It's easy. Because it's the only game on this list that's about sex and politics.
Most others are about killing. And don't get me wrong, as head of a medieval dynasty, there will be the blood of thousands on your hands when your game is done.
But in Crusader Kings II, unlike most other games—its strategy brethren especially—the wholesale murder of your enemies is but a sideshow. A diversion. The hammer you break out when all other approaches to victory have failed.
This is a game that, at first glance—and I'm extending that time period out to your first 2-4 hours with it—seems like a cold, number-driven strategy game. Something only grognards can enjoy, in between tabletop wargame sessions and forum arguments over the finer points of Napoleon's invasion of Russia.
And to be fair to first glances, it is. This is a Paradox grand strategy game, one that doesn't just crunch numbers, it grinds them to dust, sprinkles them across 11,715 buttons and menu options and feasts on them. It's an intimidating game to come to grips with, in no small part because Paradox are so terrible at tutorials, and almost as bad at creating intuitive user interfaces.
Stick with it, though, and my. Oh my. What begins as a blind exercise in clicking things and getting your ass kicked all over Europe slowly begins to blossom. You start to realise what those little "lustful" and "deceitful" character traits on every character mean. You realise that the marriage system is an entire mechanic built into the game, not some pointless piece of window dressing. It clicks that, outside you own little fiefdom, the game is populated by every single noble, religious figure and courtier across Europe (and most of the Middle East).
In short, you realise that this isn't a game about war, or empires, or money, or some pre-anointed goal you must achieve to be the "winner".
It's a game about people. And the relationships between them.
You don't play Crusader Kings II as some disembodied hand, guiding the fate of a people. You play as, literally, a character within the world, part of a medieval dynasty. You can marry. Have kids. Send them off to be educated. Educate them yourself. Choose your own council. Assassinate people. Arrest people. Chop the head off the people you arrested. Arrest their kids, who revolt after you chopped their father's head off. Ask the Pope to excommunicate them. Arrange your kid's marriages. You can even invite people over for dinner.
Every time you do one of these things, your relationships with people change, sometimes for the better, sometimes for the worse. They'll remember your past betrayals, and respect your past achievements. So aside from juggling the economy and the military of a Kingdom, you'll be spending as much (if not more) of your time juggling politics.
And it's amazing. It's not until you're knee-deep in ass-kissing and horse-trading (well, daughter-trading) that you realise, in all likelihood, you've never done something like this before. At least not something like this that works. And it really does work. Sure, it's based on numbers—quite literally, with each character screen giving you two numerical values, one reflecting another's opinion of you, the other, your opinion of them—but those numbers are just the game's way of communicating the complexity of the relationships, and you soon overlook them, reading past the values and seeing the overall feelings and sentiments driving them.
From the mightiest empire to the lowliest county, you'll need to keep tabs on those closest to you, lest someone sneak in one night and poison you. Or stab you. Either or. If they do, well, it's game over.
Oh, wait, it's not. Because this is Crusader Kings II we're talking about here, and it's smarter than that.
When I said you're playing as part of a dynasty, that was only partially true. You are, but you're actually in control of the dynasty itself. So when your first character dies, provided they have a dynastic heir—whether that be a child or close family member—you take over as them, assuming control of not only a new character, but all their own personality traits, history, family and, most important of all, relationships.
Say you're the King of England. You're loved in all corners of the land. But then, one day, you fall from your horse and are suddenly killed. Your son takes over, you think everything is gravy, but then... oh dear. Turns out your son is a homosexual, something jealous enemies can blackmail him (well, you, now) over. You're a coward. A weak ruler. Your wife, probably because of the whole sexual orientation thing, won't give you heirs.
Before you know it, a once-happy Kingdom is in turmoil as power-hungry nobles attempt to overthrow you. You scrape your armies together, begin to crush the rebellion, advance on the final enemy, and then... you're killed on the battlefield. Your combat statistics weren't as good as your dad's, you see. You take control of your sole heir (who you suspected was someone else's kid anyway, since he was born while you were off fighting), a kid whose regent is even more incompetent than the last King, and before you know it, the throne is lost. You've gone from control of one of the mightiest Kingdoms in Europe to lording it over a few crummy towns.
This should be game over. Or at least the point where you chuck it in, realising that there's no hope of victory from here. Only... remember, there is no victory. And there's 400 years of history to play through. It's entirely possible—and I know, because I've done it—to go from a King to a nobody and back to a King again in a few hundred years, courtesy of a slow and methodical game of revenge, of marrying the right people, cutting the right people's throats, climbing your way slowly up the ladder of political power.
That scenario I just described? With heroism, tragedy, intrigue and scandal? It's just one story. From one game. In a complete playthrough of 400 years of European history, from the Norman invasion of England through to the 15th century, you'll encounter dozens more. Start your next game, even if it's in the exact same place, and it'll be a whole new experience. Start it somewhere else on the map and it'll be even more different still.
My favourite games of all time are normally those where I'm given the tools to craft my own narrative. Where the progression of a game creates tyrants, allies and everyone in between. It's why I love games like Civilization and the Total War series.
But I've never played a game that lets me revel in my own stories quite like this one. It doesn't just paint in broad brush strokes, dealing with matters on a national (or global) level. Because of the emphasis on characters, and the wonderful way it implements them, you're playing through full-blown epic tales, which don't just deal with the rise and fall of empires, but all the sex, love, friendship and betrayal that's driving them.
In my review of the game earlier this year, I said " It's like being the Game of Thrones". Which is about the best way I can sum up my experience playing it. Those books (and accompanying TV show) are so popular because they marry the big picture with the small. The clashes of armies are just as important as clashes in the court or the bedroom, and by pinning a grand strategy game on your relationships with people, Crusader Kings II does just as good a job as George R R Martin has. Even if Paradox's game doesn't have any dragons.
Note: I can't talk about Crusader Kings II, or Song of Ice and Fire, without mentioning the amazing A Game of Thrones mod. If you own CKII, you need to get this. If you don't, and my words here haven't swayed you, then it should. Get it here.
The writers of Kotaku are nominating nine games for 2012 Game of the Year. The nominations will be posted throughout the first week of January. The winner of our staff vote being announced on the Monday following and that game will be our 2012 GOTY, shifting 2011 GOTY Portal 2 a little further down our imaginary trophy shelf. Read all of our 2012 nominations, as they're posted.
The best rail management simulation on Facebook is looking to become the best rail management sim on iOS and Android, as Pixel Federation prepares to send a freshly repainted TrainStation to iOS and Android in the first half of 2013.
TrainStation lets players build stations, create and manage a fleet of locomotives and explore the history of trains from the earliest days to modern times and beyond. The Facebook version, which I've been playing this morning instead of writing this, is a fairly addictive little game, and I'm not what you'd call a huge train buff. I can only imagine it'd be crack to someone that was.
The mobile version will pack in the same great gameplay of the Facebook version, with updated graphics to take advantage of hi-res tablet and phone screens. Players looking to modernize their social train management sim can enter their email at the mobile game mini-site to receive updates and a "special bonus" when TrainStation hits Android and iOS later this year.
Sad that this March's BioShock Infinite won't be set in Rapture? You'll get a chance to re-visit the beautiful underwater city of the first two BioShock games with the newly announced Ultimate Rapture edition, which will boast an all-new Museum of Orphaned Concepts filled with concept art and character designs that weren't used for Irrational's hit franchise. The new bundle comes out on Jan. 14 for the PS3 and Xbox 360, at a cost of $30. Here's a full rundown of what's inside:
• Museum of Orphaned Concepts: Take a tour of a never-before-seen BioShock museum and view early concept art, character models and more set within the halls of Rapture.
• Plasmids Pack: Includes four additional Plasmids and Gene Tonics—Sonic Boom, EVE Saver, Vending Expert and Machine Buster—for use in BioShock.
• Challenge Rooms Pack: Previously exclusive to PS3™ and now available for Xbox 360 for the first time, the pack tests the player's mettle by requiring them to utilize the skills learned while traversing the halls of Rapture to survive three separate puzzle rooms in BioShock.
• Sinclair Solutions Tester: Contains a number of customization features that allow players to further their character's development in BioShock 2 multiplayer modes and provides a deeper multiplayer experience.
• Rapture Metro: Includes six additional multiplayer maps, an additional multiplayer gameplay mode and a rank increase to level 50 for BioShock 2 multiplayer.
• The Protector Trials: Features frantic combat and fast-paced action designed to push players' mastery of weapons and Plasmids in a BioShock 2 single-player experience spread across six maps.
• Minerva's Den: A substantial narrative experience that puts players in the role Subject Sigma and introduces new characters, locations and mystery to the world of Rapture in BioShock 2. Set in a new environment, Rapture Central Computing, Minerva's Den adds a gripping new storyline to extend the BioShock 2 experience.
• Also included, is an exclusive collectable sticker pack from BioShock Infinite's world of Columbia to get gamers ready for the next chapter in the BioShock universe.
True story—during my time playing En Masse Entertainment's MMO Tera, my guild and I were attempting to recreate the trailer for the film 300 in-game for some silly reason. When it came time to capture video for the Oracle scene, we went with a series of sultry and mildly demonic Castanic females dancing by a fountain to take the place of the writhing young naked girl from the movie. Each looked much like this statue from E2046's Gathering line, strips of metallic armor barely covering their delicate skin—pretty naked, but not quite naked enough.
We asked them to try taking off their armor, wearing only the base underwear for the character model. Turns out a naked Castanic female is actually more dressed than a fully armored one. Thanks, Korean MMO graphic designers!
So while it might look like the Gathering Castanic ($149.99 pre-painted, $60 if you want to try painting it yourself) is another exploitative female statue with anime sensibilities, she's really just a really accurate representation of another exploitative female game character with anime tendencies.
Glad we could clear that up!
Wielding her massive axe and making me miss my Berserker character something fierce, the Gathering Castanic is a piece that captures a great deal of action in a still form. Her ivory hair flows, her axe poised to strike with the sudden brutality of the profession she represents. Her... what do I call that? I guess it's a butt cape. Her butt cape flutters in the wind.
Butt cape is probably not the right term. *checks with the wife* Nope, she says butt cape is probably right.
Note the green glow coming from her feet. The statue ships with a lovely swirling translucent green base complete with name plate, which someone may have forgotten to photograph while he had it available. You can see it on the product page, if you'd like. It's rather nice.
Fleshy bits aside, what armor the Castanic is wearing is nicely detailed, a dark wash making etched surfaces really pop. The axe in particular is a gorgeous representation of the Berserker's signature weapon, to the point where I might have swung it about in my fingers making wooshing noises before placing it in the character's hands. The folks at E204 have done a fine job of painting the statue, all things considered. There are portions to the string-thin armor where flesh-color encroaches on bits that should be metal, but these are small and barely noticeable unless you bring your face inappropriately close.
The only real flaw with the sculpt is in the delicate shoulder pieces the figure wears (because you need to make sure those shoulders are well-armored, by-golly. Upon opening the box and unpacking the various parts, I discovered the spiky bits from the character's right shoulder sitting in the bottom of the plastic bag, having snapped at some point during the shipping process. The E204 folks are very careful in packing their delicate wares for cross-continental journeys, so broken bits came as quite a surprise. Nothing a little glue couldn't fix, but disappointing nonetheless.
Standing nearly 13 inches tall (not counting the axe), the E204 Gathering Castanic is an unyielding force of sexy Berserker fury, even if she's slightly chipped and mostly naked. A fine way to show your Tera pride and much less embarrassing than the Elin Elementalist.
This is Japanese artist Daito Manabe, who "uses electrical impulses as an artistic medium". Translation: you're about to see human bodies wired up and shocked, turning muscle movements into a weird kind of musical instrument.
It's equal parts gross and fascinating. The video itself is another in the excellent "Creators Project" series, an earlier episode of which featured Crysis developers Crytek.
Controlling Sound With Your Face (And Vice Versa) [Creators Project]
I was surprised back in September when a new entry in Kotobukiya's line of "Bishoujo" figures—normally a little on the revealing side—played it demure when it came to Mass Effect's Commander Shepard.
Ditto for this second version of the piece, which changes weapons and haircuts. There'll only be 2000 made available, and the front hand is interchangable.
These awesome robots and moody rooms? They're by Benoit Godde, a French concept artist at Quantic Dream who's worked on games such as Heavy Rain, Beyond and the cancelled Eight Days.
If you like what you see here, there's plenty more to see on Benoit's personal site and CGHub page.
It wasn't until the Wii U launched that we found out accounts and information registered on that console would be staying on that console. Sounded bad at the time, but there might be a bright side to the whole mess.
There obviously haven't been too many people buying one of the machines pre-owned in its early days, but one person who claims to have done so is NeoGAF poster DSN2K. Who also says that, having bought the console, they were able to download, for free, games purchased by the machine's previous owner.
While the Wii U appeared to have been wiped clean, after visiting the Wii U eShop, DSN2K says that some games, once you clicked on their store entry, didn't have a price. They instead said "redownload". So far, they claim to have gotten Trine 2 and Nano Assault without paying a cent.
While it sounds crazy that something like this would slip through the cracks, remember, the internet is a bold new frontier for Nintendo. So there's always the chance this could go on the list marked "stuff we didn't think about but wish we had". We're checking with Nintendo PR for comment, and will update if we hear back.
So buying a used WiiU has its advantages [NeoGAF]
There's a short piece up on Wired about a new Star Wars comic book series. There's something new in it: Leia is a pilot. Like, an X-Wing pilot, in the orange jumpsuit and everything.
Series writer Brian Wood (of DMZ fame, and formerly of Rockstar Games) did a pretty good job of explaining how/why the hell this is in a recent interview with Newsarama:
Leia spends a LOT of time in an X-Wing here, as a pilot equal in stature to Wedge and Luke, and close in skill. If there's anything "controversial" in what people already know about my story, its this idea that Leia is a fighter pilot. That she ISN'T one, actually, since we've never seen her doing it. I simply applied logic to the situation: if we, here, learn to drive at age 16, why wouldn't someone in Star Wars learn how to fly as a coming of age thing? Luke did, as a farm boy. Wedge did, working his parent's gas station. Why not Leia, a daughter of privilege? She can handle firearms, she basically takes over her own escape from the Death Star. She survives torture. She BEATS torture, actually. Later we see her on speeder bikes, fixing the Falcon, shooting more dudes, and so on. It's almost insulting to suggest she can't fly an X-Wing, the Rebellion's fighter of choice.
Leia will be forming her own squadron, a stealth special ops team in X-Wings. Wood's explanation makes sense to me. A little jarring at first, if only because it's a new role for the character, but new things are what this franchise needs. Plus, you know, it's a comic book. About a fictional universe whose canon has been bent so many times it's a barely-armed and operational pretzel. So whatever.
There will be—and indeed already are—predictably hostile reactions to this, but The Comic Book Guy from The Simpsons is a tragic figure for a reason.
Dark Horse Comics' Star Wars #1 Puts Leia in the Pilot's Seat [Wired]