Kotaku

Nintendo of America boss Reggie Fils-Aime did the Jimmy Fallon show on Friday, got some dinner and then... he took a stroll to the Nintendo World Store. He found more than 50 people camped out to pick up the Wii U at midnight Saturday night. I tagged along to see what happened.


I walked the line with the Nintendo boss and GTTV's Geoff Keighley. Reggie bantered with fans, took requests and helped us hunt for elusive Triforce Johnson, the supposed lead person on line to pick up a Wii U. (He wasn't there!)


Sorry for the shaky cam, but this was done on the fly.


Kotaku

The Biggest Anime of the Year Steamrolls JapanLate last night, two things happened in Japan: the first six minutes of Neon Genesis Evangelion: Q 3.0 You Can (Not) Redo, and that movie's midnight premiere.


This wasn't just the first screening of a big time anime. It was a party. An event.


Japanese website Gigazine was on hand at the midnight screening in Tokyo's Shinjuku.


Soak up the festivities inside and outside the theater.


Click on the lower corner of each image to expand to full size.


ヱヴァンゲリヲン新劇場版:Qを世界最速で上映する新宿バルト9に行ってきた [Gigazine]
ヱヴァQ上映直前の新宿バルト9は人の波でみんなが使徒を受け止めようとしていた [Gigazine]


The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan The Biggest Anime of the Year Steamrolls Japan


Kotaku

Snackopalypse 2012: Hostess Products Disappear from Store Shelves, Internet Price Gouging BeginsThis morning I reported on the closing on Hostess Brands Inc., the company that's been keeping America in Twinkies, Ho-Hos and Ding Dongs for 82 years. I suggested readers rush to the store and buy all of the Hostess snacks they could before they disappeared. If you didn't heed that advice, it may already be too late.


After reading reports on the internet from folks having difficulty finding Hostess products in stores today, I set off on a mission to procure a box of Twinkies to preserve in my freezer should the sale of Hostess' brands take longer than the product's shelf life (roughly half a century). After stopping at three Walmarts, two Targets, three Kroger shopping centers, a Publix and various gas station convenience stores, I came up empty.


In fact, aside from the 100 calorie varieties and, at two Walmart locations, those crappy strawberry cupcakes, there were no iconic snacks to be found. So how did I wind up with a box of Ding Dongs? I rummaged through the return carts at the front of the final Walmart and struck gold.


Here are some tips for finding the remaining Hostess cakes in this bleak post-snackopalyptic landscape.


• Rummage through the return carts in front of Walmart, obviously.
• Drive out into the middle of nowhere and pray for a mom-and-pop store that doesn't only stock Little Debbies.
• Buy them online from Amazon.com, where a box of 20 will run you anywhere from $60 to $1,000,000. Holy shit.
• Try eBay? No wait, screw that.
Make your own Twinkies! They'll taste and look just like the real thing if you close your eyes and hold your nose.
• Huddle in a corner and cry, imagining a world where sharing Seanbaby's greatest work requires a history lesson.


It's a dark day in the history of snacking, ladies and gentlemen. I'm going to grab my wife, my kids, my rifle and my Ding Dongs and head for the underground bunker.


I leave you with this:



Good night, and good luck.


Kotaku

This FPS Controller Will Shoot You in the FaceTwo big shooters fired out this fall: Halo 4 and Call of Duty: Black Ops II. If you are into shooters (I mean, really into shooters), maybe you are looking for an edge. That's exactly what Japanese peripheral maker Hori hopes it can offer with its controller designed especially for FPS games on consoles. But does the controller hit its market? Let's put the pad through the paces and find out.


The FPS Assault Pad comes in two flavors: PS3 and Xbox 360. The review sample I was sent is a Japanese PS3 unit with official Sony branding. In the US, the controller is exactly the same sans the official PlayStation license. The Xbox 360 version, however, has official Microsoft licensing.


Out of the box, the first thing I notice about the FPS Assault Pad is the soft touch plastic. This controller feels nice, and I'm always flabbergasted that Sony and Microsoft skimp on the controllers, favoring hard, cheap plastics. Yes, I know it's a cost issue, but when you have a nice tactile controller like this, the extra cost sure seems worth it.


The controller's shape is similar to the DualShock in that the controller's face is flat (as opposed to the Xbox 360 controller's curved face). The grips, however, are different: they are slightly longer and cone shaped. They are, though, more comfortable than the DualShock's grips.



This FPS Controller Will Shoot You in the Face


The big difference for the PlayStation version of the FPS Assault Pad, dubbed the FPS Assault Pad 3, is that the analog sticks are above the face buttons, instead of below. There might be a learning curve for some players, but I found that the analog sticks' location put a logical focus on those sticks as well as the shoulder and triggers. For FPS games, this is where your fingers want to be.


There are actually four shoulder buttons: the FR and FR shoulder buttons are below the R1 and L1 shoulder buttons. And the triggers below those buttons are closer to actual gun triggers than the DualShock's triggers—a welcomed tweak.


And since you can easily remap the buttons to those shoulder buttons, complaints about accessing the face buttons on the PlayStation version quickly become a moot point.


But if change is not your thing and you own Microsoft's gaming console, the Xbox 360 version, which is called the FPS Assault Pad EX, has the analog sticks in the same location as the official Microsoft controller.


This FPS Controller Will Shoot You in the Face


The FPS Assault Pad comes with three different nubs for the analog sticks, each of varying lengths. Below you can see the shortest nub compared with the longest. The middle sized nub would be somewhere in the middle.


While using the longest one might seem like driving a double decker bus, I found it easier to control. It has more of a joystick feel, enabling you to control with side of the stick. Since your thumbs end up being in a higher position, accessing the shoulder buttons felt more comfortable—for me, at least. You do need to screw the nubs in fairly tight; I can see them coming loose during intense play if not screwed in correctly. Since the three sticks are just kind of packaged as is and without a case or even a bag, I do wonder if the alternate nubs will easily go M.I.A. I know they would at my house. Still, the customization options are winners.


This FPS Controller Will Shoot You in the Face


Another feature I really like about the FPS Assault Pad is how there's a dial behind the Dpad to control the stick sensitivity. The difference isn't night and day, but it was noticeable, and the option to make those adjustments is appreciated. The other thing I like is the "Target" button on the controller's backside. Pressing it causes the onscreen camera movement to slow down. For example, if you press Target as you try whipping quickly the analog stick, the on-screen camera actually moves much slower. It's a good way to get steady precision, without having to make tiny thumb movements.


The controller is wired, which, in this day and age, might put off some players. But the cord is long, and you don't have to worry about the controller devouring batteries—something I imagine this controller could do. The force feedback is, well, forceful. But it wasn't exhausting or problematic; it's noticeable.


This FPS Controller Will Shoot You in the Face


The one complaint I have about the FPS Assault Pad would be the LED lights. Goodness, they are too bright and very tacky! I really want third party peripheral makers to focus on classy-looking products and lay off the sci-fi reject pile! The default LED color is blue, but when you shoot, it turns red—a not so subtle reminder that you are shooting people in the face. Blood is red, geddit? Um... What's worse, from some angles, the LED can be seen peeking through the controller housing. That's a shame, because it seems like the FPS Assault Pad isn't well fitted together. A shame, because it is well fitted together. The LED light isn't a deal breaker, because, thankfully, you can switch it off.


If you play a lot of shooters on consoles, and you are not entirely satisfied with standard controllers, the FPS Assault Pad is definitely worth consideration. This is a very good controller, which delivers what it aims to do: offer customization and an edge for FPS gamers. So yes, it hits its mark.


FPS Assault Pad [Official Site]


Kotaku

Zynga's Boss Near Tears, Says Wall Street Journal, as He Grapples With Turning the Company AroundWell, now you've done it. Yes you, Facebook user, you've made Mark Pincus cry.


Taken public and valued at $9 billion in so doing, Zynga's stock price has slid to a quarter of its value at the initial public offering, and taught a harsh lesson to the CEO about what happens when you run a company that gets graded every day in the form of its share price.


The Wall Street Journal reports that "tears nearly welled up" in the eyes of Pincus, Zynga's chief, during a tough-love meeting in September with Bill Campbell, a director on Apple's board, called in by a venture capital firm to advise Pincus on his company's direction.


Zynga's missteps in mobile games development appear to be a sore spot with investors, particularly. The company paid $183 million for Draw Something shortly after that game's release and has seen it steadily lose players ever since, much like its main Facebook games offerings, which have been hurt by changes Facebook has since made in how games are searched and displayed.


"Mark's challenge is how to make great games when his assets-his developers-are literally walking out the door," said one analyst, noting the bottomed-out morale that has Pincus so upset.


Behind Mark Pincus's Bid to Save Zynga [Wall Street Journal (subscription required)]


Kotaku

Where do I even start with this trailer for The Baby, a 1973 cult classic about a gigantic baby that looks like a regular man? The crazy hammy acting? The insane premise (which is really, if I'm not mistaken, the same as a particularly late nightish Will Ferrell skit from SNL)? The constant, shrieking violins? The fact that the trailer basically spoils the entire movie?


Maybe all of those things. Anyway, watch it. I promise your life will be just that much better once you've finished. Or worse. Wait screw it, I make no promises. You should still watch it, though.


Everyone ready for the weekend? What are you going to be playing? Anyone got a Wii U coming? (I'm on the waiting list.) Any other plans? I think I am gonna see Skyfall finally. (I may have said that last weekend, too.)


Feel free to talk about that, or anything else, here or over in the Talk Amongst Yourselves forum. Have a great weekend, one and all.


Kotaku

Tell President Obama to Honor the Veterans of Halo 4The White House's bullshit feel-good "We the People" initiative is, like all Internet petitions, worth the paper it is printed on.* Most of the petitions lodged there demand things the executive branch cannot effect on its own. The remainder are protest tantrums, like the secessionist fantasies a bored and distended mainstream media are indulging in the post-election news cycle. Today, I asked President Obama to unilaterally create Idahohiowa. If the proposal gets 25,000 YouTube comments signatures, the executive branch says the president will respond.


So far, Idahohiowa is 24,998 votes short of a presidential acknowledgment. But a movement to put a statue of Master Chief on the White House lawn is 689 times closer to getting on the West Wing's agenda. "Build a statue of Master Chief Petty Officer Spartan John-117 on the lawn of the White House," is this petition's plea, currently standing at 1,378 signatures. Though it too is ridiculous, it still calls for something infinitely more reasonable—and legal—than the Yosemite Sams who want Texas, Louisiana, Alabama, Georgia, the usual suspects, to be allowed to secede following the president's re-election.


The petition is listed as relevant to the issues of "Firearms, Foreign Policy, Veterans and Military Families." It has until Dec. 14 to get the necessary 25,000 signatures. America has always shown great respect for those who have served. Now it is time for America to show respect to those who will serve, a couple hundred years into the future.


Build a statue of Master Chief Petty Officer Spartan John-117 on the lawn of the White House. [whitehouse.gov, thanks Nicholas R.]


* It is printed on no paper. Hence it is worth nothing.
Call of Duty® (2003)
Backhanded Box Quotes: When 'Best Call of Duty Ever!' Isn't a ComplimentWelcome back to "Backhanded Box Quotes," a collection of measured, thoughtful criticism from the user reviews of Metacritic.


This week we examine games from two series that frequently are accused of impersonating each other: Call of Duty: Black Ops II, and Halo 4.




Call of Duty: Black Ops II

Released: Nov. 13.


Critic: MasterOfMetroid (Metacritic)
"I can't believe I waited in line for this."
Score: 1


Critic: ChrisTB (Metacritic)
"CoD ... CoD never changes."
Score: 0


Critic: rmartinezdl (Metacritic)
"I dont get why Activision keeps renaming their Single Player Campgain dlc ($10) and take 1 **** year to release a weapons/map patch, and why on earth is this patch $60."
Score: 0


Critic: Badonkadonk (Metacritic)
"The critics are raving about this, but I guess Activision has been paying this off because this game is absolute garbage."
Score: 3


Critic: jnova80 (Metacritic)
"Bro Fest 2012! Get your TapOut shirts and dubstep ready! This one is shaping up to be the biggest gathering of pointless nonsense we have ever seen!!!"
Score: 0


Critic: nufrequency (Metacritic)
"If you or your kid have been diagnosed with ADHD ... or Kalnienk vision disorder this game is designed especially for YOU!"


"This is not the Black Ops game you were hoping for... This is Super Turbo Edition !"
Score: 3


Halo 4

Released: Nov. 6.


Critic: StoneSoldier (Metacritic)
"It's more like MW dressed up, right from the stupid climbing sequence right from the start."
Score: 0


Critic: Franky4Fingurs (Metacritic)
"Think of Disney redoing star wars but the theme music doesn't start while the words are scrolling..."
Score: 2


Critic: BadmanFaust (Metacritic)
"Best Call of Duty Game Ever!"
Score: 2



Backhanded Box Quotes will be an occasional feature of Kotaku's Anger Management, unless it isn't.
Kotaku
There's No Such Thing as a Free-to-Play GameI've tried to be fair to the concept of free-to-play games, which you see a lot of in mobile gaming. Yes, it all seems a bit cynical—it trades a single price for a potentially unlimited revenue stream, but there's nothing necessarily illegal or unethical about that. It does depend on making some substantive portion of the experience, you know, free to play, as kind of a good faith gesture.


This week I agreed to look at a free-to-play game that just set my teeth on edge, and it has put me off freemium games, the flavor of the year in an oversaturated mobile gaming space, indefinitely.


Maybe you've heard of this one: Chip Chain, a numbers-matching puzzle game, whose gameplay is quite good, a perfect timewaster on a bus, a plane, or on the toilet. I fooled around with the game's "short" mode, in which you try for as high a score possible within a limited amount of moves. Then I put the game down and came back to it the next day.


"Short" was no longer available. It was locked. I could play "long" or "timed" if I wanted. Short would probably be available tomorrow, with either Long or Timed locked out. Obviously, if I wanted to play my preferred mode, I could pay for that.


There are more egregious freemium games out there—NFL Pro 2013 is one—but even in it, and in others I have played, there's a standard mode of play that's always available. I've not yet encountered a game that basically puts its playlist up for sale in this fashion. It's sort of like a free-to-play multiplayer shooter—they do exist—dangling team deathmatch on Mondays, Wednesdays, and Fridays, and requiring you to pay to unlock it on Tuesdays and Thursdays.


I'm done with this shit.


When I review them, I spend most of my time probing freemium games for their ulterior motives, and there are plenty in Chip Chain. You're never evaluating the free experience solely for what it offers, you're always evaluating it in light of what it has held back and whether that is fair. All freemium games have some sort of bullshit secondary economy that gives them a fig-leaf defense that the whole game is in fact free if you play it enough. Chip Chain is no different, and when I pried it apart, I really got mad.


A $1.99 video game pretends it is free.

In about half a dozen games, I reached level 2, amassing 428 "gems," the virtual currency you use to unlock all of the features of the real game. Unlocking all game modes for play whenever you want them requires 20,000 gems. The game sells gems in lots of 100,000 (for $1.99) or 500,000 (for $4.99).


I saw that and I came to one conclusion: Chip Chain judges itself to be a $1.99 game, a perfectly reasonable price, but still a dollar more than the 99 cent price expectation established by the onslaught of self-published products—some good, most garbage—on this market. Instead of saying goddammit, we're worth it at that price—and I would have agreed, and said so in a Gaming App of the Day writeup—Chip Chain invented a back door to get you to buy it for $1.99 while still pretending to be a dollar or less.


This kind of abuse is why I'm officially done fucking around with freemium games. I will not play them. You see that big fat "free" next to a game's title in the iTunes or Android store, be suspicious. This is different from premium downloadable content—which does have its share of cynical practices, but at least the main game experience is still there, still whole. This also is not the same as pay-to-upgrade models, as I've played some fantastic mobile games that do offer a great base experience with the option to buy extra features. ARC Squadron is one.


For completely free games, though, I'm done trying to Perry-Mason my way through virtual economies and determine what these games really consider their price to be, whether it's reasonable, and how much of an effort is required to get all of the content for its advertised price, which is, ostensibly, free. I'm not going to praise gameplay when its core purpose is to get someone to spend more money.


I get no fewer than three pleadings each business day for me to review someone's new goddamn mobile game, and by now all of the pitches sound the same. They all use the same language. All the PR poured onto this publishing sector is just breathtaking. I get fewer emails and follow-ups about $60 console titles than I do about mobile games. You want me to play a game? Fine. I'll play a game. I won't play a get-rich-quick scheme. Neither should you.


Hey folks, Something Negative is a rant. Love it or hate it, we all need to blow off steam on Fridays. Let yours out in the comments.


Kotaku


It's called Chasing Aurora, and it'll be out Sunday when the Wii U launches. It's a multiplayer game with a handful of different modes. Seems pretty interesting! Check out their website for more.


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