PC Gamer
windows8


A couple of weeks ago analysis from tech blogger Casey Muratori revealed restrictions in the Windows Store's certification requirements that would exclude Mature games from the Windows 8 storefront. The US ESRB Mature rating overlaps with Europe's PEGI 18 rating. As a result, major releases like Dishonored and Skyrim would be excluded from the shop in the EU.

Gizmodo report that Microsoft have decided to change the policy to allow for the inclusion of ESRB "Mature" and PEGI 18 rated games. Hooray! Unfortunately, it'll take time. Windows Corporate VP of Web Services Antoine Leblond estimates that the shift will happen in December, which is still too late to meet the release dates of Far Cry 3, Hitman: Absolution and Assassin's Creed 3.

Steam, Origin and other clients and online stores will still work on the new OS, of course, but it's a bump in the road for the OS that Gabe Newell famously dubbed "a catastrophe for everyone in the PC space." Windows 8 launches today.
Rock of Ages
Rock of Ages


Everyone's going to be running around as zombies and vampires this weekend. Why not spend Halloween as an enormous rock? Nobody will complain about your costume because who can argue with a big round rock? PLUS you get to crush your enemies beneath your big rolling body, as long as they're standing slightly downhill. Rock of Ages can fulfil these dreams, and can be played against humans for free until Sunday. Visit the Rock of Ages Steam page to download it and have a read of our Rock of Ages review while you wait.
PC Gamer
golden joystick 2012


It's the 30th birthday of the Golden Joystick Awards and it promises to be the biggest yet. Over four million of you voted, breaking the world record for a gaming event. And you will be rewarded for your diligent support of our fine medium with a glitzy and glamorous awards ceremony. Winners! Celebs! Secrets! Exclusives! And above all: games! All of which you can consume from 2.50pm BST onwards via the embedded livestream after the jump or over at the Golden Joystick Awards site.

PC Gamer
StarCraft 2 levelling


The Heart of the Swarm beta is about to get a levelling system according to a new post on Battle.net post. Players will be able to level up each race separately to unlock extra portraits and decals. Building units and decimating enemy troops will contribute small doses of XP to a grand match total every time you play. "Build up powerful armies, wreak havoc on the map, fight to the bitter end, and you’ll be rewarded for your efforts," say Blizzard.

"We’re already working on concepts like “bonus XP for your first win of the day” and “extra XP when you play in a party with a Battletag or Real-ID friend”," they add. "We’re considering “bonus XP weekends” and other sorts of activities, which will be tested in the beta."

Every ding on the way to the level 20 cap will unlock a new portrait or decal, and your cumulative level will be visible "right next to your player portrait" for bragging rights. I can imagine getting a bit obsessive about taking out enemy units for XP, it's a shame that decals and portraits are the only rewards. How about some alternative UI skins, or some unlockable /dance animations? I want to see a Marauder do the robot!
Team Fortress 2
Team Fortress 2


Not even a Medic can help them now. Zombies are coming to Team Fortress 2 as part of the fortnight-long Halloween event that will add an undead MvM mission and a new King of the Hill map haunted by the ghost of the Soldier's nemesis/angry housemate, Merasmus. He's placed a magical booby trap on the control point that will spin a "wheel of fate" every time it changes hands. What it does, no-one knows. Apart from Valve. "One of many potentially horrible fates await you! Or maybe something good!" they say.

According to the latest post on the Team Fortress 2 site, magic spells will also drop randomly throughout the event. These can be cast on backpack items to give them "shifting paint colors, ghost summoning, flaming footsteps and more." There are also a couple of new achievements to chase. You'll get the first for killing Merasmus (properly, this time). To secure the second you must "get to Skull Island and claim your reward!" Intriguing.

The event starts today, and will run until November 8.
PC Gamer
Microchip


I promised earlier in the week to give you a run down of what exactly the driver improvements touted by AMD for its ‘Never Settle’ driver release of Catalyst 12.11. Not to be outdone on the driver front Nvidia has also released a new beta driver for its graphics cards this week too. So, in the battle of the latest graphics card optimisations who wins?

Well, the trite answer is all of us. Essentially these new drivers will be relatively stable despite their beta tags and both offer enhanced performance in the latest games. So, unless you’re really unlucky, installing these new drivers for either your AMD or Nvidia graphics card will give you a few extra FPS for minimal trouble.

Well, except if you’re flogging an veteran GPU. If you’ve got a 6000 or 7000 series Nvidia card you have now been relegated to legacy status. The R304 GeForce driver, version 306.97, will be your last driver.

Still, Nvidia has been supporting these last DirectX 9 cards for five years since the final 7000 series card was released. So, they’ve had a good run at least.

Speed bump



But what of those touted performance improvements?

Well, AMD shouted loudest so it would be churlish of me not to go to them first. The news of this latest driver release was hailed by AMD as “one of the most important drivers AMD has ever delivered to gamers.”

The Catalyst 12.11 release isn't a revolution, but delivers improved frame rates pretty much across the board. My benchmarks turned up a 12% performance increase in the best cases. It’s the cards at the lower end of the market that see the biggest difference with the HD 7770 receiving the biggest performance boost.

The HD 7870 series will net you a maximum of 10% more frames per second, though more likely you’ll be hitting around 3-5% up on the last driver release. The top end HD 7970 GHz Edition only gets a maximum increase of around 5%, however.

Of course, it really depends on which games you test/play as to what performance improvements you’ll see. Realistically the frame rate boosts are unlikely to transform your gaming experience from unplayable to playable. We're only talking a few extra frames per second on average. But still, it’s a free speed boost, no matter how small it is - and any smoothing out of your gaming experience has got to be a good thing, right?

The green machine



What of Nvidia then? The new 310.33 driver set isn't so great, it has to be said. The performance shifts I saw in my benchmarking suite were generally positive, but in testing the GTX 660 I did uncover a couple of instances where performance dipped slightly.

But, like with AMD, we’re talking single digit percentage increases here, so only a few frames up or down. Still, even a slight performance slump has to count as a black mark against the set. More often than not, though, performance in our tested games didn’t really budge.

Batman: Arkham City, Max Payne 3 and DiRT Showdown saw improvements for the GTX 680, so for you folk with the top-end of Nvidia’s graphics card lineup you can all feel a little more smug than your Nvidia chums lower down the performance ladder.

Really though these driver releases are just about one thing - Windows 8. The launch of the new operating system is going to need new drivers and these new releases from the two graphics card heavyweights will have been tailored specifically for Microsoft’s grand new opus.

Whatever the driving force behind this release though it does still mean speedier gaming for a healthy chunk of us, so I’m not going to complain.

And besides, I’m one of the weirdos that actually likes Windows 8.
PC Gamer
Golden Joysticks 2012


IT'S TIME. Time for the biggest games of the past year to come together and compete for your favour in the 2012 Golden Joysticks ceremony. It'll be like that bit in Gladiator where Maximus fights a tiger but with more lights and polite applause. It's due to kick off at exactly 3pm BST / 4pm CET / 5pm EET / 7am PDT. More than four million people have voted around the world, but only a few winners will get have the chance to grip the slick golden shaft of a gong. And Graham will be there!

Big names are going head to head this year. Diablo 3, Dark Souls, Mass Effect 3, The Witcher 2 and Skyrim are facing off for an RPG award, and Battlefield 3 will go up against Call of Duty: Modern Warfare 3. WHO WILL WIN? Watch the live stream below to find out.

PC Gamer
Super Mario 64 emulator co-op mod


Emulators already garnish the PC with scores of cross-platform classics for retro romps down the green pipe of nostalgia. Console luminaries like Super Mario 64 exist in fully playable form through emulation software, but now there's a surprising creative twist. Modding—yes, modding—ROMs for additional perks, such as emulator wizard Skelux's implementation of online co-op in Nintendo's magnum opus, is officially now a 'thing.' I predict many a shattered friendship fighting over various mushroom products.

Skelux offers the mod and a handy installation guide in a free download for duo princess-plucking adventurers.
Dishonored
Dishonored alerted City Watch


The rusted, iron-wrought gate clangs shut behind you. Heaving a sigh of relief, you eagerly anticipate the after-action report charting your achievements of another aced Dishonored mission. Alerts: none. Detections: zip. Enemies killed: one. Bodies fou—wait, one?! You didn't lift your blade at all against the City Watch during that run, and you even ensured a shadowy dumping corner in the sewers for the unconscious. "The sewers," you quickly realize, an teeming with swarms of infested rats hungering for a fleshy meal. Whoops.

Dancing the detection disco in Dishonored often hinges success or failure upon a single decision or mistake rippling with a cascading effect across your Chaos rating and applied lethality. Keeping Corvo's observed presence minimal gives you a shot at the boast-worthy Ghost Achievement—where you complete Dishonored with no alerts—but the effort also ties heavily into the multiple detection and Chaos mechanics lurking beneath the game's steam-stained hood.

Earlier this month, Bethesda laid out details on the specific workings of detection and Chaos to help ambitious assassins attain the perfect balance of subtlety and savagery they prefer. Like a revelatory journal entry, the official forum post reveals all, but we've pasted the important bits below. Have a look:

How does the Chaos system work? How do I raise or lower the Chaos level that is displayed on the end mission stats screen?

Chaos is a value that is adjusted according to the actions of your character during gameplay. This system is a hidden mechanic and you will only see the Chaos rating displayed during the ‘end mission’ Stats screen.
Weepers do count for detection. They do raise the Chaos level if they are killed.
Kills by Rewired traps will contribute to your kill amounts and Chaos; that’s Watchtowers, Arc Pylons, and Wall of Lights.
Rats, Hagfish and River Krust do not raise Chaos if killed. They also do not count towards detection of your character.
Wolfhound kills do not count towards Chaos, but they can detect your character and will count towards that. They can also discover bodies, as well as their corpse will count towards “bodies found”.
Your character’s Chaos level will change the story outcome and lead to other various differences throughout gameplay, such as more enemy characters, more rats, or different scenes/environment items and conversations.
Basic rule is killing less than 20 percent of the characters in a Mission should allow the Low Chaos rating to be sustained.

I’m getting stats for bodies being found or killed when I’ve rendered NPCs unconscious, why?

Not hiding bodies well enough after choking them out or sleep darting them can sometimes lead to other characters finding them.
Unconscious characters won’t survive a fall from a great height, or a slip into the water which will also result in a kill towards your character stats.

Situations that could lead to an NPC being killed inadvertently

Sleep Darting or Choking out an NPC and having them hit an object when falling, causing death
Sleep Darting or Choking out an NPC near a ledge and having them fall to cause death
Sleep Darting or Choking out an NPC and having them fall into water will cause drowning death
Sleep Darting or Choking an NPC and allowing them to fall down a long flight of stairs will sometimes cause them to die (possible with the stairs in the Overseer building)
Placing an unconscious NPC in water, or even near shallow puddles, can cause drowning death
Placing an unconscious body on un-even terrain near water can sometimes lead to the NPC slowly moving and falling into water, which would count as an NPC kill (in Prison Sewers for example)
Rendering an NPC unconscious near a damage source (such as a fireplace or lit grill) may cause the NPC to take damage and die
Leaving an unconscious NPC in the middle of the street or alley, where rats have access to the body, can result in clean-up which will count as a kill for the player
Accidentally casting Devouring Swarm near an unconscious NPC could cause the rats to clean up the body, counting as a NPC kill
Accidentally casting Windblast near an unconscious NPC could cause damage leading to NPC death
Having a Grenade, Springrazor or Whale Oil Battery explode near an unconscious NPC could cause splash damage resulting in NPC death
Throwing an unconscious NPC into a Wall of Light, or near and Arc Pylon would incinerate the NPC and count as a kill
Leaving unconscious NPCs in the area around the large door on which the player places the explosive device in Prison will cause the NPCs to die when the device goes off. This includes in and around the nearby dumpster and behind the consoles and gate switch across from the door on the upper level.
Rendering an enemy unconscious while fighting a nearby Tallboy can cause the Tallboy to stomp at the player, essentially killing the nearby unconscious NPC in the process
Rendering an enemy unconscious and having another enemy throw a projectile (such as fire bottle or grenade) at the player, can kill the nearby unconscious NPC
Leaving an NPC unconscious in the Brothel Steam room may cause “bite” damage due to hagfish in the center pool, killing the NPC


As a bonus, a player posted a short video walkthrough on surmounting a particularly tricky section of the latter portion of Corvo's journey that easily throws a Ghost run into peril due to a friendly NPC turning hostile after a scripted sequence. Check it out, but take heed of the massive spoilers revealed in the process.

Team Fortress 2
tf2 ui mods Feat.


Let's face it: default game UIs often don't have the flexibility we need. TF2's is actually generally excellent, with a number of specific settings that lets you toggle stuff like the appearance of Diablo-style damage numbers when you score a hit. But there's always room for improvement; that's why it's great that we have a PC gaming community full of enthusiasts willing to poke, nudge, and sometimes set fire to UI elements to create a more optimized experience.

We took a look at a payload of TF2 UI modifications and found the following fit for duty.


NoirHUD
The menu screen was gray, flat. Everything was out of focus. I knew I needed to find a way out. A way to bring more contrast to this rat-infested slum of a Backpack screen. NoirHUD came sashaying out of the internet with curvy buttons and deep shades to fill in all that negative space like a moonlit river spilling over a dam. I knew I was about to have the hat-buying experience of my life.
 
 

Improved Minimal HUD
Less is often more, and appropriately, there's not much to say about this mod beyond that it carries our endorsement for anyone that prefer's TF2's existing Minimal HUD mode. This mod takes the existing mini-UI and makes it easier to read, while fixing issues with text getting cut off. It's also multi-lingual, though (obviously, I hope) incompatible with the default TF2 HUD—you have to enable Minimal HUD mode in Advanced Options. You won't be disappointed.
 
 

KBNHud
My personal favorite, KBNHud is less obtrusive than the default display, and adds some cool conveniences like positioning health and ammo on either side of your crosshair so you don't have to look all the way down in the corner to know how many bullets you have in your gun and/or your torso.
 
 

Disable Pyrovision HUD
Maybe you find yourself in a situation where you want to have a plucky Baloonicorn follow you around, but you can't handle the sickeningly-sweet alterations to your perception that it causes. This lightweight tweak will allow you to equip items that normally cause "Pyrovision" while keeping your ocular nerve firmly grounded in the realm of the less physically painful default UI.
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