PC Gamer
mark_of_the_ninja


Mark of the Ninja, a 2D stealth platformer and critical darling on XBLA, appeared on Steam today. I only wish the date hadn't been previously announced, so I could call it "Marketing of the Ninja." Oh well -- it's selling for $14.99/£11.99, and while our review is forthcoming, the Xbox 360 version has already been bombarded by love shurikens from the press. They sting, but in a good way.

Edge called it "slick and striking," Destructoid called it "the benchmark by which all stealth games are now measured," and Wired praised it for "brilliant level and puzzle design." So, people really like it.

Have a look at last month's launch trailer below:

PC Gamer
Bioshock Infinite


Irrational Games lost two more BioShock Infinite team members last week as the latest of a series of shuffles and departures from the untypically quiet developer. Superannuation spotted the LinkedIn profiles of former Artificial Intelligence Lead Don Norbury and Combat Design Director Clint Bundrick reflecting the change.

Both Norbury and Bundrick took positions at Microsoft as Senior Software Design Engineer and Senior Designer, respectively. Irrational recently experienced the parting of Product Development Director Tim Gerritsen and Art Director Nate Wells from the company. Systems Designers Ken Strickland and Tyann Sylvester, Design Director Jeff McGann, and Senior Level Designer Steve Gayno also left Irrational earlier this year.

BioShock Infinite still maintains a February 2013 release schedule, with a Facebook countdown timer promising a new trailer reveal this weekend.
PC Gamer
Ivan Buchta (left), and Martin Pezlar. "Their summer holiday turned into an unmitigated disaster," says Bohemia's Jay Crowe.


It's been 36 days since Bohemia Interactive confirmed that two of its developers had been arrested during their trip to the Greek island of Lemnos. Ivan Buchta and Martin Pezlar face up to 20 years in prison for charges of spying, which they continue to deny. And now, a strike in Greece's judicial system is impeding any progress in their case.

To get an update on Ivan and Martin, I spoke with Jay Crowe, Creative Director at Bohemia, about the imprisonment of two of his friends and colleagues.

PCG: Thanks for the opportunity to speak about this, Jay—we're wishing you and the rest of Bohemia well during this unfortunate incident. Have you personally been able to speak directly to Ivan or Martin? What have they told you?

Jay Crowe, Creative Director: We don't have any direct form of communication with the guys, but they're able to call their families. Obviously, being in a foreign prison they don't feel great, to say the least. They're trying to stay strong and maintain a faith in justice.

Do you have any sense of Ivan and Martin's emotional state?

Crowe Having not been in direct contact with the guys, it's hard to tell. But, knowing Ivan, I can say he's a real family man. This year, while presenting our game at E3, Ivan and I were roommates. On account of his famous snoring, you might say I'd drawn the short straw. But, after a long day of presenting, we'd share some beers, and he'd share funny stories about his wife and baby daughter. He missed them both terribly after only a week away from them. I can't begin to imagine what he's going through right now.



Although the more recent trip by Ivan and Martin was a personal trip, Bohemia has previously spent time in Limnos for game research. Had Bohemia previously had any interaction with the Greek government or military, either in person or to notify officials of the purpose of their visit?

Crowe Actually, none of the visits to the island have ever been beyond the scope of what tourists are entitled to do and, as such, there's never been a need to establish any formal contact with local authorities.

How did this situation arise, from your understanding?

Crowe: As it stands, it's an incredibly frustrating situation, one which we're still struggling to comprehend, really. From what we understand, Ivan and Martin didn't enter any military areas and—from what their lawyer has presented thus far in the media—it's impossible to think that they've documented anything that could even remotely be classified as "espionage." They were arrested near their hotel and the fact they've found themselves caught up in this ongoing situation is simply mind-boggling.

It really does seem to have spiraled out of all proportion. Only hours after their arrest some bizarre media campaign seemed to kick into gear—talking about Czech spies arrested in the act of photographing military complexes to be used in Arma 3—all despite the fact that they weren't actually formally charged with anything until much later on. I can't imagine that helped the public perception of the situation.

In a previous press release, a statement made by Ivan and Martin described their conditions as “tough,” although they also mention that they’re treated “fairly and correctly.” What are their living conditions? Where are they being detained?

Crowe: The latest information is that they're being detained at a facility in Chios. Obviously, I can't speak for the guys but, personally, the idea of being torn away from family and friends and imprisoned in a foreign jail is, well, "tough" would be putting it mildly. Their summer holiday turned into an unmitigated disaster. Being accused of espionage after visiting an island on vacation might somehow sound like a bad joke, but it's a real nightmare for all involved.

Has the Czech government involved itself on Bohemia’s behalf, and if not, do you expect it to?

Crowe: From what we know, local authorities have already accused them of espionage and have filed formal charges. As we understand, their lawyer is seeking bail so that the guys can return for the duration of the investigation; however, we're aware of reports in the media suggesting that a protest by judges and doctors over austerity budget-cuts may delay the judicial process in Greece. The whole thing is a real mess, totally frustrating. While Bohemia itself is not directly involved in this situation, we strongly hope that Czech and EU institutions are already closely monitoring the case.



How has this event affected development of Arma 3?

Crowe: It's come as a shock to us all. Maxell (Martin Pezlar) is a passionate artist—we even named Arma 3's Camp Maxwell after him—and, of course, Ivan's the heart of Arma 3. Setting out the initial vision over two years ago, he's been a driving force in the project ever since. Following this incident, development has continued—albeit a little less splendidly—and the team has focused upon reviewing and executing the tasks identified as being key to the release of our public alpha.

On a personal note—having worked side-by-side with Ivan since last December and across previous projects, and having benefited from his wealth of experience and peerless zeal—I certainly look forward to their swift return home.

What’s the most effective way that gamers can offer support to Ivan and Martin?

Crowe: Keep them in your thoughts and prayers, and wish them a speedy return home. If you feel able to support them in any way, please do so. Friends, gamers and concerned citizens have already started up some activities online, so perhaps it's best to start by checking those.

Community-run support page www.helpivanmartin.org recommends sending a Twitter message to Greece's prime minister and writing to Greek embassies, among other actions. You can also send a note of encouragement to Ivan and Martin through this digital postcard page.
PC Gamer
Art 01 bis XL


In a crossover that's almost as weirdly amazing as Archie meeting The Punisher, Ubisoft has announced the creation of a map and texture pack for Minecraft inspired by Far Cry 3. Modded by Michael Lambert (Sacr3, creator of Newcraft City), a well-known Minecraft enthusiast, with artists Axel Janssen and Yohann Delcourt responsible for the textures, the add-on pack will be released for free via the official Far Cry website on October 26.

Ubisoft claims the pack will let you explore and survive the Minecraft experience through the warped lens of Far Cry 3, with modifications to all aspects of the original game, including environments, weapons, and tools. It will feature key Far Cry 3 locations and characters, including Vaas, Jason, and Citra, all completely redesigned in Minecraft style. The new map will also feature over 50 Easter Eggs hidden throughout the islands. And, of course, Far Cry 3 itself will be released on December 4.

Now that the indie/retail crossover dam has been gnawed through, what other games would you like to see Minecraft-ized?
PC Gamer
Mechwarrior Online catapult


"I'd love to see a big, new ten-hour single-player campaign for MechWarrior," Piranha Games co-founder Russ Bullock said during GDC Online. He's assuredly not alone on that wishful thought -- the MechWarrior franchise's bipedal chunks of armageddon typically came with colony and clan warfare. But speaking to Rock, Paper, Shotgun, Bullock cited the industry's "really tough" expectations for including worthwhile single-player as the primary reason for keeping the action multiplayer for now.

"I think we’d all love it," he said. "I just think that it’s really tough. The industry has made that tough. You know, what people expect today for a single-player game . I’ve almost at times lost ties with some of my friends that the current state of the industry is almost the death of the single-player game. Now, it feels like unless it’s the latest Call of Duty, Halo, or Assassin’s Creed -- each publisher may have one brand they put that kind of money into to make that single-player experience -- . I mean, it costs tens of millions of dollars to make a good single-player campaign now."

Barring a full campaign addition, possible PVE encounters on a smaller scale was also a feasible solution suggested by Bullock. "That’s a half-way step of giving players the opportunity to play against AI with friends," he said. "And after that, you know, we’ll see where things take us."

MechWarrior Online's planned open beta was stalled due to stability issues. Still, the powerful pounders we saw looked mightily pleasing.
PC Gamer
steamlogo


A report from hardware and software security firm Revuln has been posted online, highlighting a security flaw that could allow attackers to target PCs using Steam browser launch commands. The steam:// URL is a quick way to install and launch games from a browser. Revuln point out that Safari can launch steam:// commands silently without the user knowing, providing a window of opportunity for attackers.

The report highlights ways in which local processes that exist on our PCs as part of game installations could be misused to cause mischief. Revuln highlight different attack strategies using Source and Unreal engine games. The good news is that major browsers like Internet Explorer, Firefox and Chrome, give warning before programs are launched. Valve will surely be right on this, if they haven't found a fix already. Until then it might be wise to avoid Safari and, as always, say no to any unexpected program launches.
Dishonored
Dishonored-No-Trace-0-web


Yesterday we asked you which of my three daft approaches to Dishonored you wanted to see blown out into a full video diary series. Each take on the game had its supporters, but the clear winner in both the comments thread and the Facebook poll was 'oh dear, what a terrible accident'.

The idea is to complete every mission in the game without leaving a trace of Corvo's involvement - hence the name of this series. That doesn't mean that there can't be evidence, but that evidence needs to point to other people: essentially, there needs to be an explanation for events that's simpler and more believable than "a teleporting, man-possessing, rat-summoning magic ninja did it."

In the game's linear tutorial prison break sequence, that's easier said than done. It's a part of the game with very little freedom - but I wanted to take it on anyway, and see if there's a way of explosively escaping from jail while still making it look like someone else's fault. Was I successful? Decide for yourself by watching the video below. Needless to say, expect to have the game's opening somewhat spoiled.



New episodes of No Trace are planned for Fridays and Tuesdays until I finish the game. Let us know what you think in the comments, and subscribe to our YouTube channel to have future installments slipped discretely into your internets.

Earlier in the week we recorded a podcast special where we discuss all of Dishonored - including major plot points - in some detail. Check it out here.
PC Gamer
PCG UK 246


The winter nights have cast their frosty pall across the land. What's that shadowy shape lurching through the gloom? With its dark square eyes! With its grimacing maw! But, don't fear the Creeper. This green and grisly ghoul stars on the wallet for our spectacular December issue, which is packed with insider knowledge on Mojang's blockbuster indie hit Minecraft - its past, its future, and all the other projects simmering behind the scenes at the House of Notch.

One of which is the clever card-battler Scrolls - and we're giving that away free with the mag! And not only that: we'll be giving away access to the mech-wrecking Hawken beta, too. Blimey.

Issue 246 is on shelves this Friday and will be available digitally soon. There's also always the option to subscribe and get each issue delivered to your door, earlier and for less money! Sweet. Hit the jump to see the exclusive subs cover, and discover what other treats await: news, previews, reviews, retrospectives, tech tests and more!



This month we...

get in-depth and hands-on with Hitman: Absolution, Assassin's Creed III, Blade and Soul, Far Cry 3 and more
take a long look back at Dota 1's glorious ascendancy
ask indie experts for their guide to game making
drop scores on Dishonored, Fifa, Torchlight, FTL, War of the Roses, XCOM, 30 Flights of Loving and more
test the best motherboards available
learn the levers of Source Filmmaker
revisit Ultima Underworld
and loads more!


That's more than enough to keep your cockles cosy until our next issue goes on sale on 15 November. Enjoy!
PC Gamer
Diablo 3


Patch 1.05 will hit Diablo 3 tomorrow at 3AM PDT / 2AM BST according to an official post on Blizzard's forums. There will be an estimated ten hours of downtime while the patch is deployed, but once it's live we'll get access to the scalable Monster Power difficulty system, the high level Infernal Machine quest and dozens of class and item changes that Blizzard have been teasing for the past few months.

A new post on the Diablo 3 site drops details on the Infernal Machine quest that top level players can pursue to gain a unique Hellfire Ring. You'll find one of four new keywarden bosses patrolling each act. If you kill them with five Nephalem stacks on Inferno difficulty there's a chance they'll drop special keys and blacksmithing plans for the Infernal machine.

Once you have all the keys and the machine, you can open a portal that will randomly grant access to one of three chambers. Each is protected by a pair of bosses you'll recognise from the main campaign. Double teams include the Skeleton King and Magda, Ghom and Rakanoth and the Siege Breaker and Zoltan Kulle.

The infernal version of each boss will be more powerful than their campaign incarnation, and they'll have new moves to kill you with. Blizzard estimate that each boss is about as tough as Inferno Diablo.

Beating a boss pair will drop a ton of gold and loot but destroy the infernal machine. If you want a shot at a new boss pair, you'll have to craft the thing all over again. To get the Hellfire Ring, you have to beat every boss pair on five Nephalem stacks and hope that they drop organ pieces that your Jeweller can use to craft the ring.

The ring's properties are randomised, but you're guaranteed a +170-200 boost to strength, intelligence, dexterity or vitality (your choice) and a +35% experience boost designed to give future alts a quick leg up the levelling ranks.

That's not a bad item, but it sounds like it'll sure take a lot of work to get it.

The new monster power system improves drop rates, which will help Infernal Machine questers and anyone who fancies a challenge. It's detailed in full in this recent Blizzard blog post. Essentially, you can apply one of ten monster power boost levels to creatures in your playthrough, increasing their health and damage output, but nudging up rewards as well.

Check out our interview with Jay Wilson and Wyatt Cheng for the thinking behind tomorrow's monster patch.
PC Gamer
dudebro


Years after the 80s returned with a vengeance to infect fashion and music trends with its Thundercats T-shirts and impossibly icy beats, the world of indie gaming appears to have fallen too. If Hotline Miami is Drive by way of an 80s video nasty, then Dudebro II - full, sweary title after the break - is Contra by way of Rambo, or one of the most testosterony platform-shooters we've seen.

Developed by members of NeoGAF, Dudebro™ - My Shit Is Fucked Up So
I Got to Shoot/Slice You II: It's Straight-Up Dawg Time revolves around the titular John Dudebro and his sidekick Habemus Chicken (not a real chicken), as they attempt to track down an arms dealer of "unspecified ethnicity". As you can see, the game's partly a parody of modern shooters, and partly a celebration, but it seems to be fairly substantial in its own right.

While the game's been in development since 2011, this is the first time we've seen any gameplay footage - and as the following video makes clear, it appears to have been worth the wait. Dudebro II doesn't yet have a release date, but it does have a price - or rather, it doesn't, as Grimoire Assembly Forge have taken the manly decision to release it for free.

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