I should be playing Antichamber right now, but my preview build of the mind-blowing first-person exploration/puzzle game that you can see in the trailer here is...at home.
What's your excuse?
Oh, it's not January 31 yet! That's your excuse.
If you have a PC and access to Steam, you'll be out of excuses on January 31. The game will be out then, price TBD. I'll have played the full game by then and will let you know if it's as terrific as it looks—and still plays as bizarrely and beautifully as it did when an earlier version was shown at PAX a couple of falls ago.
The iTunes description for Heroes & Castles, a new third-person tower defense game that hit iOS yesterday, says it has "incredible console quality graphics."
Really, they should've stuck with mobile-quality graphics. Maybe some nice 2-D sprites and backgrounds. Then maybe this game would be more fun to play.
Don't get me wrong—Heroes & Castles is not a bad game. The gist of it is, you maneuver a hero around the battlefield, using him to kill ravaging monsters and protect your castle as you navigate menus to buy castle defenses and other troops. These sort of "tower defense but you're on the battleground" games have been done before, but this is a nice take on it, and I enjoyed unlocking new units and defenses. The game is tough, too: you have to pay attention and sweep carefully across your walls in order to keep them totally protected.
But in its attempt to be a graphical powerhouse, Heroes & Castles just winds up looking straight-up awful. It's clunky, janky, and all of those other words that end with "nky" (except funky). It's not pretty.
Here's a screenshot I took during one of the first few levels:
Get used to that. Heroes & Castles isn't all that great to look at, even when it is fun to play, and as I play, I can't help but think it could've been so much better if the people behind it hadn't been so ambitious.
I also suspect that I might have enjoyed Heroes & Castles more if it were on a device with buttons and joysticks, because playing the game on my iPad has been really tough. The controls are sometimes over-sensitive, sometimes under-sensitive, and have gotten me killed more than once because I couldn't maneuver my character in time, or my weapon didn't swing fast enough, or the camera went somewhere I didn't want it to go.
Tower defense is a great genre, and I love seeing games that explore it in interesting new ways, but even on my phone or tablet, if I'm going to spend a lot of time with a game, it needs to be more polished than this.
Finally! Skyrim's downloadable content, until now exclusive to Xbox 360 and PC, is making its way to the PlayStation 3.
Dawnguard, Hearthfire, and Dragonborn will all be on the PlayStation Network in February. They'll all be 50% off during their launch week.
In case you're a PS3 player and you haven't been paying attention, here are some links to our coverage for the vampire-filled Dawnguard pack (not great), the home-making Hearthfire pack (lovely for fans of domestic activity), and Dragonborn, the best of the three.
So what took so long? Dunno. Last August, Bethesda said bringing Skyrim's DLC to PS3 was a complicated issue.
Dragonborn will also hit PC on February 5, Bethesda's Pete Hines announced today.
Right. For my first ever board game column for Kotaku, the editor-in-chief here suggested I cover the top games coming in 2013.
This created an anime-sized bead of sweat on my forehead. You see, board games aren't like video games. You want to know if a video game's coming out, you call a guy who works in a place, or perhaps do a Google. Board games? Oh, man.
You call the game shop. They've never heard of it. Neither has their system. If you're lucky, Googling informs you that the outsourced Chinese manufacturing solution/team have said they'll be putting the first print run on the boat to the Spanish warehouse in "some months". You find the number for the Spanish warehouse.
"Qué?" answers the foreman. You panic. You don't speak Spanish! Thinking quickly, you fling the phone out of the window.
No word of a lie: I once spent two years—2010 and 2011—waiting for an expansion for one of my favourite games to be reprinted. Two years! And guess what? When I finally got it, I hated it!
Here, then, is my list of Top Board Games Coming In 2013, Or Maybe 2014, & Some Technically Came Out In 2012.
Know what the worst part is? In sharing this list, I'm just increasing the chance these games will sell out before I get them. URGH.
2010 saw the release of K2, a terrifying(ly AWESOME) board game where players race to the top of the world's deadliest mountain in the world's slowest, coldest game of chicken. Playing various cards from your own private deck to either "Advance" or "Acclimatise" feels like climbing hand over hand up a slippery cliff. The game ends with a great piece of theatre where the players who actually reached the summit inevitably die of cold and come in last. Hooray!
The Polish designer, Adam Kałuża, is releasing his sequel this year. The Cave is the same risk/reward kind of race, except for caving. And so will inevitably see people the world over howling at their dining table as their little wooden explorer slips and drowns in a freezing underground lake.
What's interesting is that, unlike K2, where the mountain is visible from the start, The Cave sees players exploring a cave of randomised tiles with no idea what's coming next. Does it work? Apparently. Kałuża calls K2 a "9", but The Cave a "10", which is reason enough for me to set my Excitement dial to Engorged.
Alternative 2013 Excitement: Myrmes, which is also set underground, but you're controlling a colony of ants. Ironically, Myrmes looks like a much, much heavier game.
Cannot wait to get my spindly hands on this one. Along the lines of Spaceteam and Artemis Bridge Simulator, Space Cadets is a board game that sees 3-6 players jointly controlling a Star Trek-style ship, where everyone's "console" is a unique board game that feeds back into everyone else.
Imagine you and your friends, all looking noble in the tight monochrome t-shirts you insisted they wear for the occasion. Has the Helmsman flown you into some asteroids? No problem. Oh, Engineering didn't allocate any energy to Damage Control? Oh right. And an enemy ship just locked onto you, but your friend at Weaponry failed to load any torpedos? Right. That's not a problem, because the guy on Shields set the Shields to the front of the ship. What?! HE DIDN'T?
At which point everyone looks at the poor sod playing Damage Control, who, as far as I can tell, is about as enviable as being the goalie in soccer. Throw in a crate of beer and I think we might have the gaming experience of 2013. We'll see.
Alternative 2013 Excitement: Wok Star is finally seeing a general release, which is awesome, because I missed the first printing when it came out THREE YEARS AGO. Think flying a space ship is hard? Wok Star has you all running a Chinese restaurant together, in real time. Yeah.
Another stealth sequel, Kemet looks to be the successor of island-hopping wargame Cyclades. Cyclades was/is a fascinating motherf***er of a game because you can only build or control your armies, fleets and monsters by first winning auctions for the affection of Poseidon, Zeus, Athena or Ares. It's a puzzle-as-knife-fight where everyone can only move one of their limbs every turn.
Kemet swaps ancient Greece for Egypt, but looks like yet more strategy that's as lightweight as it is twisty. Most strategy games allow players to either go aggressive or upgrade their people. With Kemet, everyone gets upgraded every turn, but your primary source of victory points is attacking other people. Just relentlessly. All the time. With giant stag beetles.
Board gamers reading this may be aware of that irony that lots of war games, in practice, are games of Not Going To War If You Can Help It. Kemet, though? It looks like it wants to hand out bloody noses and black eyes like some sandy Egyptian Santa. Give it to me.
Alternative 2013 Excitement: If you prefer your strategy stolid and familiar, Z-Man's Clash of Cultures looks distinctly luxurious. If it does for Sid Meier's Civilization what designer Christian Marcussen did for Sid Meier's Pirates in his previous board game, Merchants & Marauders (which is to say, rip it off elegantly, like a professional waxer), that'll be very exciting indeed.
Would you like to spend an evening controlling 1860s New York by manipulating immigrant populations?
Don't answer that. First I'm going to tell you how painful it is to be a board gamer. Political / backstabbing / fragile alliance game Tammany Hall was first published in 2007 to critical acclaim, and with a print run of exactly 500 copies.
This year's re-release is the result of fans asking the publisher if they could Kickstart a second print run a scant SIX YEARS LATER, so once again, Tammany Hall, this legendary game of slander, bluffing and crunchy strategy will be available. Until it's not again? I don't really know.
Honestly, I haven't the faintest idea why this game is so good. I'll still be buying it, obv, but I'm wary that a box that rare has got to give off some kind of contact high.
Alternative 2013 Excitement: For a more exotic game of corrupt politics, this year will also see Jolly Roger Games updating similarly revered 1986 political reshuffle game Kremlin. I might be more excited about this than Tammany Hall. Apparently the new art's done in a 1930s Soviet style and you can exile other players to Siberia. Yes please!
This one's so hot we don't even have an IMAGE. Yeah!! Yeah. Board gaming. Sorry.
Race for the Galaxy is a divisive game featuring just one, enormous deck of cards: A galaxy. In a design of alien intelligence, these cards you draw are your currency, but also your options. As you drop them like comic book panels into your tableaux, your holdings will grow in colour and complexity, hypnotising you utterly, both because of the unique challenge you created and the tiny story you can interpret: The people of your Doomed World migrating to a Tourist World. Discovering an Alien Battleship and using it to gain Galactic Trendsetters.
When I say Race for the Galaxy is divisive, it divides people into those who see the game for the work of genius it is, and assholes. Just trust me on this.
Anyway, Roll for the Galaxy is coming this year, and it's a dice-building game. This is genre created by 2011's Quarriors, where rather than cards, players acquire an "empire" of unpredictable, tiny, custom dice from a central pool, dice you then don't just draw, but also roll. Very exciting. Hurry up, Rio Grande Games.
Alternative 2013 Excitement: RftG: Alien Artifacts, an expansion for the original Race for the Galaxy, is also coming out this year. Apparently. After it was meant to come out last year. HURRY UP, Rio Grande Games.
The games I'm most looking forward to this minute are the ones that I know are good, because they enjoyed a wide release last year, but that I haven't found in a shop yet. To whit:
Too much to play. What am I doing even writing to you guys! I'm outta here. Buy some board games. You'll love it.
Quintin Smith is a games columnist able to identify different board game manufacturers by the smell of the glue they use. He is not proud of this. You'll find his analog ramblings at Shut Up & Sit Down, his board game site, and @quinns108 on Twitter.
Mixing the addictive nature of the slot machine with the community spirit of a massively multiplayer fantasy game, Zynga Elite Slots is now live on Facebook. Does it live up to design director Josh Gause's vision of a collaborative community gaming experience?
I don't know. Not really understanding how today's advanced slot machines work, I bet all lines over and over again in the game's Enchanted Forest wheel for nearly a half hour before I ran out of in-game coin to continue. I started with 1,000, now I have but a single coin. My daily allowance is still six hours away, and there is no way I am spending real money on fake money I'm just going to throw away anyway.
I can say that the chat box in every room I've been in has been incredibly quiet. I've tried saying encouraging things to my fellow players, but they seem to be too busy clicking to chat. Perhaps they just need more time to settle in. Or perhaps they'd just rather quietly gamble.
I'll give them six hours, and then check back in again.
No demo version is planned for Tomb Raider, said Karl Stewart of the game's studio, Crystal Dynamics, because doing so would reveal too much of the story before the game's release.
"We've weaved such an personal story we don't believe spoiling it by having you wait a week or so to play on, delivers on our promise," he said via Twitter on Wednesday.
The good news, however: "There's no Season or Online Pass," Stewart added yesterday, a welcome change and a small surprise given this game will feature multiplayer for the first time in the series' history.
Tomb Raider releases March 5 for the Xbox 360, PS3 and PC.
Crystal Dynamics confirms no Tomb Raider demo, no Online or Season Pass [Eurogamer]
GameStop pulled Metro: Last Light from its Impulse digital download service, telling GameSpot that the uncertain fate of its publisher, THQ, is the reason.
"Due to THQ's current financial situation and uncertainty of delivery, in order to protect our consumers we removed the ability to pre-purchase that specific game," GameStop's top spokesman told GameSpot.
THQ is currently in Chapter 11 bankruptcy protection and selling off its assets, including projects in development and the studios making them. Bids are due Tuesday; the auction will be conducted on Wednesday. Originally, THQ had structured a sell-off through which a private equity investor was likely to grab everything for $60 million and life at THQ would continue more or less uninterrupted, under new ownership.
THQ's creditors objected, and while Clearlake, the investor company, may yet get all of THQ, bids will be taken on individual holdings as well. Parties as diverse as Warner Bros. Interactive Entertainment and Double Fine Studios, which made a couple of games THQ published, are said to be interested. The fact Metro: Last Light could end up in someone else's hands may be behind the delisting here.
Still, preorders for retail boxed versions of Metro: Last Light on PC, Xbox 360 and PlayStation 3 remain active through the main website. GameSpot reports that anyone who already prepurchased the PC download of Metro: Last Light can get a refund through GameStop customer service.
Metro: Last Light removed from GameStop Impulse [GameSpot]
On one side we have the sequel to one of the most beloved mobile games in the world. On the other, an app mainly being downloaded due to controversy, morbid curiosity and irony. There's room for everyone in the weekly free iPad app charts!
Thanks to our new streamlined table format for these weekly chart tracking bits I get to spend less time downloading and sorting images and more time watching trends, which was one of the major reasons I started doing them in the first place. It'll be another week before the numeric tracking reboot kicks in, swapping those "N/A" entries for tale-telling numbers, but that doesn't preclude us from starting a pool to guess when NRA Practice Range falls off the face of the charts, never to be seen again.
Will it outlast Temple Run 2? Wouldn't it be even better if you were being chased by furious temple guardian monkeys while trying to practice responsible gun usage, or would the two concepts clash horribly, creating an incredibly short game with a pack of incredibly deceased primates?
Rank | Game | Last Week | Change |
---|---|---|---|
1. | Angry Birds Star Wars HD | N/A | N/A |
2. | Minecraft Pocket Edition | N/A | N/A |
3. | Joe Danger Touch | N/A | N/A |
4. | Bad Piggies | N/A | N/A |
5. | Scribblenauts Remix | N/A | N/A |
6. | The Room | N/A | N/A |
7. | Wake the Cat | N/A | N/A |
8. | Words with Friends HD | N/A | N/A |
9. | Fruit Ninja HD | N/A | N/A |
10. | Where's My Water? | N/A | N/A |
Rank | Game | Last Week | Change |
---|---|---|---|
1. | Temple Run 2 | N/A | N/A |
2. | Angry Birds Rio HD | N/A | N/A |
3. | The Blockheads | N/A | N/A |
4. | Candy Crush Saga | N/A | N/A |
5. | Amazing Ants | N/A | N/A |
6. | Smash Mania | N/A | N/A |
7. | Jigsaw Puzzle | N/A | N/A |
8. | NRA Practice Range | N/A | N/A |
9. | Trial Xtreme 3 | N/A | N/A |
10. | Subway Surfers | N/A | N/A |
The SimCity beta will be from Jan. 25 to Jan. 28, and registration is underway now on the game's official page, the SimCity Twitter feed said this morning.
Perhaps not coincidentally, that video above showed up on YouTube around the same time. It showcases the game's opening tutorial.
The Tweet said that beta users will get to play an hour-long slice of the game. It's a closed beta, with no word on how many registrations they're accepting. Players may replay the hourlong chunk as many times as they want during the four days. It's PC only, no Mac.
SimCity Beta [SimCity]
YouTube video uploaded by GhostDVideos