Kotaku

Wait, That's Not a Zynga Game at the Top of the Facebook ChartsSince I started covering the social gaming scene for Kotaku I've been regularly checking the numbers over at AppStats to see which Zynga games were topping the charts on any given day. You can imagine my surprise when the name on top of today's daily active users chart had King.com next to it. Way to go, Candy Crush Saga!


Thanks in no small part to the mobile app currently enjoying prime positioning on the free app charts for both iOS and Android, King.com's progression-based match puzzle game is currently hovering at 9.7 million active users a day. Its closest competition is FarmVille 2 with 8.8 million daily active users. That's a significant margin.


I've been playing Candy Crush Saga like a fiend on my iPad and Note II lately, generally repeating the same level (79) over and over again while cursing. It's entertaining to imagine nearly 10 million other people doing the same thing, usually in the restroom.


Some will take this sudden shift as a sign of Zynga's continuing decline. I consider it more an indication of the growing convergence of social and mobile gaming, and a testament to King.com's excellent implementation of its games on mobile platforms.


So congratulations, King.com, on topping Zynga on the social game charts, and **** you for level 78 of Candy Crush Saga.


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Portal

Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue By now you've probably seen the ridiculous bikini-clad severed torso that publisher Deep Silver is packaging with the European/Australian special edition of zombie action-RPG Dead Island: Riptide.


It is gross and awful—to the point where Deep Silver just issued an apology for the statue—but hey, why let them have all the fun? We've put together some Severed Torso Special Editions for a handful of other deserving video games.


Above: the Portal turret gets the torso treatment.



Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


Torso Mario isn't quite as useful as Raccoon Mario or even Frog Mario, but he's still an integral part of any statue collector's inventory.


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


There's nothing like cuddling up with a Cortana torso after a long night of shooting space aliens and getting called racial slurs on Xbox Live.


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


Dante from Devil May Cry apparently has no penis. Now he also has no arms or legs or head.


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


"Reach for the sky!" says Sheriff Woody in Disney Infinity. "Unless you have no arms!"


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


This lovely Princess Peach torso ain't gonna save itself.


Your turn, Kotaku Photoshoppers. What other games do you think need special torso editions?


Kotaku
Try These New Comic Books This WeekTime is tight, our comics guru Evan is out, but these are not good excuses for withholding out weekly comic book recommendations. I'm here, people! I'm here to swoop in and recommend a few comics that might be good.


Look, I haven't read these comics I'm suggesting you browse/read/buy. But I know some stuff about them. Here's what you want to consider checking out at a shop or downloading to a tablet:

Demon Knights #16 (DC) - Robert Vendetti, the writer behind the well-received revival of X-O Manowar takes over what is more or less DC's medieval version of the Justice League. Immortal savages, demons, swords and sorcery. It's always a good mix. Give the new guy a shot!


Threshold #1 (DC) - If you're like me, you love the writing of Keith Giffen (and don't mind that you're losing your hair). Giffen is one of comic's great writers of sci-fi super-heroes. In this new series, he's telling the story of (official summary...) "Jediah Caul, a disgraced Green Lantern [who is] stripped of his power ring, is hunted for sport on a televised reality show!" Wait. That sounds so generic. But it's Giffen. He of the best-written run of Legion of Super-Heroes ever and many other damn fine, under-appreciated comics (did you know that his Suicide Squad run was actually really good? No John Ostrander run, but still really good. Then again, I also loved his Reign of the Zodiac).


High Ways #1 (IDW) It's a new John Byrne series, written and drawn by the old master of 80s super-hero comics. What's the over/under on a scene of an old man romancing a very young woman? It's a Byrne favorite as he gets older. Creepy! Hopefully not in this series, which is about sci-fi space truckers of sorts. Bring back that Fantastic Four/Superman-era magic, Mr. Byrne! I know you have it in you.


Saga #9 (Image) I shouldn't have to explain this. You should already be reading Saga.


Dardevil #22 (Marvel) See Saga, with the added note/caveat that this guest stars the notorious "Superior Spider-Man,


See the rest of this week's new releases, via Midtown Comics' ever-helpful website.


Kotaku

Freed Arma III Developers Will Still Face Trial, Not Out of the Woods YetThis morning brought the news that Ivan Buchta and Martin Pezlar, two developers from the Czech Republic's Bohemia Interactive (Arma, DayZ), were freed on bail after spending the last 128 days under arrest in Greece for possible—denied—espionage.


There was much celebration by the developers' family and friends, but a Bohemia rep says the guys aren't out of the woods yet.


"Unfortunately, this is not end of the matter," Bohemia's Ota Vrťátko told Kotaku, "because trial is coming and they fight against these charges will be continue." Naturally, being out on bail doesn't mean a person is free of charges, but the Bohemia statement diminishes the optimism that the men, by leaving Greece, would be done in the matter.


Today nevertheless sounds like a happy day.


"It is obviously wonderful news and we're very happy that Ivan and Martin may finally return home after four months of detainment in Greece," Vrťátko said. "We're prepared to further help them and their families in any way necessary and we are looking forward to meeting our friends and colleagues Ivan and Martin again soon."


It goes without saying that this is a huge relief for Ivan and Martin, their families and all of us at Bohemia Interactive, we send greetings and thanks to everyone that has supported the boys over the past four months."


We'll keep you posted as this story develops.


Kotaku
As this clip from the second part of the animated adaptation of Frank Miller's classic graphic novel shows, Batman's position on gun control has always been clear. Bruce Wayne thinks that nobody should have them. Given the trauma that lay in his past, you can't really blame the guy.

As good as this scene is, the moments I'm waiting for in this upcoming movie are Batman's final showdown with the Joker and the iconic fight against Superman. We'll all get to see those when The Dark Knight Returns, Part 2 comes out on January 29th.


Kotaku

The Enchanted Glen Update Goes Live: FarmVille is MagicToday Zynga transforms FarmVille into a magical wonderland of joy and laughter and joyness with the Enchanted Glen update, now live for players level 15 and up that didn't manage to secure early access. Can I farm ponies now?


According to the Zynga blog post, FarmVille's ninth expansion tells the story of the Sun Fairy Sola, who's fallen into a magical slumber. The only way to restore order is by harnessing the most powerful for in the universe—farming. This makes complete sense to me.


Using the power of farming, players will unlock a variety of new magical crops and animals, including not only winged horses, but winged cows as well. Winged cows.


I love that FarmVille isn't above tearing a massive gaping hole in reality in order to slip in additional content for its dedicated players. Lesser games would have just released a fantasy-themed spin-off. FarmVille transcends physical law to keep its players happy, and that's magic.


Kotaku

Deep Silver Is 'Deeply Sorry' About Trying to Sell Their Game With A Statue Of A Severed Woman Following today's firestorm of negative reactions, game publisher Deep Silver has apologized for the ridiculously tasteless zombie torso statue that they planned to include in one of the collector's editions for Dead Island Riptide.


Deep Silver posted the apology on Twitter:


A statement on the Zombie Bait Edition:


We deeply apologize for any offense caused by the Dead Island Riptide "Zombie Bait Edition", the collector's edition announced for Europe and Australia. Like many gaming companies, Deep Silver has many offices in different countries, which is why sometimes different versions of Collector's Editions come into being for North America, Europe, Australia, and Asia.


For the limited run of the Zombie Bait Edition for Europe and Australia, a decision was made to include a gruesome statue of a zombie torso, which was cut up like many of our fans had done to the undead enemies in the original Dead Island.


We sincerely regret this choice. We are collecting feedback continuously from the Dead Island community, as well as the international gaming community at large, for ongoing internal meetings with Deep Silver's entire international team today. For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again.


It's not clear whether Deep Silver will still sell the statue. I've reached out to ask and will update should I hear back.


Kotaku

You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney InfinityDisney Infinity sounds like it's going to be the biggest thing Disney has ever done with games, and it's coming out this June.


At a press event in L.A., Disney honchos are just pouring out details that matched pretty well with earlier leaks.


What is this thing?


It's going to be a massive series of interconnected games all based on Disney and Pixar movie universes, mixing and matching characters from all of them.


The plan is vast, with Disney Infinity games coming to mobile, online and presumably every console shown at the event—Wii U, PS3, Xbox 360, Wii, 3DS, and PC. The plan involves figures from each of the movie universes that will unlock games and characters (i.e. Skylanders, as predicted!).


Infinity will launch in June with "playsets" based on Monsters University, Pirates of the Caribbean and The Incredibles. The $75 starter pack will launch with those three playsets, and other characters will run you $13 each.


One of the novelties is the "toybox," a version of the project that will let players mix and match characters, as if they're playing with these characters as toys in one place. That concept is designed to lead to all sorts of fun virtual-world what-ifs. Disney showed some examples:


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


John Pleasants, head of Disney Interactive, hyped this all as follows: Disney Infinity is not just a single game. It is a platform that will grow and diversify and improve over time." And: "You can play with your favorite Disney characters without limits. All of these characters, together for the first time, ready to play."


The conference is ongoing. Since some will surely ask, no word on whether Marvel or Star Wars characters will be in this.


UPDATE 1:


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


The starter pack will come with the three figures up top. There are two types of Portals of Power discs that characters can stand on to add them to games or the toybox. A developer from Avalanche Software, which is the main studio on this project, showed off an Incredibles-themed game. It's a third-person action game, as are the Monsters and Pirates-themed games.


It appears that in these movie-specific games, you'll only be able to use characters from that movie's world. The characters will interact with those of other movie worlds in the toybox mode.


All games in Infinity will be multiplayer.


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


Half of the Pirates game in Infinity is pirate-ship combat. (Huge naval combat. Take that, Assassin's Creed III!)


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


UPDATE 2:


Here's a trailer.


UPDATE 3:


The Toybox mode will include basic tutorial modes, adventure missions and a huge level-building mode that looks like it is taking aim at Minecraft. Developers working on the game already made a massive Starship Enterprise and another made the Bowser's Castle track from Mario Kart. There's even a "logic editor" which allows for rudimentary programming, which can allow players to create sidescroller games, top-down games... all sorts of things. They showed a Donkey Kong riff.


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


You'll Be Able to Play As Jack Sparrow, Woody, Or Any Other Disney Character In The Crazy Ambitious Disney Infinity


Infinity players will be able to upload their creations from the toybox mode and share them with other users, who can then download them.


Kotaku

Square Enix Will Probably Announce A New, Original Final Fantasy Game For iOS On Thursday


So Square Enix has a new teaser up for a game that they'll announce on Thursday. The most plausible theory: it's a totally new, original iOS game called Final Fantasy: All The Bravest.


Some have theorized that this is a remake or mobile port of Final Fantasy V or Final Fantasy VI, but the sprite outlines just don't support that. The images on the left are behemoths from Final Fantasy VI, yes, but the sprites on the right are mostly from Final Fantasy V. (And I can't recognize the bottom-left character sprite. Is that from FFIII?)


In other words, it's probably neither of those games. It's probably a new game that borrows sprites from other Final Fantasys much like the criminally underappreciated (and obscenely overpriced) Final Fantasy Dimensions.


So why "All The Bravest"? That name was originally trademarked by Square Enix a few months ago (and assumed by most fans at the time to be connected to the 3DS role-playing game Bravely Default: Flying Fairy, because of the word "Brave"). But Internet sleuths on Kotaku and elsewhere have found mentions of the name "All The Bravest" in the new teaser's source code. Also a link to iTunes.


See:


Square Enix Will Probably Announce A New, Original Final Fantasy Game For iOS On Thursday


I've reached out to Square Enix, but they won't comment. I guess a two-day wait ain't too bad.


Kotaku

Five Things Online Shooters Should Do Less Last time, I told you about my (possibly crackpot) ideas on how to improve online shooters by listing what they should do more of. We're talking things like, letting me play dress up and giving me an 'everything unlocked' mode. Now I'm here to tell you my (possibly crazy) list of what I think shooters should do less. I have a feeling this list is much less agreeable than the other one.


1. Show Us Our K/D

Listen: I obsess about numbers just as much as the next person. Perhaps too much—it's easy to get discouraged if you're doing poorly mid-match, nevermind having to walk around with the constant reminder of how bad you are if you have anything less than a 1.0 kill/death ratio.


I don't think this stats obsession is always a healthy one. K/D focus is the cause of rage-quitting and bad sportsmanship, for one. And in team-oriented modes, it absolutely gets in the way of focusing on team-oriented play if you're too worried about how you, personally, are doing instead of worrying about the larger picture. In games that are traditionally rewarding of lone-wolf play, like in Call of Duty, getting someone to focus on something other than their K/D can sometimes be a nightmare.


Getting someone to focus on something other than their K/D can sometimes be a nightmare.

How many times have you played a game where someone stops going for the objective and just tries to pad their ratio? Or worse, if you're losing, see someone give up and just focus on kills instead? Finally, if there's a quickplay playlist, like in Gears of War 3—what do those numbers even matter? You're not playing ranked or anything.


I know this isn't something most people would like, but I genuinely think that developers should play with not letting us see our K/D on occasion. Especially if there's some other stat that is way more important than kills—which should be the case in an objective gametype.


2. Make Me Grind

Stop. Just stop. I'm grinding just to exist in games now. At one point, I found pleasure in putting in the time and effort to 'earn' the right to play how I want to, but now I mostly think about how much time I'm wasting just to have the privilege of playing a game the way I want to. It especially infuriates me to know that the 'real game,' the metagame, doesn't open up until I have everything available to me.


I've gone on about this before, both in the previous list and in a whole article about grinding, so I'll spare you the whole rant. But it bears repeating: stop making me grind so much. If nothing else, it means that I have to be more selective of what I play because I have to dedicate so much time to it, and that might not work in a game's favor.


3. Give Players Kill Streaks (Or Scorestreaks, Killing Sprees—Whatever You Want To Call Them)

Poor Halo. You weren't like this before. Now it's not about having a good trigger finger and having a good grasp of the map thanks to ordnances, which reward you with powers or weapons for getting streak of kills.


Five Things Online Shooters Should Do Less


While admittedly, ordnances feel more balanced than killstreaks, I'm not a big fan of the idea of rewarding a player that is already doing well—and more games are doing it with every new release, like the Medal of Honor reboot (though they don't always call them kill streaks—I use that term because people recognize what it means). If a player is doing well, they're...already doing well. They don't need the help. If they're going to keep doing well, let it be of their own doing.


And if you absolutely must include killstreaks—because I know that like K/D, they're not going away—don't do what Hybrid did. One kill is not a killstreak.


4. Pretend A Game Is Anything Other Than Kill-Oriented Because There Are Support Points

A game has to be built from the ground up to be team/objective-oriented for it to have the right to be called anything other than kill-based. A game is not team-oriented if it JUST gives you extra points for doing a support option, for example. Unless the mode is built in such a way that you can't progress easily unless you receive the help of others, then it's not a team-oriented game mode.


There is a stark difference between Call of Duty and Battlefield here, I feel.


A game is not team-oriented if it JUST gives you extra points for doing a support option

Maps on Battlefield will be designed such that, say, you need to man a tank across a vast space. You need an engineer to keep that tank afloat. Once you get in close you need the assaults to lead a charge. The snipers keep the coast clear, and the medic keeps everyone alive. All are necessary components in playing efficiently, and the fact that you get bonus points for repair/heal/revive/restock is merely the cherry on top.


Black Ops II is not designed this way, so even though it now it has 'scorestreaks' that reward you for performing support actions, it remains a largely lone-wolf type game...but the fact that the community has been taught to play this way for years doesn't help.


5. Require An Online Pass If You Buy Used

More and more, games are including an 'online pass,' which is something that restricts you from accessing something in the game unless you input a code. Online passes are implemented to discourage buying games used, because whoever bought it new is likely to have used the code the game originally came packaged with. You'll need to purchase an online pass for pretty much any game with an online component nowadays—this means playing multiplayer.


I'm a big 'buy used' fan, and I don't believe anyone should be punished for not being able to afford a game at full price.



And that's my personal list of things online shooters should do less. Perhaps you think these are stupid; perhaps you have your own ideas. What do you think online shooters should do less?
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