Kotaku

Medal of Honor Warfighter: The Kotaku ReviewThe flashlights look pretty good.


As I went through my notes searching for something positive I'd written about Medal of Honor Warfighter, that line stuck out to me. "The flashlights look pretty good."


They do look pretty good. Whatever lighting magic Electronic Arts has handed around to its subsidiary studios is nifty and authentic-looking. Often, when a guy shines his flashlight at you, you'll think, "Wow, that really looks like a guy with a flashlight!" before shooting him.


If only the rest of the game measured up.


The questionably-named Medal of Honor Warfighter is a first-person military shooter developed by Danger Close and published by EA. The Medal of Honor series has become, in most every respect, a flagrant imitation of Activision's much ballyhooed Call of Duty series. You play the game from the first-person perspective. You hold a machine gun and shoot bad guys, almost exclusively foreigners. That's about all there is to it.


The video game industry perpetuates a number of tiresome trends, but none is more remarked-upon than the reign of the realistic military shooter. Ever since 2007's (quite good) Call of Duty: Modern Warfare, the world of video gaming has seen shooter after shooter after shooter after shooter, all set in modern times, all dedicated to the deft recreation of the latest in man-killing machinery. Given the earth-shattering financial success these types of games find, casual observers could be forgiven for assuming that all gamers prefer to view the world through a reflex sight down the barrel of a gun. "Don't be silly young man," the old woman replied. "It's reflex sights all the way down!"


Medal of Honor Warfighter has the dubious distinction of being the Ultimate Brown Military Shooter Of All Time. It's so brazenly unremarkable, its storytelling so amateurish, its action so rote, that it feels like a master class in middling modern warfare. Put another way: I've been playing the game for hour upon hour and the nicest thing I can say about it is that the flashlights look pretty good.


Well, that's not entirely true. There are exactly two non-flashlight things I enjoyed about Warfighter's single-player campaign. First, the fact that you can lean. This makes it possible not only to take cover while engaged in a firefight, but to use it. This is wonderful! As I plodded my way through the repetitive shooting galleries that Warfighter calls "firefights," I came to greatly value the fact that I could run up to a corner and peek around it. I would run up to the corner, lean out, shoot some guys, lean back, and reload. And then lean out, shoot some guys, lean back, and reload. It didn't exactly make the game fun, but it was a welcome change from the disorienting "run entirely out of cover, shoot, run back, reload" rhythm of Call of Duty.


Medal of Honor Warfighter: The Kotaku Review
WHY: Medal of Honor Warfighter is slipshod, uninspired, unpolished, and unfun.


Medal of Honor Warfighter

Developer: Danger Close
Platforms: Xbox 360, PS3, PC (Reviewed)
Release Date: October 23


Type of game: Military first-person shooter, ostensibly based on the real-life exploits of a team of Army special forces operators.


What I played: Completed the single-player campaign in about six hours, played an hour or two of various multiplayer modes.


My Two Favorite Things


  • A mid-game stealth/driving mission that's interesting, at least.
  • The flashlights don't look half bad.


My Two Least-Favorite Things


  • The often hilariously dimwitted enemy AI.
  • Several sections that are far too easy to fail, forcing you to restart at a distant checkpoint.


Made-to-Order Back-of-Box Quotes


  • "I like beards as much as the next guy, but this is ridiculous."
    -Kirk Hamilton, Kotaku.com
  • "For a bunch of special forces badasses, these guys sure can't shoot. Maybe it's the beards, somehow."
    -Kirk Hamilton, Kotaku.com
  • "There will be other opportunities to get into the Battlefield 4 beta, folks."
    -Kirk Hamilton, Kotaku.com

Warfighter also features some pretty good driving. Wait, driving? Yes, driving! At a couple points in the game, you'll wind up behind the wheel of a vehicle, tasked with putting the pedal to the medal (so to speak) and following a prescribed route until a scripted event happens. The two car-driving missions are well put-together (the studio behind Need for Speed helped craft them), and while they don't fit with the rest of the running and shooting, they're so much better-constructed that I didn't really care.


During one of those levels, you're suddenly—and I'm not making this up—put straight into a car-stealth sequence and given a glowing mini-map that shows patrolling enemies' lines of sight. You then have to escape a locked-down neighborhood by stealthing your car through the streets. It's cool! The part of your brain reserved for new experiences suddenly wakes up, stretches out, and blinks: "What day is it?"


Maybe Warfighter should have been a driving game. Medal of Honor: Wardriver.


It would have been better than the rest of what's on offer in Warfighter. The story is a hodgepodge of unconnected ideas that leap and bound with next to no narrative glue tying them together. It's not for lack of trying—the game's writers have made every attempt to weave together some sort of vaguely emotional post-Clancy techno thriller, but by the time the last level rolled around I literally had no idea where I was, what was going on, or indeed, who I was controlling. Every character is a gruff white dude with either A) a beard or B) no beard. They have nicknames like "Stump" and "Voodoo" and "Tick" and there is no way to tell them apart. One guy wears a hat, but he doesn't turn up until the last level.


This may be a reality of the armed forces—at least, while watching HBO's adaptation of Generation Kill, I spent the first four or so episodes unable to tell all the young white guys with short hair apart. But while it may be realistic, it's not good writing—there's a reason that war movies default to clichés like The Rap-Loving Black Guy and The Big-Talking Texan. There's a reason Call of Duty's Gaz and Captain Price wear distinctive accessories. In the heat of the moment, you need to write in big letters for players to be able to read anything at all.


Anyway, the story. I wouldn't make such a big deal out of the story, but EA has marketed the story and its authenticity to an exhausting degree, and so that story demands scrutiny. Here it is: There are some guys. And they have some weapons. And you play as some other guys, who seem to do a lot of intelligence-gathering, considering that they're not CIA operatives. Or maybe they're working with the CIA? Anyway, they/you have to stop the weapons. So you visit the usual array of first-person shooter locales and shoot a lot of dudes. You'll shoot dudes in a desert, you'll shoot dudes on a boat. You'll shoot dudes in a castle, and you'll shoot dudes in a cave. Oh, the places you'll shoot dudes!


Missions usually end abruptly—you'll think, "Okay, and now we get to fight our way out!" only to have the game quickly cut forward/backwards/sideways in time to a post/pre-mission briefing. The story engages in a preposterous amount of timeline-jumping; everything is a flashback within a flashback within a flashback, with no exposition breaks to let the audience know what has already happened, what that we've played/seen still has yet to happen, and what is happening now. It's a structural disaster.


Medal of Honor Warfighter: The Kotaku Review


Players are regularly subjected to odd glimpses into the private life of one of the characters, a soldier who, like the others, doesn't have a name. We meet his wife and daughter, whose character models and behavior occupy a part of the uncanny valley somewhere between "Why is it staring at me" and "There are many copies." At one point, the camera performed a slow-mo zoom on the little girl's tightly-drawn, hideous visage, and I half expected her to ask me to come play with her forever and ever. Also, the cutscenes hitch and freeze a lot. And most of them can't be skipped.


Back to the action. It just isn't engaging. The artificial intelligence is certainly artificial, but does not feel intelligent. Your teammates will dumbly fire into a wall while enemy soldiers hunker down on the other side, dumbly shooting… into the same wall, on the other side. See the video here to get a sense of what I'm talking about. Often, enemies will just run straight at you without making any attempt to take cover or use any tactics at all. With so many games on the market that feature smart, nimble enemies, it's increasingly inexcusable for a modern video game to pit players against the sorts of braindead whack-a-terrorists seen here.



Let's talk about door-breeching. It's the strangest thing, how much Warfighter loves door-breeching. (Door-breeching, for the uninitiated: When you and your team kick in a door, toss in a flashbang grenade, and swoop in, shooting all the dudes in the room.) You will breech more doors in Medal of Honor than in every single other first-person shooter combined.


There's even a progression-based minigame associated with door-breeching. Every time you breech a door, you'll have an opportunity to shoot the men on the other side in the head. If you shoot enough men in the head, you'll unlock new ways to breech future doors. (When you say it out loud, you become aware of just how creepy it is.) The oddest thing about all of this is that the various unlockable breeching methods (crowbar, tomahawk (?), knob-bomb) are all slower and less effective than the simple "kick the door in" option you start with. Strange.


At least the multiplayer isn't as bad as the single-player. It's much better, in fact; far more assured, and entirely functional. But it still doesn't feel particularly sturdy, and certainly doesn't bring any distinctive ideas to the table. For the most part, Warfighter's multiplayer is exactly what you'd expect—teams of players duking it out in a variety of game modes via slightly modified takes on capture the flag, king of the hill, and deathmatch.


Maybe Warfighter should have been a driving game. Medal of Honor: Wardriver.

The best new idea in multiplayer is the fireteam—every time you start a game, you'll be paired up with another player in a two-man fireteam. If you go down and your teammate is still up, you can spawn back next to him or her. It's surprising how quickly the fireteams engender feelings of trust and camaraderie, even with complete strangers. Something about having one person to rely on makes things feel more focused and trusting than having a whole team. (You'll have a team too, mind.)


But the rest of the multiplayer suite is Just Another First-Person Shooter Multiplayer Suite. None of the levels stand out as particularly balanced or fun, and in the maps I played, the "routes" felt off—it may be because I haven't learned the maps yet, but I often was at a loss for a place where I could regroup and get a sense of things. Multiplayer is buggy, too—I saw my share of pop-in and clipping weirdness, and there are reports of players encountering bugs that disable chat and rob them of earned experience. Even if and when that stuff gets patched, Warfighter's multiplayer doesn't feel nearly robust enough to compete with the likes of Black Ops II, Halo 4, or even EA's own Battlefield 3. The shooting feels thin, and the action a touch ungrounded. The pinch just isn't right.


Modern first-person shooters are designed for the long multiplayer game; players are actively encouraged to dedicate huge chunks of time in order to unlock the best gear, classes, and weaponry. Warfighter, based on my limited time with it, does not feel like it earns that level of commitment. That said, EA delivered our review copy on launch day (two days ago), so I'll be spending more time with the multiplayer over the next week or so. I highly doubt that anything I'll see will cause my opinion of the game to change, but if it does, I'll update this review.


Medal of Honor Warfighter: The Kotaku Review


Somehow, in their misguided effort to create a Call of Duty-killer, EA decided to fully and unironically embrace realism. "That's the ticket!" said the man in the boardroom, calling up a sniper-rifle manufacturer to work out a sponsorship deal, "Realism! Call of Duty is so silly, with its Michael Bay antics and its James Bondian storylines. We'll stand apart by being authentic!"


And yet Warfighter's dedication to authenticity is ultimately its greatest downfall. These soldiers may spit believable jargon; they may call enemy troops "skinnies" and effortlessly sling all manner of slick-sounding military acronym. But they never manage to feel like people. They're plastic army men fighting in a ridiculous video game world. Authenticity is more than real-world locations and accurately modeled weaponry. In order to feel authentic, a creation must, on some level, feel human. For all of Medal of Honor's jingoistic, on-some-level-well-intentioned hollering, it feels as lifeless as an abandoned amusement park ride.


If you have played a military shooter in the last five years, you've already done every single thing you'll do in Medal of Honor Warfighter, and done it better. The game so epitomizes the thoughtless, drab military shooter that it frequently lapses into inadvertent self-parody. It is lackluster in almost every way. But hey, at least the flashlights look pretty good.


Kotaku

Fighting Game Community Gives Out $20,500 In Student Scholarships


The folks at EVO—the biggest community of competitive fighting game players on the planet—are handing out $20,500 in scholarships to selected university students.


They picked the winning students from a pool of over 500, EVO's reps write on Shoryuken. UNLV student Dillon Jay Hageman will receive $10,000; Stanford graduate student Andrew Dotey Jr. will receive $10,000; and Ringling student Christina Auo will get $500.


Check out Shoryuken for chunks of each winner's essay.


Kotaku

It's Halloween Everywhere. Even in Minecraft. Sure, creepers are, well, creepy on their own. But maybe they're just not creepy enough.


The Xbox 360's version of Minecraft is getting a new, Halloween-themed skin pack tomorrow, the Official Xbox Magazine reports. There are 55 new skins in the pack, contributed by a baker's dozen of developers like Rare, Tequila Works, and Twisted Pixel.


The Halloween skin pack runs for 160 Microsoft points ($2), and the entire purchase price will be donated to charities, including cancer support organizations and Child's Play.


Minecraft Xbox 360 Halloween Skin Pack - 55 skins, 13 developers, all for charity [Official Xbox Magazine]


Kotaku

Available today on the iTunes App Store, Square Enix's free-to-play Wizardlings is a casual tap adventure in which a pair of tiny wizards reveal a magical fantasy world, one block at a time. It's cute, colorful and incredibly evil.


Taking control of one of two wizards—boy or girl—the player moves cross grid-based levels, tapping on darkened squares to free the land of a shadowy curse. As the players taps they also reveal components for casting spells, enemies to cast spells on, and objects necessary to complete quests—hay bales to feed hungry unicorns, for instance.


How is it evil? Spells cost components to cast, and should you run out of them on a given playfield the only choice is to purchase them using real money in the in-game store. Should your mana run out you have to purchase more, or wait for it to replenish.


Update: Square notes that you can still use basic attacks from your wand without spells, and the wand can be leveled up as you play.


I'm fine waiting, but when I have to remain connected to the internet to play—and I do—that's a bit more of a drain on my iPad resources than I need to suffer.


It's a pity, it's a rather cute little game. See how far you get in Wizardlings before hitting the pay wall.


Kotaku

This Week's Nintendo Download is Full of Coins to Collect and Puzzles to Solve It's getting cold out. There's a major storm coming this weekend (on the East coast, anyway). You really don't want to go out to a store to get your games fix.


Lucky for you, here's this week's Nintendo Download! The brand new Professor Layton game will be downloadable starting this weekend. It's also a good week for Halloween-themed gaming, with a Castlevania game and the spookily-named Ghosts 'n Goblins on deck. And if you need more coin goodness for New Super Mario Brothers 2—because let's face it, everyone always needs more coins—Nintendo's got you covered.


All this, and more, in this week's Nintendo Download:



Games

This Week's Nintendo Download is Full of Coins to Collect and Puzzles to Solve Liberation Maiden
Platform: 3DS/3DS XL
Price: $7.99

The spirits that once protected the beautiful island nation of New Japan have been taken.


Players step into the role of Shoko Ozora, who rides out on her Liberator, Kamui, to protect the country of New Japan against invading forces. Shoko will face powerful opposition from an arsenal of ground forces, culminating in thrilling showdowns with the enemy's massive mechanical Conduit Spikes.


The game brings AAA production values to the downloadable space with breathtaking animation by bones, fully voiced dialog and contributions from an all-star cast of artists, designers and musicians.



This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveNightSky
Platform: 3DS/3DS XL
Price: $9.99

NightSky is an action-puzzle game that offers an ambient gameplay experience unlike any other on 3DS with cerebral challenges that fill uniquely designed picturesque worlds.

Each of these worlds is broken into different areas in which the player must maneuver a sphere by using realistic physics to advance. There are no enemies, no bosses, and no violence in NightSky.

An intuitive experience is friendly for casual and mainstream gamers. NightSky also offers a formidable challenge for hardcore players, with an unlockable Alternative mode. The original soundtrack by experimental jazz musician Chris Schlarb will further heighten the surreal 3D experience.
This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveProfessor Layton and the Miracle Mask
Platform: 3DS/3DS XL
Price: $39.99

Professor Layton's first adventure on the Nintendo 3DS™ system takes him to the colorful city of Monte d'Or, where he must stop a mysterious man from wreaking havoc with the powerful Mask of Chaos.

Unravel new details about Professor Layton's past alongside Luke, assistant Emmy Altava, and a whole new cast of characters in this riveting story. Wrack your brain with hundreds of puzzles weaving their way throughout the story. In addition, download free daily puzzles for a year!

With a robust hint system to help players of all experience levels, and an epic tale packed to the brim with all-new puzzles, Professor Layton makes his triumphant return-only for Nintendo 3DS.

This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveGhosts'n Goblins
Platform: 3DS/3DS XL
Price: $4.99

Defeat the forces of evil and save your girlfriend in this haunting adventure.

Take on the role of the knight Sir Arthur, and delve into the realm of demons and monsters to rescue your girlfriend. Choose your weapons wisely and take advantage of their strengths to deal with the situation at hand. Defeat the main boss at the end of each level and pass through the gates that stand between you and Astaroth. Teach him a lesson in chivalry he'll never forget. The stage for adventure is set. Are you brave enough for the challenge?



This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveCastlevania: The Adventure
Platform: 3DS/3DS XL
Price: $3.99

Rid the universe of Dracula's legion of darkness and doom.

After getting his wings clipped, the death-defying Count Dracula has risen again. Desiring revenge even more than blood, he'll descend upon you with fangs that glisten by the light of the full moon. Play the role of another hero from a long lineage of vampire hunters, the Belmont clan. Battle your way through the Count's maze of torture chambers and vampire crypts. Unlock the castle's secrets by locating hearts, crystals and crosses. You must also possess the strength to master the Mystic Whip, which wards off unearthly evils like the She Worm. Risk your neck and accept the challenge. If you fail to destroy Dracula now, he will rule the night forever.



This Week's Nintendo Download is Full of Coins to Collect and Puzzles to Solve18th Gate
Platform: 3DS/3DS XL/DSi
Price: $4.99 / 500 points

In the realm of oblivion, an abandoned palace hides many valuable treasures, but those who enter this place have no real hope of ever escaping.

You play as three different heroes. Journey through 18 different dungeon areas, facing various challenges, including random monsters, traps, limited turns, hidden paths, etc.

Game Features:


  • Adventure through a dungeon with 18 different areas
  • Random enemies, traps, and bonus items
  • Play with 3 playable heroes at the same time, each with different abilities and skills

This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveShock Troopers
Platform: Wii
Price: 900 points

Shock Troopers is a military-themed action game that was first released in 1997. The characters are internationally renowned mercenaries assigned to rescue Dr. George and his granddaughter, who have been kidnapped by a terrorist group calling themselves the Bloody Scorpions. In the game you have the option of forming a team using three out of the eight total mercenaries, or going solo in Lone Wolf Mode. The route you choose at the beginning will affect the progress of the game, allowing you to enjoy original game play time after time. You can also play with 2 players.

Demos

This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveMarvel Pinball 3D
Platform: 3DS/3DS XL
Price: $7.99 (demo free)

Marvel Pinball 3D features the most advanced ball physics, online leader boards ranking you against other players, in-game friend challenges, interactive 3D models, and more!


  • Marvel Pinball is now in stunning 3D!
  • Exciting Super Hero pinball action!
  • The premiere pinball experience!

Updates & DLC

This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveNew Super Mario Brothers 2: Gold Mushroom Pack
Platform: 3DS/3DS XL
Price: $2.50

Gold Fungi Fun! This Gold Mushroom-filled pack allows players of all skill levels to enjoy Coin Rush mode while hunting down a myriad of Gold Mushrooms.

Download this pack for a quick and easy way to up your coin count or if you love the strategy in finding the absolute best route through courses.



This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveNew Super Mario Brothers 2: Coin Challenge Pack B
Platform: 3DS/3DS XL
Price: $2.50

Test your skills in three brand new courses and share your scores and compete with others through the StreetPass™ and SpotPass™ features.

Get ready for an all-new Ghost House, a tricky rope course, and a fierce lava challenges.
This Week's Nintendo Download is Full of Coins to Collect and Puzzles to SolveMutant Mudds
Platform: 3DS/3DS XL
Price: $8.99

NEW! Now featuring 20 FREE BONUS LEVELS. This brings the total level count to 60!!

Love pixels? Fond of platformers? Is there a special place in your heart for the 8-bit and 16-bit era? Want to have fun? Yes!?

Well, you've come to the right place, my friend. Mutant Mudds is a "12-bit" action platformer full of pixels and platforming fun!

Our hero, Max, may be just a 2D sprite, but he can leap into the third dimension by jetting between the background and the foreground playfields with his trusty jetpack in this unique dimensionally-woven experience.

Kotaku

Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. Dance Central 3 isn't just the superior choreography experience gamers can get this year. It's also a video game that embeds homages to arcade classics and pop cultural ephemera deep inside super-clever, split-second easter eggs.


Harmonix uses its time travel plot device to nod its own predecessors like Computer Space and make roundabout nods to movies like Back to the Future. Of course, when you're obsessed with nailing Dance Central 3's super-powered steps during a play session, it can be hard to catch any of that stuff. Luckily, Harmonix is letting Kotaku show off the neat details lurking in the game's backgrounds—with project director Matt Boch offering up notes with each image—via concept art for Dance Central 3's different decades.



For each "venue," we start out with a concept sketch of the venue in its normal state, and a second in "peak state," the transformed neon state that venues transition to when you're dancing well.


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously.70s Venue Concept. Our boy, "DJ MacCoy" is holding down the decks in this concept drawing.


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 70s Peak Concept. Peak states always try to take the shape and form of the venue, and then abstract it with neon ribbons and fields reminiscent of our distinctive UI. When we went into full production with the 70s venue, we added reactive equalizer bars around the DJ booth to make it pop that much more.


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. When we actually start building out the venues, we review tons of reference so we can ensure that all the details match the time period and aesthetic of the venue. This is where we start getting to have some fun, adding character elements that make the venues more than just backdrops. Some very classic looking arcades & pinball machines, like a Computer Space coin-op.



Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 80s Venue Concept. We wanted to go for a b-boy street-side feel for this era, as that fit with the choreographic style we were going for in this decade.

Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 80s Peak Concept. We went with a much more aggressive geometry change here than we usually do, wiping away most of the buildings and leaving a huge, arcing set of ribbons in their place. It's a fantastic moment when you're dancing well and then the buildings sink right into the ground.


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. The back wall is emblazoned with Hi Def crew graffiti, and they're dancing on the corner of "Central Alley" and "Toprock Ave". Toprocking is the primary style of breakdancing we use in Dance Central, as it gets difficult to see the screen when you're threading or doing a 6-step.



Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 90s Venue Concept. We wanted to go with a house party vibe, as that fit with early 90s aesthetic of Taye & Lil' T's looks. In the campaign, you learn this is actually Taye & Lil' T's childhood home. Lil' T wasn't even alive to see it in this state, more on that later…


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 90s Peak Concept. Again, a pretty aggressive geometric simplification here, with the staircase upstairs becoming a stairway to neon heaven.


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. This is the scene that generated the absolute best bug of the project:


"Bug 60817: Anachronistic photos in 90s venue in Story Mode"


Repro:
1) Launch DC3
2) Select Main Menu >Story
3) Choose any difficulty
4) Play until the 90s


Result:
Photographs of Taye and Li'l T are visible on a shelf in their childhood home, despite Li'l T not being born in the 90s (as Taye herself points out once they return to the present), and Taye being at least 20 years younger at the time.


Expected:
Venues contain no anachronisms.


Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. Given the perfectionist streak at Harmonix, and the obvious dangers of messing with the time-space continuum, this could not stand, so we made 2 new photos of Taye as a kid: one with the classic laser background that made us super jealous of kids whose parents let them pick that on school photo day, another showcasing Taye's classic hat from DC1, which she gave to Lil' T in DC2.



Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 00s Venue Concept. The idea here was to recreate a Times Square style reality dance show. Bodie & Emelia of the Riptide Crew have been sent back to the 00s, but rather than keep a low profile, as they'd been instructed to do, they've started a dance show, using the art & style of Dance Central.

Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. 00s Peak Concept. Again, riffing on the geometry of the stage and the window to create a compelling night-club feel.



Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. DCI Venue Concept. We wanted DCI to feel equal parts secret headquarters and swanky nightclub. We modeled the command center to split the difference between a bar and a futuristic spy console.

Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously.DCI Peak Concept. Given that the space already had a club vibe, we maintain a bit more of the key elements of the scene, while augmenting it with DC's trademark neon ribbons.



Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. Time Machine Concept. Going back to the ribbon motif here. We made every effort to integrate DC's distinct visual elements as we built out the narrative world. The ribbon UI that we debuted in DC1 has a futuristic, magical feel that makes perfect sense for a time machine...
Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. Tan's Throne Room Concept. The team loves Skyrim & Game of Thrones. This is our homage to that visual style, with a bird theme, given that Dr. Tan's menacing crew is called "Murder of Crows."

Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance Central 3. Seriously. Tan's Throne Room in Peak. WE CAN TURN LITERALLY ANYTHING INTO A NIGHT CLUB.


Team Fortress 2

Team Fortress 2 Gets Zombies in Halloween-Themed "Scream Fortress" Event Just a few months after cold, unfeeling automatons came to Valve's hit co-op shooter in Mann vs. Machine, the publisher's unleashing waves of the undead on Team Fortress 2.


According to Polygon, an update to the Team Fortress 2 website announced a two-week Scream Fortress event that will herald the return of necromancer Merasmus, who seeds all kinds of dark magic over the game's usual match types. The new Wave 666 map will be where showdowns against zombies happen and players will also be able to get enchantments that will summon ghosts as part of the event. How long until we get zombies vs. robots, y'think?


Scream Fortress [Team Fortress 2, via Polygon]


Kotaku

Because sometimes you just need a two-second clip of Reggie Fils-Aime saying "Hey Ice King, why'd you steal our garbage?"


Kotaku

Nobody Takes He-Man Seriously, And That's Why I Love His Mobile GameIn late 1982 Mattel fashioned a generic fantasy barbarian with an even more generic name into a children's media goldmine. First came the toys. Then came the cartoon, with its horribly-limited animation. It got so big that in 1987 Dolph Lundgren starred in a live action Masters of the Universe movie. Glitchsoft's He-Man: The Most Powerful Game in the Universe is better than at least one of those things.


Just in time for the 30th anniversary of He-Man and his cadre of muscle-bound heroes and villains, The Most Powerful Game in the Universe is a side-scrolling beat-em up that's biggest strength is not taking itself too seriously.


Take the premise: Skull-faced villain Skeletor designs a gaming app and invites He-Man over to play. Spoiler: It was a trap, designed to get the heroic dolt out of the way so the forces of evil can advance on Castle Grayskull. He-Man escapes and goes on a rampage, tearing through several real-Eternia locations as Skeletor tosses every resource at his disposal in the warrior's path.


At one point in the game, Skeletor makes reference to underestimating He-Man due to his limited animation. We're having fun here, kids.


In-between the shining moments of Skeletor dropping "fool", "buffoon" and "dolt" bombs we have a fairly capable side-scrolling hack-and-slash affair. The game is split up into bite-sized stages in which He-Man must destroy enemies, collect fan-service lore objects and gather coins used to upgrade powers and moves between battles. In a pinch he can summon the faithful Man-at-Arms for a screen-clearing blaster attack, or call on the fabled Power of Grayskull to bestow upon him the fabulous power of invulnerability.


The simple slashing of endless hordes of Hordak robots, skeletal minions and Snake Men is broken up by some massive boss fights and the odd run-from-the-big-baddie moments, but for the most part He-Man: The Most Powerful Game in the Universe is a heaping helping of mindless fun. Hey, it worked 30 years ago.


He-Man: The Most Powerful Game in the Universe — $.99 [iTunes]


Kotaku

From Paper Mario to Monster Hunter, here's the full sizzle reel shown off during Nintendo's live-streamed Nintendo Direct event this morning.


Lots of cool-looking games coming to 3DS soon! I'm particularly psyched for Fire Emblem and Paper Mario. Animal Crossing and Professor Layton are also pretty damn slick.


And here's the eShop sizzle reel, which also has some good stuff:





What do you think? Any games you particularly can't wait for?


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