emblem: Awakening is one of those great games. The core of Fire Emblem, the dark-fantasy persistent version of chess, is still captivating. But that concept, when married to a game that lets its chess pieces marry, results in something wonderfully surprising: an adventure in which it matters who lives, but it matters even more who they live that life with.
This is a game worth texting your friends about.
It's reason alone to get a Nintendo 3DS.
Sure, it's fun to play Minecraft with your friends. But what if you could play with your favorite metal band? Even better.
Tonight, the metal band Lich King will be playing Minecraft along with their fans, according to a post on their Facebook wall. Want to get in on the fun? They'll be sharing server information later today on their Facebook page.
To get you in the mood, here's "ED-209" from the band's album World Gone Dead. Hell yeah.
Hat-tip to Gus Mastrapa, who came here to rock.
Now that everybody's buzzing about the sexy new BlackBerry Z10, mobile gaming giant Gameloft steps up to the plate to ensure gamers considering a switch that they'll be at least 11 games for them to play on their shiny new handset, including The Amazing Spider-Man, The Dark Knight Rises and Modern Combat 4. Does this mean I have to start covering BlackBerry gaming too?
Here's what's hitting BlackBerry 10 in the near future from Gameloft:
• UNO
• N.O.V.A. 3: Near Orbit Vanguard Alliance
• Shark Dash
• Oregon Trail American Settler
• Ice Age Village
• Real Soccer 2013
• The Amazing Spider-Man
• Six Guns
• Modern Combat 4: Zero Hour
• The Dark Knight Rises
• Let's Golf! 3
I cannot afford another phone, people, so let's try to keep it to ports, okay?
If you head on over to iTunes and check out Glee's version of Baby Got Back, you'll find a swarm of unhappy reviews from Jonathan Coulton fans. That's what happens when you rip a song off, I guess.
To quickly recap, for those of you not in the loop: earlier this month we wrote about how Glee copied Jonathan Coulton's arrangement on a song called Baby Got Back. Despite making his issues public, Coulton has not received an apology from Fox. He retaliated by releasing a "cover" of Glee's version of the song, with proceeds going to charity.
Here is Coulton's "cover" on iTunes. It costs .99 cents, and has nearly 100 pages of five-star reviews, many with encouraging words. And many, naturally, reference the current fiasco with Fox. Check it out (click to see at full size/to view all the reviews):
Snarky stuff in there.
Glee's version of Baby Got Back, meanwhile? Things are ugly on that iTunes page. Thousands of awful reviews mean that it's currently sitting on one and a half stars. These unfavorable reviews are from Jonathan Coulton fans.
Does one and a half stars sound too charitable for a bevy of one-star reviews? Well, there are some Glee fans defending the song, even though they seem aware of the Jonathan Coulton situation. See, for instance:
"I am so glad that Glee decided to use Jonathan Coulton's version of the song instead of the original. It's such a unique version of the song," says one reviewer who seems to have missed that the two songs are nearly identical.
Unsurprisingly, many of these Glee fan reviews are being voted as 'unhelpful.'
Back over to Jonathan Coulton's page, we don't see any Glee fans fighting fire with fire. But you do see them there. Many Gleeks are rating Coulton's version of the song highly... but are defending Fox at the same time. Apparently Glee fans think JCo should be grateful for the 'exposure' even though Fox isn't crediting him at all.
Fans, huh?
After 16 years and nine full entries in the saga, Resident Evil may be at the point where it needs more than a fresh coat of paint. The series' producer hinted to Eurogamer that it may be due for "a slight reboot," to try to make it compelling again after Resident Evil 6 sank under poor reviews and disappointing sales.
Masachika Kawata said the "slight reboot" would be necessary to integrate an open-world structure into the game. Whether the series' handlers actually reboot the franchise or introduce a new game dynamic to it, though, something has got to be done.
"Once we see Revelations released on consoles, we'll be looking very carefully at how the title is received and what feedback we get," Kawata said. "We'll definitely be looking at that as a signpost for where we need to be going next."
Resident Evil: Revelations, which released on the Nintendo 3DS last year, is due on the Xbox 360 and Playstation 3 in May. Kawata also spoke to Eurogamer about the decision not to release Revelations on the PlayStation Vita.
Capcom: "there is a possibility" of Resident Evil series reboot [Eurogamer]
Torn Banner's enjoyable first-person slashing game Chivalry: Medieval Warfare has gotten its first (entirely free!) content update, and it's a doozy. New maps and arenas, new weapons, a control update, and lots of polish and graphical improvements. Heck yeah. This is how you do a content update.
You can see info on the update in the trailer above. The full list is below, via the Chivalry website:
13 New Maps
- Citadel
- Frigid
- Argon's Wall
- And 10 new duel arenas
5 New Weapons
- Sling
- Quarterstaff
- Polehammer
- Flail
- Heavy Flail
2 New Game Modes
- Duel Mode (For intense 1v1 Action)
- Capture the Flag
Alternate Swings
- Can now do left to right swings!
Improved Server Browser
Blood Decals now paint to the ground when you hit an enemy
Can now adjust how long Corpses stay on the battlefield
Much Stronger Hack and Cheat Protection
Music Jukebox in options menu for listening to full Chivalry soundtrack ingame
Optimization
Greatly Improved Spectator mode
Balance adjustments
Bug fixes
General Polish
I'd like to think that if I found myself surrounded on all sides by zombies I'd have the presence of mind to stuff a stick of dynamite up a chicken's ass.
Okay, technically it's a rooster. That's what separates me from the animated backwoods stereotype. That and my lack of control over large aquatic mammals. One day.
Redneck Revenge: A Zombie Road Trip is coming to Android, iOS and Blackberry (what, really?) on February 14.
The upcoming Tomb Raider reboot is an origin story, one that has Lara Croft wind up shipwrecked on a mysterious island. What was she doing on that ship, anyway? A new comic series from Dark Horse Comics answers that question.
Tomb Raider: The Beginning is being written by Rhianna Pratchett, who's also the main writer for Crystal Dynamics' multiplatform release. The hardcover will be available for free when you pre-order at Best Buy. The story shows what happens before the game, revealing that Lara was part of a crew of an archeological TV show. The characters in the preview pages below will presumably be important ones in the game, likely as NPCs you'll either get help from, rescue from danger or come into conflict with. More info on Tomb Raider comics should be coming soon.
Three hundred bucks, at least. That's hefty for some gamers, who are waiting (and hoping) that Nintendo will slash the Wii U's price. The console, released last fall in North America, isn't quite flying off the shelves like the Wii did. A price cut might be just what the doctor ordered.
Don't hold your breath, because that isn't want you'll be getting anytime soon. Rats!
In a recent investor's meeting, Nintendo president Satoru Iwata said after taking into account how much it costs to make and sell each Wii U, Nintendo is already offering it a very competitive price.
Thus, Iwata said, "We don't have plans for a price cut option." And the Wii U's component parts inevitably become cheaper and cheaper, there will be a greater possibility of a price cut.
経営方針説明会 / 第3四半期決算説明会 [任天堂]
Isaac Clark, as you might imagine, wants nothing to do with necromorphs—the horrific reanimated corpses of the dead and much of what you shoot in the Dead Space franchise. So why does he find himself fighting them yet again in Dead Space 3? In a word, Ellie—but let this new story trailer for the game show you what I mean.
Here you also catch a glimpse of the charming, silver-tongued villain that I mentioned in our last preview. He sounds off the rails, right? Like an eco-terrorist or something, actually.
A damsel in distress, an unwelcoming ice planet and a terrorist on top of the necromorphs? Dang, Isaac. I don't envy your situation!