Kotaku

Meet a Man Who Made It Through ZombiU Without Dying. He Has Some Tips For You.ZombiU is the Wii U's extremely difficult survival horror first-person shooter. You're not supposed to be able to make it through it in one life, though the game's Survival mode challenges you to do that.


A few brave souls have cleared Survival mode. About 13 of them so far, it seems. Most of them have been praised by the developers—in the game. One of those ZombiU daredevils is schoolteacher Eric Beasley, known as DeDeDe on the Wii U's MiiVerse and on the ZombiU leaderboard.


I've played ZombiU. I like the game. But I'm never going to make it through Survival. So I asked Eric how he pulled it off and if he has any tips for the rest of us. We did this interview over e-mail. (There will be SPOILERS that identify a few locations in the game and how far they are from the end as well as some late-game plot points)


Kotaku: Set this up for me. Where do you live? How old are you? How'd you make time for this?


Beasley: I live in South Florida. Plantation to be exact. I'm a teacher (much like the beloved Ben Bertolli), 23 years old, and Thanksgiving break makes for a whole lot of free time.


Kotaku: How long did it take you to clear survival mode?


Beasley: My actual run clocked in at 6 hours 59 minutes. All in all, my attempts added together constituted 23 hours and 36 minutes.


Kotaku: How many tries?


Beasley: 4 failed attempts were made, finally snagging that gold star on the 5th. I never played Normal mode. I went straight to survivor, and have never tried normal mode.


Kotaku: I assumed you failed a few times. What was the most painful failed run?


Beasley: It's a draw between two: The first (my second attempt) [involved] the first zombie encountered after exiting the nursery. [Note from Stephen: This is about halfway into the game.] I didn't notice him, and went to collect some items. I hear the groan to my left and turn to see him standing up. Instinctively, I swing the bat in order to keep him on the ground and set him up for a quick finish. Turns out, he was an exploding zombie. Boom. Dead. This was especially depressing, because I was having a pretty flawless run and had killed a few player zombies that really beefed up my stash.


Beasley: "Turns out I'm not as fast as I thought I was, and didn't clear the blast radius. So I killed myself trying to be a hero."

The second heartbreaker (fourth attempt) came in the arena, during the second wave (while the arena is still at it's smallest.) I tried to be slick by letting zombies get close, shooting a gas can, and bolting before it exploded, taking out the zeds. Turns out I'm not as fast as I thought I was, and didn't clear the blast radius. So I killed myself trying to be a hero. This became even more depressing when I found out that the arena is the last great difficult hurdle in the game, and the last 25% is quite manageable. So on my next run, after seeing how close I was to being "free and clear," I was really kicking myself.


Kotaku: What was your narrowest escape?


Beasley: Again, a draw between two. As this was run five, I was starting to get cocky about early game moments, and actually used two medpacks fleeing the supermarket. I was trying to use the ol' crawl and bash (more on that later) and got cornered. Then, in my attempt to escape to the manhole, the door got stuck loading, so it was myself staring five angry zombies in the face in a narrow hallway with no way out. The door popped, I got out, thoroughly frazzled and with renewed conviction for early game areas.


Beasley: " I was shaking when the encounter was over, knowing that dumb luck in aiming got me through."

The second was when I was moving through Buckingham Palace, chasing down the cure in the later moments of the game. A quick hop over some one-way rubble and I was staring two armor zombies and the dead doctor (now a turbo-charged red infected) through the door. Shotgun out, I blasted away . The bullets ricocheted off the armor while red sprinted up from the rear. Frantically, pulling the trigger and just hoping, I managed to down the red, and smack a helmet off of one of the armors. I was shaking when the encounter was over, knowing that dumb luck in aiming got me through.


Kotaku: Did Survival mode make you a less pleasant person to be around while you were playing? I can imagine thrown controllers (not that you should throw the GamePad!), lots of tension and whatnot.


Beasley: Not at all. I'm very patient, and dying just mad me say, "Oh well, here we go again!" Certainly, there were some very sad eyes on my face when two of my deaths were my own fault (the ones described above), but I love a challenge, and it encouraged me to play more. That, and I was driven by the notion that I may get put on the wall if I was first to beat the game. The open taunt from Ubisoft [in the game] was so grating to me as a gamer, I had to rise to their challenge. I never really considered giving up, and was always hoping to be fast and efficient enough to be first. I got fifth, but my name was still on the wall :)


Kotaku: Who was your character? What was their story?


Beasley: David Fischer, Scientist. I suppose he was in his lab working on how to make even more flavors for Doritos Tacos, and was working so intently that he never noticed that the whole world had gone south until he went outside.


Kotaku: What did you usually keep in your character's backpack?


Beasley: " The cricket bat is my weapon of choice for 98% of all encounters (including both boss encounters)."

Beasley: I tend to keep two or three medpacks (two on standard bag, three once upgraded), two sets of flare/molotov (one set on hot keys, one set in pack), standard handgun and one stack of ammo at start, then bring in the scoped carbine and one stack of ammo once the bag gets upgraded. I do not use any other weapons than the initial handgun, scoped carbine, and the M7 shotgun (located very near to the scoped carbine location at Tower of London).


The cricket bat is my weapon of choice for 98% of all encounters (including both boss encounters). I use the guns when things go south, or it is just safer (like taking enemies out from a distance with the scoped rifle, or blasting apart a red with the shotgun).


I never, EVER pick up planks. They are useless. I have never barricaded a door. I will never barricade a door.


Kotaku: What do you recommend people keep in their backpack?


Beasley: "I have never barricaded a door. I will never barricade a door."

Beasley: At the very least, always have a medpack and a flare in the hot boxes. They can be used in a pinch, and having a medpack usable while being swarmed keeps you alive for valuable seconds that might save your life. Also, making sure that you save room in your pack for items to be picked up. Many times, some of the best items are at the end of sections, and leaving them behind can be extremely undesirable. Give yourself options to be flexible with your inventory. Don't be afraid to go out in the wild feeling a little bare, because there may be items out there to nab. Also, and again, never bring planks. Useless.


Kotaku: What other tips do you have for people who want to make it through survival mode?


Beasley:


  • The cricket bat can kill any zombie in the game, and without hassle. You can swing the bat faster than zombies can attack. Hitting a zombie against a wall or into a corner can leave you free to keep an eye on your radar as you bludgeon him to death.
  • Early in the game, ping your radar between every swing of the bat. You have time to do a quick check and make sure you aren't being surrounded.
  • Crawl N' Bash. If you can get to an area you have to crawl under during a fight, do so. Zombies on the ground are one-hit kills. Forcing them to follow you can turn a horde of 10+ into child's play. This is key to saving ammo in tight situations, and minimizing risk (useful in initial safehouse defense! many people have problems with that big fight)
  • Never assume an exit is guaranteed. Some doors in the game are game-loading gates and they take an exceptionally long time to load in certain scenarios. Never try to have one of these doors as a planned escape route if you have not yet opened it. It will need to load, you will wait there, and become a snack.
  • Playing Survival, never ever, ever stand anywhere close to something that goes boom. Ever. (Suppose this goes for Normal, but Survivor mode has a lot more riding on death)
  • Assume the worst approaching any door that takes time to open.
  • Don't turn off the music.
  • Saving the game in a bed heals you. Do not use medpacks or food items if there is a safe path to a bed nearby, but instead save and heal.
  • Only keep one of any type of weapon. Weapons level up in categories, and keeping all of them will take up a lot of space in the home stash. Free it up for more useful things.
  • When healing, use the food items first. You get many medpacks across the campaign, and things do get tougher. You don't want to be relying on candy bars while running through the tougher moments.
  • With crowds, use your flashlight and distance to try and pull one at a time. You can turn a horde into bat fodder with some clever trickery. [Note from Stephen: I wasn't sure what Eric meant and asked him to flesh it out. He did: "Zombies are attracted to noise and light. With a crowd nearby, it is sometimes advantageous to turn off the flashlight in an attempt to sneak by. However, I like to turn on the light and approach the closest zombie until I enter his range of noticing me, and then turn off the light in order to make sure the others don't spot me. I draw one or two at a time from the crowd, and whittle the horde down to nothing."]
  • Running is always an option. You can effectively dance around and between a zombie horde because it takes them time to swing at you. Don't stand still in a corner, panicked. Be mobile, and use your sprint to keep putting distance and obstacles between you and a group. If you can make it to a crawl space, you win.
  • With skill, you can single one zombie out from a group by closing him in a room with you during combat. You can execute door close commands while a zombie is attacking you. Get one inside the room you're in, close the door between swings, and put a barrier between you and whatever other zombies might be lurking.
  • Ranged zombies take priority. If you must ever make a choice who to kill first, they are the only ones who don't need to catch you to kill you. Destroy them.
  • Your radar does not pick up zombie playing dead. Enter all areas expecting an encounter.
  • Seriously. Never take planks. They're totally useless.

Kotaku: Finally, when a zombie is on you... melee first? Shoot? Or shove?


Beasley: If there is one zombie, melee (unless he's red or explodey). Two, melee, trying to separate them or hit a crawlspace. Any more, flare/molotov combo. I only shoot reds and sploders, when I'm in the most dire of straights, or in the final moments of the game to ensure my survival and have lots of ammo stockpiled. I don't know if I ever shoved a zombie. Not even once, I think.


***

And a closing comments...


Beasley: A lot of the notes I've given apply strictly to surviving. The instruction manual has details about the score system, and going for a high score means doing a few things against what I've said here. That's fine, but my tips are meant for making out alive, not being the next Billy Mitchell.


One more thing: Make friends. The more dead friends you have to loot, the better. My Handle is DeDeDe.


Kotaku

There's a New Mobile Final Fantasy Game on the Horizon, and We Hold the Key to SephirothThe airships are coming! Following a highly successful launch in Japan, DeNA Co. and Square Enix are preparing to bringing Final Fantasy Airborne Brigade to North American Apple and Android devices.


Airborne Brigade, the first free-to-play Final Fantasy social game to be released in English, casts players as airship pilots exploring an FF-inspired land, banding together in brigades to take on powerful bosses. As players progress through quest regions they'll gain experience and items and equipment inspired by the popular role-playing series.


"We're very proud to offer Final Fantasy fans based in North America our own take on the themes and ideals of the series with the upcoming launch of the mobile game Final Fantasy Airborne Brigade," said Kenji Kobayashi, executive games director at DeNA via official announcement. "In celebration of the franchise's 25th anniversary this year, we strived to create a unique gameplay experience where players can elevate each other through fun, cooperative play."


Players can pre-register for Final Fantasy Airborne Brigade at the official website, which will score them a three-month exclusive Cloud character card to summon for aid during boss fights, as well as notification as soon as the game goes live.


But what's Cloud without his arch-enemy and sometimes fan fiction lover? Enter the top secret code "Kotaku" into the referral code section of the form and you'll secure exclusive use of the One Winged Angel.


Just be sure to hum his theme song as you type, or it won't work.


Sign up here.


Grand Theft Auto: Vice City

The neon-soaked streets of Vice City have never looked as good as they do in next week's 10th Anniversary Edition for iOS and Android. The fingers are still fused together, but the bodies attached to them are better than ever.


When I first watched this trailer I was a little shocked. This is not how I remembered Grand Theft Auto: Vice City. The Vice City I played on the PlayStation 2 was perfect. The characters were shockingly life-like; the animations smooth and silky.


Then I checked out the original trailer.


Wow. It's amazing how fond memories color one's recollections, isn't it? I take this as proof that graphics don't matter as long as you're having a good time.


And we'll be having a damn good time when the Grand Theft Auto: Vice City 10th Anniversary Edition hits iTunes and Google Play on December 6.


Kotaku

The new Lego Lord of the Rings game for consoles and PC is terrific in many ways. One amazing aspect: how closely it matches up with Peter Jackson's Lord of the Rings movies.


The game uses the voices of the actors from the films. You're hearing Cate Blanchett as Galadriel, Hugo Weaving as Elrond, Andy Serkis as Gollum and so on. The game's version of J. R. R. Tolkien's epic is mostly faithful to the movie's scenes. On occasion, however, they deviate and have some silly fun.


In this video we compare the Lego and movie versions of the opening of Fellowship of the Ring, Gollum's first appearance and that bit with the horses made out of water.


Enjoy.


Hats off to the game's developers at Traveller's Tales. We'll have more on how the game plays in the near future.


Kotaku

The Timeless Charm of a Game Built Entirely From ClayAll video games contain the fingerprints of their developers, the oft subtle maker's mark that set the work apart in the eyes of devoted fans. Clay Jam's prints are anything but subtle, covering every inch of this whimsical hand-crafted game for iOS and Android.


Clay Jam, which we briefly featured late last year, is the magical creature of Fat Pebble, a Brighton-based indie developer consisting of industry veterans Michael Movel (creative director), Chris Roe (art director) and Iain Gilfeather (technical director.) The three of them boast 40 years of combined experience in the game industry, working with companies such as Lionhead, Climax, Blitz and Zoë Mode.


After years of making bigger console titles, Fat Pebble was formed, as Movel explained during a recent interview with Kotaku, to create "quirky fun games." It doesn't get much quirkier than building an entire game out of clay.


Clay Jam challenges players to roll a pebble down a series of hills, gathering clay as they roll over the bizarre creatures dotting the landscape. As creatures are collected, the pebble grows larger, Katamari-style, allowing the player to roll over even bigger creatures. Size matters, for at the bottom of each hill there lurks a gigantic clay creature. The bigger your ball, the further away you smack this gargantuan invader at the end of your run.


Building on the clay concept, instead of directly controlling the pebble the player can only trace furrows in the soft earth, guiding the pebble into and away from obstacles as the situation warrants.


Collected clay is used to unlock new roaming creatures, upgrade and unlock new hills to roll down and purchase power-ups to assist in your downhill domination. Clay Jam is a free game—everything is unlockable through normal play—but if you wanted to speed things up by purchasing extra clay I'm sure Fat Pebble wouldn't mind.


It's a simple, addictive little game that's as enjoyable to play as it is to look at. Every aspect of the title, from the tiniest creature to the menu font, was crafted and animated by art director Chris Roe's own hand. The team briefly flirted with the idea of importing the clay models as 3D objects, but ultimately decided to animate traditionally. It was a wise decision. The ageless nature of Claymation relies on those imperfect movements as much as it does the fingerprints left by the artist's careful hand.


Topped off by music from local artists and sounds from a local sound guy, every lovingly-molded inch of Clay Jam is an uncanny delight.


Clay Jam — Free [iTunes]


Clay Jam — Free [Google Play]


Kotaku

New Vita Bundle Gets You A 3G System, Unit 13, And One Year Of PlayStation Plus For $300


Starting next week you'll be able to get your hands on this new Vita bundle, which includes the 3G system, the game Unit 13, and one year of Sony's excellent PlayStation Plus service (which comes with a lot of free games). That's $300.


The catch? This bundle comes with a 4 GB memory card, the lowest size available. That won't be very helpful if you plan to actually use that PlayStation Plus membership to download games on a regular basis. You'll have to upgrade for more space, which means dishing out extra cash for Sony's obscenely overpriced proprietary memory cards.


Oh, Sony. Such a shame.


Kotaku

Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week You get an all-time classic game, a Wii U app for the video service that changed the face of media and an unexpected entry from Level-5 with the downloadable bits coming to Nintendo platforms this week.



Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week

Games

Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week Aero Porter
Platform: 3DS/3DS XL
Price: $4.99


LEVEL-5 and Yoot Saito, from VIVARIUM Inc., team up to bring you AERO PORTER, an airport simulation and puzzle game that will have you sorting luggage, expanding your airport's operations, and avoiding security mishaps!


As your airport gains passengers and prestige, you'll be faced with more and more planes to load and luggage to color code. And that's to say nothing of all the special requests and suspicious packages you'll have to deal with!


It's your job to put your airport on the map to help it grow from a few sleepy regional terminals to a bustling international hub. Exchange aircraft with your friends via StreetPass, get those planes loaded, and check your luggage on time!


Features
* LEVEL-5 & Yoot Saito join forces to create an Airport Sim
* Easy to play, difficult to master!
* Expand your airport into a bustling hub of commerce!



Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week Pac-Man
Platform: 3DS/3DS XL
Price: $4.99


You control everyone's favorite iconic Pac-Man as you navigate through mazes, eating Power Dots while simultaneously avoiding the devious Ghosts. Warp from one edge of the maze to the other using the Warp Tunnels, or eat a Power Pellet to turn the tables and make the Ghosts vulnerable! In order to clear the stage, you'll need to eat all the Pac-Dots! See just how far you can get through the stages before losing all your lives! Fruits, such as cherries and strawberries, will give you extra points to help you reach the highest score!



Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week Invasion of the Alien Blobs
Platform: 3DS/3DS XL
Price: $1.99


Fight off the alien blob invaders by squashing them with the Stylus!


A mysterious alien life form has appeared from outer space and is raging war against humanity! Use your Stylus to make a stand against the invasion by squashing the alien blobs one at a time! With just 10 seconds to deal with each attack wave, you have no time for sight-seeing as you travel the globe fighting off the blobs.


The blobs come various sizes and forms. Attack the larger blobs to break them up into multiple smaller blobs, and then squash the smaller blobs to kill them off. Infectious Blobs will infect other blobs, while Eater Blobs grow by eating other blobs. Metal blobs require multiple hits. You'll need to make good use of Slaughter Bombs and Hell Fire, capable of wiping out masses amounts of blobs at once, if you are to fend off the blob invasion and save the world!



Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week Bloons TD 4
Platform: 3DS/3DS XL
Price: $4.99


The monkeys are getting serious and are ready to take down the enemy from the land, air and sea in the style of classic tower defense.


Utilising a ranking system you can build up your experience and gain access to powerful towers and upgrades. Call in mortar strikes, deploy the monkey aces and harness the power of banana farms as you bid to take down the enemy in true bloon popping fashion. Bloons TD 4 features a mix of classic tracks from the online game as well as a whole host of new tracks for you to master. The medal ranking system adds an extra level of difficulty to the challenge. Can you battle through all 75 rounds to earn the gold medal?


Features
• It's time to achieve total Bloon popping satisfaction.
• This time in the form of classic TD.
• Can you pop all the bloons before they escape?
• All your favourite towers and upgrades.



Apps

Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week YouTube


Discover and watch your favorite videos and channels on YouTube!


Kotaku

The stars of the number one animated broadcast program in Taiwan, the cylindrical Canimals are far too important to worry about silly things like releasing a complete game. Cantasia officially launches on Facebook today, boasting one mini-game and a whole bunch of "coming soon" notices.


The stars of a host of mobile and social apps in Asia, the Canimals are a group of tiny little critters that live inside a vending machine and have magical adventures—pretty much exactly what I wanted to be when I grew up. They're one of the hottest properties on the other side of the world. I would have thought their North American debut would be something a bit more... finished?


Cantasia sounds much better in the official press release than it is at the moment.


Cantasia puts players into the world of Canimals, small loveable creatures with a penchant for mischief and fun. The world is made up of special buildings which players interact with, like "Canstagram," a building that lets you share screenshots from the game, and "Canimal Signage," a marquee that displays the game's leaderboards. Gamers can acquire additional buildings and points by playing match 3 mini-games, with other game types like bubble buster and solitaire coming soon. Match 3 will initially feature solo play, pitting players' scores against others around the world. A "versus" multiplayer, to be released soon, will pair gamers up against friends via social networks. Gamers can also acquire new buildings through the Cantasia shop, earning currency or purchasing currency packs. All game activity is recorded with Cantasia achievements, letting players track their progress as they grow in the Canimals world.


I want to play that game. It sounds like tons of fun.


Unfortunately all there is to do right now is invite friends and play different variations of a match three arcade game. Decorating your area is coming soon. More games are coming soon. Leveling is coming soon. Buying items is coming soon.


Here's what the game will eventually look like:


The Cute and Cuddly Canimals Make Their U.S. Debut in One Adorably Sparse Facebook Game


And here's what it looks like now:


The Cute and Cuddly Canimals Make Their U.S. Debut in One Adorably Sparse Facebook Game


I'm sure it'll be a lovely game eventually. Right now, not so much.


Look on the bright side—by the time you get sick of the match three game, there'll be a version launching for iOS and Android. It's coming soon.


Kotaku

Report: Empire Strikes Back Writer Could Be Working On New Star Wars Spinoff


Let the Star Wars rumor mill continue to churn. A couple of weeks ago, rumors suggested that Disney had tapped Empire Strikes Back writer Lawrence Kasdan and X-Men writer Simon Kinberg to write new Star Wars movies. Disney has said they plan to release a new Star Wars every two to three years.


But wait! Now The Hollywood Reporter says that Kasdan and Kinberg might not be writing Episode VIII or Episode IX: they're working on spinoff projects that might wind up being new entities entirely.


"Their scripts could turn into official 'Episodes' in the main Skywalker storyline, or they could form the basis for spinoffs focusing on side characters," THR writes.


Star Wars: The Boba Fett Experience? R2D2 Strikes Back? The possibilities are endless.


Kotaku

This Week's Windows Phone Charts: Oh How I've Missed You, IlomiloOne of the warmest, most wonderful games I've played shows up on this week's Windows Phone charts, granting me a comforting nostalgic rush and hopefully distracting all of you from noticing I didn't do the Windows Phone charts last week.


Look at how cute those two little guys are. Just look at them.


I had every intention of getting up on Thanksgiving morning and banging out the week's Windows Phone charts, but then I woke up on Thanksgiving morning and realized that I'd rather glaze ham. I'd say 90 percent of the time that phrase applies to my life—I'd rather glaze ham. Thanksgiving Day is one of the few times I can act on it. If it helps, the ham was delicious.


So, when you look at this week's charts and see 'Last Week's Position', what it really means is the week before last's position. With that in mind, we dive.



Top Paid Windows Phone Games - 11/29/2012

This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 1. Angry Birds
Last Week's Position: 1 (0)


See? Nothing changed at all in two weeks. I should do this bi-weekly all the time!


Angry Birds on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo2. Fruit Ninja
Last Week's Position: 3 (+1)


Not only is Fruit Ninja hanging on, it's climbing the charts. Fascinating!


Fruit Ninja on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo3. Sonic CD
Last Week's Position: N/A


It's a very console game sort of chart this week, actually.


Sonic CD on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo4. JumpWheel
Last Week's Position: N/A


Windows Phone gets the neatest exclusive games.


JumpWheel on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo5. Harbor Master
Last Week's Position: N/A


A water-based air traffic control game? What will they think of next?


Harbor Master on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 6 Doodle Jump
Last Week's Position: 6 (0)


I thought this game was about jumping.


Doodle Jump on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo7. Uno
Last Week's Position: N/A


You'd figure Uno would have made it back onto the charts in a much higher position.


Uno on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 8. Angry Birds Star Wars
Last Week's Position: 5 (-3)


The Windows Phone 8 only version of Angry Birds Star Wars would be much higher on the list if it weren't Windows Phone 8 only.


Angry Birds Star Wars on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo9. ilomilo
Last Week's Position: N/A


So much love for this game. Easily my favorite title on the platform.


ilomilo on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo10. Assassin's Creed - Altair's Chronicles HD
Last Week's Position: N/A


Even Altair takes a turn on the Windows Phone charts.


Assassin's Creed - Altair's Chronicles HD on Windows Phone



That's actually a rather impressive list of paid titles. Looks like Microsoft's mobile platform is taking steps to live up to the Xbox name. Let's see how the free games fare!



Top Free Windows Phone Games - 11/29/2012

This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 1. Xbox Live Extras
Last Week's Position: 2 (+1)


Did I mention living up to the Xbox name?


Xbox Live Extras on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 2. AE Skee Ball
Last Week's Position: 1 (-1)


Skee ball continues to dominate. Never thought I'd type that phrase.


AE Skee Ball on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 3. Xbox SmartGlass
Last Week's Position: 8 (+5)


Again with the Xbox!


Xbox SmartGlass on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo4. Ragdoll Run
Last Week's Position: N/A


It's about time people started playing Now doesn't this just look absolutely darling?


Ragdoll Run on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 5. Flow Free
Last Week's Position: 3 (-2)


Flow Free is the universal constant.


Flow Free on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 6. Roller Coaster
Last Week's Position: 4 (-2)


Roller coaster... of love. (Say what?) Roller coaster. A hoo-hoo-hoo. Yes that's the same reference from last week. No it never gets old. Yes, I copied and pasted again.


Roller Coaster on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo7. Wordament
Last Week's Position: N/A


Word games are so huge on mobile platforms right now they are causing an internet-wide letter shortage. UR 2 blame!


Wordament on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 8. Archer
Last Week's Position: N/A


Hopefully no one is confusing this game with the cartoon or my son.


Archer on Windows Phone



This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 9. Sudoku
Last Week's Position: 5 (-4)


Number games are so huge on mobile platforms they're causing a global number shortage. UR blame.


Sudoku on Windows Phone


This Week's Windows Phone Charts: Oh How I've Missed You, Ilomilo 10. Minesweeper
Last Week's Position: 6 (-4)


One click click click click click click two click click five dammit.


Minesweeper on Windows Phone



Another week, another 20 quality Windows Phone games for you to poke at. Join me here next week when I may or may not do this all over again.


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