PC Gamer
mc_1


Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, there's only one language some people understand - the language of fear. Welcome to the ESL course Frank Miller would approve of.

Mean City. Don't worry, they said, it's just a name. Not necessarily promising mean streets. Maybe they're just proud of their mean population density, or they make a mean curry. What did they mean? There was was only one way to find out, and while nobody had specifically said it would be an idea to bring a fedora, I figured a fedora would be appropriate. If only to cut a mean style...

Mean City. Nice place for a relaxing holiday. If you're, you know, Batman or someone.

Her name was The Jinx, or so the television said. Terrorist by trade, and that was a first in my line of work - professional troubleshooting for the edutainment industry. You may have heard of my work. The capture of Carmen Sandiego? That zombie invasion from a few years back? You're welcome, you and your delicious brain. Let's forget that whole BlobJob incident though. That one was weird.

An outright terrorist though? That was the big leagues. I knew this would take more than rudimentary English language skills, just as I knew without the slightest doubt that it would, in fact, not. But would this challenge be? What fresh hell awaited in this decaying dump of the damned?

Aside from that, obviously. That kinda went without saying.

Arriving, I saw my first friendly face - a taxi driver, holding up a sign to let all who saw it knew that he was a driver, and had a taxi. This and more, but mostly this, did I permit it to be obvious that I had successfully deduced. My cover for this assignment involved pretending not to speak English, it would not have been... appropriate... simply to wander up and saying "Good morrow, sirrah, please could you see your way to providing swift conveyance throughout your fine metropolis?"

You think these mirrors are good? Got one on the left that lets you see right up my anus, if you like.

"Do you want a taxi?" he asked. I did want a taxi. I didn't want to blow my cover, or at least, wanted to save such blowage for any femme fatales who happened to be around. To cover, I reached for my phrase book and in my most stilted pronunciation confirmed "I want some chocolate."

"I can't help you, I'm a taxi driver. Do you want a taxi?"

"I want... a hotel."

"I can take you to a hotel in my taxi."

Well, this was going swimmingly. I could tell from his eyes that he was completely fooled, and he happily took me to a hotel. He said it was cheap. Cheap in Mean City apparently meant $100 a night, without so much as a minibar or vibrating mattress. Honestly. Some slums have no standards...

"Is this your first time in Mean City?" asked the taxi driver, as we stopped briefly at a police cordon and headed into the dark city narrows proper.

"Yes," I confirmed, because it was my first time in Mean City, and that was therefore both the correct answer and my answer; the answer I gave.

"Well, good luck buddy," he shuddered. "You need to be clever to survive in Mean City.'

On the plus side, we have some of the best hat shops in whatever country Mean City is in.

Mean City was all that had been promised; a wretched hive of dark alleys, tight streets, the fragrant aroma of society's detritus and (checks phrasebook) poo. This late in the probably afternoon, nobody was around. Or so I thought. Barely had I started navigating its twisted streets of mystery though when a very unfriendly face decided to put in an appearance and say hello...



What a strange person, I thought. When it came to evil, she seemed somewhere between a school bully and the last bad baronet of Ruddigore. Was this really the face that was tormenting the city?

If her crime was wearing those trousers of course, I fully understood. Shudder...

Around the corner, I encountered someone much friendlier - a journalist recording a piece to camera in front of what was the best hotel in the area for reasons of being the only hotel in the area. His fedora spoke of good moral fibre, even if he was just another rat amongst the gutter press. For the sake of cover and because we were wearing the same outfit, I tried to lay low, but when he saw me approach...



Somehow, it appeared that I had pulled. I hoped he wouldn't be too disappointed when he found out that I was not, in fact, Marilyn Monroe, but merely the greatest liar ever to secretly have a penis.

The basic message of Mean City is 'stay at home, foreign places are terrible'.

The Angel Hotel was nothing it promised, but everything I expected. Unable to get any money from my apparently infinite supply of traveller's cheques until the bank opened tomorrow, the clerk rudely took my passport for security and ushered me upstairs. My floor had one of those white chalk outlines that only fictional cops use because they don't have to worry about things like contaminating crime scenes. This didn't bode well, but I was too tired to care. I barely noticed that if I knocked on the wrong door, the baaing of sheep came out of them. Didn't judge. Just wanted to sleep. Goddamn perverts.

Crawling into bed, I was surprised to have a weird bondage dream about the journalist outside. Apparently I wasn't simply the girl of his dreams; he was the guy of mine. Literally, rather than in that sense, but still proving that the fedora is the sexiest of all hats. He was strapped to a bomb in a weird surrealistic world, begging me to save him. That seemed a little rude though. We'd only just met, he hadn't even bought me a drink, and also it's very rude to barge into someone's sleep when they don't know they have psychic powers, which apparently I did now. Waking though, my objective was clear.

I really wanted some lunch.

Free immune booster with every meal! Because the chef never washes his hands.

Al's Diner, which everyone called Al's Restaurant in one of the most pathetic examples of urban redevelopment since someone set up a petition asking Wetherspoons to actually move into their town, was a building sized blob of grease held together by gristle. The waitress seemed friendly enough, but my new psychic powers suggested I'd better be careful here. In vision form...



Yes. I ordered spaghetti instead. That seemed safe enough. Certainly safer than putting a word like 'faggots' into an educational game, or giving students the impression that crappy diners serve champagne in plastic beakers as willingly as cola. Speaking of which, where exactly was Mean City? I was getting confused. It was clearly English, with the voices and the fish and chips and everything. Everything was in dollars though. Strange. Strange, and mysterious...

The meal ended up costing a hundred dollars. "Here's a newspaper, compliments of Al's Restaurant," grinned the waitress. I took it. For $100, I wanted my complimentary newspaper outright fawning.

Ah, today's readers. If it's not on the front page, it doesn't matter.

I was getting a picture of Mean City now. It wasn't the kind of place where you'd get mugged in every alley, though every single person would be out to screw you at every chance. A bank teller 'accidentally' getting conversions wrong, giving you a fraction of your Traveller's Cheques' worth. A policeman seizing on the chance to jump on foreigners and make them identify criminals, in a way that suggested he'd heard of profiling but hadn't quite mastered this finest of the douchebaggery arts.

Even the currency seemed cynical. There were two. Mean City Dollars, and Tourist Dollars, and a bank teller constantly trying to screw tourists out of the correct exchange rate.

Welcoming place, Mean City. Not unfriendly at all.

And speaking of unfriendly...

I had no care for such things though. There was a mystery to be solved, and exploring, my only clue was that mayoral candidate George McGrath, the head of the local TV station, had been seen in my hotel giving the Jinx a vast amount of money before running lots of news stories on her activities. Truly, I was baffled. Who could be behind all this? I wondered if mayoral candidate George McGrath, the head of the local TV station, had been seen in my hotel giving the Jinx a vast amount of money before running lots of news stories on her activities could shed some light onto the matter.

How would I get a meeting with this powerful man? I figured that if you don't ask, you don't get.

"I want to see Mr. McGrath," I told the guard.
"Do you have an appointment to see Mr. McGrath?" he replied.

Well played, sir. Well played...

"I want an appointment to see Mr. McGrath," I tried instead. This worked, despite the fact that it quite clearly shouldn't have, and less than two minutes later I was in the man's office.

Damn it, if you don't have pictures of Spider-Man, what are you doing in my office?

McGrath looked a bit like a German John Malkovich, without the sense of humour or IMDB profile. "Hold my calls," he growled. "What do you want?" Malkovich, Malkovich, Malkovich...

"I want to find Harry Childs," I told him. "Harry is a friend of mine."

McGrath stared. Slightly. "It is dangerous to look for Harry."

I paused. "Mr. McGrath, I'm afraid of you," I confided, for no reason.

"Good!" he snapped. "Goodbye. Don't return to MCTV."

Well, I figured that probably counted as a good day's work...

In Mean City, a good meal is a meal you can walk away from. This is haut cuisine.

My sleep was broken by my phone ringing; on the other side, a strange woman. The Jinx? I wasn't sure. Possibly. "How is your English?" she demanded. Do you speak good English? I don't think so! Write these letters down! D! N! O! C! E! S! Y! T! N! E! W! T! E! H! T! Put them in reverse order! By the way, our systems say that your Windows Mac has been downloaded with a virus."

Okay, she didn't say the last bit. That would have been too normal. Instead, she kept babbling, ultimately conveying a date and time of day in the most confusing way fubeg bs qbvat vg va EBG13.

Ah, Mean City. Putting the 'nuisance' into 'nuisance calls' since 1602...

You're Harry's girlfriend? Pfft. I bet you don't own a single fedora.

With the help of the newspaper, I tracked down Harry's girlfriend, Thelma. By 'help', I mean 'they printed her address' - 7 Lewis Lane. We didn't immediately hit it off. She answered the door in a gown and asked "What do you want?" Completely accidentally, I replied "I want to pay."

Awkward.

Once that was cleared up though, she was happy to help the investigation. She pointed me to a notebook that he left behind, and after running around for an hour trying to figure out what bloody trigger would let me ask about it and after that, handed a videotape. Unfortunately, it turned out the only video player in the entire city was the one in George McGrath's office, and he wouldn't see me again. What to do?

Well, first, call a cab. "I'm in Lewis Lane," I explained over the phone, being very careful to pronounce that correctly in case Superman was listening and in a jealous mood. Can't be too careful.

Lost for ideas, I headed back to Al's to check the day's newspaper. The top story seemed relevant. "Police now believe that the Jinx has kidnapped Harry Childs and put him somewhere nasty." Oooh, er. Somewhere nasty. That does sound unpleasant. Also, it turned out that McGrath's mayoral campaign hinged on getting rid of the Jinx, despite him giving her money in secret meetings. Hmm.

CITATION NEEDED.

The newspaper also explained the Jinx's motivation. "In the last week, twenty three language students from all over the world have disappeared in Mean City," it read. "Police believe this may be the work of the Jinx. Detective Bill Forks thinks that a long time ago, the Jinx was a language teacher. He says that her language students made her mad several years ago, and that she is seeking revenge."

Ah. Very common amongst language teachers. More than a few have been driven to split their students' infinitives after having to explain 'avoir' and 'être' one too many times.

Start humming the Mission: Impossible theme tune, everyone. This is going to get... edgy.

Clearly, I had to infiltrate Mean City TV. The security guard was gone when I got back, but there was still a big metal door in my way. I had neither ID card, nor passcode. Luckily, I was there just in time to overhear this message landing on the answering machine...

"Tony. It's Janice Grey. Listen, I've lost my ID card. I think I left it at the Angel Hotel. I was there with George last week..."

This was turning into a really weird bit of edutainment, I thought, as I went to collect the lost card from what conveniently turned out to be the top of my room's TV. The villain takes his employees to sleazy hotels just down the road, and directly funds terrorism? I miss the good old days when an edutainment detective just had to know how to type words like 'cat' and 'dog' and 'quit'.

Luckily, the receptionist is sworn to secrecy. Unless anyone asks, obviously.

So, here's the most convoluted security system ever. All the employee names are listed in anagram form, which is probably okay for "Grainy Ace". Poor "Jean Crying" and "Nice Gay Jar" on the other hand probably aren't quite as into the system. The latter, of course, being Janice.

With the anagram decoded, you then have to put all the items on screen into the correct places in order to get a passcode. This makes perfect sense, and is not unbelievably ridiculous at all. On the plus side, it's coded with some leeway, so doesn't have to be the pixel-perfect madness I initially groaned in anticipation of after seeing the instructions.

Or, y'know, use a password...

Breaking into McGrath's office using the date and time sent from the machine gun informant, I easily found a VCR to play Harry's mysterious tape. "I don't have much time," he stammered, finally exposing the shocking secret of Mean City. DO NOT SHARE THE SHOCKING SECRET OF MEAN CITY!

Oh. Hang on. You don't know it yet. The big secret is that George McGrath was paying the Jinx to commit crimes so that he could film them and boost his crappy ratings. He's like the anti-Spider-Man. With ratings this good though, McGrath could go beyond mere TV megalomania. He could take over the entire city and... if the newspaper was anything to go by... lower the tax rate on cigars! Gasp!

I'm not sure why that was my problem exactly, but apparently it was. So there.

All the vocab essentials are here. Getting around. Booking a hotel. The dark arts...

With the help of assistance from a creepy gypsy type who decides that the best way to say 'ask the receptionist' is to produce a deck of tarot cards, it wasn't not hard to track down Harry's location to a place called Dead Man's End. Well, except for continuing to try to convince everyone that I didn't speak English, leading to instructive little conversations like...

"You're a stranger here, aren't you?"
"I haven't been here before."
"I mean to help you. You are in trouble."
"I'm frightened of bulls."
"Listen carefully. I said I want to help you. You are in trouble."
"I thought I was in Mean City."
"...please check your phrasebook. I said you are in trouble!"

The only big catch though, aside from having to use her crystal ball to decode a guide to the tunnels of Dead Man's End, and that crystal ball quite clearly not being crystal...

Seriously, you're not even trying, lady.

...was getting there in the first place. The taxi wouldn't go there. The train?

"I want a ticket to Dead Man's End," I told the clerk.
"Single or return?"
"Return."
"I'm sorry," he shuddered. "We don't sell return tickets to Dead Man's End."

Oh. I think I was supposed to be creeped out. Really, I just wanted to know why he'd asked.

Thank Christ! I've been tied to this thing for three days! And I have an itch!

Finding Harry was easy enough, thanks to not having any... y'know... guards, or anything. He was just standing there, strapped to a bomb with full information on how to defuse it. Coupled with a code I'd found, I freed him without even breaking a sweat. Finally, the city had its slightly gawky saviour back. But this was a big problem. Would he be able to shut down the conspiracy once and for all?

And would the Jinx really go down without a proper fight?



Oh. Turns out the answer is yes. You've got to love conspiracies with all the resilience of a souffle. Still, Mean City was saved. And nobody knew that I'd done it with the most powerful weapon of all... the power to speak English. Once, it made an empire and trounced the French. Now it had saved a bunch of jerks who I'd come to loathe, and unravelled a scheme so shadowy, mysterious and riddled with complexity, my phrase book had no word to fully explain it. Luckily, as a native speaker, I did...



I think we all learned something today. Specifically, English is best. Lesson over!

If you enjoyed this, please hit the social buttons to let your friends know, or simply tell them the old fashioned way. This week's Crap Shoot was brought to you by the letters A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, X, Y and Z, but not W. W didn't chip in, the blighter.
PC Gamer
Call of Duty Black Ops 2 akimbo pistols


How's your brain? Is it full of thoughts of the weekend and exciting upcoming things like DINNER and CHRISTMAS? Good, you might be pleased to know that thanks to action games like Call of Duty, your brain is probably better at juggling multiple thoughts of dinner and Christmas better than the average non-gamer brain. It's also good at tracking happy and sad children as they bounce around a circular playground, and is better at picking grey objects from a grey background. We can thank Gears of War for that. Cognitive researcher Daphne Bavelier can do a much better job of explaining it all than I, so I'll give up the stage to her TED performance, which you'll find embedded below.



You can find plenty more talks on all sorts of topics on the TED site. For a more amusing turn, TED has been perfectly parodied by The Onion as well.
PC Gamer
webgame roundup 12


This week's round-up would be awfully empty without the incredible Fuck This Jam, the game jam centred around strawberry, raspberry, and controversially even marmalade, which - oh. *Coughs*. It's about making a game in a genre you hate. Well, after playing some of these offerings, I'm thinking that perhaps The Beatles should reconsider their stance that 'love is all you need' - hate seems to be pretty inspirational too. Hate (or, in some cases, mild dislike or unfamiliarity) has resulted in a game about orc-punching, a real gem of a game, and a game with a very important message to get across. Read on for those things I just said, plus city-building and a larcenous ball of snot.

MegaCity Deluxe HD by ColePowered Play it online here.

Despite the name, it's got nothing to do with Judge Dredd. Drokk!

ColePowered's novel city-building game plays out like a streamlined, squished down version of SimCity, but with an added random element that might feel more at home in a match-three puzzler. In MegaCity, you don't get to choose which building/tile you lay down; they appear automatically in the sidebar. Thankfully, as with most versions of Tetris, you can see what's coming a few steps ahead, so you can plan your building placement somewhat carefully. The goal is to fill each square in such a way that (for example) houses don't go up next to prisons or dumps - once you've filled up your city, you're given a score based on how well-designed it is.

This leans more toward the casual side of the gaming spectrum, so I'm not sure how satisfying it will be to SimCity fans, but if you're looking for an innovative match-three rather than yet another Columns/Tetris/Bejewelled clone, then you've definitely settled in the right place.

Crystal Crashers by Sos Sosowski and Zoe Quinn Play it online here.

The voiceover is by far the best bit of the game.

From match-three to match...one in this joyously silly game (spotted on Free Indie Games), created for the inspirational Fuck This Jam. If you make it past the 300 years of pre-game credit screens, you'll find a crushing pisstake of so-called casual games which come loaded with insidious 'freemium' elements. You don't need to match anything; just click at random and you'll be rewarded with lashings of cash, and patted on the head with exclamations such as "Incredible!" and "Capital!", as read in a perfect tone of voice by (I presume) Sos - the creator of McPixel - himself.

Fuck This Dungeon by rylgh Play it online here.

If you can pat your head and rub your stomach at the same time, you'll stand a fighting chance at Fuck This Dungeon.

I'm not sure what this Fuck This Jam game is a reaction to (perhaps Punch-Out!!) but I am sure that it's absolutely brilliant. Using the WASD keys to move, punch and block with your left hand, and the arrow keys to do the same with your right, you have to face a procession of mean orcs and goblins, and take out as many as you can before you die. It's hard. It's hilarious. It's brutal. It's wonderfully crude. It's backed up by a ridiculously excited rock/metal soundtrack. It's the only way to legitimately punch an orc without getting stinking drunk at a LARP event. Play it NOW. (Thanks to Free Indie Games.)

Swindler 2 by Nitrome Play it online here.

Hands up who remembers Boogerman. No, hands in the AIR, not up your nose.

Leaving the title screen was hard enough, thanks to the catchy soundtrack, but not as hard as the Swindler has it when he has to leave his stretchy umbilical cord. Indie Games bring word of Swindler 2; you're a disgusting green blob (and in the game), relying on an endlessly stretchy cord to navigate a series of obstacle-strewn environments. The goal is to grab the treasure in each stage, but early on you gain the ability to detach yourself from the rope-like substance and roll around instead. However, the unattached Swindler soon runs out of air, which needs to be refilled from yucky plants.

Exquisite pixel art, a great physics engine and a decent challenge make this a game worthy of anyone's time. (Unless you're using Firefox, on which it runs quite slowly for some reason.)

The Message by Jeremy Lonien and Dominik Johann Play it online here.

I dunno - maybe Gmail was down.

The Message advises you to absorb its...message while listening to some appropiately spacey music, and this makes the final reveal that much more impressive. As with other Fuck This Jam games, I don't think there's any genuine malice towards the interactive fiction genre here, but some might see it that way. For me this is just a really quite accomplished short story, livened up with some lovely bits of art. (Ta, IndieGames.)
PC Gamer
Splash-Damage-Doomclock


Brink and Enemy Territory developers Splash Damage have updated their website with the image you see above, featuring a mysterious logo and two - count them, two! - instances of the numbers eleven and twenty nine. Based on the fact that we use full stops and colons to separate days from months and hours from minutes respectively, the only logical interpretation is that something important is going to happen at twenty nine minutes past eleven on the eleventh day of the twenty-ninth month. But what could it be? And, perhaps more importantly: what year?

Two possibilities emerge. The first that the Bromley-based developer has opted for an American date format and that they'll be announcing something - probably a new game - on the 29th of November, which is next Thursday. The other is that Splash Damage will be announcing something at an indeterminate point in the future when years are divided up into twenty nine months, perhaps due to an accelerated lunar orbit. But why? What could cause the moon to speed up to more than twice its regular velocity? Is it afraid of something? If the moon is afraid, what's stopping it from just running away, off into space, like in Space: 1999? I guess we'll have to wait until Thursday to find out.

In the meantime, we'll just have to speculate about that logo. PCGamesN reckon that it's a riff on Splash Damage's upcoming iThingy game RAD Soldiers, but to me it looks less like a radiation symbol and more like a compact disc trapped in a grimy yellow triangle. That's my guess, then: an objective-based team shooter where you play as 90s acid house DJs on Moonbase Alpha.

Stranger things have happened.
PC Gamer
Dizzy Returns


Eggy '80s puzzle platformer, Dizzy, hopes to return as Dizzy Returns, if the new Kickstarter campaign from the Oliver brothers gains enough traction to meet their £350,000 goal. "It’s no secret that we've wanted to make a new Dizzy game for years, and we've watched the games industry revisit other classic games on Kickstarter over recent months with immense interest," they say. "We’re pretty sure that there’s an audience out there who would like to see Dizzy return and now's your chance to let us know."

The Kickstarter page promises "new puzzles, new characters, new locations, and new ways of playing will bring Dizzy bang up-to-date." There's no word on what those "new ways of playing" will be, but it sounds like they'll be staying true to Dizzy's exploration platformer roots with talk of non-linear puzzles "utilising physics, time and light, amongst other things." The team are aiming for an autumn release next ear on PC and IOS platforms.

Like many Kickstarter projects, Dizzy Returns is trading on nostalgia to reach that hefty £350k target. Do you have fond memories of Dizzy? Would you like to see more?
PC Gamer
hitman chart
Agent 47 has won the battle of the contract killers as Hitman: Absolution saw off Assassin's Creed III to claim top spot in this week's PC download chart.

Strong pre-order sales meant the barcoded baldy was bang on target with an assault on Green Man Gaming's bestsellers list, despite only becoming available to download on November 20.

And the heir apparent to Hitman's crown might just repeat that pre-emptive feat. Assassin's Creed III is a November 29 release and is in prime position at number two in the chart to end its rival's reign next week.

Out of hibernation for a stunning re-entry into the charts is a true gaming veteran. Sonic Adventure 2's eponymous hedgehog hero might not last long, though. He pushed last week's top game Chivalry down to number four and those fellas fight dirty. Fancy a saucer of milk and some bread, Sonic?

There's plenty of toing and froing further down the list, with Dishonored saving face by creeping back up to number eight. Don't be surprised if the supernatural assassin sneaks back up the chart next week - it's one of a clutch of games with 50% off in Green Man Gaming's winter sale.

Here's the full, global top ten:

1. Hitman: Absolution
2. Assassin's Creed III
3. Sonic Adventure 2
4. Chivalry
5. Football Manager 2013
6. Borderlands 2 Season Pass
7. XCOM: Enemy Unknown
8. Dishonored
9. Guild Wars 2
10. Rift Storm Legion

Brought to you in association with Green Man Gaming.
PC Gamer
Assassin's Creed 3


It's happening again. PCGamesN report that Assassin's Creed 3 and Far Cry 3 are not available on the Steam store in the UK, mirroring the fate of a number of EA games in the last year or so.

“We’ve been in discussions with Valve about Assassin’s Creed 3 and Far Cry 3, but for the time being the games are not available via Steam in the UK,” Ubisoft told PCGN. “In the meantime, UK customers wishing to purchase either of these games can do so by visiting the Uplay store, our retail partners or other digital distributors. Assassin’s Creed 3 and Far Cry 3 are available on Steam in other regions outside the UK.”

EA have previously explained that a desire to retain full control of the patching and updating process motivated their split with Steam. "We take direct responsibility for providing patches, updates, additional content and other services to our players. You are connecting to our servers, and we want to establish on ongoing relationship with you" wrote Origin head, David DeMartini on the Origin blog back in July 2011.

Ubisoft have rebooted their Uplay service recently, and its verification procedures and achievements are built into FC3 and AC3. It's odd that they'd disappear from the UK store and remain available in the US. Hopefully they'll re-appear, as Brink eventually did.
Far Cry®
Far Cry 3


Far Cry 3 will its own improved version of the user-friendly level editor that shipped with Far Cry 2. That's according to a report from Far Cry 2 mapper Fallen Champ, who visited the Ubisoft Massive studio in Malmo, Sweden, earlier this month and got an early look at the updated tools. He's posted plenty of details of his experience on the Ubisoft forums.

The vibrant jungles of Far Cry 3's islands means plenty of new themes and terrain types to experiment with. Town, Temple, Airport, Village, Mines, Radio Tower, World War 2 and more are listed as asset types. Different types of water and waterfalls will be available and a tunneling tool should allow for more inventive caves and hidden routes. Mappers will also be able to drop AI-driven NPCs into maps to test out combat, though it sounds as though full maps can't be exported if they contain NPC animals and pirates, which suggests we won't be able to create co-op maps with the tools.

There's always a chance that modders will make their way around that particular limitation. We'll find out soon enough. Far Cry 3 is out on November 29 in Europe and Australia, November 30 in the UK and December 4 in North America, and it's rather good. Find out why in our Far Cry 3 review, and see the Far Cry 3 level editor in action in the video below from Platform 32.

PC Gamer
Screen Shot 2012-11-23 at 12.41.44 PM


BioWare's classic 1998 RPG Baldur's Gate is getting the "enhanced" treatment, and it's only a couple of days before it'll be available to play all over again (November 28, to be precise). To celebrate the launch, a new gameplay trailer has been released showing all manner of isometric brutality. The new edition will also release on iPad some time after the PC launch.

PC Gamer
Desparate gods


Board and card games have enjoyed a bit of a virtual renaissance in recent years. They've found a new home on tablets where the touch interface can replicate some of the tactile pleasure of moving pieces and cards around a board. Wolfire Games have dreamed up one of their own, and built an online board that lets players join and throw cards at each other in real-time. It's called Desperate Gods. It's a bit like Diablo in board game form. The corner square normally reserved for GO in monopoly represents the town, where new items can be purchased. The rest of the board represents a wilderness zone, and a dungeon with three increasingly deadly depths. See how it all works in the introductory trailer below.

Oh yes, and they made this in just a week as part of the Fuck This Jam event, which invited devs to make a game in a genre they hate. Mad skills, gentlemen. Mad skills. Download it here.

...