Kotaku

Challenge the World's Best Trainers in Pokémon Black 2 and White 2 Beginning Monday.On Monday, Pokémon enthusiasts can challenge the top 12 trainers from this year's World Championships in Pokémon Black 2 and White 2.


The trainers and teams will be distributed over the Nintendo Wi-Fi Connection sometime on Monday, and will bring three-time world champion Ray Rizzo's stable of Tyranitar, Garchomp, Cresselia, Hydreigon, Rotom, Metagross along with 11 other trainers and their teams. The integration of real-world Pokémon champs and their teams within the game itself is a first for the series.


Here are the trainers and their rosters.


Correction: The Juniors and Seniors trainers have already been released; the Masters trainers will be available for download on Monday. That means you can already start testing your Pokémon mettle against the world's best.


2012 Masters Division Challenge

World Champ: Ray—Tyranitar, Garchomp, Cresselia, Hydreigon, Rotom, Metagross
World Runner-Up: Wolfe—Hitmontop, Cresselia, Thundurus, Terrakion, Heatran, Exeggutor
World Finalist: Abel—Thundurus, Hitmontop, Latios, Cresselia, Metagross, Tyranitar
World Finalist: Joe—Excadrill, Tyranitar, Gastrodon, Salamence, Rotom, Cresselia


2012 Seniors Division Challenge

World Champ: Toler—Garchomp, Ludicolo, Cresselia, Hydreigon, Rotom, Metgross
World Runner-Up: Jaime—Thundurus, Tyranitar, Metagross, Hitmontop, Latios, Swampert
World Finalist: Nitesh—Heatran, Cresselia, Amoonguss, Metagross, Gyarados, Gastrodon
World Finalist: Henry—Tyranitar, Excadrill, Thundurus, Volcarona, Latios, Hitmontop


2012 Juniors Division Challenge

World Champ: Abram—Cloyster, Thundurus, Volcarona, Landorus, Tyranitar, Hitmontop
World Runner-Up: Brian—Sableye, Tyranitar, Hydreigon, Metagross, Hitmontop, Rotom
World Finalist: Brendan—Metagross, Tyranitar, Hitmontop, Cresselia, Zapdos, Gastrodon
World Finalist: Kippei—Garchomp, Tyranitar, Scizor, Thundurus, Hitmontop, Cresselia


Closure

GREE Closes OpenFeint, Gives Game Developers a Month to Avoid a Potential "Poor Player Experience"Before Apple had Game Center it had OpenFeint, a gaming network that brought a cohesive online experience to countless iPhone, iPad and eventually Android games. Some of us may have opted to miss out on its fun features, but for many game developers it was a priceless tool. Come December 14, OpenFeint will be no more.


In early 2011, Asian social gaming giant GREE purchased OpenFeint for $104 million, acquiring its massive userbase but not doing much of anything with the platform itself. GREE has its own platform, and I assumed that eventually OpenFeint would be integrated into it. Just not quite so abruptly.


The closure, documented at GREE's OpenFeint developer page, gives developers of apps utilizing the service less than a month to either remove OpenFeint from their apps or migrate to the GREE platform. Once the service shuts down, according to the announcement, "OpenFeint network calls will be nonfunctional which may result in service disruptions to your game and a poor player experience".


Migration to the GREE platform is an option, but it's noted that a low-level integration can be completed in about a week — games that relied more heavily on OpenFeint could take much longer to move over.


So yeah, Happy Holidays, OpenFeint developers. I'll set aside some turkey for you next week as you are desperately scrambling to retool your games.


Kotaku
EA Sports Expands Course Offerings in Basic Version ofTiger Woods PGA Tour 14Mea culpa: When Tiger Woods PGA Tour 14 revealed its cover stars yesterday—Arnold Palmer and Tiger Woods—I missed the biggest news in the cover art: Its basic course roster has gone up to 20.


That's four more than the 16 the game has usually included in its standard version for high definition consoles, with about another 16 offered through downloadable content. Courses take up a lot of space on the disc, and I was told that a format update Microsoft pushed through around this time last year allowed EA Sports to jam 20 courses onto the Xbox 360 HD-DVD for the Collector's Edition of Tiger Woods PGA Tour 13.


Upping the course count to 20 in the basic version is probably good PR for a series that got cuffed around when the Augusta National Par 3 course was held out as downloadable content, after being in the main game the year before. The new Course Mastery system, which actually allows gamers to play and even acquire DLC courses for free, was largely misunderstood at launch and portrayed as a kind of perpetual greens-fees scam. The Par 3 course is, again, being held out for the "Historic Edition," which will cost $10 more and whose content will be available as paid DLC. But a 20-course menu is a nice gesture, at least.


The full course list has yet to be revealed; one assumes that with Arnold Palmer appearing on the cover—and in the game for the first time in eight years—his home course of Bay Hill will return to the series, having last appeared in Tiger Woods PGA Tour 11. The Arnold Palmer Invitational may even be a named event in the game's career mode.


Other details emerged from today's announcement of the game's "Historic Edition," notably that Jack Nicklaus will be a playable golfer in this game. (A 1986 Jack Nicklaus also is being offered as a pre-order incentive from Best Buy.) The historic edition will add another six courses, including a recreation of Augusta National in 1934, the year of the first Masters Tournament.


With Nicklaus in the game for the first time since Tiger Woods PGA Tour 06, golf fans should expect some kind of centerpiece featuring him, Palmer and Woods. Woods' goal of besting Nicklaus' record of 17 major championships featured prominently in Tiger Woods PGA Tour 13's "Tiger Challenge," which was partly a recreation of key moments in Woods' career and partly an idealized future for it.


Tiger Woods 14 Early Features List and Historic Edition Details [Pastapadre]


Kotaku

Stan Lee's The Week in Gaming AppsLegendary comic book creator Stan Lee only had his hand in one of the five Gaming Apps of the Day this week, but I'm pretty sure the rest of them were probably his idea at some point anyway.


It was a great week for gaming apps, with the exception of Monday. Apparently somebody didn't get the memo about GAOTD being reserved for good games, now that we've expanded our mobile gaming coverage. Still, roundup rules are roundup rules, so Pond Panic gets its spot in the list.


I just hope it doesn't rub off on Stan Lee. He's very impressionable, you know.


If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.



Stan Lee's The Week in Gaming Apps

Pond Panic Isn't Exactly Darwinism

Pond Panic, a new app from Fabling Game Studios, has you try to save a ladybug from deadly piranhas that are in a pond. There are several different types of piranha, and you are supposed to flick them out of the pond. Then, after you flick a certain number out of the pond, you can drag the ladybug to a lily pad. More »


Stan Lee's The Week in Gaming Apps

Your Skylanders Are the Most Important Resource in Lost Islands

Build things to harvest things to build more things-the resource management genre is huge on mobile, thanks to its simple click-based gameplay and the ability to play for minutes at a time and still get things done. Activision takes that winning formula and layers another one on top-the ability to transfer real-world collectible figures into the game. More »


Stan Lee's The Week in Gaming Apps

This iPad Game Convinced Me to Be Friends With an Electric Cockroach

I'm not fraidy-scared of bugs. Unlike some childhood friends or past significant others, there's never been any terrified bolting at the sight of, say, caterpillars or giant moths. I don't love them either. Instead, I've always been fascinated by insect behavior. So I'm kind of glad that Help Volty lets me manipulate bug movements without having to resort to crude implements like a magnifying glass or hot wax. More »


Stan Lee's The Week in Gaming Apps

Stan Lee's Latest Superhero Creation Has the Power to Fall From the Sky. Hey, Me Too!

Stan Lee has created (or "co-created") countless superheroes over his long and illustrious career in the comics industry. Some of them have been fallen heroes. Pretty sure Verticus is his first falling hero. More »


Stan Lee's The Week in Gaming Apps

Cat Pirates: For All Your Adorable Cat and Pirate Needs

A smart game knows its audience. So let's take a moment to understand what kind of audience I am. More »


Kotaku

Amazon's Black Friday Lightning Deals Include Max Payne 3 for $15, Kinect Star Wars for $25Amazon will be selling games on the cheap all next week. Here's a list of their "lightning" deals which all last just a few hours. Expect even better deals for the Monday after Thanksgiving (that's two Mondays from now — Cyber Monday!).


Click the link below for all the deals.


Video Games Holiday Lightning Deals


Kotaku

Jailed ArmA Developers Denied Bail In GreeceMore than two months ago, a pair of ArmA developers from Bohemia Interactive were arrested in Greece for suspicion of espionage. Ivan Buchta and Martin Pezlar have now spent weeks behind bars because of a legal system strike (jeez), and now, they've been denied bail.


According to the Czech site Rozhlas (as translated by Eurogamer), their appeal has been denied along with bail, and they will be tried before a Greek court. If found guilty, they face up to 20 years behind bars.


From Eurogamer:


The pair have previously spoken from captivity and said conditions left a lot to be desired. Matters have not improved.


"They're in a cell with over 25 people, they sleep on the ground," Miloslav Buchta, father of Ivan, said. "They have food twice a day."


"Our boys no longer tell us on the phone that it's alright, that they're handling it," one of their mothers' said. "After the court's decision we only hear from them something that no parent ever wants to hear: Mom, dad, please save us."


A grim scene for all involved. DayZ creator Dean "Rocket" Hall has started a petition to get his friends released, and Bohemia Interactive have labeled the entire thing an absurd misunderstanding.


After 70 days awaiting trial, jailed ArmA 3 devs refused bail [Eurogamer]


Kotaku

This Week's iPad Charts: All That Matters is LostWinds 2 is FreeYes yes, Angry Birds Star Wars is great, everybody loves it, it kills everything it touches, whatever. Have you played LostWinds? The sequel is free right now. You should go grab it. Come back and read this later.


You're probably busy playing the game now, so I'll keep this week's spiel brief. Angry Birds Star Wars is not going anywhere, get used to it. This week's free game list only includes one game from last week's list. Know what that means? A whole lot of building new listings by hands. I used to write SQL programs, you'd think I could come up with a better way.


Oh well, games for the weekend, coming right up!



Top Paid iPad Games - 11/16/2012

This Week's iPad Charts: All That Matters is LostWinds 2 is Free1. Angry Birds Star Wars HD
Last Week's Position: 1 (0)


Welcome to week two of Star Wars Angry Birds dominance. Try the veal.


Angry Birds Star Wars HD on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free2. Wreck-It Ralph
Last Week's Position: 2 (0)


Welcome to week two of Wreck-It Ralph semi-dominance. Seriously, the veal is awesome.


Wreck-It Ralph on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free3. Bad Piggies
Last Week's Position: 3 (0)


Three weeks in the third spot for Bad Piggies HD. This means something. Something about the veal.


Bad Piggies on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free4. Minecraft Pocket Edition
Last Week's Position: 5 (+1)


Finally a little movement. Thanks, Minecraft !


Minecraft Pocket Edition on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free6. Flea Symphony
Last Week's Position: N/A


Just look at those Odd Gentlemen go!


Flea Symphony on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free6. Where's My Water?
Last Week's Position: 7 (+1)


He just refuses to be flushed, doesn't he?


Where's My Water on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free7. Flow Free Bridges
Last Week's Position: N/A


Welcome back to the iPad charts, Flow Free. Hope you survive the experience.


Flow Free Bridges on iTunes



This Week's iPad Charts: All That Matters is LostWinds 2 is Free8. The Room
Last Week's Position: 4 (-4)


Looks like folks are finding their way out of The Room.


The Room on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free9. Angry Birds Space HD
Last Week's Position: 9 (0)


Angry Birds Space in the ninth position three times in a row? Someone call Herman Cain.


Angry Birds Space HD on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free10. Need for Speed Most Wanted
Last Week's Position: 8 (-2)


Need for Speed Most Wanted breaks off from the pack! Unfortunately in the wrong direction.


Need for Speed Most Wanted on iTunes



Whoa, we're halfway there. At least we've passed all of the toll roads. Time for some free games.



Top Free iPad Games - 11/16/2012

This Week's iPad Charts: All That Matters is LostWinds 2 is Free1. Candy Crush Saga
Last Week's Position: N/A


King.com's popular Facebook game makes a big splash on the iPad this week. Can't stop playing.


Candy Crush Saga on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free2. Lost Winds 2: Winter of the Melodias
Last Week's Position: N/A


Frontier Developments has two games on the free chart this week, thanks to this incredible bargain.


Lost Winds 2 on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free3. Avengers Initiative Lite
Last Week's Position: N/A


The free version of the excellent Avengers Initiative is here to save us from paying $7.


Avengers Initiative Lite on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free4. Hill Climb Racing
Last Week's Position: N/A


Now that I've played Hill Climb Racing I can honestly say that I still don't see the appeal.


Hill Climb Racing on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free5. Coaster Crazy
Last Week's Position: N/A


Frontier Developments' seocnd game on the list. Haven't played it yet, but it looks incredibly intriguing.


Coaster Crazy on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free6. Bingo Run HD
Last Week's Position: 3 (-3)


So it dropped a little, it's still the only free game that made it from last week to this week on the charts.


Bingo Run HD on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free7. Mystery Detectives: Blackwood and Bell
Last Week's Position: N/A


Because sometimes we need to know where the mysteries are.


Mystery Detectives: Blackwood and Bell on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free8. Bubble Blaze
Last Week's Position: N/A


Step one in getting your game on the charts: Use the word "bubble".


Bubble Blaze on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free9. CSR Racing
Last Week's Position: N/A


The fastest customer service representatives you've ever ridden.


CSR Racing on iTunes


This Week's iPad Charts: All That Matters is LostWinds 2 is Free10. Fly, Zeus, Fly! HD
Last Week's Position: N/A


Zeus. King of the gods or just a little lost puppy? Your choice! Yip!


Fly, Zeus, Fly! HD on iTunes



Well that was fun, wasn't it? Join me next week when Apple and iPad gamers conspire to make every game on the list new, eating up my entire weekend.


Kotaku

We'll Answer Your Questions About The Wii U [UPDATE: Q&A Over]


The next generation of consoles is finally upon us.


On Sunday, the Wii U will launch in the United States, and although some might snark that it's not really a "next-gen" machine, it is the first new console we've seen since 2006.


That's exciting.


We at Kotaku have played the Wii U. We've got two in our office, and we've spent the past couple of weeks testing them out and playing around with both software and hardware on the shiny new machine. We've let co-workers try it out. We've written about what we love (and don't love). And we've reviewed two of the biggest launch games: New Super Mario Bros. U and Nintendo Land.


But you still probably have a lot of questions about Nintendo's new console. Shoot them below and we'll try to get everything answered. We can't talk about everything until Sunday, but we'll address whatever we can. So go ahead and ask!


Update: Q&A's over! Thanks for chiming in, folks! We have to head out of the office and work on more Wii U coverage to prepare for launch day, but thanks for your questions, and apologies if we weren't able to get to yours. We'll try to do another one of these next week when we can answer more questions.


Kotaku

This Ambitious Custom Skyrim Follower Embodies Everything Great About ModdingI like modding Skyrim. I know, I know, there are lots of other games out. But I still play this one, okay? Stop judging me!


I have a lot of great mods installed, but I've never installed one half as ambitious as Vilja, a mod that adds a new, hugely customizable follower (named Vilja) to the game.


A little history: Vilja was also a follower mod for Oblivion, so team that created her has a modding pedigree. (I haven't used the mod in Oblivion, mind.)


According to the mod description, she has around 4,000 lines of dialogue, though if you like, you can have her not speak at all. She levels up, has her own all-new questline, and her demeanor towards you changes depending on the conversational choices you make.


I've only played the mod a bit, and while Vilja's voice acting is definitely the work of an amateur (you can hear pops on the mic sometimes, and the mix is a little funny), she's also earnest and engaging, and certainly quite talkative. Your mileage may vary on the voice acting, but so far, I'm fairly charmed. In the readme, the modder who supplied her voice makes it clear that she's a work-in-progress, and that at some point, most things about her could be improved.


You can see a mod spotlight by Inasne0hflex on Vilja here to the side, which gives a good sense of what she's all about. I also liked how at the very start of the video, it accidentally appears as though the commentator's voice is actually Vilja's voice.


This kind of thing really gets at what makes mods so special—that a team of people put this much work into creating something so detailed and intricate says so much about the potential of mods, and why more developers should open up their games to user-created content.


Vilja in Skyrim [Nexusmods]


Kotaku

The Seductive Escape Of Persona 4


Ask ten people why they play video games and you'll get twenty different answers. Some will say they like taking out their anger on a military battlefield, shooting up friends and enemies for better ranks on a virtual scorecard. Others might want to go on surreal, dreamy adventures through deserts and mountains and rivers of fire. At least one or two people will say they just like to have fun.


But one of the more interesting answers is one that fewer people would like to admit: Video games are an escape. They let us forget about our troubles and inhabit other peoples' brains and bodies. The problems in video games always have quantifiable, achievable solutions. Where life is messy, video games are neat.


Maybe that's why everybody loves Persona 4.


Persona 4, in case you're unfamiliar, is a Japanese role-playing game designed by a quirky company called Atlus. It's a high school simulator, a murder mystery, and a hardcore dungeon crawler. You, a high school student, might spend a morning taking a history exam, lunchtime eating ramen on the roof with the girl you want to date, and the afternoon fighting shadow monsters in the fantasy world you access by walking into your television.


Yeah. It's a weird game.


It's also a beloved game, and over the past few weeks, I've spent a great deal of time playing the Vita remake, Persona 4 Golden (out Tuesday—our review should be up around then) and trying to figure out what makes it so special. This is my first time with the game; I've played Persona 3, but this is my maiden voyage through its sequel, which is considered by many to be the superior experience.


There are a lot of reasons to love Persona 4. For Americans, interacting with virtual characters in the sleepy city of Inaba, Japan is like peeking into the window of another world, a world where people sit on cushions to eat dinner, where they address each other with honorifics and go to school on Saturdays. It's culture shock in a way that few other games have captured: Japan's take on Japan is absolutely fascinating from an outsider's perspective.


The real fantasy of Persona 4 is not the talking bear or the monsters that live inside your television. The real fantasy of Persona 4 is the seductive lie of perfection.

The writing is also stellar: the translators over at Atlus have done a tremendous job bringing Persona 4 to English. Everything follows a certain rhythm: whether you're taking a pop quiz in class or sitting out to lunch with some friends, the structure is so tight and punchy that it feels like a sitcom whose writing has been workshopped over and over to the point of perfection. Video games are usually much looser. Even when the game is barking orders at you—annoying lines like "You should go to sleep" or "You shouldn't talk to him right now" must make some game designers want to take an Evoker to the head—it's hard not to be charmed by the experience.


And the people, the characters inhabiting this world of Persona 4, are appealing even when they're one-note. These high school kids are also just like us—or at least like we were when we were in high school. The characters are confused, emotionally charged, jacked up on adolescent hormones. When they talk, they leave important things unsaid: one character, Kanji, spends a great deal of time dealing with sexual confusion, but never makes his sexuality quite clear, probably because he's 15. He has no idea what he wants, how he feels, how he thinks.


But these people are also very much not like us, and we find solace escaping into their world because of that. Real humans are hypocritical, inconsistent, constantly questioning ourselves and hurting each other. Each member of Persona 4's gang of Scooby-Doo-like misfits is driven and confident. They build up their stats and level up and grow more powerful in mechanical fashion. No matter how frustrating it might seem when they have no leads on their ongoing murder investigation, we all know they will find something. It's a video game. There's always an answer.


The real fantasy of Persona 4 is not the talking bear or the monsters that live inside your television. The real fantasy of Persona 4 is the seductive lie of perfection. This is a world where building friendship is a quantifiable activity, where you can start a relationship just by selecting the right bit of dialogue from a list of three options. Relationships are straightforward and concrete, even when the characters are ambiguous and confused.


To build relationships in Persona—an activity that is essential for improving your characters' performances in combat—you simply have to talk to people. If you want to go on a date with a girl, you walk up to her and say "hey, let's go on a date." If you want to hang out with your goofy best friend, you call him up at the movie theater and say "get on over here, buddy, we're watching Star Wars." These people never say no to you. There is no rejection. They are always upset if you turn down their requests.


In the real world, people will betray you. Your friendships can be frustratingly ephemeral, and your relationships can be as torturous as they are blissful. You will never get everything you want. You will be rejected.


In Persona 4, your character is silent and suave, beloved by every girl he sees. He has a rolodex full of people to see and hang out with, and building up a connection with someone is as simple as going to band practice, or heading downstairs and talking to one of his many friends and girlfriends. They always want to talk to him. They don't betray his trust or break his heart.


Developing relationships in Persona 4 is a mechanical activity, like piecing together a watch or solving a puzzle that always has a guaranteed, if not always obvious solution. You won't regret leaving someone or missing an opportunity to find love, or friendship, or comfort. You rarely have to worry about losing someone forever; if you make the wrong choice today, all you have to do is come back tomorrow and start up another conversation. Keep on leveling up that relationship.


The world of Persona 4 is surreal and unusual and fascinating and, in many ways, despite its hardships, it is also ideal. Intangible qualities are measured by statistics. Want to be more manly? Go read a book called Forever Macho. Want to learn how to be more diligent? Sit at your desk and start folding envelopes. Need a quick burst of knowledge? Head to your room, pick up a book, and watch your stats go up.


You never fail at studying. You are never sent to remedial courses because you just can't seem to keep pace with your classmates. You never have to deal with financial hardship or losing the spark in a relationship that seemed like it was going to last forever.


Even when it's capturing real life, Persona 4 is absolutely nothing like real life. Maybe that's why we like it so much.


The characters in Persona 4—fascinating, relatable characters whose internal dilemmas are as interesting as their awkward encounters—confront their demons as literal demons. To fight off her indecisiveness, Yukiko fights a shadow of herself. When dealing with his sexual ambiguity, Kanji has to confront a giant, sexually confused monster. Problems are solved with fights. Some of these boss battles are difficult, but they can always be overcome. They can always be confronted. There's always an answer.


Don't you wish real life was that easy?


Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET.


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