Mark of the Ninja - Valve
Update notes:
-Fixed issue in "Breaching the Perimeter" level where Ninja would sometimes be killed instantly when restarting a particular checkpoint.
-Fixed potential hindering issue where a vent would not unlock in "The Trail of Shadow" level.
-Fixed issue where fuseboxes would not reset in the Challenge Room of "An Ancestral Home" level.
-Fixed random crash which was occurring when loading a level or checkpoint.
-Mouse cursor is now constrained to game window in Fullscreen mode.
-Fixed crash when failing to initialize DirectInput8 at start-up.
-Added warning dialog when advancing from Gamma Correction screen with a low gamma setting.
-Minor localization fixes to the UI.
-Fixed issue where Parachute Cloth item would sometimes stop working.
Oct 18, 2012
Krater - Valve
Krater version 1.0.18 Hot Fix 1 - content revision 23785

Fixes:

DUG TOO DEEP QUEST AND SAXHAND QUEST FIXED

IMPORTANT
This patch is preparing the game for the coop update October 23. The Coop Menu (accessed with short key K ingame) is disabled until that date. Your old save will be named Default in the new profile list.
If you are experiencing any issues with the new save and would like to restore your old saves you can do that by:

1. Right Clicking the game in your Steam Library
2. Choose Properties
3. In the General tab write, click the SET LAUNCH OPTIONS
4. Write reset_save in the field
5. Start the game and press Restore Save button in the bottom left corner. This will delete all your progress from this update (non-reversible)

Main features added
- Support for creating several profiles with different saves
- Polish language support
- Engine upgrade for improved performance

Overhaul in the following areas:
- Loot drops and item generation
- Menu and HUD
- Enemy AI (aggro ranges and threat generations)
- Added timer to revive (to make it coherent with coop gameplay)
Torchlight II - Valve
Patch 1.14.5.5
Released October 18, 2012

GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged) *Wolfpack will properly strike turrets *Bonuses due to proximity now always expire properly *Damage bonuses/reductions for Battle Rage properly expire *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit *Pet damage bonuses are applied to effects

LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling *Various issues resolved in Luminous Arena in multiplayer *Level determinism fixed (Was broken with precacheing in previous patch
- could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS
*Set reward for Inquisitor set altered to a functional bonus *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) *Effects based on proximate monsters now work properly with socketables *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC
*Target Dummy is charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode *Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) *Pet enhancing bonuses work more consistently for pets attached to OTHER pets
IL-2 Sturmovik: Cliffs of Dover - Valve
We're very happy to introduce a slew of new improvements and additions to the game exactly a year after the last official update.

We are hoping that this patch finally makes this game worthy of the Il-2 Sturmovik name and that simulation fans will give our game another look and a new chance.

NOTE: This patch is incompatible with previous game versions when playing online.

The current version contains the following changes:

PERFORMANCE
* Performed a huge amount of work improving both average and minimum FPS in the game.
Most recommended-spec machine will see increased average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely removed.
* Completely rewritten rended pipeline, reducing CPU load;
* Rewritten texture manager, reducing stutter when loading new textures;
* Moved landscape geometry generator to its own CPU core, reducing stutters;
* Optimized tree code, reducing stutters when moving across landscape or rotating camera;
* Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
* Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
* Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.

AIRCRAFT
* Added a Su-26 acrobatics plane.
You can toggle airshow smoke by injecting oil into the exhaust manifold. This is done with the WEP button by default. The default smoke is white. You can select other colors by selecting corresponding loadout options.
The plane also comes with four easter egg weapons that can be loaded onto the center pylon:
- Shotgun – fires explosive pellets with everyone’ sfavorite green tracers;
- Laser – fires a beam that sets an enemy plane alight. Effective distance is 700m;
- Antimatter mortar – fires anti-matter spitwads;
- Railgun – fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines.
* Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel.
* Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals.
* Corrected negative G cut-out for carburetor engines. The effect will be noticeable at around +0.1G.
* Corrected the mixture control level on Hurricanes and Spitfires. It is now push forward for Lean, pull back for Rich. With that, moving the throttle lever to idle will return the lever to Rich.
* Corrected (increased) low-altitude speeds for most Brutish fighters (Spitfire MkI with DH and Rotol aircrews, Hurricane MkI with DH and Rotol aircrews).
* Corrected fuel flow calculations for most aircraft.
* Corrected (increased) radiator drag when it is opened.
* Corrected throttle control. The entire range is now useful.
* Corrected overspeed sound. It will now steadily increase in volume depending on airspeed.
* Made corrections to rough running on non warmed Merlin engines. Engines still require to be warmed up and won’t work properly when too cold.
Please note that engines still start with oil and water at colder temperatures. With Hurricanes, please keep throttle back until the temperature is at least 45 degrees C;
* Fixed issue that occasionally caused planes with landing gear raised to still show it in the down position;
* Corrected rough running on Merlin engines above 11,000 ft;
* Corrected control surface angles on the Hurricanes according to historical documents;
* Added drag to canopies opened in-flight on all aircraft;
* Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;
* Corrected boost operations on British engines;
* Fixed the inaudible hit sounds online bug;
* Fixed the issue that occasionally caused never-ending Stuka horns online;
* Corrected issue with the display of vapor trails;
* Corrected default trim tab positions on most axis aircraft;
* Disabled WEP for British fighters using 87-oct fuel;
* Bf.109
- Corrected rudder behavior.
- Corrected auto prop pitch operations. Max RPM target should now be the proper 2400 RPM;
- Corrected radiator drag;
* G.50
- Corrected temperature models for the engine. Also added +100 boost for WEP mode.
- Corrected (increased) horizontal speeds.
- Fixed engine heat balance that had previously prevented listed HP from being available at all altitudes.
- Added +100 boost that can only be used in emergency mode.
- Corrected weights;
* BR-20
- Decreased never-exceed airspeed.
* Spitfire Mk.Ia
- Fixed the top speed above 18,000 ft.
- Added pitot heat controls.
- Corrected (increased) Mk I's airspeeds at altitudes above 6K m.
- Corrected Mk II's speed performance at all altitudes.
- Corrected Mk IA 100-Oct Mixture Lever operation;
* Hurricane
- Corrected (decreased) airspeeds at all altitudes alongside Spit II.
- Corrected Hurricane boost indications. Previously shown +5.5Lbs Boost with full throttle, now properly displays +6.25 from Ground level all the way up to Full Throttle height;
- Corrected Hurricane 1 100-Oct Mixture lever operation. It no longer requires Mixture lever Forward to maintain smooth engine operation with Boost Cut out activated. Mixture Lever should now be properly held Back for Boost Cut Out operation;
- Corrected Hurricane weights. Please note that in-game weights are slightly different from those used in RAF documents, especially what the game calls empty weight. Our fuel is also slightly heavier. The weights in-game have been further finetuned to match desired performance.
- Decreased empty weight on the Hurricane improved turn rate, climb rate, and speed characteristics at all altitudes;
* Blenheim Mk.IV
- Fixed multiple issues with the engine model. The engine no longer overheats at nominal RPM.
- Decreased maximum allowed airspeed.
- Corrected the engine model.
- Corrected altitude performance.
- Decreased never-exceed airspeed.
- Corrected engine modes at all altitudes (RPM, boost, fuel flow, etc).
- Implemented smooth flap control.
- Changed the airscrew to two-speed.
- Corrected empennage values that created too much interference during take-off.
- Affixed springs to bomb bay doors.
* He-111 and Ju-88
- Corrected radio compass animations.
* Bf-109
- Corrected cockpit animations for trimmer and flap chains.
- Corrected flap model
- Corrected the flap sounds
- Corrected the pitot heat light.

VISUALS
* Added racing pylon models for air races.
* Corrected Z_Offset parameter in online missions. Mission objects will now properly offset based on mission designer’s input;
* Corrected radio beacon code online;
* Fixed rare crashes connected to improper Road or LinearObjectManager usage in custom missions.
* Fixed the plane label bug, where the label would hide behind the clouds;
* Corrected brightness for various light sources;
* Fixed the black front line issue;
* Various other minor fixes and improvements.

NETWORK
* Corrected the bug when attempting to connect to a password-protected server after previously entering an incorrect password;
* Corrected the issue that sometimes disabled the country selection controls when connecting to a server;
* Corrected issues with some plane sounds online;
* Exorcised ghost planes;
* Corrected the behavior of “jumping” cars and some other vehicles;
* Fixed the issue where GamePlay.gpAirports() could return incorrect data.
* Added a new feature: user-made map labels that can be used in scripts.

PHYSICS & A.I.
* Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
* Added a request for available targets;
* Turned off friendly fire for ground battles (improving FPS);
* Added the ability to query current waypoint for scripts;
* Told AI pilots not to commit ritual suicide when their leader crash-lands;
* Fixed out of turn take offs for AI pilots;

The Political Machine - Valve
Stardock has released an update for the popular The Political Machine 2012. The Political Machine 2012 allows players to hit the virtual campaign trail by creating your own custom candidate or choosing from a variety of candidates, such as Barack Obama, Mitt Romney, Hillary Clinton or Ron Paul.


This update brings new issues into the game based upon recent political events.


NEW ISSUES:


  • Firing Big Bird

  • Arming Syrian Rebels (new issue corresponding to broader middle east crisis)

STAT UPDATES:


  • Obama's charisma stat lowered from 9 to 8 (based on debate performance)

  • Chik-fi-let issue now has lower national importance


ENDLESS™ Space - Definitive Edition - Valve
1.0.29
CHANGES AND ADDITIONS
Changed the balancing of the AI difficulty:
-50% damage & -40% defense in newbie for the AI
-25% damage & -20% defense in easy for the AI
Added Optimistic 1 to Sowers
Allowed a deficit from the beginning to have a more flexible tax rate management for the AI players.
Added a waiting period for a change of diplomatic status:
+ Game speed: Normal
- Cold War: you will have to wait 10 turns to change this diplomatic status
- War: 15 turns
- Peace: 10 turns
- Alliance: 15 turns
+ Game speed: Slow
=> these durations x2
+ Game speed: Fast
=> these durations x0.5
Added Italian and Russian languages.
Repacked the data for the PC version.

FIXES
Fixed an issue where the game would hang when loading a game where the AI has no more ships and needs to balance its defense.
Fixed an issue where a desync could appear when unlocking technologies by a random event.
Fixed an issue where the game could crash after scraping a population improvement (via the bankruptcy process).
Fixed an issue where the Wonder Building is never built by the AI.
Fixed an issue with the Dust icon of the control banner.
Fixed an issue where the effects of “Intensive Cultivation Logistics” and “Careful Sweeping” were inaccurate.
Fixed several GUI issues.
Fixed several localization issues.
Dwarfs - F2P - Valve
Dwarfs!? is now Free to Play on Steam!

Play the core game in Arcade mode, plus all the Tutorials and the Challenge modes completely free, forever. No charges, no subscriptions - just free. If you like those modes and want more, you can either pick the modes that you feel like playing and buy those individually - or just buy the whole pack to unlock everything.

Dwarfs!? offers an addictive, fast paced arcade-like experience, with plenty of difficulty levels and game modes to play, in the tradition of great games such as “Lemmings” and “Dwarf Fortress”. As the new overseer for your underground Dwarf base, your job is to manage the small colony and make it as rich as possible, before they meet their inevitable doom!

Sniper Elite V2 - Valve
The Landwehr Canal Pack, new DLC for Sniper Elite V2, is now available on Steam!

"The Landwehr Canal Pack" provides another brand new single-player mission and three new weapons. The Landwehr Canal mission tasks players with taking out three German generals as they convene in night-time Berlin.

This challenging mission requires players to devise their own plan for success, and provides a stern test of skill, cunning and ingenuity. The pack also grants access to two new sniper rifles: The Lee Enfield Mk. III and the Japanese Type 99. The addition of an MP44 SMG rounds out the pack.

Announcement - Valve
Pre-Purchase Football Manager 2013 and play the Beta Now!

Football Manager is the best-selling, most realistic football management series ever made.

For any fan who has ever dreamed of making the big decisions, both on and off the field, this year's version allows you to take control of any club in more than 50 nations across the world and includes all of Europe’s biggest leagues as well as database of over 500,000 real-world players and staff.

As well as some landmark new features in the Career Mode, there are now new ways to enjoy your Football Manager experience.

PAYDAY™ The Heist - Valve
Kick off the weekend by playing PAYDAY The Heist for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup PAYDAY The Heist all this weekend at 75% off the regular price! Sale ends Monday at 10AM Pacific Time.

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

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