It's Christmas, and we know what that means. Board games!
Not the crap ones, though. 2012 saw board gaming continuing to grow from a greasy teenager into an intimidatingly gorgeous adult, with great games popping onto shelves every month like bones slotting audibly into their proper place.
This was also the year that video games have decided they want in on the action. In the last couple of months tie-in board games have been announced for Bioshock: Infinite, Crysis, Arkham City, even indie curio Sir, You Are Being Hunted.
Will they be rubbish? Who knows! Until then, let's look at the top 5 board games of this year. Have you bought /yourself/ a Christmas present yet? Just sayin'.
This year, it was Finnish monsterpiece Eclipse that made the most lasting impression on the scene. The game's goal was to take the 4X genre (Galactic Civilizations, Sins of a Solar Empire), where competing players scan and subdue a galaxy, and lock that appeal into something shorter and more elegant. Something that lasted a bantamweight 45 minutes per player.
The result is fascinating. Here's a genre that defines itself as being ponderous, suddenly stripped down to players snatching precious planets from one another with the cunning and bitterness of hobos brawling over lustrous pennies. There's still so much going on, from frantic researching of tech, to designing ships, but with absolutely none of the bookkeeping.
All the heavy lifting is done by the game's ergonomic design. As you socket population cubes, ships and tech into place, the galaxy's new vital statistics are revealed on the player mats you removed them from. It's as joyous as advancing through an advent calendar.
There's a fundamental disagreement at the heart of board gaming, which is that games have to either tell stories or offer a perfect challenge. Eclipse represents a heroic compromise. Players can enjoy telling rich stories of betrayal, plasma missiles, last stands and genocide, yet the game itself isn't some fluffy array of cards and ideas, as 2011's uniquely awkward Star Trek: Fleet Captains was. Instead, it's a rock-solid challenge that'll reward every ounce of attention you choose to invest in it. Beautiful.
You might have heard of 2012 zombie board game Zombicide. Zombicide's fine. It's good. But it's just a miniatures tactics game, in the style of Dungeons & Dragons. You're better than that, and that's why you buy City of Horror instead.
It's the same problem: you're tasked with keeping a handful of survivors alive, but in worse circumstances than you've ever seen before in a zombie game. Your only equipment is a tiny hand of one-shot items meant to last you the entire game, and these aren't, like, shotguns and grenades. Maybe you get a prop pistol. A can of mace. A flare gun.
That's because City of Horror isn't a game of defeating the zombies, but buying yourself a few precious gasps of breathing room... by feeding other survivors to them. A game of City of Horror is actually a game of shouting, pleading and threatening your real-life friends in a dark game of politics, its heartbeat the spoken "Three, two, one" of a table of players counting down to their voting (via pointed fingers) as to who's getting pushed outside.
City of Horror is as simple as it is smart as it is a faithful zombie game as it is personal as it is lovely to look at on your table. Any two of those would be reasons to own it. But all five? That's gold.
Netrunner was rebooted this year, and is now the sexiest collectible card game ever made. HIGH PRAISE, I'm sure you'll agree. You've heard of Magic: The Gathering? Netrunner is what the designer, Richard Garfield, did next, with an eye to making the game more like poker.
One player runs a cyberpunk corporation, from a glittering News Corp parallel to a Blade Runner-like replicant manufacturer. The other player, armed with an entirely different deck, is a hacker, with the enviable job of smashing the corp's glittering superstructure and picking through the pieces.
See? Sexy.
What's fascinating about Netrunner is that in the hacker's quest for those precious Agenda cards, they can raid not just the shell game of the Corp's private servers, but the corp's secret discard pile, his hand, or even scratch cards off the top of his deck. On a good turn, they'll slip out of that dark machinery of bluffs and traps without so much as a scratch on their ego, leaving the Corp player swearing. On a bad turn, they'll receive that darkest of scars on their moth-like career: a trace on their physical location. Suddenly, they're only one card away from the corp levelling their entire city block.
Every single person I've sat down to play Netrunner with has become hooked on the idea of making a deck, something made more palatable by the game's publisher, Fantasy Flight, selling Netrunner via their "Living Card Game" model. After the core set, you don't buy randomised booster packs, but pick up expansion decks that Fantasy Flight release every month. It's not quite the future of card games, but it could probably pass for a Blade Runner-esque day-after-tomorrow.
Technically this came out in 2011, but 2012 was Risk Legacy's year. Gaming groups across the world were cracking open the game's briefcase-like box and embarking on campaigns with no idea where this game was going to take them.
Risk Legacy is a clean-cut example of how joyous and experimental today's board game scene is. In its tidy box are not just whole packs of cards of sealed cards, but entire sealed compartments, which you only open after certain things happen in the wars of your world.
In other words, as you wage wars on this private Earth of yours, you'll change it forever. It'll gain a history, with irradiated regions and new cities ("ROBERT-OPOLIS" scrawled on your board, forever, in leaky pen). Cards are torn up. Winners sign the board. Within just a few games, your copy of Risk Legacy will be entirely unique.
How about that?
I don't own Risk Legacy, but my friend does. The other week he lifted up the box inlay, looking for more space to put the game's latest surprise, and found yet another secret pack of cards taped to the bottom of the box.
"DO NOT OPEN, EVER", it read. When my friends finish their campaign, they're going to burn it.
Board gaming, ladies and gentlemen.
Finally, we arrive at Mage Knight. Probably (definitely) (maybe) the actual game of the year.
The Czech designer, Vlaada Cvatil, first came to my attention with Space Alert, a kind of soviet Star Trek where players crew a ship together in real time, trying not to fly into moons or be eaten by slime while remembering to nudge the computer so the screen saver doesn't come on. He also made Galaxy Trucker, a game where players first build ships from a junkyard of cardboard tiles, take off in a convoy, then collapse into hysterics as an asteroid breaks someone's ship clean in half. Both of these games are skewed, genius, and hilarious.
Mage Knight is interesting because the publisher Wizkids came to Vlaada and asked for something achingly traditional: a fantasy game of wizards questing across a landscape. "OK!" says Vlaada. Then however many months or days or seconds later, he emails them this" a design for the maddest, most intimidatingly intelligent "traditional" fantasy game ever made.
You know how, in Tolkein's fiction, Gandalf oscillates between terrifying magic spells and being just a guy with a stick? Mage Knight is a Gandalf simulator. Everyone's wizard is a deck of cards, and it's your job to make the most of the cards you draw, the amoral eddies of the shared mana pool, the time of day, the terrain, your minions, treasures and opponents, all to the point that you take your friends' breath away every turn.
When you succed in Mage Knight, it's staggeringly epic. Your wizard treks to a mountain monastary to learn the darkest magic, only to use it to slaughter the monks themselves. Or better yet, he warps time in on itself, buying yourself an extra hour of sunshine to cast that holy spell that'll allow you to assault an entire walled city, with just you and your merry band of lumberjacks or mercenaries or whoever else you've tricked or threatened into following you around.
But the beauty of Mage Knight is that when you fail, it's still epic. Crawling away from an ambush with some orcs, your hand overflowing with wound cards, you'll be facing down a challenge that's unique to anyone at the table. Come back from that, and it won't matter how powerful your friends become. You'll have the moral victory.
In my board game review show we compared Mage Knight to a game of learning to fly. Here on Kotaku, I'll call it the most complicated, the most nuanced and the most interesting puzzle I played this year.
You've seen how many wonderful ideas, how much love and wit there is on this list. When I tell you that Mage Knight is everything that board gaming can be, just know that it's a warning as much as a compliment. Proceed with caution, young apprentice.
Quintin Smith is a games columnist able to identify different board game manufacturers by the smell of the glue they use. He is not proud of this. You'll find his analog ramblings at Shut Up & Sit Down, his board game site, and @quinns108 on Twitter.
Earlier this year I read about Loren 'Sparky' Schmidt and Anna Anthropy's game, Drink, and I immediately became fascinated. Get this: in Drink, you play a drinking game against a computer opponent. Yes, a computer opponent. It sounds kind of absurd, to try to out-drink a computer, I know. But, if nothing else, it's a conceptually interesting game—here is Anthropy talking about it on her blog:
We really liked the idea of a quantity that has different meaning in the game and outside of it: the virtual opponent's shotglasses stack up, but she's a computer and the same amount of drinks have a very different consequence to a human player. we liked the ambiguity of performing a physical endurance contest against a virtual opponent: how can you tell how close she is to losing, or if it's even possible for her to lose at all?
Very cool, but it wasn't until yesterday that I decided to actually try it out. I was joined by game developer Porpentine, which meant the game became a slightly more competitive thing: would either of us sport better endurance against the computer? Also, through her involvement I was able to suss out one potential partner should the world require us to go into battle against the machines.
But, um. Anyway.
I had a couple of rules going in to make sure the game was safe—didn't want to get alcohol poisoning or something. This is especially important when you consider that Anthropy says the computer has a 'high tolerance,' and may even be a 'massively socially irresponsible' game in its current form.
When I tested out the game beforehand—without any alcohol, to see what kind of tolerance we were talking about—the computer took 14 shots before passing out.
Four. Teen. Shots.
Fourteen shots!
I'm a firm believer in YOLO, but the game could be dangerous. YOLO is not code for "let's be stupid," despite what you may have heard. #truth!
So the rules were that we should be aware of our limits and must not be afraid to bow out of the game should we feel that we were crossing them. Also, the shots wouldn't be full. Personally, I also ate a heavy meal beforehand, which helps. And finally, chasers would be allowed, as would trips to the bathroom, dancing, or whatever you needed to do between shots to make the next one go down a little easier.
Which is to say, if YOU decide you want to play this game: proceed with caution and be careful. Hangovers aren't pleasant, nevermind alcohol poisoning.
We set up a projector so that the other folks at the party could look on while we played, though there isn't much to look at. All it involves is taking a drink, pressing a button, watching the alien-thing opponent take a shot, and then doing it all over again until one of you loses.
Honor system, obviously. The game has no way of checking if you're actually drinking. But if it helps to the veracity of the story, one of Drink's developers was in the audience, Loren 'Sparky' Schmidt.
SHOT ONE
Other folks who witnessed the game's creation/initial play testing become alarmed that we are playing it.
We also note that the alien looks like a dog with an eyepatch. Huh.
SHOT TWO
Still going strong. Porpentine starts Tweeting.
SHOT THREE
I start thinking of the alien as the dog from Duck Hunt, partially out of resentment.
VERSUS
SHOT FOUR
SHOT FIVE
I confess that I actually rather hate the taste of alcohol. Porpy makes fun of me.
SHOT SIX
Porpentine is starting to get belligerent, if not philosophical.
I have to take a bathroom break.
SHOT SEVEN
Beginning to worry if the dog will take like 20 shots this time, and not something 'small' like fourteen. I start making the shots smaller, which is cheating but... let's not forget that the f*cking dog isn't drinking! Also, it's not like we don't take the opportunity to exploit the limits of AI in most of the games we play anyway.
SHOT EIGHT
(She was joking around about the alcohol poisoning, to be clear.)
SHOT NINE
We notice the dog is starting to wobble. Huh, cool. Our resolve strengthens a tad.
SHOT TEN
The Nintendo 64 is 16 years old. Nintendo Sixty-FOUUUURRRRRRRR (the actual event) is 14 years old. And the Nintendo 64 Kids, Brandon and Rachel Kuzma, are 23 and 20, respectively.
But the most bittersweet aspect of their video (which also made them a bunch of money, remember) is not the fuzzy camcorder nostalgia of feety pajamas and shredded wrapping paper. It's hearing Brandon say, "Now we can get games from Blockbuster!" I guess you still can. By mail, anyway.
Oh what the hell, here's the Yes! Yes! moment for you, too. Merry Christmas. If your morning is half as exciting as it was for the Kuzmas in 1998, then it's still the best Christmas ever.
Seems like a simple question, right? Usually there's a simple answer: "It's a platformer where you save the princess by jumping through deserts and oceans." "It's a sci-fi shooter. You blast away aliens." "High-school simulator meets dungeon-crawler."
Far Cry 3 is a little bit harder to define. Maybe that's why I like it so much.
I started playing the third Far Cry over the weekend, and although I haven't gotten very far just yet—I've played maybe three, four hours?—I'm already in love with the Rook Islands and all of the things you can do there.
Kirk already did a great job describing the feeling of playing Far Cry 3 in his review, but I wanted to write up a few quick thoughts of my own.
What I like most about Far Cry 3 is that it defies video game genre. It dodges conventions. It's not just an open-world adventure, it's also a shooter. And an RPG. And a stealth game. And an animal hunting simulator.
Some have called it Skyrim with guns, but I think it's really more than that. Far Cry 3 is Skyrim with guns, and paragliders, and skinning, and driving, and boating, and tigers, and drug trips, and no draugr. It's a game where you can sneak up on enemies and silently snipe them with a crossbow, or explore the jungles of a LOST-like supernatural world, or just run around with an assault rifle blowing up everything you can see. It's a game that defies and combines genres to the point where it becomes something unique, something unlike just about any other game out there.
And in today's gaming world, where marketers and business executives are constantly looking to stick their games with catchy little subheads—"it's Call of Duty meets Dragon Quest, you see!"—I love seeing something that shies away from convention. Even if there is a little too much dubstep.
Look, let's not call them prayers. Rather, you can say that your deepest desires were answered when you got a shiny new smartphone or tablet under the Christmas tree today. Sure, you'll need it to stay on top of the ungodly pressures of modern life but, dammit, you need some good games for your tech slab, too.
Don't worry. Whether it's a fourth-gen iPad, an iPad Mini, a Samsung Galaxy Note II or an iPhone 5, Kotaku's Bests lists will run down the most clever, addictive and visually stunning games you can play on your device. Find your newly acquired flavor of smartphone below and see what the future holds.
You've got yourself an iPhone and you want to play some games on it. You might not want to just plunge into the App Store. It's a jungle, and it is full of bad games.
Let us help you. More »
Stop watching movies on your iPad. Stop browsing the web.
Your iPad can play some great games.
iPad games that shine use the extra screen space and sharper resolution to deliver touch gaming that captivates. More »
Screw Apple, you say. You don't need to enter their closed system to taste sweet smartphone bliss! Look, you have a perfectly fine Android handset on your person. More »
Well, it's been a fun year everyone. Have a safe and Merry Christmas, and I'll see you later in the week when I get over my hangovers. And also how awesome this holiday gif by Vic Nguyen is.
Santa [Capy Games]
Reporting to you live from Asia, Kotaku East is a look at games, subculture and more—much more.
Here's a smattering of the most memorable (and interesting) stories Kotaku East ran during 2012:
On Jan. 2, over 300 employees at a Foxconn plant in Wuhan, China threatened to throw themselves off a building in a mass suicide. Foxconn makes Microsoft, Nintendo and Sony products. More »
A pop sensation. Over four hundred million YouTube views. Number one on the charts in multiple countries. PSY and his tune "Gangnam Style" are a global sensation. More »
Among hackers and modders, Sony's PSP is a favorite for its hack-ability. Depending on one's knowledge, the portable console can be altered to play custom games and programs (homebrews) as well as pirated games. More »
For a generation, Anna Miller's was more than a coffee shop. For a generation, it inspired video games, anime, and countless cosplay. For a generation, it's quickly becoming a memory. More »
Rurouni Kenshin (sometimes known by the title Samurai X) is a manga and anime series that grew to great popularity around the turn of the millennium in both Japan and America. More »
This October, McDonald's Japan has been running a special sale: all French fry sizes are ¥150 per order. So ordering large sized fries, which are usually much more expensive, is now a bargain. More »
Looking for PC games in China? Not a problem, they're sold everywhere. Console games and consoles? Not a problem, they're also sold everywhere, despite the fact that video game consoles are banned in China.
The sale of gaming consoles in China falls into the category of the gray market. More »
Those black suits. Those weapons. Martial arts. The image of the ninja is rooted more in fiction than fact. Everything you think you know is probably more "wrong" than "right". More »
It's something I've noticed. I've noticed it in the US, and I've noticed it among Westerners who visit Japan. After breaking apart chopsticks, they begin rubbing them together. More »
Outside Seoul, the city of Suwon recently opened a public park and museum dedicated to toilets. Makes sense, as the city has been a toilet pioneer in South Korea. More »
Hello Kotaku readers, my name is Eric, you've probably seen some of my articles these last couple of months. If you haven't already figured it out I live in China (the Chinese mainland) and these last 3 years haven't exactly been a picnic.
Now don't get me wrong, life in China isn't bad. More »
Were you one of the oodles of theatergoers who packed into American cinemas to see The Hunger Games? The movie is raking in the box office cash-and it's being hailed as a smash hit. More »
Who here remembers Candid Camera? (Kids, ask your parents.) Whether you've heard of the actual TV show or not, the legacy of Candid Camera lives on in present day reality TV and movies. More »
Japanese anime, manga, and game characters sometimes have blond hair. Sometimes they have blue eyes. But, that's merely cosmetic, no? There must be some sort of analysis that cuts closer to the bone. More »
Over the past few weeks, we here at Kotaku East have been taking a look at the previous Rebuild of Evangelion films as we eagerly awaited the release of the third in the series: More »
Experience the big-screen in private. That's the sales pitch for head-mounted displays. One would think that the only real areas for technological advancement would be in the screen resolution and the actual weight of the device. More »
For some people in Japan, Sony is already dead. The only question they have is how did Sony die, or who killed it, and how long will the spectre of Sony remain haunting Japan. More »
Sick of playing Chinese games that involve historical fantasy or martial arts fantasy, I set out looking for a new type of Chinese online multiplayer game to play. More »
Nyotaimori—often translated as "female body arrangement"—is the practice of eating sushi off a woman's naked body. It is not mainstream in Japan by any stretch. More »
Anti-Japan tempers continue to flare in China. Japanese stores are being vandalized and looted, and Japanese factories are being destroyed. The images emerging from China can be described as unreal-shocking, even. More »
Going into Pokémon Black and White 2, I had high hopes for the game. This wasn't for the new aspects of the game like Pokéwood (Pokémon Hollywood) or even the chance to explore new areas of the world. More »
Yesterday, Japanese game designer Hideo Kojima posted a photo of himself wearing the jacket actor Ryan Gosling wore in the movie Drive. But Kojima, best known for his Metal Gear games, didn't call it a "jacket". More »
I purchased my glossy black partner on January 30th, 2007. Since then it has run over 50 PS3 games, a bunch of PS2 and PS1 games, and probably hundreds of Blu-ray and DVD movies. More »
China's first foray into creating a mainstream video game system is a solid try in the right direction, except the system isn't a game system, it's an Online Multimedia Motion-sensing Device. More »
Hot, loud, flashy, and incredibly smoky. These are some of the best ways to describe the sensation of walking into an arcade in China. And when walking in during peak hours, the lines to play the latest fighting games usually snake across cabinets. More »
Sword Art Online is an anime based on a series of light novels which has just hit the midway point of its TV run. Twelve episodes in, it is the smartest anime I have seen in years-even including the recent Lupin III. More »
This year, a Super Sentai (aka Power Rangers) parody series called Unofficial Sentai Akibaranger launched in Japan along with the new "official" series Tokumei Sentai Go-Busters. More »
Sometimes you settle in for some PC gaming or web surfing. And you just don't get up. You can feel your bum go numb and the chair meld into your skin. More »
Girls in bikinis. Classic video games. Star Wars characters. Put them all together and you get… art?
That's the formula for the Sex Invaders exhibit by artist duo The Ultravelvet Collection, currently showing at New York City's Hionas Gallery. A press release for the show explains the thinking behind the imagery:
"Video games appeal to kids at a base level, like sex to an adult. What we're doing is merging our adult- and childhood fantasies to create something entirely new."
The pair elaborate in an interview with Fast Company's CoCreate website:
"I put my childhood into these pieces," Hajjar says. But the exhibit is also a nod toward the future. "The digital age has taken over. You don't shoot in film anymore." As Hajjar explains it, Sex Invaders is his and Rose's way of "taking a past memory and making it feel present."
Raise your hands if your memories of Pac-Man included aggressively tanned swimsuit models. Wow, that's more than I was expecting…
As bizarre as it is to read the name Starcraft in a discussion of video games' corrupting influence, you've got to hand it to the American Civil Liberties Union for properly centering the discussion of What Must We Do following the Newtown Massacre.
"Media violence has long been a target of lawmakers seeking a cheap and politically cost-free way to address crimes committed by young people," says the ACLU. Hear, hear. It's almost a tradition to attack or demand restraint of any new medium, as the ACLU points out was the case in the 1920s, when the nation was gravely worried motion pictures might present depictions of "sex perversion" or interracial relationships. Man, I would have loved for them to play Dragon Age: Origins.
"Lots of people play video games," the ACLU offers. "Simply pointing out that some people who play video games commit violent acts is like saying that because people in prison like television, television must cause crime."
None of this is stuff we don't know—hell, I've heard some form of this in the comments beneath all the stories we've run every time some lunatic guns down a room full of bystanders and is later discovered to really enjoy first-person shooters. It's nice to hear an organization with the rectitude of the ACLU put it into words understandable to those who don't frequent these discussions, and have no idea how laughable it is that a strategy title like Starcraft could actually be blamed for a mass shooting like Newtown.
Worst Facts Make Worst Law with Violent Video Games [ACLU.org]