Kotaku

This Game's Special Edition Comes With A Statue Of A Bikini-Clad, Severed Female Torso


If you are a severed torso fetishist or serial killer, you will undoubtedly be ecstatic to know that one special edition of Dead Island: Riptide comes with the above statue.


Fans of bloody female torsos clad in UK flag bikinis can go out and pre-order the "Zombie Bait" edition of Deep Silver's upcoming open-world action role-playing game right now, assuming they live in Australia or select European countries. Sorry, U.S. torso aficionados. You guys can get the "Rigor Mortis" edition, which comes with a zombie hula girl bobble figurine, a zombie arm bottle opener, and a wooden keychain. No torso.


I'm not sure exactly what one does with a bikini-clad, severed female torso, but at least it makes a good conversation piece. Put this on your mantle and everyone'll be talking.


Really though, this is disgusting. It's the sort of marketing misstep that can make it feel really embarrassing to like video games.


I've reached out to Deep Silver's UK office to ask what the deal is. Deep Silver's American PR rep says the company's U.S. branch was not involved here. Dead Island: Riptide is out on April 23 for Xbox 360, PS3, and PC.


Kotaku

After 128 Days In Jail, Arma III Developers Finally Get To Go HomeTwo game developers from Czech Republic-based Bohemia Interactive (Arma III), who were jailed in Greece for the past 218 days, will finally be able to go home, according to Czech media reports translated on a site dedicated to the men's release.


Ivan Buchta and Martin Pezlar had been facing up to 20 years in prison on charges of espionage after they were caught photographing a Greek military base. The developers had maintained that they were sightseeing and possibly scouting locations for an upcoming game.


The two had been denied bail in November, but strong lobbying for their release appears to have paid off.


The developer's release on bail for 5000 Euros each (about $6700) allows them to return home to the Czech Republic where they will presumably be safe from Greek prosecution. The arrangement was formalized through a conversation between the prime ministers of Greece and the Czech Republic, according to this Czech media report translated by the "HelpIvanMartin" blog:


As a result of repeated dealings, today the Greek Prime Minister Antonis Samaras informed Czech PM Petr Nečas over the telephone that the two Czech arrested by Greek police because of supposed photography of military objects on the island of Lemnos have been released. Both can now return back to the Czech Republic. PM Petr Nečas expressed appreciation for the efforts of PM Antonis Samaras and thanked him," said Petr Nečas' spokesperson Michal Schuster on Tuesday.


No word from Bohemia Interactive on this yet (we're checking in with them), but the company's Dean Hall, who is responsible for the popular DayZ mod, is jubilant:


Ivan & Martin Free on bail [Help Ivan & Martin, via Rock Paper Shotgun]


Kotaku

Original Devil May Cry Creator Sticks Up For the New DmCGame developer Hideki Kamiya of Platinum Games and recent Bayonetta fame will field just about any question on Twitter, whether he's well-versed on a topic or not. Something he knows a ton about? Devil May Cry games. Kamiya was the director on the original Devil May Cry back in 2001 and a very good authority on what makes a Devil May Cry game great.


Not surprisingly, fans and foes of the newest game in the Devil May Cry series, the newly-released DmC, want to know his thoughts on it.


It would be so easy for him to ignore these questions or to knock the new game. The man has no love lost for Capcom, the company that has put out all the DMC games. And he's not averse to trash-talking on Twitter. The new DmC isn't even made by a Capcom studio and instead has been crafted by the Heavenly Sword people at Ninja Theory.


But, no way is Kamiya taking the bait. He's not bashing DmC. Instead, he just said this:


And a little later:


Can this story get any happier?


Yes!


Kotaku

This Week's iPhone Charts: The Minecraft ConnectionWelcome to the all-new, all-improved, all much simpler formatted as to not kill myself every morning weekly app rankings. The ponderous and sloppy image-heavy format has been exchanged for a tasteful table, which makes it much easier to notice things like Minecraft proper and a 2D Minecraft "homage" holding both number two spots in the charts this week.


Minecraft Pocket Edition has been hovering around the second entry in the paid charts forever, so that's not really a surprise. What is a surprise is how quickly The Blockheads, essentially free Minecraft on a 2D plane, rose to meet its inspiration over on the free charts. Debuting just last week to equal parts praise and derision on iTunes, the free price tag and the startling similarities between this building game and the one that made Mojang millions have skyrocketed The Blockheads nearly to the top.


Join me next week, when I relaunch the magic of week-to-week rank tracking, replacing those N/As with numbers that promise to be quite telling indeed.



Top Paid iPhone Games — 1/15/2013

Rank Game Last Week Change
1. Angry Birds Star Wars N/A N/A
2. Minecraft Pocket Edition N/A N/A
3. Scribblenauts Remix N/A N/A
4. Plague, Inc. N/A N/A
5. Arms Cartel Global N/A N/A
6. Wipeout N/A N/A
7. Flow Free: Bridges N/A N/A
8. Joe Danger Touch N/A N/A
9. Bad Piggies N/A N/A
10. Bloons TD 5 N/A N/A

Top Free iPhone Games — 1/15/2013

Rank Game Last Week Change
1. Ruzzle N/A N/A
2. The Blockheads N/A N/A
3. Fun Run - Multiplayer Race N/A N/A
4. Subway Surfers N/A N/A
5. Candy Crush Saga N/A N/A
6. A Little War N/A N/A
7. Bingo Vegas N/A N/A
8. Flow Free N/A N/A
9. Hill Climb Racing N/A N/A
10. Icon Pop Quiz N/A N/A
Kotaku

Last weekend, 5,834 people convened in Seattle for the world's largest snowball fight.


Set amongst a battlefield of 160,000 tonnes of snow, it doesn't look like any snowball fight I've ever been in. It looks like the beginning of Terminator 2. Only with less skulls.


World's Largest Snowball Fight - Contour Cameras - Snow Day [YouTube]


Kotaku
Why Final Fantasy VI's Kefka is the Best Video Game Villain of All TimeFrom Bowser and Dr. Robotnik to M. Bison and Dr. Wiley, gaming has had many iconic villains. But as well known as those villains are, some of the best villains are found in the Final Fantasy series.


When you think of Final Fantasy villains, who immediately comes to mind? If you were playing games in the PlayStation 1 era, no doubt Sephiroth will be the first one you think of. But while he is doubtless the most famous villain of the series, he is far from the greatest villain Final Fantasy has to offer. That dubious honor instead falls to Kefka, the main antagonist of Final Fantasy VI.


[Note: Heavy spoilers from here on out.]


A quick note: In this article I am using Sephiroth as a comparison to Kefka not because I think Sephiroth is a bad villain—I think quite the opposite, actually. I am using Sephiroth as a comparison because he is the most well known of the Final Fantasy villains and because, as good of a villain as he is, Kefka blows him out of the water.

The first time you meet Sephiroth, he kills several floors of people in a skyscraper and then the president of a company. The first time you meet Kefka, however, he is little more than a joke—an ineffective ambassador that no one takes seriously. Yes, he sets a castle on fire. But after his plan fails, he is such a non-threat, you leave him stranded in the desert—paying little attention to his impotent threats of revenge as you ride away.


But this is all to lull you into a false sense of security. For the next time you see Kefka, he kills an entire kingdom by poisoning their water supply. He kills thousands—men, women, and children all killed. He leaves an entire country a graveyard simply because he is bored and wants to go home.


Why Final Fantasy VI's Kefka is the Best Video Game Villain of All TimeOver the course of the first half of the game, he burns cities, kills his own allies, and commits a second genocide (this time on the magical creatures known as Espers)—and uses you to unwittingly help in that plan.


And then he wins.


That's right, unlike pretty much every game ever made, the bad guy wins in Final Fantasy VI. Kefka becomes god, remakes the world by killing millions (if not billions), and leaves your party beaten, broken, and scattered to the four corners of the post-apocalyptic wasteland he has created. From then on, he just chills on the top of his enormous tower, killing randomly with his god powers whenever it strikes his fancy, just because he can.


Sephiroth? He killed a party member, burned down a town, and tried (and failed) to drop a meteor on a city. Evil? Sure. But it's like comparing a candle to a forest fire.


Why Final Fantasy VI's Kefka is the Best Video Game Villain of All TimeBut what the most important thing is in all this is how you, the player, react to Kefka and all that he's done. You hate him. Just pure, unmitigated hatred. There is no other possible reaction you could have toward him.


You can feel sorry for a bad guy like Sephiroth—he is a fallen hero. He is a person who desperately searched for his place in the world and the meaning of his birth. Finding the answer to these questions, unfortunately, drove him insane and left him bent on destroying the entire world.


Kefka has no deep tragic backstory. Kefka is just a psychotic asshole. While Sephiroth has good in him, or at least did in the past, Kefka has not a single solitary redeeming virtue. Like the Joker in The Dark Knight, Kefka is a man who just wants to see the world burn.
Why Final Fantasy VI's Kefka is the Best Video Game Villain of All Time But when it all comes down to it, what makes Kefka such a great villain is more than just the hate he garners. He transcends from a villain you hate into a villain you love to hate. Every time you fight him or otherwise spoil his plans, your level of satisfaction—your elation at victory—is far beyond what you feel when defeating villains in other games. And it is the way he plays on your emotions that makes him the greatest video game villain of all time.


Kotaku

Zone of the Enders Is Pretty in PinkThis March, a new Zone of the Enders figure will be released, and perhaps will find a spot on your desk. Z.O.E., of course, is the sci-fi mecha series from Metal Gear creator Hideo Kojima.


The figure is of Z.O.E. mecha Ardjet, which is piloted by Ken Marinaris from Z.O.E.: The 2nd Runner.


It's priced at ¥4,480 (US$50), and it's pink. You like pink, don't cha?


女性型オービタルフレームが遂にリボルテック化!! [あみあみ]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Zone of the Enders Is Pretty in Pink Zone of the Enders Is Pretty in Pink Zone of the Enders Is Pretty in Pink


Kotaku
The Yakuza Live-Action Movie is Black Comedy GoldIn 2007 Japanese director Miike Takashi made a live-action film adaptation of the first game in the Yakuza series: Yakuza: Like A Dragon. Despite living in Japan and being a fan of Miike's work, I had never really gotten around to seeing the movie even in the five years since it came out. But with the newly released Yakuza 5 staring at me ominously from my bookshelf, I thought it would be a good idea to get a refresher in Yakuza lore by popping in the DVD.


I was more than a little excited going in to this film because, after all, I have called Miike's adaptation of Phoenix Wright: Ace Attorney the greatest video game movie ever made. But there was no small part of me that worried it would be one of his more ultra-violent movies, akin to Ichi the Killer (of which the gore was just too much for me). But Like a Dragon turned out to be neither a lighthearted criminal drama like Ace Attorney nor an ultra-violent gorefest like Ichi. Rather it was simply one of the most enjoyable black comedies I have ever seen. [Note: Minor spoilers ahead.]


Good — A Black Comedy

Black comedy is a hard thing to get right. You have to balance dark settings with funny situations without going too far and alienating your audience. Finding this sweet spot is The Yakuza Live-Action Movie is Black Comedy Goldsomething Like a Dragon does very well. One entire plot line, for example, revolves around a pair of bank robbers who arrive to find the bank has already been cleared out of cash. So they find themselves with a bank full of hostages but no loot to make the confrontation with the police worth their while. Over the rest of the film, we are treated to scenes of the robbers arguing about their code names, dealing with wearing knitted ski-masks on the hottest day of the year, and being awkwardly yet genuinely thanked by the hostages for the expensive gourmet food they ordered as a hostage demand for everyone to eat.


Good — Brings the Game into the Movie

The dark comedy nature of the film allows for some of the game's signature elements to be brought into this surrealist yakuza-filled world. Baseballs being used as a lethal weapons (along The Yakuza Live-Action Movie is Black Comedy Goldwith any item laying around really), energy drinks that give you the strength to fight despite bullet wounds, massive random yakuza street brawls erupting at random, and complex international conspiracies fit perfectly into the world Miike has created. The movie even hits a mind-bending "meta" note with a surprise cameo by the game's creator Toshiro Nagoshi.


Good — Five Stories, Great Pacing

Like a Dragon is really five stories in one. The first one follows former yakuza Kiryu and young girl Haruka as they hunt for Haruka's mother. The second follows two teens who randomly The Yakuza Live-Action Movie is Black Comedy Goldembark on a robbery spree. The third is the story of a Korean assassin preparing for a hit, while the fourth follows Goro, an insane, one-eyed yakuza who is on a boredom-induced killing spree while he's looking for Kiryu. The last plotline, as already mentioned, follows two masked robbers in a bank job gone horribly wrong.


As the movie goes along, we continuously switch between these plotlines, insuring that the film never drags. But more than that, the most enjoyable thing about the film is watching the various plotlines collide in unexpected (and often downright hilarious) ways.


Bad — The Last 15 Minutes Make Zero Sense

It's unfortunate, then, that the movie completely falls apart as it reaches its climax. Up until this point, the movie is rather solid. We know what all the characters are doing and—most importantly—why they are doing it. Then, two new characters appear. One fights Kiryu in the film's final fight scene—though for no readily apparent reason as their goals do not conflict in any way. The other claims to be two characters at once without explaining why or how this came to be. Worse yet you can't even tell if her statement is meant to be taken literally or not. Even when she states her goal, we are left with two questions. 1) "Why?" and 2) "Why does your goal have to be completed in this way?" Thus, when the credits began to roll, I was left wondering just what the hell I had watched.


Final Thoughts

Inexplicable ending aside, I quite enjoyed Yakuza: Like a Dragon. It was an excellent black comedy. And while it obviously strayed more than a little from the source material, I think it fit the feeling of the game more than a super-serious adaptation would have. If you like black comedy or the Yakuza game series, you should definitely give this movie a try.


Yakuza: Like a Dragon was released in North America on February 23, 2010.


Kotaku
Cosplaying Comedian Says No to MarijuanaSakura-Saki Inagaki isn't your typical comedian. She dresses as Asuka Langley from Neon Genesis Evangelion. She isn't only a cosplaying entertainer. She's a cosplaying entertainer who doesn't want you to smoke drugs.


For the past few years, the Osaka Pharmaceutical Association has printed and distributed pamphlets depicting Inagaki, crossing her arms in an "X", the Japanese symbol for "no" or "bad", and the catchphrase: "No good, absolutely. Cannabis." ("Dame, zettai. Taima." or ダメ、ゼッタイ. 大麻.) There is also a website, which gives info about various illegal drugs.


The pamphlets are public service announcements, and they are distributed in hospitals, government buildings, and pharmacies. Last fall, a new campaign was launched that focused on "dappou herbs", which are synthetic drugs that have become an issue in the last year—perhaps more so than marijuana.


The drug is very much stigmatized in the country, and if Japanese celebrities are caught with pot, it can end their career.

Marijuana use is more accepted in the West than in Japan. While in recent years, the U.S. has taken a far more progressive attitude towards marijuana, recognizing its medicinal properties, Japan has not and has some of the toughest laws in the world against the drug. Ironically, Japan's strict anti-marijuana laws were imposed by the U.S. after World War II, Japan Today points out. The drug is very much stigmatized in the country, and if Japanese celebrities are caught with pot, it can end their career.


Inagaki has always been a fascinating comedian, because her entire schtick is partly based on her cosplaying. She wasn't a cosplayer at first, but was asked to create an act for otaku (geeks). She appears on Osaka TV show Rokemitsu, dressed as Langley.


In the past, Inagaki has often gone to the Japanese countryside (she's now going through Europe), where she obviously stands out. At the most base level, the gag is that she's a fish out of water. Most locals don't quite know what to make of her, nor do they get the Eva inside jokes!


Having her appear in an anti-drug campaign is incredibly post modern: she isn't Asuka Langley, but a cosplaying comedian dressed as Langley, who doesn't want you to smoke illicit substances. The target of the campaign is young people who might smoke marijuana or other herbs. If they don't know Inagaki, they might know Eva. If they know Evangelion, they might smoke marijuana. KIDDING. (Well, sorta.)


Cosplaying Comedian Says No to Marijuana


Inagaki's continued inclusion in the campaign is a testament to her own popularity in Osaka as well as the geek power of Evangelion and Evangelion cosplay.



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
Kotaku
After four main games and two spin-offs, you probably have a pretty good idea of what to expect from Yakuza 5: weapon-filled brawling action across Japan's major metropolitan areas. While brutal and cinematic, the brawling aspect is only the smallest part of what you can do in Yakuza 5.


Many side activities return from past games such as the series' infamous hostess clubs. And new activities include hitting up a local Sega arcade for some Taiko Drum Master or Virtua Fighter 2, tweeting about the strange events you see on the streets between story missions, or running around with a ramen cart. You can even take a break from the cityscape to go hunting.


But perhaps the oddest new gameplay aspect comes from Kiryu's new job as a taxi driver. You can either take random passengers from place to place in a mini-game where you are judged by how smooth the ride is and how well you follow traffic laws—making it pretty much the polar opposite of Crazy Taxi—or perform street races in your taxi cab.


To see how Yakuza 5 looks in action, check out the video above.


Yakuza 5 was released in Japan on December 6, 2012, for the PlayStation 3. There is currently no word on a Western release.


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