As previously noted, Capcom have said that Ninja Theory’s Devil May Cry game, DmC, will appear on Windows. There’s no release date for that, of course, so it’s bound to be well after the January release of the console versions, but it gives me plenty of time (and reason) to link the backlog of videos that we have neglected. With Ninja Theory at the controls there’s good reason to expect this game to be a little different to previous outings – and Capcom purists are already making objectionable honking noises. And it’s looking not looking as ludicrous as the previous games, but it’s still pretty mad. (And I am not a fan of nu-Dante.)
Anyway, lots of gameplay footage below. (more…)
The third game in the Far Cry series has arrived, bathed in sun, populated by sharks and murderers, driving too fast along a dirt track, with the grass on fire all around. But is this a holiday of a lifetime, or a trip to the wrong side of the tracks? I pulled on a scratched pair of aviators and scavenged a shotgun from the body of a fallen games journalist to tell you wot I think.> (more…)
I’ve been playing lots of lovely fresh organic Planetside 2. Sometimes during this process my eyebrows were raised. Sometimes they were furrowed in a frown. Other times they were sort of neutral. And other times still they were gyrating up and down like tiny face-wings.
What does this mix of expressions mean? I’ll tell you>. (more…)

I think I exclaimed “Oh no!” about three times in the first two levels of Vertigo. The good kind of “Oh no!” Taking elements from a lot of other games, and a strong visual similarity with the wonderful 1000 Amps, Vertigo is a free puzzle platformer that’s genuinely clever. And hurts my brain. My poor, maligned brain.

Fuck This Jam was a pretty brilliant idea. Conceived by Vlambeer’s Rami Ismail and Panoramical creator Fernando Ramallo, it challenged developers to design games in their most-despised genres. “Through utter ignorance for conventions and hate for the established rules of a genre,” said the jam’s mission statement, “beautiful things will happen.” And they did! I mean, Dear Esteban had a sky whale. But I took a casual, decidedly less narrated stroll through FTJ’s submission section today and came across a few more standouts. Admittedly, there are plenty of other amazing entries that I fully plan on giving more attention to, but for now, here are a few that made me laugh, cry, and stab in the most fascinating of fashions.
Lovely-looking 4-player co-op dungeon-crawler Legend Of Dungeon – a beat ‘em up/roguelike that mixes pixel-art with 3D lighting – has a playable demo, which you can play in a browser here. The team are also taking the project to Kickstarter, as they explain: “We are kickstarting the game to pay the composer, purchase Unity Pro, buy a new dev machine, and of course, more coffee.”
I’ve posted their pitch video below. (more…)

Sitting and playing the nonsense of Black Ops 2, it’s hard to imagine that your brain is improving in any way. Turns out, it’s improving in lots of ways.
Goodness, some positive, intelligent science regarding health and videogames. With cathartic ease, cognative researcher Daphne Bavelier discusses how their research has shown that even hardcore FPS games have positive effects on the brain. In fact, especially hardcore FPS games.

BORDERLANDS 2 TORGUE DLC TORGUE EXPLOSION TORGUE BADASS CRATER TORGUE OUT NOW YEAH. I apologize for the all-caps barrage, but Borderlands 2′s new DLC is very loud, and I felt that my words would be woefully unable to capture its essence> in a minuscule, easily-stepped-on state. So right then, TORGUE TORGUE TORGUE TRAILER BOOM POCKET ROCKET DRAGON CAR GIRAFFE RAINBOW WAFFLE.

After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner – a diabolical product of the evilest brain trapped inside a very nice person – is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?

In a fashion not entirely dissimilar from real-life games like croquet and sex, first-person shooters have recently started adding “multiple players” modes. Far Cry 3 – in spite of its focus on “singular players” and the islands who love them – is no different. But how does it even work? I mean, we know that its servers are of a fickle, wayward nature, but will it be worth the possible hassle in spite of that? Let’s investigate. Machete your way through the break’s overgrown jungles to see some footage. Oh, but do keep an eye out for wildlife. We don’t have any tigers roaming these parts, but Alec is startled by sudden movements and has been known to attack.