Kotaku

Real-Life Mario Kart Race Ends in Broken BonesFor his school's annual billy cart derby, 12 year-old Australian William Wong did the awesome thing and dressed as Mario, even building his cart to be a replica, of sorts, of the plumber's more recent vehicles in the Mario Kart series.


What's more, via The Australian, he won the race! But then he started celebrating. And lost control of the cart. So badly that he flipped the thing, breaking his collarbone in the progress.


But it's OK. William had a laugh that he'd "celebrated too early", and was even back at school later that day.


Broken collarbone can't dampen the fun of St Joseph's Nudgee Junior College's annual Billy Cart Derby [The Australian]


Kotaku

This Week's Android Charts: Incredibly Late Morning EditionWhat's that? It's a little late for this morning's weekly Android game charts? Poppycock! It's never too late for the morning. Well, I suppose the next morning would be too late. Looks like I made it just in time for Ralph to wreck it once more.


Now that Ralph and the magical Vanellope have finished doing damage over on the iPhone and iPad, it's Android's turn to receive the major motion picture kick. I'm still holding out for a full-on Sugar Rush kart racer myself, but anything with Wreck-It Ralph attached to it seems to be doing just fine.



Top Paid Android Games - 11/28/2012

This Week's Android Charts: Incredibly Late Morning Edition1. Wreck-It Ralph
Last Week's Position: 3 (+2)


After a third place debut last week, Ralph makes his move.


Wreck-It Ralph on Google Play


This Week's Android Charts: Incredibly Late Morning Edition2. Minecraft Pocket Edition
Last Week's Position: 1 (-1)


Minecraft continues to pop in and out of the top poistion on a weekly basis.


Minecraft Pocket Edition on Google Play


This Week's Android Charts: Incredibly Late Morning Edition3. Where's My Water?
Last Week's Position: 2 (-1)


Now that Disney own's Lucas, I eagerly await Where's My Water Star Wars.


Where's My Water? on Google Play


This Week's Android Charts: Incredibly Late Morning Edition4. Monopoly Millionaire
Last Week's Position: N/A


Welcome to the top charts, Monopoly!


Monopoly Millionaire on Google Play


This Week's Android Charts: Incredibly Late Morning Edition5. Clear Vision
Last Week's Position: N/A


Kids do so love themselves a little bloody sniping.


Clear Vision on Google Play


This Week's Android Charts: Incredibly Late Morning Edition6. Grand Theft Auto III
Last Week's Position: 5 (-1)


Just makes me want Grand Theft Auto: Vice City even more.


Grand Theft Auto III on Google Play


This Week's Android Charts: Incredibly Late Morning Edition7. Cut the Rope
Last Week's Position: 6 (-1)


I smile every time I see Om Nom's stupid little face.


Cut the Rope on Google Play


This Week's Android Charts: Incredibly Late Morning Edition8. The Amazing Spider-Man
Last Week's Position: N/A


Gameloft's $.99 Thanksgiving sale claims another chart slot.


The Amazing Spider-Man on Google Play


This Week's Android Charts: Incredibly Late Morning Edition9. Angry Birds Space Premium Edition
Last Week's Position: 4 (-5)


The only Angry Birds on the Android paid charts.


Angry Birds Space Premium on Google Play


This Week's Android Charts: Incredibly Late Morning Edition10. Asphalt 7: Heat
Last Week's Position: N/A


Asphalt 7 slips back onto the charts while no one is looking. Sneaky.


Asphalt 7: Heat on Google Play



As is generally the case I'm noticing, Android's top free games move about a lot less than the paid ones. It's like the iPhone in reverse.



Top Free Android Games - 11/28/2012

This Week's Android Charts: Incredibly Late Morning Edition1. Angry Birds Star Wars
Last Week's Position: 1 (0)


While it's dropped from the paid charts completely, free Angry Birds Star Wars is too good to pass up.


Angry Birds Star Wars on Google Play


This Week's Android Charts: Incredibly Late Morning Edition2. Temple Run
Last Week's Position: 3 (+1)


I suspect all of those Temple Run board games all over Walmart have something to do with this.


Temple Run on Google Play


This Week's Android Charts: Incredibly Late Morning Edition3. Hill Climb Racing
Last Week's Position: 2 (-1)


I'll be dead by the time this one drives off the charts.


Hill Climb Racing on Google Play


This Week's Android Charts: Incredibly Late Morning Edition4. Flow Free
Last Week's Position: 4 (0)


Flow Free returns to position four with a vengeance. VENGEANCE!


Flow Free on Google Play


This Week's Android Charts: Incredibly Late Morning Edition5. Angry Birds
Last Week's Position: 6 (+1)


You just can't beat the original. Well, unless you have Jedi.


Angry Birds on Google Play


This Week's Android Charts: Incredibly Late Morning Edition6. Words with Friends
Last Week's Position: 7 (+1)


Never underestimate the awesome power of being incredibly similar to Scrabble. I try and be more like it every day.


Words with Friends on Google Play


This Week's Android Charts: Incredibly Late Morning Edition7. Fruit Ninja Free
Last Week's Position: 9 (+2)


I claim total responsibility for Fruit Ninja's upward mobility.


Fruit Ninja Free on Google Play



This Week's Android Charts: Incredibly Late Morning Edition8. Subway Surfers
Last Week's Position: 5 (-3)


Beware sewer sharks.


Subway Surfers on Google Play


This Week's Android Charts: Incredibly Late Morning Edition9. Beach Buggy Blitz
Last Week's Position: N/A


It's about time Vector Unit made it onto these charts.


Beach Buggy Blitz on Google Play


This Week's Android Charts: Incredibly Late Morning Edition10. Family Feud and Friends
Last Week's Position: 10 (0)


I was positive this would be gone this week. Survey says next week?


Family Feud and Friends on Google Play



Thus ends the saga of this week's Android game charts. Join me next week, when I do the entire post wearing nothing but black socks.


Kotaku

If Only Sauron Had Xenomorphs On His SideIn honor of my (and our) recent rewatch of the Lord of the Rings trilogy, I thought I'd share this oldie but goodie forum thread that wonders: How would Xenomorphs from Aliens do in Lord of the Rings?


This is my favorite kind of speculation, largely because everyone in the thread is so considered and takes it so seriously.


Here's Alqulod, who offers my favorite analysis:


Xenomorphs are bullet proof, and sometimes even Predator supertech close-combat weaponry fails against them.


Unless Gandalf and Radagast start using their full Maia über powers, everything dies horribly. At least in the original LotR, a human could reasonably be expected to kill Orcs in a 1:1 ratio or better...


The Xenomorphs are going to have a much, much higher kill ratio. Even a single one could give Aragorn or Boromir trouble, and those guys are pretty much as good as a human could reasonably get as far as killing stuff goes.


Frodo won't make it beyond the Misty Mountains before Sauron has offed Gondor and is making his way through Rohan and Lothlorien like a lightsaber through melting butter.


The thing is, if, as I pointed out, Frodo gets to be Ellen Ripley (Since he looks so much like her at the end anyway), we have to presume that he'll have a power loader. Which would make the final battle with the alien queen atop Mount Doom much more evenly matched.


Er, anyway. I guess the good folk of Middle-Earth can be glad that Sauron's reach didn't extend all the way to LV-426.


Feel free to discuss aliens, cross-franchise-battles, or whatever else, here or over in the Talk Amongst Yourselves forum. Have good chatting, and a good Wednesday night.


Xenomorphs in LOTR [Spacebattles forums via Thomas Ella]


Kotaku

Zelda Gets The Skrillex Treatment, And It's Surprisingly GreatYeah, I know. Skrillex game channels The Legend of Zelda. Seems like it might be bad, or at least, haphazard. But as it turns out, Skrillex Quest, a new browser game, is really pretty cool. It comes as something less of a surprise considering that it comes from Jason Oda, the same guy who brought us that amazing Perfect Strangers game.


The setup is interesting: A golden NES cartridge has gotten a piece of dust in it, and as a result the game within has become corrupted and covered with glitches. You, the protagonist, must take your sword and fight through a series of rooms in an effort to defeat the glitches inside the game. All the while, Skrillex music plays.


The whole thing comes together well: the glitches are chaotic and colorful, and the music and cued sound effects work. I can't believe I'm saying this, but this promotional browser-based Skrillex game is totally worth your time.


Skrillexquest [Official Page, thanks Jason!]


Kotaku

Not that I didn't want it here before. But come on. Professor Layton and Phoenix Wright teaming up to solve puzzles and investigate murder mysteries? I WANT IN.


Layton vs. Ace Attorney is out in Japan tomorrow. Still no word on U.S. release.


Far Cry®

As a game, Far Cry 3 shines quite brightly. As a story, it's a little bit more of a mixed bag. It has some excellent moments, some fantastic characters, and some really funny writing. It's also dumb when it doesn't need to be, and misses some opportunities to tell a more interesting and subversive story.


Rather than keep on talking about it, I thought I'd show you. The video above is the first 10 or so minutes of the game, and they capture the things that make it great as well as the things that make it dumber than it needed to be.


Obvs, spoilers for the beginning of the game follow. If you want to go in fresh, don't watch or read past here!


So the beginning monologue by Vaas is just out of sight. Great stuff. As I mentioned in my review, Michael Mando gives a magnetic performance, and he's a blast to watch. Here, he's just so menacing and intense—the timing and expressiveness are beyond any games I've played short of Uncharted.


Then, Jason and his brother Grant break out of the prison, which leads to something of a tutorial about the basics of stealth and movement. It's fine, and has some good writing, establishing Jason as a weaker younger brother who doesn't think he has what it takes to survive this. The scene where you watch Vaas dealing with the people who couldn't be ransomed is chilling and intense, and a little bit darkly funny, if you stick around for the whole thing.


And then, after miraculously escaping captivity and death, Grant decides to spread out the map and make a plan. He stops whispering and speaks in his full voice. And then… it's revealed that you're like two feet from the pirates' guard post. What? Then Vaas is standing there, and shoots Grant, and lets you run away. Such a dumb ending to such a great sequence!


As he runs, Jason quickly starts spouting exposition to himself about how he needs to rescue his friends, as if we weren't there twenty seconds ago when he and Grant talked about how Jason wants to rescue their friends.


So: Electric performances, sharp writing, a real sense of dread, killer atmosphere. And then characters do something stupid for no reason other than because the story dictated that one of them needed killing. The good and the bad of Far Cry 3's writing, all in the first ten minutes of the game.


Kotaku

My 13-Year-Old Baldur's Gate Review, Enhanced EditionWhen PC role-playing classic Baldur's Gate was released in 1998, I was writing for a small gaming news site called Videogamers.com. BioWare's masterpiece was my first official PC game review. While Videogamers.com is long gone, the magical Internet Wayback Machine houses an archived version of the review, at least until I figure out a way to erase it.


In honor of Beamdog's release of the Baldur's Gate: Enhanced Edition for the PC and Mac (still waiting on those mobile versions), I've dug up that collection of loosely-related words and added some writer commentary.


This is going to hurt.



I'd say I started playing Dungeons and Dragons back in 1985. A group of friends and I would camp out in the woods behind my apartment complex and play all night long. I've been playing pretty steadily since then, and I can honestly say I've invested at least 2,000 dollars in the game over the years. I am currently searching for copies of the cartoon (remember Uni?) on video. I have every novel, have played every computer D&D game that's come out, and I own at least 20lbs of dice. D&D (or more correctly AD&D) is one of my greatest passions, right up there with videogames, good Italian food, and my wife (though not necessarily in that order.) That having been said, believe me when I say that Baldur's Gate is the best AD&D videogame yet to have been released.

Look at all those extra words. "I'd say", "honestly", "currently", "yet to have been released". Back in the day, more words meant more quality. Oh yeah, I had a wife at the time. She wasn't very good.


Baldur's gate, developed by Bioware, plays like tabletop AD&D with very animated miniatures, no smoke or potty breaks between rounds, and no waiting for the Dungeon Master to finish up reading the module in the bathroom before you can start. Everything else is by the book, and by that I mean all the rules are here. Encumbrance, THAC0 (to hit armor class 0), fumbled hits, thieving skills, weapon proficiencies, random treasure generation; if it's a rule in the DM or Players' guide, then it's a good bet it made it into the game.


And you thought I was obsessed with toilet gaming now.


Sounds complicated, right?


Dramatic question! I bet I imagined the reader nodding along with this bit.


It is, but not to the gamer. All of these calculations and effects take place behind the scenes. If you fumble and break your weapon, the game will tell you. If you carry more than your strength allows you will have serious trouble keeping up with your party. If you fail your saving throw against petrification, the lesser basilisk will kill you dead. The end result is very satisfying. You can't almost hear the dice rolls going on and you may even catch a whiff of unwashed fanboys enjoying themselves.


That's right, can't. My editor at Videogamers.com was 17. He was probably distracted by girls or fast cars or whatever else the kids were into back then. I am still proud of "unwashed fanboys enjoying themselves".


The story is classic fantasy material. Your initial character is a mysterious orphan, raised by a loving foster father in the city of Candlekeep. Everything is lovely and peaceful until one day, when murderers start showing up hungry for your blood, and your father asks you to flee the city with him under cover of the night. You of course agree, fleeing with him only to be attacked on the road outside town, resulting in the tragic death of the man who was the only family you ever knew. Tired, frightened, and alone, you set off to find the truth behind your life and his death. Thus begins your epic tale.


I should have just copied that from the manual.


As you travel you'll meet some very interesting characters. There is a doom and gloom speaking mage, a druidess who often addresses the player as "Oh omnipresent one", and a Ranger whose sidekick is a miniature giant space hamster named Boo. And these are just the characters you can play. Bioware has populated the Forgotten Realms with familiar faces like Elminster the Archmage and Drizzt Do'Urden the Drow ranger. If you've read the books you'll notice familiar concepts too, like the elven mage you can have join your party who is bonded to his hereditary Moonblade.


LOOK AT HOW MUCH I KNOW ABOUT D&D. Loooooook at it. Impressed, aren't you? I sure am.


The game incorporates many features from other popular games. The perspective is Diablo. The point and click commands reminded me of Warcraft and other games of that ilk. Basically you control your character and up to 5 others as a group or singularly. You pick actions using shortcut keys or handy icons on the display, and the characters follow the instructions. Do you have all characters attack at once, or do you let a few hang back in case of ambush, throw some big fighter into the fray and have your thief circle around for a backstab? Do you want to control all characters yourself or pick from several behavior archetypes? Paper or plastic? That's the beauty of the game. There are so many things to do and so many ways to do them, so gameplay never gets dull or repetitive.


Here I am comparing BioWare to Blizzard, years before it was cool. Let me just slip on my thick-framed black glasses.


The game's presentation is very solid. The menus are mainly icon driven and easy to navigate, especially the "paper doll" style inventory screen where you can drop equipment, armor, weapons, and even quick-access spells onto your characters to prepare them for battle. On the main screen you have a large playfield area, with the areas you have not visited blacked-out (love that feature). Each character has a set of quick icon commands that appear along the bottom of the screen when they are selected. Here you can place oft-used spells, magic scrolls, wands, potions, or special abilities like turning undead or laying hands. Everything you need is right at your fingertips thanks to the intuitive interface.


Very solid. Not sure what that means. And look at me getting all excited over a fog-of-war feature. I was so cute back then.


The detailed graphics of Baldur's Gate are nothing short of amazing. Each map location is almost like a painting, with a look and feel that balances technical skill with artistic flair. While this is enough to satisfy most critics, the developers add day and night effects as well as snow and rain, complete with lightning lighting up the screen. Your characters and other NPC's not only look great but animate smoothly. The fact that your characters' looks change with their equipment is a very nice touch. Monsters are menacingly portrayed, from the tiny kobold to hill giants and beyond. Baldur's Gate also has its fair share of special effects, most notably the spells that spring to life from their caster's hands in brilliant flashes of light and color and sound. Just like I used to imagine them.


To this day I stand by the fact that the most important feature for a role-playing game to have is equipment that changes a character's appearance. If I am putting on new armor, I want to see new armor.


Adding to the ambiance is the soundtrack, consisting of tunes as epic as the adventure it accompanies. Pounding music meets the clash of weapons in battle while underlying menace can be heard in the dungeon dirges. The sound effects add to the environment nicely, bringing not only the clang of swordplay and the growl of the beast, but also the ambient noise of the realms, like crickets chirping at night or the murmurs from a crowded tavern. Rounding out the sound portion of our review are the voices, which manage to avoid being cheesy while adding some (much needed at times) comic relief. You may lose bladder control the first time the insane ranger yells, "Go for the eyes Boo! GO FOR THE EYES!"


Thirteen years later I am still losing bladder control, and not just while playing video games!


The multiplayer play consists of the same storyline as the main game, but instead of one player controlling 6 characters, up to 6 people can play at a time, each controlling their own character. Almost like sitting around the old gaming table. If you get a good group together it almost doesn't get any better than this. As with every game of its type, beware of the few bad apples out there who want the money from your pouch and the experience from your death.


I forgot Baldur's Gate had a multiplayer feature until reading this.


Now to be fair I did have a few problems with Baldur's Gate. The install was the main issue. Unless you have room for the full install you will have to swap between the 5 CDs frequently. Oh, and the full install is 2.5GB. Yes, times are a'changing. I also had some trouble with slowdown during some of the more "Ten Commandment" sized battles, but not enough to ruin my overall enjoyment of the game.


Holy shit, 2.5GB!? Somebody call the pope!


After playing Baldur's Gate for several days I have still not seen everything. The game is huge and every inch is more interesting than the last. I have to say it's about damn time someone truly captured the essence of AD&D in a computer game. Bioware has done it, and with the promise of further expansions (read: modules!) for this masterpiece, Baldur's Gate will keep you going for a long time coming. Just remember to eat and bathe, fanboys.


Rest assured the constant mention of dirty fanboys was the result of my own dirty fanboyishness.


And here we have the old VideoGamers.com rating system, in which I arbitrarily tossed out letters that seemed right.
My 13-Year-Old Baldur's Gate Review, Enhanced Edition


I believe there's an Austin Powers reference in there, though I admit nothing.



Well that was painful, though not nearly as bad as some of my other early reviews. You might find some of them here. I apologize in advance.


Dishonored

Looks Like We'll Be Getting More Dishonored Games, For Better Or For WorseIt warms my disease-ridden, whale-oil tainted heart to hear that the wonderful Dishonored was a financial success for its publisher Bethesda. In this age of sequels and iron-sights, games this original, smart and flat-out good don't come around that often.


As quoted by Destructoid, Bethesda PR boss Pete Hines said of the game's success, "We're very pleased and appreciate all the fans that have supported Dishonored and Arkane. We clearly have a new franchise."


Of course, it's always a bit strange to see a gameworld that could've existed as a one-off be spun out into a series of games. As I played Dishonored, I grew genuinely interested in the islands beyond Dunwall, and the world that Arkane had created. But on the flip side, I also enjoyed the weirdly romantic notion of a world that we get to see once, and never again. A small taste that leaves the rest to our imaginations.


My ambivalence echoes Dishonored designer Harvey Smith, who told Jason earlier this fall, "Part of me would love to see future games leverage this world, and part of me would love it if the vault door was just closed and that's it. This is your one view into the Empire of the Isles and into the city of Dunwall."


But who am I kidding? If a game is amazing and makes a lot of money, it'll get a sequel. As good as Dishonored was, there are certainly things that can be improved in a second game. I can only replay the first one so many times. And judging by how these things tend to go, the series will make it at least until the third or fourth game before they turn the whole thing into a cover-based shooter.


(Just kidding. I hope.)


Bethesda: Dishonored sales 'exceeding expectations' [Destructoid]


Kotaku

You'd think being the First Lady of the United States would mean you're on top of things, but not even the most powerful household on Earth is up to speed on everything.


Take Nintendo's new Wii U, for example. Because it's got kinda the same name as its predecessor, it's understandable some people are a little unclear on what's new or different about it. Michelle Obama is no different, as at a White House Christmas lunch for military families earlier today she started asking kids what they wanted for Christmas.


Among the iPods and mobile phones was a kid who wanted a Wii U. The First Lady had no idea what it was, or how it was different than the Wii (which the Obamas own), but boy, the kid sure did. Then gave Mrs. Obama the full rundown, doing a pretty great job of describing things given the pressure. Nintendo of America, hire this boy!


The video above was uploaded by Charlie Spiering, from the Washington Examiner.


At the White House, kid explains to Michelle Obama what a Wii U is [YouTube]


Kotaku

Play As Batman Or His Foes In The Upcoming Arkham City Board GameWell this certainly sounds cool. Deck-building game designers Cryptozoic games are creating a new game based on Arkham City. In a cool twist, the game will cast one player as the caped crusader, and the other as all of his enemies, and they'll duke it out for control of Arkham City. Using cards, in the Batman tradition.


Here's some details from Cryptozoic:


  • In Batman™: Arkham City Escape, two players engage in a game of wits and strategy that pits Batman against his greatest foes as they try to escape Arkham City!
  • One player takes on the role of Batman, and the other player is in command of Batman's Rogues Gallery! No two games play out the same, as the villain player uses a random assortment of villains each time.
  • Each of the Arkham City inmates has exclusive special abilities to use as they take hostages and try to escape the clutches of the Dark Knight.
  • Utility Belt cards give Batman access to a variety of special gadgets to use as he works towards stopping the Arkham City escapees and saving his allies!

Arkham City Escape will be out in February 2013. You can find out more about the game, along with some close-up images of a few of the cards, over at Cryptozoic's site. This all sounds good to me. I hope there's a shark card.


BATMAN™: ARKHAM CITY ESCAPE [Cryptozoic games via Polygon]


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