Kotaku

Capturing the Coolness of California Arcades in the Early 80sBetween 1981 and 1982, renowned photographer Ira Nowinski hiked all over the Bay Area, taking hundreds of photos of arcades. In all, he snapped around 700 images, and in awesome news for retro gaming fans many of them are now available for viewing, courtesy of their acquisition by Stanford University's library (and Edge).


Once you're done looking at the games, and in particular that cruisey arcade that's nearly all cocktail units, get a load of the fashion. While arcades still exist today, they sure don't have the same diversity of clientèle you see here, like Mr. Texas on the Pac-Man cabinet up top.


Bay Area video arcades : photographs by Ira Nowinski, 1981-1982 [Stanford]


California's Stanford University snaps up a collection of 650 retro arcade photographs [Edge]


Capturing the Coolness of California Arcades in the Early 80s Capturing the Coolness of California Arcades in the Early 80s


Kotaku

Still not excited for The Hobbit, which opens in December? Maybe the movie's first TV spot will do the trick.


I can't believe it's been nine years since we had a Tolkien/Jackson joint debut in a theatre. That's too damn long.


Kotaku

Sure, he's done amazing work behind a microphone over the last few decades, but let's be honest. For most people, Mark Hamill is Luke Skywalker.


At least, he is in three motion pictures and stuff like a Christmas special he would probably rather forget.


For over a decade, you've probably seen - or at least heard - another man playing the role. That man is Bob Bergen, a veteran VO actor and the current official voice of Porky Pig.


Having also lent his talents to a ton of big-time anime dubs (like Lupin III, Spirited Away and Akira), Bergen has been the voice of Luke Skywalker in over a dozen Star Wars games, from as far back as Jedi Knight 2 and Xwing vs Tie Fighter to more recent entries like the Battlefront and Force Unleashed series.


You can see a reel of Bob's work (including a ton of his Star Wars stuff) in the video above, helpfully put together by fellow voice actor Adam Harrington, while for a full list of his appearances you should check out his personal site.


Unity of Command: Stalingrad Campaign

Unity of Command: The Kotaku Review"You will not find it difficult to prove that battles, campaigns, and even wars have been won or lost primarily because of logistics."


- General Dwight D. Eisenhower


Ike knew a thing or two about the machinations of war. He knows a lot more about it than most video game developers, whose efforts to replicate warfare are normally obsessed with the sexy side of things, like direct battlefield tactics.


You can't even fight a war without supplies, let alone win one, but unless you count harvesting units in an RTS as a representation of a realistic line of supply (they're not), most games come and go without much thought put into logistics beyond simple tokens for things like fuel and ammo.


Unity of Command: The Kotaku Review
WHY: Unity of Command is as engrossing as it is accessible.


Unity of Command

Developer: 2x2 Games
Platforms: PC
Released: October 18 (Steam)


Type of game: Turn-Based Strategy


What I played: Completed German campaign, played Soviet campaign.


Two Things I Liked


  • It's just so easy to play. Other strategy developers could learn a thing or two about user interface from these guys.
  • The whole supply line thing dramatically changes the way you approach the game. It's now about cutting lines on the map, not destroying units or taking cities.


Two Things I Hated


  • It's easy to control, but at times the cunning AI can be a little too rough on you.
  • There's sometimes a little too much emphasis on supply. It's accurate, I get it, but a game also needs to be fun.


Made-to-Order Back-of-Box Quotes


  • "Finally, someone is going to conquer Russia and...oh, wait, no I'm not" — Luke Plunkett , Kotaku.com
  • "Makes logistics sexy!" — Luke Plunkett, Kotaku.com

This is where Unity of Command, just released on Steam (but a game which I've dabbled with previously), is different to most games. In Unity of Command, supply is everything.


A turn-based, hexagonal strategy game set on the Eastern Front during the Second World War, Unity of Command's heart lies in the protection, and assaults against, lines of supply. It was the defining factor of that part of the war, so it's great to see it made so important here.


While your overall objectives on both sides are standard fare - usually capture objectives within a time limit - battles are normally won and lost based on who can crack their opponents supply lines. These logistical arteries, displayed on the map at the press of a button (see below), are what fuel your forces. Get too far away from them and your tanks slow down. Let an enemy unit disrupt them and suddenly your units are frozen. Let them stay there too long and your units can neither move nor attack.


It's a simple idea, and one that's executed almost perfectly within the structure of a surprisingly simple and accessible game. Sure, the genre may sound like a grognard special, but this is more Panzer General (or even Advance Wars) than Hearts of Iron, with a gorgeous art style and concessions for quick play like prediction counters before every attack.


As far as these kind of games go, it's one of the best I've played in years, probably since the first Advance Wars game on the DS. The AI can be ruthless, the maps are challenging without being impossible, and you never get the feeling there's a crucial feature or setting lurking beneath a complicated interface. Getting around the game is just so damn easy.


The only problem I ran into with my time with the game is that, while the whole supply line thing is a neat centrepiece, sometimes it's too vital to progression; I'd have like to have seen a little elasticity in how quickly your units are rendered useless, because with a persistent campaign it can be disheartening to see your best-laid plans undone in a single turn of inattentiveness.


Then again...that's war for you, I guess.


Unity of Command features singleplayer campaigns for both the Axis and Soviet forces, while there are also a few multiplayer modes as well (which I sadly didn't get a chance to try out). In addition to these, there are a number of individual scenario missions.


Those looking for a "simple" wargame with a surprising amount of depth and strategy should definitely look into it, while those who already have a copy - or were hoping there'd be more content - there's an expansion on the way which adds a massive new Soviet campaign, as well as a free mission editor.


Unity of Command: The Kotaku Review Unity of Command's supply line system in action


Kotaku

Tomb Raider's Box Art Resists The Obvious TemptationWe normally only show an upcoming game's cover if one of us takes a liking to it. So, yeah, I quite like Tomb Raider's box art!


Which doesn't surprise me, seeing as I'm a fan of the game's art direction in general ("Uncharted in bad weather"), but with a prominent female lead there was still the possibility Eidos' PR would ruin everything by sticking her tits out or having her in a trademark "bum facing the camera" pose. Good to see that hasn't happened.


Tomb Raider's Box Art Resists The Obvious Temptation


Kotaku

Get a First Look at XCOM's Fantastic Concept ArtWhile a few pieces were shown here and there in the lead-up to the game's release, what you're about to see is a collection of mostly never-before-seen concept art from the production of one of the year's surprise hits.


Drawing in works from all over the place, from mood-setting paintings to gun designs to ideas on how a certain alien can ruin your mission real fast, it gives you a great idea of what Firaxis' drawing board looked like when coming up with ideas for the game.


Enjoy! Oh, and as a final treat, because many of these are straight from the artists - and not from a PR campaign or game site - most are at sizes you can easily use for wallpaper.


XCOM was released on PC, 360 and PS3 earlier this month. I, uh, rather enjoyed it.


To see the larger pics in all their glory (or, if they're big enough, so you can save them as wallpaper), right-click on them below and select "open in new tab".


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art Get a First Look at XCOM's Fantastic Concept Art


Kotaku

Putting aside the fancy live-action stuff for a day, Microsoft tonight released this "gameplay" launch trailer for Halo 4.


As pretty as it looks, "In-game cinematics interspersed with brief staged moments of gameplay from a third-person perspective" might have been a more accurate title.


Though, admittedly, a little less snappy.


Kotaku

Homeland, ya heard? If you haven't heard, I'm here to let ya know: It's a pretty awesome show. I mainlined the entire first season, which you can now get on DVD, last week. Goodness. It's a lot of fun. I describe it as, basically, "If 24 has been an actually good show."


That perhaps undersells it. Anyhow, there's a reason this show won a ton of Emmys last year—it is high quality! Also of high quality is this epic supercut of Claire Danes making her amazing cryface.


Do you watch Homeland? Are you a fan? (Let's do good spoiler warnings in the comments, please.) Do you think this season is better, or worse than the first season? Do you agree that it has the most clusterfucky opening credits of all time?


Feel free to discuss Claire Danes, crying, My So-Called Life, or whatever else, here or over in the Talk Amongst Yourselves forum. Have good chatting, and be vigilant.


(Via Jezebel)


The Walking Dead

Whether you want to imagine the first days of Life After People, the next instalment of The Walking Dead or a sequel to Tokyo Jungle (Seattle Jungle?), you should check out these stunning images of what an American city looks like without a single person to be seen.


Rather than be shot at dawn in out-of-the-way places, filmmaker Ross Ching actually edited the people out from regular footage then runs it all as a timelapse, letting us see the busier parts of Seattle completely devoid of life.


It's as beautiful as it is unsettling.


<a href="thethrashlab">Seattle Time Lapse (Empty America)


Portal

Why Propose With a Diamond When You Could Propose With Portal's Companion Cube?


We've seen Portal proposals and Portal jewelry before. But putting them together into a Companion Cube engagement ring is a new one on me.


The ring is stainless steel and, yes, the cube is a tiny exact replica with its little heart on every side. It was custom made by bmf jewelry for Justin Palmer, who did indeed propose by asking, "Will you be my partner in science?"


She said yes.


Portal Companion Cube Engagement Ring [Custom Made via The Mary Sue]


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