Rigonauts - Valve
Today's Deal: Save 66% off Rigonauts!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are

Revelations 2012 - Valve
Revelations Version 12.1 Update:
-Fixed Z-clip issues that were showing up on released maps
-Fixed Skybox Fog artifacts with new fog implementation
-Fixed Hangup on Game Ending after Credits
-Fixed Wounds disappearing on ragdolls after melee kills
-Fixed Checkpoints not giving correct weapons after campaign transistions
-Fixed Rescue Huts not giving correct weapons on revive
-Fixed Huge Spawns that would occur after checkpoint restart
-Fixed Game Crashes when trying to spawn non-Revelations Weapons
-Fixed Bots not moving out of Kulkulkan poison attacks
-Fixed Story Intros not playing on campaign transistions
-Fixed Infinite ammo secondary fire bug
-Fixed Energy Gun particle artifacts reported on older pcs
-Fixed Vixen Staff not removing itself after Vixen Death
-Fixed Keybinds that were reported not working with the new Gun system
-Added New Powerups Berserk and Haste to Campaign maps
-Added New Secondary Blast Attack

Cargo Commander - Valve
Version 1.1.0 - A Cold December
- a snowy Home Container (due to a broken heater and faulty sprinklers)
- a new song to comfort the Cargo Commander's lonely holiday
- find postcards and send them to your loved ones and co-workers
- send 10 postcards and get a reward
Announcement - Valve
Today's Deal: Save 66% off the Fallout Collection!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Iron Front : D-Day 1944 DLC, all new content for Iron Front: Liberation 1944 is Now Available on Steam.


Summer 1944. Europe is at war. The Allies are about to attack...

"D-Day" adds the famous landing on the coast of Normandy by the Allied Forces to the tactical World War II shooter "Iron Front – Liberation 1944". Merciless gun battles for each centimeter of the beaches await brave soldiers on the side of the Allies and the Wehrmacht alike in this extensive expansion. Brutal combat unfolds on the storm-lashed shores of France, as the future of the world is about to be decided at the Atlantic Wall... and you are in the thick of it! Fight with the Allied Forces against the dogged Wehrmacht defenders, or join the battle on the side of Germany and use any means to stop the Allies' advance.


Product Update - Valve
Fallen Enchantress has been updated to v1.1

This update includes:

Fixes

Fixed Armor Piercing on all the Pikes, Shadow Broadsword, Druss Blade and the Ram’s Head Longbow

Fixed warg sweep animation

Fixed lots of crashes

Fixed the Heart of Stone ability

Fixed a bunch of clothes that had invalid color settings

Fixed a hang if you have Blood Sigil on a city

Fixed invalid color settings on the Bard and Shieldbearer henchmen

Big change to reduce memory usage in the late game

Fixed blue lines (they look like straight rivers) on the cloth map

Fixed an issue that could cause the AI to autocomplete all improvements when under threat.


Balance

Amethyst Vault provides 2 crystal/season (instead of 1)

Base city Gildar is reduced slightly

Guild Grocer bonus hit points reduced from +10% to +5%

Units trained in a city with an Infirmary start with the Endurance trait

Mining Guild provide 2 metal/season (instead of 1)

Pyre of Anniellum gives +2 fire power (instead of 1) but doesn’t give mana

Reduced the unrest penalty from slums from 10% to 5%

Guild Warehouse gives +4 gildar/season along with the existing bonus when the queue is empty

Watchtower gives units trained in the city the Charge trait (instead of bonus init to defending units)

Curgen’s Volcano has a 10 turn casting time and its casting cost is raised from 500 to 2000

Destiny’s Gift casting cost raised from 100 to 200 and the buffs were decreased

Earthquake casting cost raised from 100 to 300

Destiny’s Insight casting cost raised from 100 to 150

Pralius no longer has a sword that’s too high a level for him

Brutal Nature juggernaut trait reduced from +100% Attack to +50% and its training cost increased from 16 to 60

Frenzy juggernaut trait adds +1 Moves and its training cost increased from 10 to 50

Ignore Pain juggernaut trait reduced from +40 hp to +30 hp and its training cost increased from 35 to 50

Maul juggernaut trait training cost increased from 0 to 60

Uncontrolled Rage juggernaut trait training cost increased from 16 to 30

Juggernaut base hp increased from 40 to 50

Reduced the base cost of Juggernauts from 400 to 250

Reduced the Training Time on the Cook trait from 20 to 6

Heroic trait now gives +20 Influence when completing a quest (instead of 50)

Heroic trait gets +40 base Influence

Diplomat trait gives +40 base Influence (instead of +20)

Henchmen Influence cost reduced from 50 to 40

Bard henchmen starts with the best armor available

Shieldman henchman starts with the best shield and armor available

Torch Bearer henchmen starts with the Ring of Embers, Ring of Life, Belt of Speed and the best fire staff possible

Mercenaries dont have a Wage cost anymore

Tweaked the formula which determines the threat rating of units/armies

Modified the combat rating calcualtor to consider defense a bit more

Wraith race gains +20 Dodge

Amarian race loses the -1 hp per level

Quest scrolls now cost 100 gildar (instead of 50)



AI

AI trait weighting reduced from 1000 to 100 for researching techs purposes

AI checks to make sure a given unit isn't a city guardian unit before doing AI on it (to keep the AI from taking city defenders out of cities)

AI calculates the battle rank of its champions and sovereigns each turn afresh to accurately reflect how strong it is prior to operating on it

AI caps how much it will count crystal, influence and metal when factoring what it should research

AI vastly better at choosing technologies to research

AI is more protective of its cities

Fixed bug where AI pioneers couldn't build outposts if they were in an army with a champion or a sovereign (hence, armies of pioneers late game)

Fixed AI bug where sovereigns and champions, late game, would tend to lone wolf attack cities

AI pioneers better about staying put if there is an area threat around them (i.e. will stay inside a city)

AI values armor more than before when designing units

AI champions now care more about whether the city is defended well enough before leaving a city

Fixed bug that prevented AI from casting strategic attack spells on enemy units

AI interacts more with players

Fixed path finding bug that caused any AI units that intersected during movement to cancel their destinations. This prevented AI units from being able to effectively create armies or get around late game (basically crippled AI movement late game)
Dota 2 - Valve
Added Timbersaw!

GAMEPLAY
- Ancient Apparition: Fixed status effect ignoring magic immune units (HP Freeze and Shatter).
- Outworld Destroyer: Fixed some items not proccing Essence Aura properly.
- Silencer: Fixed Last Word not being triggered by Invoke.
- Slark: Fixed Pounce leashing illusions.
- Undying: Fixed Decay providing too much healing to Undying.
- Fixed Shadow Blade interaction with Critical Strike.
- Fixed Cycloning yourself causing you to take damage from Orchid.

MATCHMAKING
- Players who dodge a game will get a small matchmaking timeout
- High ranked players will should enjoy faster queue times during less active times
Product Update - Valve
Patch Notes:
We released an update which fixes an issue with servers not appearing in the server browser. We also fixed an unrelated bug which was causing the purchased game to appear as a DEMO for some players.

As a “thank you” for your patience while we addressed the server browser problem, we decided to include some DLC content that was not scheduled for release until next week so you can open an early present! Here is a quick overview on the new content that we added to this update:
• New weapons
• New unlock system
• New squad interface
• Voice Over IP (VOIP)
• Performance optimizations

Full details on these items will be released next week when our free DLC is available on 12/20. Remember to sign up on our site to receive our newsletter which has the latest news and exclusive coupons!

See you on the servers!

Waking Mars - Valve
Waking Mars is Now Available on Steam!

In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.

Steam Blog - Valve
You've probably got some favorite games that you play a lot and know pretty well. Or maybe you've mastered playing as a certain class or character in Team Fortress 2 or Call of Duty. Or maybe you're just really good at finding all the hidden secrets in the latest Elder Scrolls game. How do you put that knowledge to use and help fellow gamers? Create a game guide on Steam!

Today we're rolling out Game Guides as a beta to members of the Steam Community Beta. With Game Guides, you can create a guide to help fellow gamers and share your expertise in whatever game you like. To get access to the beta, please join the Steam Community Beta Group.

Creating a Guide:
Once you've joined the beta group noted above, simply go to the Game Hub for any game you play on Steam and look for the "Guides" tab.



Under that tab, you'll find a button to create a guide. You'll be able to upload and insert images or use screenshots that are already in your Steam cloud. You can insert YouTube videos and you can add friends to help you write the guide. When you're done, just publish your guide and it will be accessible to the community.

Feedback? Questions?
We've set up a sub-forum for discussing guides and giving feedback within the Community Beta group here.

Please let us know what you think and if you encounter any bugs.
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