Earlier this week Sony unleashed 20 (mostly) new games on PlayStation Mobile, the new indie game delivery platform for the PlayStation Vita and PlayStation Certified devices. That's a lot of games to take in all at once, so we did it for you.
We played every game available on PlayStation Mobile so you didn't have to, putting the fresh batch of titles through their paces on both the Vita and an Xperia Ion from Sony. Let's see what games are worth your hard-earned pocket change.
Aside from Super Crate Box, of course.
Aqua Kitty — Milk Mine Defender
Developer: Tikipod
Price: $3.49
The last word in the title is key. This game is like the classic arcade side-scrolling shooter Defender. Except it stars cats. Who mine. Underwater. For milk. The pixel art is retro. The controls are simple and well-mapped to the Vita's sticks and buttons. This is a good arcade-style throwback, wrapped in an odd but not annoying theme.
Beats Slider
Developer: FuturLab
Price: $.79
The first of FuturLab's two inexpensive PlayStation Mobile apps is a wonderfully simple combination of slide puzzles and music. Each row of every slide puzzle is a track in a piece of electronic music. Complete each line to complete the song, and then move on to the next puzzle. Once you've completed a puzzle you can go back in and shuffle the titles to create your own custom remix. It's simply delightful. I'm not normally one for slide puzzles — I've never been good at them — but this little $.79 app and its 15 puzzles makes me want to get better.
Everybody's Arcade
Developer: Sony Computer Entertainment
Price: Free (games purchased in-app)
A selection of five mini and card games that seems geared more towards Vita players than Android gamers, Everybody's Arcade starts (on the Xperia Ion at least) with the trial version of Klondike Solitaire unlocked and four more games — Video Poker, Black Jack, Book Arranging and Pie Throwing — available for $2.99 apiece. The Solitaire is capable enough. The rest? Not enticing enough to spend $2.99 on, that's for sure.
Flick Hockey
Developer: Spinning Head
Price: $2.29
Flick Hockey is an incredibly basic version of Air Hockey, the third-favorite game of drunk people in seedy bars next to Pool and tossing sharp objects (hopefully) at the wall. The choices are third-person single-player, top-down single-player or top-down multiplayer. Flick Hockey plays well enough, but there really isn't enough here to get excited about.
Frederic – Resurrection of Music
Developer: Forever Entertainment
Price: $3.99
Not much has changed from the iPhone release of Frederic – Resurrection of Music, and that's a wonderful thing. Everything that made this wonderfully bizarre piano battle game my Gaming App of the Day pick this past January translates wonderfully to the Vita. One of my favorite rhythm games reaches a whole new audience. Everybody wins!
Fuel Tiracas
Developer: FuturLab
Price: $.49
FuturLab's second bite-sized game for PlayStation Mobile turns planetary atmosphere management into a frantic game of whack-a-mole. Each of the nuclear reactors has to hit the sweet spot at the same time, so it's charge one up, switch to the next and so on until for one brief, shining moment all of them are in sync. This game made my fingers ache. If that's not worth $.49 I don't know what is.
Hungry Giraffe
Developer: Laughing Jackal
Price: $2.99
A PlayStation mini updated with shinier graphics and an enhanced menu system, Hungry Giraffe is essentially a jumper, only instead of leaping from platform to platform you're a long-necked mammal with a twisty neck propelled by snacking on the various treats found in the higher branches. Played with a control stick it's a wonderfully addictive little treat. The touch screen controls, on the other hand, aren't all that good, so Android device users might want to give this a pass unless they play with a controller.
Incurvio
Developer: SYNC
Price: $7.49
This minimalistic real-time strategy game is a bit too minimalistic for its own good. Tiny barely-distinguishable units do battle in the barren landscape of the human body, infections and antibodies clashing in a concept that's much more interesting than the end result. Contextual menus are barely large enough to be seen under the fingertip required to make them appear. The most expensive PlayStation Mobile game is one of the least playable of the bunch.
Loot the Land
Developer: Playerthree
Price: $3.99
Help Vikings loot, pillage and burn the countryside in this matching puzzle game from the makers of many small games you've probably never heard of. Loot the Land is one of those matching puzzles where you have to trace a line through adjacent resources in order to collect them, quite popular among role-playing adventure hybrids these days. Equipping runestones to unleash special powers and random enemy attacks requiring players to shake or rub the screen to continue break up the standard gameplay. There are better examples of the game type available on mobile phones, but there's nothing quite like it on the Vita.
Magic Arrows
Developer: Shift
Price: $4.99
They had me at "the company that brought you Xi[sai]", a PlayStation puzzler that devoured many an hour back in the day. Magic Arrows is a color-matching game in which players slide blocks to form groups of three or more. The trick here is that the blocks have arrows, and can only move in the direction the arrows indicate. It's nothing revolutionary — certainly not on the same level as Xi, but it's entertaining enough for extended sessions of mildly frantic matching goodness.
Numblast
Developer: Sony Computer Entertainment Inc.
Price: $2.99
Match blocks. Blocks disappear. Old story, new version: the blocks have numbers on them and the numbers tick up when a cluster of four of them are brought together. So rotate a bunch of blocks, make a 2X2 cluster of blocks with 3's on them. Let them tick up to a 2x2 of 4's and, if you're good, you'll have two other 4's nearby to meet them and make a bigger combo. Confused? Then we won't say any more about the angel and bear who flank the playing field. Tricky game, but worth a try if you're a Tetris Attack or Bejeweled Twist kind of person.
Nyoqix
Developer: Zener Works
Price: $5.49
The game makes you feel like you're looking down a microscope in Biology 101, but is less fun. You're controlling a little tadpole or sperm-looking thing, knocking shapes into the perimeter of the playfield. Sometimes, the pull of gravity seems to change. Pass.
Rebel
Developer: PomPom Software
Price: $1.99
This new effort from Mutant Storm developers PomPom Games makes most of the other PSM launch games seem undercooked. You control a prisoner who must run around an island avoiding cannons, tanks and other enemy apparatuses airdropped to shoot him and capture him. Initially this is just a game about running to survive, but the twists emerge as you learn that you can trick enemies into shooting each other—and that you can level up. This one proves the value of having an analog stick on a mobile game.
Samurai Beatdown
Developer: Beatnik Games
Price: $.99
A lone samurai battles waves of rhythmically attacking enemies to the beat of a funky synth soundtrack in this compelling take on the rhythm game from the fine folks at Beatnik. It's tapping your fingers to the beat with purpose, and it's incredibly cool. It's also, unfortunately, rather stark in terms of options and extras. Beatnik had to rush the game out the door in order to make the PSM launch, but promise plenty of updates and enhancements are on the way. Grab it at $.99; I've a feeling the price won't be that low for long.
Super Crate Box
Developer: Vlambeer
Price: $3.49
This indie favorite from Vlambeer lets you control a little guy who jumps on platforms and shoots bad guys. Sounds generic, plays extremely well… plays way better with sticks and buttons on a Vita or other device similarly armed with physical interface, than it does with virtual controls on a touchscreen.
Tractor Trails
Developer: Origin8
Price: $3.29
A find-the-path puzzle featuring a tree-seeding tractor building orchards, Tractor Trails is one of those games that sneaks up on you. It starts off slow and simple but rapidly ramps up the difficulty, challenging players to navigate twisting trails in a time cautious manner. 100 levels of puzzles await those craving a more cerebral sort of puzzle play.
Twist Pilot
Developer: Crash Lab
Price: $3.49
One of the prettier PlayStation Mobile games, Twist Pilot is a simple affair involving navigating a spinning ship through twisting levels, navigating narrow obstructions, avoiding enemies and utilizing conveniently-placed power-ups in order to make it to the goal. It's easy to pick up and hard to put down, and with 72 levels (and more on the way) there's no real reason to put it down any time soon.
Underline
Developer: Albino Pixel
Price: $2.79
Underline doesn't break any new ground in the word-find genre. Like lots of other titles in the category, it gives you a grid filled with randomized letters and challenges you to make words under different sets of rules. It's got power-ups that freeze the trickle of letters or ones that jumble up the grid. But the release from the Albino Pixel dev studio also has a big control problem. Selecting letters to chain together by touch just isn't precise enough. The lettered discs are too small to allow for 100% accurate input and the grid is too tight to let your finger roam without hitting a letter you didn't meant to. I got frustrated far too many times sliding my finger across the Vita's screen over and over again trying to make words that weren't forming. This problem could've been alleviated by allowing for options that let you use the device's physical inputs to control the game. But, bafflingly, such options don't exist. A word game that won't let you spell is no good to anyone. Underline is a skip in PlayStation Mobile's first wave. Word nerds are going to have to wait for a better lexicon game to show up.
Wipe!
Developer: SYNC
Price: $1.49
Ever want to clear a lot of tables? This game lets you live the dream by clearing not one but a whole restaurant full of tables, one finger-swipe across a grimy surface at a time. Despite being about table-cleaning, this is really just another plate-spinning game, challenging you to clear tables before they get too dirty and a timer runs out. You get bonus points for combo-cleaning. The graphics are rudimentary; the controls not always responsive. Underwhelming.
Word Blocked
Developer: Quirkat
Price: $1.99
An interesting twist on the word builder, Word Blocked places the letters used to show off your vocabulary on a Rubik's cube. Twist it, turn it, and tap adjacent letters to form words. Earn enough points and a row of letters changes, keeping the hunting and pecking alive. If you're into word building it's definitely worth a go.
That's it for the initial batch. Sony plans on rolling out fresh titles every week, so if you don't see anything on the list that tickles your fancy don't fret; there's bound to be something better coming down the line.
This year marks 50 years of James Bond movies. Activision's upcoming 007 Legends game will be weaving together several of the iconic super-spy's cinematic adventures into one playable experience. The video above is 007 Legends's opening credit sequence, which channels the vibe—and gold-dipped love interest—of Goldfinger. There's some modern electro touches to the classic Goldfinger theme, but still... just listen to those horns!
Tacos. Yes, tacos. Don't you talk bad about my tacos. They're mine. And maybe Deadpool's.
now you're thinking with portals! [Tealgeezus]

It appears that some kind of Star Wars and Angry Birds crossover is in the works. Rovio launched a new Angry Birds tumblr account today, with this sneaky *.gif.

What is the black bird doing with that cloak and light saber? Apparently the world will find out on Monday morning, with an announcement live from New York. The text reads: "Times Square, New York, October 8th, 10am EST. HINT: Head to Toys R Us at 8am EST!"
It's pretty clearly Star Wars, but as to whether it's a new game, a set of toys, or something else altogether, well, we'll just have to wait until next week to know.
Welcome to Angry Birds Tumblr [Angry Birds tumblr]
Gaige will be the next playable vault hunter in Borderlands 2 when the Mechromancer DLC releases on October 16th.
She comes with a metallic companion named Deathtrap, and this just-released ECHO recording explains Gaige's science project codenamed Project DT. Hmm. Deathtrap. DT. Beating people up. I wonder...
It's not often you get to see under the helmets of your fellow UNSC military soldiers. But this first episode in a new series of live action films digs deeper into the lives, struggles and drama of the cadets. It serves to humanize a war you may have partaken in for over a decade.
And it's surprisingly good.
It almost reminds me of Battlestar Galactica in how it explores personal relationships, dramatizing a tense situation. Anything that reminds me of that show is ok by me.
What drew me to Last Fish was its art. It looked sort of like what would happen if Osmos were redesigned by the team behind Limbo. Its muted palette of light and shadow, black and grey, grabbed my attention. Mobile games tend so often to be bright and colorful that seeing one exist deliberately in the dark was a surprise.
Last Fish isn't a terribly complicated game. There is exactly one fish. You are it. You use tilt mechanisms to float around your limited little sea, collecting food and items and avoiding things that reduce your health. But the world is dark: the last fish is also the light source, and avoiding shadows in a shadowy world can get surprisingly challenging.
Generally I find tilt-based games to be frustrating, either for being too sensitive to every motion, or not sensitive enough to the ones I want. Last Fish, though, manages to hit exactly that sweet spot, where my little fish moves exactly as I expect, weaving through obstacles like, well, a fish.
The game is not complex, and offers a small, simple set of challenges that merely get harder to complete with each repetition. And yet, I found it both soothing and satisfying. The higher your health, the brighter your glow—and the better your chance, therefore, of avoiding goo and shadow fish, and staying healthy. Stay in the light, avoid the dark, and collect whatever needs collecting along the way.
Last Fish [$0.99, Google Play]
Last Fish [$0.99, iTunes]
The new Hitman game probably has the right difficulty level for you. After all, it's got five of them... one for the person who likes to shoot first and sneak sometimes, one for the person who doesn't want to bend one blade of grass en route to murdering his virtual prey, and three for the rest of the world.
Here they are, transcribed by Kotaku from a preview build of IO Interactive's latest Agent 47 adventure. Hitman fans/worriers/newcomers, you'll probably all be pleased. Yes?
Enhanced: Easy
Supreme training and a physique enhanced beyond ordinary human capacity mean that your enemies are no match for you. By cunning or by brute force, you are unstoppable.
- Players can activate additional checkpoints
- Instinct regenerates
- Instinct will provide hints
- Enemies react more slowly than normal
Enhanced: Medium
You can rely on Agent 47's superior training and instinct. Remaining completely unnoticed can be a challenge, but you can always rely on your guns to get you out of trouble.
- Players can activate additional checkpoints
- Instinct does not regenerate
- Instinct will provide hints
- Normal enemy presence with normal reaction times
Professional: Hard
You like a challenge and your enemies will provide you with just that. They will be more numerous and with faster reactions. Evading your enemies will be difficult and you must strike with flawless timing.
- Players can activate additional checkpoints
- Insting depletes when used and does not regenerate
- No instinct hints
- Additional enemies with improved reaction time
Professional: Expert
You fight for every inch of progress, often without firing a single bullet. You don't rely on any help and accept trying many times before reaching your target...and perfection.
- No player-activated checkpoints
- Instinct depletes when used and does not regenerate
- No instinct hints
- Maximum number of enemies with fastest reacton
Professional: Purist
This is a challenge for a true perfectionist. You know every rule, every detail, and all environments by heart. Even then you will die trying.
- No Help
- No guides
- No Interface
- Only a crosshair
A note about "instinct" and what it is: Hitman games encourage and sometimes require that players slip into places they shouldn't be and assassinate targets without being detected. Hitman: Absolution 's lower difficulty levels make this easier by letting the player press a trigger button on their controller to go into "instinct" mode. This mode looks like Detective Vision in the recent Batman games or Eagle Vision in Assassin's Creeds. It drops most of the color from the game's levels, darkening the scene while highlighting enemy guards and other personel. It also draws their predicted patrol routes on the ground (in a line of small flames!) and may even place flashing hint beacons on items in the environment that can be used to aid all this sneaking around. Instinct mode may also cool down a hot situation. For example, if Agent 47 is in disguise and draws suspicion, holding down the instinct trigger can cause 47 to shake some of that concern. At the easiest difficulty levels, this is all in play and is metered by an Instinct gauge. As you can see from the difficulty descriptions above, sometimes that Instinct meter can be filled back up; sometimes it's not even there.
Hitman: Absolution will be out for PS3, Xbox 360, and PC on November 20.
There are no boss battles in Dishonored, no massive, drawn-out fights where the doors suddenly close and you have to take down a really tough enemy to get to the next level. There are some difficult encounters—like the Tallboys, pictured above—but there are no bosses.
It's an interesting design choice, something that might have improved last year's Deus Ex: Human Revolution (which was excellent nonetheless). But it's also something of an anomaly in gaming.
So while chatting with Dishonored designer Harvey Smith yesterday, I asked why he and his team at Arkane Studios chose not to include any sort of boss battles. Here's his answer, in full:
We also, we faced some of that on Deus Ex I think. The thing is, we're very conscious of tropes in video games that are kind of lazy, frankly. Or dogmatic is the better word perhaps. You know: here's a boss, he reveals his weak spot, you gotta hit it three times and then three times again, whatever.
In the same way that we did not call the game steampunk initially, we called it sort of retro future. We're working with this world class industrial designer Viktor Antonov (Half-Life 2). Our art director [Sebastien Mitton (BioShock 2)], we call him a world class video game art director. Those guys are not just regurgitating steampunk elements seen elsewhere, they are designing things, right? And so Viktor did his thing and Sebastien did his thing, and only then people online started using the term steampunk.
And internally one of our tenets was no cliche steampunk elements. So no brass and rivets and guys in tin helmets or whatever the fuck. And it's fine if people see it as a very innovative take on steampunk, that's great, we don't mind that, it's just that one of our tenets was avoid this overly familiar—because god, if you're gonna spend X dollars on something and X years of your life, you don't have to do exactly what everybody else has done or what you've seen. You don't have to draw your inspirations from what else is on the shelf.
So roundabout way of answering, I guess, is that we never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it's brilliant, right? One of my favorite games of all time was Shadow of the Colossus. If you count those as boss monsters, then wow—way to take that whole feature and make it your whole game and do something utterly brilliant. And it's one of the best 100 games of all time in my opinion.
But in our case it wasn't the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on.
Dishonored comes out Tuesday for PC, Xbox 360, and PS3. You can expect our full review late Sunday night, and we'll have more from Smith next week.
The next Animal Crossing still doesn't have an American release date, but it'll be out in Japan on November 8. That's why Nintendo just showed about 40 minutes of the game on YouTube this morning.
Have a look!
You'll see many of the game's changes: the new roads and topiary, the campers, the co-op mini-games... and more. Plus, K.K. Slider is back to play you a song.
Our Japanese-speaking staff isn't around right now, so for a translation of what in the world the game's designers are talking about, we refer you to NeoGAF poster StreetsAhead, who provides a good rundown. Read that in one window while the video plays, and you should be set.
とびだせ どうぶつの森 Direct 2012.10.5 [Nintendo Direct, YouTube, Thanks Philip!]