Crusader Kings II - contact@rockpapershotgun.com (Adam Smith)

Aztec invasions of late 13th century Europe have no place in otherwise believable historical strategy games, particularly not when they threaten to shatter the united realms of slothful hunchback Cormac Whittlestump, ruler of the mighty Empire of Britannia. Crusader Kings II’s Sunset Invasion DLC insists> on the madness of an Aztec invasion – bringing armies, disease and human sacrifice – and it’s the first significant slab of content that I haven’t immediately installed. I’m not opposed to its existence but I doubt I’d spend much time with it. Any takers?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I intended to keep at least one of my spider’s worth of eyes firmly affixed to Towns, the indie construction and management sim that makes you the mayor of an olde time Sunnydale. Turns out it was one of my many bad eyes and I haven’t played the game since Britain sipped a Pimms No.1 Cup with a dash of lemonade and wore a straw boater for a couple of weeks. I speak of the summer. Since then, thanks to its community and the magic of Greenlight, Towns has appeared on Steam and, as of last week, so has its demo. Jolly good.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Porpentine)

>Bones of a birthday cake. My dream job. Unwin the game. Pure anime evil.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Absolution is the occasional freedom to be a silent killer but is also thimble-sized levels, gun-toting fetish nuns, and a prolonged and startling absence of silenced weapons. Absolution is a clever free-form Contracts mode with less hits than the New Radicals. Absolution has its priorities confused. Here’s wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Hello youse.

I know this might horrify you, but it’s almost Christmas. I’m getting ready for it right now. My tree is up in my living room, and my house is so garishly lit it looks like a modern console game. Santa Claus is coming, my friends, and we must get prepared. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (ESFI World)

Our e-sports correspondent is Jeb Boone.>

In an unprecedented bout of cooperation among e-sports companies, three of the world’s largest tournaments organizations have announced a partnership – creating what is effectively the largest global e-sports conglomerate in the history of the industry.

Germany’s Electronic Sports League, Sweden’s Dreamhack and the US’ Major League gaming announced the partnership earlier this week. (more…)

Nov 18, 2012
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Sundays are for listening to people talk. They are also for reading what people write. They are for taking a moment. So let’s do that.

  • Richard Moss on Cliff Johnson’s 25-year development of The Fool And His Money: “I am so delighted that I can say the game is finished,” Johnson chuckles. The Fool and his Money was a labor of love—a sequel to the award-winning cult-favorite 1987 Macintosh “meta-puzzle” The Fool’s Errand, which was later ported to Amiga, DOS, and Atari ST. “I’m glad [that] at the beginning I did not know the game would take me ten years,” Johnson confesses. “In some ways thinking it would be out every six months was my psychological way of dealing with oh my god oh my god oh my god.”
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Things have to get worse before they can get better. It would seem, however, that the universal rules of life forget to apply that second part to the case of ArmA III developers Ivan Buchta and Martin Pezlar. They’ve now been imprisoned in Greece for nearly 70 days, and their recent attempt to post bail was completely unsuccessful. So then, what’s next? At this point, it’s looking like a trial is inevitable. And in the event that the Greek legal system treats Buchta and Pezlar as well as the Greek prison system, they could be facing up to 20 years of jail time.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewie Procter)

We’re entering silly season for cheap games. There’s Black Friday/Thanksgiving sales kicking off next week, and then there will be various different promotions and sales all in the run up to Christmas, and then January is usually a pretty busy time too. But don’t worry, you can rely on the Bargain Bucket for a digest of the best PC download deals every weekend, and for everything else throughout the week, SavyGamer.co.uk has you covered. Here’s this week’s selection: (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Yesterday, we brought you word of many important things about The Fullbright Company’s brilliant-looking Gone Home – for instance, how many guns it will have. I also laid eager hands upon it, if you’d like to know how exactly a first-person ’90s-family’s-hidden-mysteries-uncover-er works. All of which brings us the second installment of my interview with Steve Gaynor and the rest of Fullbright’s merry troupe. Today, we discuss a fairly astonishing range of topics – from what it’s like to live and work together, to twist endings, to gender issues in Gone Home, to creating female characters who are believable (not just generically “strong”), to Dracula. In the process, we venture into some SEMI-SPOILERY territory, so keep that in mind before proceeding.>

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