The recent launch of Path Of Exile's open beta—a new hack & slash action RPG known especially for its enormous skill tree, as you can see in the pic above—inspired us to collect some of the best looking skill and research trees spanning a variety of genres. It's interesting to see how creatively devs can handle this part of a game.
source: Zenon1320's gameplay video
source: Hawken Forums
source: PathOfExile.com
source: Civfanatics
source: Borderlands2.com
source: Ascendancy Manual
source: own screenshot
source: The Witcher Wiki
source: Gerald Hopkins' gameplay
source: Biowarefans
Make sure to submit your own picks in the comments below, with visual support.
Sure, the Fire Emblem series is known for its well-designed tactical challenges. The newest game in the series, Fire Emblem: Awakening, is no different.
But a lesser-known aspect of Awakening is just how romantic it can be. See, when your soldiers (of which you'll amass dozens) fight alongside one another, they get closer and eventually form stronger and stronger relationships. I mean "fight alongside one another" literally—they have to be standing on adjacent squares for this to happen.
Eventually, characters can even fall in love, and if they do… well, all sorts awkward things can happen.
Here's one example: Chrom, one of the primary characters, and the clumsy Pegasus Knight Sumia, getting to know one another better. Bear in mind that these conversation paths happen across all possible matchings (Male/Female, as far as I can tell) of characters among dozens of different warriors. Adorable.
(Sorry these pictures aren't great, I took them off of my 3DS XL screen. Stephen's shown me a better way to get images in the future, so my next ones should be better.)
For starters, you'll want to listen to this music, which usually plays when something romantic is happening. (Of note: the game's soundtrack is pretty great in general.)
Got that playing? Okay.
So, yes, this is a game about knights and dragons and battles and noble deeds. But it's also a game about pies, and tea, and true love. And how rhubarb will help keep you regular.
Many Dead Space fans were disappointed this week after hearing that Dead Space 3 would feature microtransactions—or, the ability to buy in-game goods for real money. Today in an interview with CVG, Dead Space 3 producer John Calhoun stated that microtransactions exist because they intend to court mobile gamers.
There's a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They're like "I need this now, I want this now". They need instant gratification. So we included that option in order to attract those players, so that if they're 5000 Tungsten short of this upgrade, they can have it.
We need to make sure we're expanding our audience as well. There are action game fans, and survival horror game fans, who are 19 and 20, and they've only played games on their smartphones, and micro-transactions are to them a standard part of gaming. It's a different generation. So if we're going to bring those people into our world, let's speak their language, but let's not alienate our fans at the same time.
Would a typical mobile gamer be playing Dead Space 3? I don't think so, but maybe some. I think it's more likely that the people taking advantage of microtransactions in Dead Space 3 will just be impatient Dead Space players.
Patience is not platform-exclusive, after all. Mobile just happened to capitalize on it early; it hasn't weaned players to suddenly expect to be able to pay for things in a game. Having that luxury is just plain attractive (to some.) No conditioning necessary.
Regardless, everyone is free to abstain from purchasing anything if they want, instead opting to earn things the good ol' fashioned way.
Dead Space 3 producer on micro-transactions and keeping the horror alive [CVG]
This afternoon, THQ CEO Brian Farrell and president Jason Rubin met with about a hundred of their staff at corporate headquarters in southern California.
Tomorrow, most of them will lose their jobs. Within the next few weeks, the video game publisher will disappear entirely. This was their last meeting.
"There were plenty of people crying," said one former employee who preferred that we not use his name. "Brian seemed very emotional."
Although THQ has been struggling for the past year or so, the company still employed hundreds of people, many of whom had no idea what was going on until yesterday. For most of this week, according to the person we spoke to, THQ's employees were just sitting at their desks, checking websites like Kotaku for rumors on what might have been happening during the auction on Tuesday and the bankruptcy hearing on Wednesday.
Yesterday afternoon, Farrell and Rubin sent out a letter: the company would be closing. Everyone would be losing their jobs.
"We had no inside info until that letter came," the former employee said. "So that kinda sucked. But it wasn't a huge surprise by that point... I think people had sort of written off the company a long time ago. It's been a downhill journey steeply for the last year."
Hundreds watched on video-cast during the meeting as Farrell and Rubin thanked THQ's employees for their service and gave them the rundown on what would happen from there. Some people asked tough questions: one employee, for example, asked why the bankruptcy seemed focused on getting money for the companies that THQ owed, rather than providing money to help employees keep their jobs.
"It's taken its toll on people for sure," the former employee said.
The last days of THQ have not been pleasant for many of their employees: during the time leading up to the announcement that THQ's studios and game properties would be auctioned off, only a few people were told what was happening.
There was one married couple that worked at THQ, the former employee told me. The wife knew about the auction: the husband didn't. So she had to lie to her husband, making up excuses for why she was working 14 hours a day.
"I know people who have worked there for 17 years," the former employee said. "It's hit them hard."
Last night, one THQ employee sent an event invitation to the rest of the staff: Friday afternoon at 3pm, many of the people who once worked at the embattled video game publisher will go to one last party.
Anyone within earshot of me in the last week and a half will attest that I'm absolutely loving the PS3 RPG Ni No Kuni. It is, without a doubt, one of the most charming games I've ever played. It simply exudes character from every single pore.
With that in mind, here are handful of whimsical things that make me love this game:
Guys, I think I just overdosed on whimsy.
Jesse McCartney, the voice actor behind Kingdom Hearts's Roxas, is working on a new game in the series, if you believe his Instagram account.
McCartney posted a teaser today saying he was recording "the next chapter" in the action-RPG series, which could very well be Kingdom Hearts 1.5, the HD remix announced in Japan last fall.
Kingdom Hearts 1.5 is a PS3 "remix" that includes high-def versions of both the first Kingdom Hearts and Kingdom Hearts Re: Chain of Memories. It also has videos from the DS game Kingdom Hearts 358/2—the scene McCartney instagrammed appears to be from those. If the videos are getting English voice acting, the game's probably coming here.
Presumably McCartney isn't talking about Kingdom Hearts 3, which hasn't been officially announced for any platform yet, or some sort of other unannounced title in the series. Presumably he also isn't just making things up to tease his fans, because that would be really mean.
I've reached out to Square Enix for confirmation and will update should they get back to us.
For all you "Kingdom Hearts" Fans. Recording the next chapter! [Instagram via NeoGAF]
In this super-scientific simulation, Colin Kaepernick passes for 252 yards (with 88 percent accuracy) and adds another 23 yards rushing as the 49ers fend off the Ravens. Joe Flacco has a terrible day for Baltimore; despite two passing touchdowns, he completes just a third of his passes.
The pivotal moment comes when Baltimore tries for and misses a 64-yard field goal on 4th and five. In the fourth quarter. With 1:20 left. Trailing by seven. But, that's Tecmo Super Bowl's AI for you. The 49ers, after taking over on downs, tacked on a cosmetic rushing touchdown from Kaepernick as time expired.
Frank Gore has 11 carries for 52 yards and Ray Rice rushes 9 times for 72 yards in a loss.
If you want the 2012-13 season ROM for Tecmo Super Bowl, you can pick it up here.
Super Bowl 47 - Ravens vs 49ers According to Tecmo [Tecmobowl.org]
Atari—or, well, Infogrames—has filed for bankruptcy, and Conan O'Brien is commemorating the 40-year-old company in spectacular fashion. From Atari Lord of the Rings to Atari Harry Potter, here are the games we'll be missing out on when the company goes bankrupt.
Remember when J.J. Abrams said he wasn't going to direct the next Star Wars? Apparently, that's not true. According to a report by The Wrap, the Star Trek director will also be our new Star Wars director.
Michael Arndy, behind the film Little Miss Sunshine, is said to be writing the script.
Remember though: last time we heard Star Wars news, it was completely bogus. If this is real, then there might be some hope for future Star Wars films yet. If not real, dang—when will we learn who the new director is!?
Disney hopes to release a new Star Wars film in 2015.
UPDATE: it's been posted by Deadline as well. This makes it look a little less like a bogus rumor.
J.J. Abrams Set to Direct Next 'Star Wars' Film (Exclusive) [The Wrap]
Previously, we took a look at the bosses in Revengeance and deemed them awesome. None of the real bosses, however, match the power, flexibility, and feline dexterity of this here cat—which manages to deftly evade Raiden's best attempts to destroy it. And then it has the audacity to taunt Raiden with its "meows."
I'm onto you, cat. You don't fool me. You're the true final boss in this game.
Thanks for this amazing video, HyperBitHero.
Raiden's Greatest Adversary [HyperBitHero via Destructoid]