Product Release - Valve
Hero Academy - Shaolin Team Pack, all new content for Hero Academy is Now Available on Steam

The mystical warriors of the Shaolin team have defeated countless enemies in their own land. Now they hope to test their skills at the Academy.

The Shaolin's heroes reduce the strength of their enemies, and can combine their attacks for additional damage.

Little Inferno - Valve
Little Inferno is Now Available for Pre-Purchase on Steam and is 10% off until launch day. Additionally, all pre-purchasers will receive immediate access to the Beta!

Throw your toys into your fire, and play with them as they burn. Stay warm in there. It's getting cold outside!

Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall.

NightSky - Valve
Today's Deal: Save 75% off the Nightsky!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Port Royale 3: Dawn of Pirates DLC - Valve
Port Royale 3: Dawn of Pirates DLC, all new content for Port Royale 3 is Now Available on Steam!

Dawn of Pirates offers you a whole new single player-campaign, in which you can make some trouble in the Caribbean as a pirate. You will start your raids from your own hideout but cities may be restricted to you. Your aim in Dawn of Pirates is to become the most notorious pirate in the Caribbean by raiding and plundering. Depending on how fast and successful you will complete this campaign you will gain a high score which you then can compare with other players using an online ranking list. Arrr, what are you waiting for? Set sail!

*Offer ends November 21st at 10AM Pacific Time

L.A. Noire - Valve
This patch addresses the following:
• Compatibility fixes for Windows 8
• Other minor fixes

CrimeCraft - Valve
LOTTERY
* Added Lottery Tickets on the Black Market.
* By using a Ticket player will get a random reward. The Lottery is safe - players will always get something from it.
* Players can win a random gun fully upgraded with epic attachments from a Slayer Lottery Ticket.
* Players can win a random complete set of epic armor from a Warden Lottery Ticket.
* Players can win a random epic combat AUG from a Specialist Lottery Ticket.
* Epic lottery items have the highest combat stats among other in-game items.
* Epic Lottery items are bind-on-equip and can be traded to other players.

DOUBLE RATE EVENTS
* Added a random daily Double Cash, Double Loot and Double Experience events.
* Double Rate event takes place every day 1 hour before the first Tournament start.
* Double Rate event takes place every Sunday, Tuesday, Thursday and Friday 2 hours after the 1st tournament start.
* Double Rate event takes place every day 2 hours after the second Tournament start.

OTHER
* All characters who won a Random Tournament on Halloween will get a special unique Title: a "Halloween Winner".
* Increased the maximum amount of cash that one character can have up to 100000000.
* Revamp the Practice mode for low-level players:
* Increased the combat stats and cost for all Gold Coins attachments.
* Silver&Smith A2M5 SMG rate of fire increased to 810 up from 800.
* Oslo Odin SMG rate of fire increased to 625 up from 600.
* Fixed the issue that Heavy Hitter set didn't correctly give silent movement and didn't reduced opponents' turrets detection range.
* Fixed some issues with the scoring system in matches.

See the full list of new features, improvements and bug fixes on the http://forums.mayngames.com/showthread.php?85448-Patch-Notes-9-November-2012-1.14.syn

Warlock - Master of the Arcane - Valve
Patch Notes 1.4
• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside.
The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literally.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).
Sins of a Solar Empire®: Rebellion - Valve
Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. Version 1.1 is save game compatible with the previous v1.041.

[ Gameplay ]

New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:
The Art of War Competitive
Battle Lines / Battle Lines Competitive
Blitz / Blitz Competitive
Close Encounters Competitive
Crystal Storm / Crystal Storm Competitive
Double Cross Competitive
Empires at War
Foreign Invasion Competitive
Fractured Lands / Fractured Lands Competitive
Gemini / Gemini Competitive
Hostile Orbits / Hostile Orbits Competitive
Kabel Competitive
Maelstrom Competitive
Melting Point Competitive
New Dawn / New Dawn Competitive
Pandemonium Competitive
Quick Strike Competitive
Random - Huge Multi-Star Competitive
Random - Huge Ring Competitive
Random - Huge Single-Star Competitive
Random - Large Multi-Star Competitive
Random - Large Single-Star Competitive
Random - Medium Competitive
Random - Mini / Random - Mini Competitive
Random - Small Competitive
Random - Vast / Random - Vast Competitive
Razor's Edge Competitive
Storm Front Competitive
Tempest Competitive
The Void
Triple Entente Competitive
Twin Empires Competitive
Typhoon Competitive
Unstable Alliance Competitive
Whirlwind Competitive
All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).
Ships should no longer try to use abilities on invulnerable targets.
Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).
Corvettes are no longer affected by Magnetic Clouds.
Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).
Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).
TEC Loyalists
Titan: Can now cast Group Shield on itself.
Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.
TEC Rebels
Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.
Advent (General)
Deliverance Engine Balance Changes:
Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).
Culture Spread effect increased from 5 to 15.
The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.
Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times).
Advent Loyalists
Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.
Advent Rebels
Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership.
Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.
Titan: Side Beam damage reduced from 130 to 117.
Fixed Expulsion tech to properly give its 20% culture spread bonus.
Vasari Loyalists
Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).
Titan: Increased the cooldown on The Maw from 175 to 210.
Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.
Vasari Rebels
Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.
Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.
Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.
Pirates
Ships spawned from bounty raids made less random and weaker earlier in the game.
Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).
[ Misc. ]

Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).
Fixed reported null check on first spawner buffs (thanks ateague1987).
Fixed broken Pirate Exterminator Steam Achievement.
Fixed broken Outstanding Resume Steam Achievement.
Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.
Checksum detection added on multiplayer saves to validate that saves aren't corrupted.
Fixed Pact related crash that would occur if a player had more than six unique Pacts established.
Fixed null pointer crash related to Wail of the Sacrificed.
[ Modding ]

Added new icons to Galaxy Forge for competitive map types.

F1 RACE STARS™ - Valve
F1 RACE STARS™ is Now Available in North America. Check the store page for the release time in your time zone.

F1 RACE STARS™ is a brand new world of FORMULA ONE™ fun as you’ve never seen it before! Officially licensed to feature all of your favorite FORMULA ONE stars and teams, get ready to sprint for the checkered flag on famous circuits transformed to feature jumps, loop-the-loops and shortcuts and use a cool range of awesome power-ups to overtake your rivals.Travel the world and enter a wide range of different Championships in career mode and set your fastest lap in Time Trials. Then it’s time to share the fun with friends and family - accessible controls make F1 RACE STARS perfect for split-screen racing with up to four players or dive into 12 player online races and take on the world. F1 RACE STARS - get fast to the fun!

Product Update - Valve
Fixed
- Coop does not freeze when enemy reinforcements arrive.
- Shader on units
- Threat level on first few missions.
- Using certain mods and quick reload no longer displays negative damage in the HUD.
- Threat bonus in coop.
- List of units deployed by your friend in coop on the multiplayer menu.
- Superior Military Intelligence achievement (if you have already unlocked everything and it still shows 35/36 simply open the unlock popup and it should register the last unlock).
- General coop improvements.
...