Kotaku

I Have A Complicated Relationship With Sleep, But That's Not Uncommon If You Like Games or Tech I can tell you exactly when it all started—two years ago, on a December night, at the behest of an online pal who was surprised that I'd never stayed up all night before. That was the night that I ruined whatever semblance of a normal sleeping schedule I had before, instead adopting something that includes a number of power naps.


I don't have a particular set number of hours when it comes to sleeping—sometimes it's a few naps, sometimes a couple, sometimes I do actually manage to sleep like normal people do. Technically, I err toward something called polyphasic sleep, or "the practice of sleeping multiple times in a 24-hour period" according to Wikipedia. Mike Fahey, another writer on staff at Kotaku, has a similarly strange sleeping schedule.


Judging from my own personal experience—friends, people online at any given hour on social media, and opponents on games—I have a feeling me and Fahey aren't alone when it comes to absurd sleeping habits. Part of it has to do with how much time I spend in front of a screen. Turns out, having good sleeping patterns is something that many gamers might have trouble with.


Lifehacker reports that people who stare at backlit screens before bedtime testify to "lower-quality sleep even when they get as much sleep as non-pre-bedtime screenheads."Artificial light before bed can increase alertness and decrease melatonin, which is a hormone that is supposed to promote sleep. And those of us with more sedentary lifestyles—which gaming, office-jobs, or spending a lot of time at the computer can sometimes promote—sometimes don't get enough exercise to get good sleep, either.


Those of us who like to game well into the night or are hooked on our computers may have trouble sleeping, or getting good enough sleep.

Which is to say, those of us who like to game well into the night or are hooked on our computers may have trouble sleeping, or getting good enough sleep. The amount of sleep you need varies: we often hear 8, but people might do fine with 6.5-7.5 hours. It depends, and it sounds like the best thing to do is to test out whatever feels best for you.


But as a gamer or techie, there's a lot of factors that might influence how much you sleep on any given day. Like, what if you're playing an addicting game? Something that makes you lose track of time? You might find yourself playing well into the night, regardless of what responsibilities you may have the next day. Such is sometimes the case with Kotaku's Tina Amini.


I have an addictive personality when it comes to first-person shooters. I know this, and yet I used to start rounds of L4D at 9pm knowing that the rounds last super long and I'll have to wake up at 7am the next day, but screw it.


And almost every round ends with me thinking, "I can do better." There I go, re-loading a new lobby or joining a new server just to sink into yet another lengthy session of adrenaline-building.


Mixing an addicting game which makes you lose track of time, with bright screens which naturally make us stay up longer, may not be such a great idea if you're supposed to be winding down and sleeping. I know that all I have to do is pick up a controller when I'm a little tired and hop into an intense match of, say, Halo and I can feel the adrenaline start to pump.


I don't feel as alert when playing handheld games in bed—like many folks here at Kotaku sometimes do—but they still don't help me get to sleep. They just mentally prime me to stop thinking of my bed as "this is where I sleep," which isn't helped by my laptop, either.


Technically the best thing that can help all of this is to buck up and to try to change habits: to wind down before sleep, to cut out the screen-time, to exercise more, to stop eating high-sugar things before bed (if not eat better, period!) to make sure to sleep well.


But if it were that easy, I'm sure some of us wouldn't have a complicated relationship with sleep in the first place!


Perhaps there are games to help you wind down? Tina has her own take on what games are good:


A game like ilomilo or Journey or Stacking or Portal (or whatever else honestly) would probably be better suited to before-sleeps gaming, but I don't choose what game I play when I get home from work. My heart does. I'll look at a box and immediately know whether I want to play it or not. Like how I let my stomach make my decisions for me when looking at a menu, it's very much the same.


Games that are less "exciting" in the traditional sense of the word go down easier than something that begs every ounce of your energy and attention. Easier than games that speak to your competitive drive. Easier than games that burn the memory of zombies in my brain so much so that I'll dream of killing zombies. Seriously, I used to have so many Left 4 Dead dreams. So many.


Personally, a slower game—like a turn-based game—will make it easier for me to get sleepy. Even so, I'm kind of interested in improving my sleep. Not by taking up better hours or anything. Lord, I've tried, but I keep reverting back to this fucked up sleep schedule and I honestly think I'm more of a night owl anyway.


But there are other ways to improve your sleep. Check it out:


I Have A Complicated Relationship With Sleep, But That's Not Uncommon If You Like Games or Tech


How to Need Less Sleep by Getting Better Sleep Every Night

Many of us struggle to get enough sleep every night, but is the sleep we get any good? While it's important to get enough sleep, better sleep is a greater ally than more hours of sleep. More »



I Have A Complicated Relationship With Sleep, But That's Not Uncommon If You Like Games or Tech

Top 10 Tricks for Getting Better Sleep

For something we spend half our life doing, a lot of us are pretty awful at sleeping. Here are our top 10 tips for falling asleep faster, getting quality rest, and waking up easier in the morning. More »



True to form, I'm most interested in the technology options. Predictable!


I'm curious, though: what is your relationship with sleep like? Does tech or gaming influence it in any way? Are you going to try to improve your sleeping?


Image Credit: Shutterstock


Kotaku

Microsoft Has A New, Real Warthog To Drive Around InA few years back, Microsoft had special effects wizards WETA build a replica Warthog vehicle from the Halo universe. It was awesome, but with the ol' jalopy undergoing a subtle redesign for 343's new Halo games, I guess they needed a new one. So they had a new one built.


Aria Group, who make replica cars for Hollywood movies, are responsible for this new real Warthog, which is "almost 8 feet tall, more than 8 feet wide and more than 17 feet long", according to this story in the LA Times.


It's based on the chasis of a Hummer H1, has 49-inch tyres, and was commissioned to serve as marketing tool. If you think the exterior looks "realistic", it should; the modifications were based on 3D models of the vehicle sent over by Halo 4 developers 343 Industries.


I kinda like how the inside is so "plastic" as well. Looks more like the game came to life that way.


Halo's Warthog goes from pixels to reality [LA Times]


Microsoft Has A New, Real Warthog To Drive Around In Microsoft Has A New, Real Warthog To Drive Around In


Kotaku

While Aeria Mobile's latest entry in the engorged collectible card game market isn't nearly as pretty as Pirate Maidens, it makes up for it by having a name that sounds suspiciously like the ancient mouthwash of power. Behold Immortalis, more than 650 cards and 70 quest zones' worth of minty fresh fantasy battles.


Like a father cautioning his children about drug use, I realize that at some point in time you are going to run into one of these games — it's inevitable — so I'd rather you hear about them from me than some shaky card dealer in a back alley somewhere.


Featuring darker, slightly more traditional fantasy art than some of Aeria Mobile's other card offerings, Immortalis (ask your doctor about it) has players choosing between three elemental kingdoms (water, fire and air — screw earth, it's boring) and running through a series of static quests in order to earn new cards and better stats, which is important once you start to climb the player-versus-player ranks with your guild.


What makes Immortalis (lord of the Negative Zone) mildly different is that the traditional progress meter is replaced with tiny scenes of 2D sprites being obliterated by your champion. You've got no control over this, but it's nice to watch something other than a lengthening blue line.


Immortalis (third book in the Wizard's Aerie trilogy), like many mobile card games before it, is free for the iPhone right now.


Note: Immortalis is probably only one of those things. Do not taunt Immortalis.


Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria's Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses


Kotaku

While Aeria Mobile's latest entry in the engorged collectible card game market isn't nearly as pretty as Pirate Maidens, it makes up for it by having a name that sounds suspiciously like the ancient mouthwash of power. Behold Immortalis, more than 650 cards and 70 quest zones' worth of minty fresh fantasy battles.


Like a father cautioning his children about drug use, I realize that at some point in time you are going to run into one of these games—it's inevitable—so I'd rather you hear about them from me than some shaky card dealer in a back alley somewhere.


Featuring darker, slightly more traditional fantasy art than some of Aeria Mobile's other card offerings, Immortalis (ask your doctor about it) has players choosing between three elemental kingdoms (water, fire and air—screw earth, it's boring) and running through a series of static quests in order to earn new cards and better stats, which is important once you start to climb the player-versus-player ranks with your guild.


What makes Immortalis (lord of the Negative Zone) mildly different is that the traditional progress meter is replaced with tiny scenes of 2D sprites being obliterated by your champion. You've got no control over this, but it's nice to watch something other than a lengthening blue line.


Immortalis (third book in the Wizard's Aerie trilogy), like many mobile card games before it, is free for the iPhone right now.


Note: Immortalis is probably only one of those things. Do not taunt Immortalis.


Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses Aeria Delivers the Mighty Immortalis Unto the Collectible Card-Craving Masses


Kotaku

Let's Play Devil's Advocate And Consider Dead Island's Severed Torso A Piece Of Art Anytime something shocking or awful is done by the video game industry, you'll have people chiming in that we should leave it alone because it's actually art and so it has a right to exist (because apparently being art means the ability to exist without criticism and any criticism is actually the equivalent of censorship!) It seems apparent that Deep Silver had similar thinking—looking at how the controversial special edition of Dead Island: Riptide is marketed, they say that it's an "an iconic Roman marble torso sculpture."


Which is to say, they wanted us to consider their torso like this art, which to me, seems absurd. They're not equivalent at all. One is good art, the other, not so much.


But, let's bite—so proposes Gameological in their write up, "It Belongs In A Museum." They consider the Dead Island torso as art that could be in a museum—but not just any art type of art. Shock art.


Shock art is a type of art that, according to Wikipedia, "incorporates disturbing imagery, sound or scents to create a shocking experience. It is a way to disturb 'smugs, complacent and hypocrital' people."


But if we actually stop and analyze the Riptide torso as a work of art, things get kid of ridiculous.


Note the spinal column that juts out of the neck. The way your eye is drawn to an insouciant bit of bone on the arm. These are important cues in the visual vocabulary of Modern Game Studio artworks. They symbolize worship of the deities Dark and Gritty. According to lore, anyone who gazes upon these gods-and isn't too much of a pussy to handle it-is granted the power of being a badass who nobody should mess with. On account of the darkness. And grit.


One might note that the breasts, however, are intact. There's a good, artistic reason for that.


This is in keeping with the long game-industry tradition of honoring huge bazongas above all (and honoring the ass, too, if there's any development time left over after programming the huge bazongas). Even in the early years of 3D games, when female characters had faces that looked like bulging hexagons with lipstick, developers managed to give video game breasts hyper-real motion and buoyancy. Game women benefited from an experimental field of game science known as "boob physics" or "teat-jigglies." This piece is a salute to that heritage.


The best part comes when John Teti, the author of the post, explains the gore:


The gore serves as a complement to the misogyny, because without that face and those limbs to distract the viewer, a clear point of focus-boobs-can emerge. It's so elegant how it all fits together. You know in A Beautiful Mind when all those numbers and equations are connecting together around Russell Crowe's head, like a dazzling crystal? This is like that, except with hating women instead of math.


Ouuuuch. But, there you have it, defenders of Severed Torso As Art. It's art now; we've considered it as such. What that art says may not exactly be good—but hey! Art.


It Belongs In A Museum [Gameological ]


Kotaku

Let's Play Devil's Advocate And Consider Dead Island's Severed Torso As A Piece Of Art Anytime something shocking or awful is done by the video game industry, you'll have people chiming in that we should leave it alone because it's actually art and so it has a right to exist (because apparently being art means the ability to exist without criticism and any criticism is actually the equivalent of censorship!) It seems apparent that Deep Silver had similar thinking—looking at how the controversial special edition of Dead Island: Riptide is marketed, they say that it's an "an iconic Roman marble torso sculpture."


Which is to say, they wanted us to consider their torso like this art, which to me, seems absurd. They're not equivalent at all. One is good art, the other, not so much.


But, let's bite—so proposes Gameological in their write up, "It Belongs In A Museum." They consider the Dead Island torso as art that could be in a museum—but not just any art type of art. Shock art.


Shock art is a type of art that, according to Wikipedia, "incorporates disturbing imagery, sound or scents to create a shocking experience. It is a way to disturb 'smugs, complacent and hypocrital' people."


But if we actually stop and analyze the Riptide torso as a work of art, things get kid of ridiculous.


Note the spinal column that juts out of the neck. The way your eye is drawn to an insouciant bit of bone on the arm. These are important cues in the visual vocabulary of Modern Game Studio artworks. They symbolize worship of the deities Dark and Gritty. According to lore, anyone who gazes upon these gods—and isn't too much of a pussy to handle it—is granted the power of being a badass who nobody should mess with. On account of the darkness. And grit.


One might note that the breasts, however, are intact. There's a good, artistic reason for that.


This is in keeping with the long game-industry tradition of honoring huge bazongas above all (and honoring the ass, too, if there's any development time left over after programming the huge bazongas). Even in the early years of 3D games, when female characters had faces that looked like bulging hexagons with lipstick, developers managed to give video game breasts hyper-real motion and buoyancy. Game women benefited from an experimental field of game science known as "boob physics" or "teat-jigglies." This piece is a salute to that heritage.


The best part comes when John Teti, the author of the post, explains the gore:


The gore serves as a complement to the misogyny, because without that face and those limbs to distract the viewer, a clear point of focus-boobs can emerge. It's so elegant how it all fits together. You know in A Beautiful Mind when all those numbers and equations are connecting together around Russell Crowe's head, like a dazzling crystal? This is like that, except with hating women instead of math.


Ouuuuch. But, there you have it, defenders of Severed Torso As Art. It's art now; we've considered it as such. What that art says may not exactly be good—but hey! Art.


It Belongs In A Museum [Gameological ]


Kotaku

How To Bake Myst's Delicious Mushroom BreadIt's hard work, solving puzzles. Sometimes, a gal or guy might get hungry. Good thing there's Daniella Zelli's Gourmet Gaming, there to tell us how to make all of our favorite video game dishes, from Konami Wall-Turkey to the Grand Theft Auto burger to Dishonored's apricot tartlet. And now, she's tackled the venerable puzzle/exploration series Myst.


Today's new recipe is a somewhat out-there reference from the game's lore, bread baked during the mushroom age of the D'Ni. I haven't made it myself (I mostly stick to banana bread), but Zelli says the bread came out quite well. The next time I'm having friends over for puzzles and full-motion video cutscenes, I'll have to give this a shot.


Myst: Uru – D'Ni Mushroom Bread [Gourmet Gaming]



How To Bake Myst's Delicious Mushroom Bread


Kotaku

Midweek Moneysaver: Devil May ComboThis Wednesday edition of Kotaku's The Moneysaver catches all the offers, promotions and bargains that can't wait until the weekend. The Midweek Moneysaver is brought to you by Dealzon.


Software

Best Buy
DMC: Devil May Cry (360, PS3) is $59.99, free shipping but can be combo'd with Resident Evil 6 for $9.99 extra (separately $86). It's also available at Frys for $49.99, though the 360 version is in-store only.
Madden NFL 13 (Wii U, 360, PS3) is $39.99, free shipping (next best $52)
Forza Horizon (360) is $29.99, free shipping (next best $50)


JR.com has the only deal right now on the new BioShock Ultimate Rapture Edition. The list price is $30 but it's $33+ at Amazon and out of stock at most retailers.
• Yesterday's release BioShock Ultimate Rapture Edition (360, PS3) is $28.99, free shipping (list $30)


Green Man Gaming has a 20% off coupon code for most games on its site. Here are resulting good deals on recent releases or titles with bigger-than-usual discounts.
• Yesterday's release Borderlands 2: Sir Hammerlock's Big Game Hunt (PC DLC) is $8 (list $10)
• Jan. 18 release SpellForce 2 - Faith in Destiny Scenario 2: The Golden Fool (PC DLC) is $3.20 (list $4)
Chivalry: Medieval Warfare (PC download) is $10 (next best $25)
Borderlands 2 Captain Scarlett & Her Pirate's Booty (PC DLC) is $6.40 (list $10)
Deponia (PC download) is $4 (list $20)
Krater - Collector's Edition (PC download) is $3.20 (list $20)
Little Big Adventure (PC download) is $1 (list $5)


Green Man Gaming still has a 25% off coupon that stacks with pre-order bonuses. Coupon ends Friday Jan. 18, 11am EST. Works on big upcoming titles such as Sim City, Aliens: Colonial Marines, and Crysis 3.
• Jan. 22 release Dungeonland (PC download) is $7.50 (list $10)
• Jan. 22 release Rush Bros. is $7.47 (next best $10)
• Jan. 23 release The Cave is $11.25 (next best $15)
• Jan. 25 release DMC: Devil May Cry (PC download) is $37.50 with a bonus $3 Credit or $2 Cash Back (list $50)
• Jan. 31 release Sonic and All-Stars Racing Transformed (PC download) is $20.25 (list $30)
• Feb. 5 release Dead Space 3 Limited Edition is $45 with a bonus $2 Credit or $1 Cash Back (list $60)
• Feb. 5 release Omerta: City of Gangsters is $25.50 with a bonus $3 Credit or $2 Cash Back (list $40)
• Feb. 12 release Aliens: Colonial Marines is $37.50 with a bonus $3 Credit or $2 Cash Back (next best $45)
• Feb. 19 release Crysis 3: Hunter Edition is $45 with a bonus $2 Credit or $1 Cash Back (list $60)
• Mar. 5 release Tomb Raider is $33.75 with a bonus $2 Credit or $1 Cash Back (next best $45)
• Mar. 5 release South Park: The Stick of Truth is $45 with a bonus $3 Credit or $2 Cash Back (next best $49)
• Mar. 5 release Sim City: Limited Edition is $45 with a bonus $2 Credit or $1 Cash Back (list $60)
• Mar. 12 release Sniper Ghost Warrior 2 is $24 with a bonus $2 Credit or $1 Cash Back (list $30)
• Apr. 23 release Dead Island Riptide is $30 with a bonus $3 Credit or $2 Cash Back (list $40)
• Early 2013 release Company of Heroes 2 is $45 with a bonus $3 Credit or $2 Cash Back (list $60)
• Early 2013 release Metro: Last Light is $45 with a bonus $3 Credit or $2 Cash Back (next best $60)


GameFly
Amazing Spider-Man (PS3 Pre-owned) is $17.99, free shipping (next best $51)
Forge (PC download) is $9.99 (next best $20)
London 2012 (PS3 Pre-owned) is $9.99, free shipping (next best $51)


NewEgg
Battlefield Bad Company 2 Ultimate Edition (PS3) is $19.99, free shipping (next best $25)
Star Ocean: Last Hope International (PS3) is $16.99, free shipping (next best $37)
ICO and Shadow of Colossus Collection (PS3) is $16.99, free shipping (next best $20)
Mass Effect 3 (360) is $16.99, free shipping (next best $27)
Just Cause 2 (360) is $15.99, free shipping (next best $20)
Yakuza Dead Souls (PS3) is $14.99, free shipping (next best $23)
Castlevania: Lords of Shadow (360) is $11.99, free shipping (next best $25)


Amazon
Naruto Shippuden: Naruto vs Sasuke (DS) Exclusive Collection is $15.86 (next best $31)
Capcom Digital Collection (360) is $11.77 (next best $22)
Band Hero Bundle (DS) is $5.99 (next best $35)
You Don't Know Jack (PC download) is $2.99 (list $20)


GamersGate
SBK 12 Generations (PC download) is $10 (list $20)
SBK 2011 (PC download) is $10 (list $20)
Heavy Fire Afghanistan (PC download) is $10 (list $20)
Remington Super Slam Hunting Alaska (PC download) is $5 (list $10)
Just Cause 2 (PC download) is $3.74 (next best $15)


GameStop
The Sims 3 Showtime Katy Perry Collector's Edition (PC download) is $15.99 (next best $40)
The Sims Medieval (PC download) is $7.99 (next best $19)


Steam
Of Orcs and Men (PC download) is $19.99, free shipping (next best $40)
Sanctum: Collection (PC download) is $4.74 (list $19)


Walmart
Band Hero featuring Taylor Swift - Super Bundle (PS3) is $44.96 with $1.97 shipping (next best $119)
Dreamcast Collection (360) is $8.40 with $1.97 shipping (next best $18)


Hardware

Logitech Call of Duty: Modern Warfare 3 Gaming Keyboard & Mouse combo is $52.99, free shipping from 1SaleADay. Separately they cost $76 at Amazon.


Xbox 360 Live 1600 Points Online Code is $18.49, free shipping from NewEgg. Next best is $20.


PS3 Slim 250GB Bundle with Uncharted 3 for $269.99, free shipping, comes with a $20 gift card from Best Buy. Next best is $300.


Xbox 360 4GB Slim Console for $179.99 and $12.47 shipping comes with a $20 gift card from Target. Next best is $200.


EVGA SuperClocked+ GeForce GTX 660 Ti 3GB GDDR5 PCIe Video Card is $289.99 after rebate, free shipping from NewEgg. New low by $10. Next best is $330.


Samsung 23-inch S23B550V 2ms LED Monitor (Refurbished) is $148, free shipping from Buy.com. Next best is $160.


OCZ 256GB Vector SSD is $239.99, free shipping from NewEgg. New low by $20. Next best is $244.


Samsung 256GB 840 Pro Series SSD is $209.99, free shipping from Adorama. New low by $10. Next best is $220.


Cooler Master Notepal X3 Gaming Laptop Cooling Pad is $19.99, free shipping from Best Buy. Next best is $38.


Alienware M17x revision 4 laptop with Core i7-3630QM, 2GB NVIDIA GeForce GTX 680M, 1080p, 8GB RAM is $2,149, free shipping from Dell Home. New low by $250. List price is $2,449.


HP Envy dv7 laptop with Quad Core i7-3630QM, GeForce GT 650M 2GB, 8GB RAM, Blu-ray, Windows 8 is $866.24 with $9.99 shipping from HP. List price is $1,155.


HP g7 17.3-inch laptop with AMD Quad-Core A8-4500M, 4GB RAM, Radeon HD 7640G, Windows 8 is $399.99, free shipping from Best Buy. List price is $500.


• Dell has a good XPS 8500 desktop with monitor bundle $999.99. It's a Dell UltraSharp U2410 24-inch 1920x1200 IPS with the XPS that has 3rd Gen Quad Core i7-3770, GeForce GT 640, 12GB RAM, Windows 8. List price is $1,569.


As always, smart gamers can find values any day of the week, so if you've run across a deal, share it with us in the comments.



Kotaku

Beware the cellist.


Beware.


CELLOS ARE DANGEROUS.


If you're playing Cello Fortress, don't say I didn't warn you. The new game pits one controller-holding player against a cellist. It's something of a tower defense game, with the player controlling the attacking tanks, and the cellist controlling the base defenses.


Fast notes activate flame throwers. High notes? Machine guns. Low notes trigger mines. And as the attacks get more intricate, the music gets crazier.


Cello Fortress is the brainchild of Joost Van Dongen, the man responsible for Proun and whose studio, Ronimo Games, made Awesomenauts and De Blob.


Nice. If they make a saxophone version of this, I will take all comers.


(Via Jorge Albor)


Kotaku

This Totoro Skin Suit Is The Stuff Of Nightmares Totoro, what have they done to you? This... this isn't right. You're supposed to be soft and cuddly. I'm supposed to want to bounce on your belly. Instead, Laughing Squid found THIS:


This Totoro Skin Suit Is The Stuff Of Nightmares



As well as THIS:


This Totoro Skin Suit Is The Stuff Of Nightmares Imagined caption by our own Chris Person, who also created the gifs in this post: "Would you be my neighbor? I'd be my neighbor." *Goodbye Horses plays in the background*



A Skin-Tight Totoro Full Body Spandex Suit [Laughing Squid]


...