Kotaku

Playing MMORPGs Can Actually Make You Better At Your Job Sneaking in a little World of Warcraft during business hours is probably a great way to get yourself fired from most jobs—but it seems that spending your personal time in an MMORPG may actually make you a better employee.


As the Huffington Post reports, researchers at Newcastle University Business School and the University of Crete looked at how employees who were MMORPG players performed and, in particular, how they shared and exhibited leadership behaviors. Perhaps unsurprisingly, learning how to be on time for your guild raid and how to work together in a seamless team to conquer a virtual enemy also teach people how to work well in teams in the physical world.


"From collaboration to meeting targets, team work to resolve complex missions, strategic planning, allocating resources, to recruiting new players to form groups, there is a clear link between the skills needed to enjoy a good game performance, and the real corporate world," Dr. Savvas Papagiannidis, the lead researcher, explained. "For this reason, the players who have had to manifest good leadership skills and gaming behaviours to succeed in MMORPGs, were more likely to see these characteristics spill over from games to their real work-life. This spill over effect was particularly evident when combined with high performance standards in the game." Those players who saw the most success in their MMORPG adventures were likely to bring their online behaviors offline, and change the way they acted in the working world to be more like their digital successes.


Playing an MMORPG also has advantages over more traditional kinds of training because players learn by doing, in a very hands-on way. For many of us, that's what makes most learning stick.


Companies have been developing training simulations and "serious games" of all kinds for years, to teach their workers not only specific tasks but also the "soft skills" of people management, communication, and leadership. But maybe a little weekend raiding is all it really takes. Just don't stand outside an empty conference room saying, "LFG" over and over. That trick never works.


Gamers Get Ahead in the Workplace [Huffington Post UK via Kill Screen]


Far Cry®

An innocent tour of Ubisoft's studio sends this poor traveler smack in the middle of the crazy, savage Far Cry 3 world.


FinalCutKing's journey is part beautiful, part incredibly dangerous, much like the game itself will be.


There must have been quite a lot of drugs inhaled in that mask.


Kotaku

Like the Saints' Bounty System, NFL Pro 2013 is Also a Pay-for-Performance ScandalUnfortunately, this is not one of those App of the Day writeups where the selection is meritorious and the title is an honor. I'm here to dispense consumer advice about NFL Pro 2013, which provides a lot of enticement given the fact it's free and it has NFL licensing. My advice is to walk around NFL Pro 2013 like it was a swamp.


Savvy gamers know "free to play" means the publisher is trying to crowbar money out of you in other ways, and boy does Gameloft go at it, hard, in every aspect of the game. Like right down to the playbook.


It's bad enough that the gameplay is uninteresting, with wild difficulty spikes, and altogether weighed down by the over-inclusion of console game features, each requiring a virtual stick or button. Right now, my defense is stuck in zone coverage because I can't buy a blitz. Well, I can buy one, I just refuse to pay for such a thing.


You read that correctly. Yes, as a freemium game, you earn experience points, which translate to a virtual currency, but there appear to be three different economic systems involved in this game, and every last detail is for sale. I'm playing two-minute quarters. Want five-minute quarters? That's 1,000 experience points, which I guess is about $5 in real money.


Want to play a game on your schedule? Completing one will exhaust your "energy points," which of course can be replenished for actual moolah. Learning plays takes up training points. Skill points, of course, are how you improve your players. (And this game does not have an NFL Players Association group license, so they're all ringers—and evidently based on last year's league in week one, as the Colts are rated 95 on offense.)


You can grind it out and, yes, play NFL football for free on your iPhone or iPad (I strongly recommend iPad, given the information overload of the virtual controls, a hallmark of Gameloft games.) But if you're serious about this, at some point they're betting you'll give in and splurge for 400 points at $1.99 just so you can enable the auto-playbook feature for a full game and get some variety in the offense.


I played this on an iPhone 4, acknowledging that this is much more suited to an iPad. Still, the game is very laggy, struggling to manage the overload of features and the pointless attempt to mimic console football on a device with no joysticks. The engine itself doesn't appear to be much upgraded from the NFL 2010 game I played three years ago, except for the needless first-person passing (complete with a facemask surrounding the screen) that reduces your vision of the field and disorients you as the game switches views. They added accelerometer-enabled jukes and quarterback scrambles because, hey, at this point, why the fuck not?


Everything is geared toward big plays, and defense is an utter chore. Most attempts to play it actively will have you overrunning the play thanks to the lag and the virtual stick. The kicking game, even, is hard to grasp, and the slightest deviation in your swipe through the kick meter will send your extra point attempt off target. As nearly every drive I was involved in ended in a touchdown, on easy mode, this is a big deal.


There is no aspect of NFL Pro 2013 that is recommendable, which is a shame, as it doesn't appear that EA Sports will publish a Madden version for the iOS this year. Complain all you want about that, at least Madden gives you the whole game once you buy it.


If you want to have NFL fun on a mobile device, you are better off with NaturalMotion's NFL Rivals, which also is available for Android devices. It's a minigame and doesn't have NFLPA licensing, either, but at least it doesn't pretend that mindlessly shoveling complicated features into an iPhone game, and then selling all of it back to you, is playable, much less enjoyable.


NFL Pro 2013 [iTunes, coming soon for Android. "Free"]


Kotaku

Listen, CNBC, I understand that there's a lot of complex data flying all over the global economics maps at any given time. And anything that a TV producer can do to make all that parsing and projection seem even a little bit fun or plugged into pop culture must feel almost like an obligation. But, man, this attempt just hurts to watch.


The first part of the segment uses a phrase called Vindicated Doves to riff off of Rovio's hit Angry Birds franchise. From there, they talk about several European countries—Portugal Ireland Italy Greece Spain—whose names form the acronym PIIGS. PIIGS gets loosely tied to Angry Birds' spinoff Bad Piggies and… it's just a mess. Sorry, CNBC, you guys don't get any stars for this awkward stab at relevance.


Kotaku

I know, I know; another girl rides her haunted skateboard through the underworld game.


Crafted dangerous close to my hidden base on the outskirts of Atlanta by Secret Library, Cool Pizza is a sweet little four-color (okay, three colors and black) game about a skateboarding girl beating the hell out of hell with her possessed ride. It's a little bit Space Harrier and Afterburner, riding towards an unattainable horizon as enemies swarm across the screen.


Instead of shooting these enemies you jump at them like some savage warrior skateboard princess, beating them into submission and then leaping to the next foe, avoiding pink and green dangers as music from Atlanta artist Tettix (soundtrack here) drives you ever onward.


It's short, sexy and strange. It's also free. Let me guide you towards this freedom.


Cool Pizza [iTunes]


Assassin's Creed™: Director's Cut Edition

Some More Assassin's Creed III Footage And Gameplay DetailsMaybe you're getting sick of Assassin's Creed III footage. Maybe you just want to play the new stealth-action-adventure game, which comes out in a month or so. That's okay. I don't blame you.


But if your appetite for footage from the next Assassin's Creed game has not yet been sated, check out last night's episode of GTTV. It's packed full of Assassin's Creed III gameplay clips and details, some of which we've seen before, some of which we haven't.


In the last segment, Nintendo of America president Reggie Fils-Aime comes out and chats with host Geoff Keighley about the Wii U. Not much new information there, but Fils-Aime does promise lots more big first-party games, including something by Retro Studios (the folks behind Metroid Prime and Donkey Kong Country Returns).


Check out the whole thing below:




Assassin's Creed III [GTTV]


Kotaku

EA Says The So-Called 'Threatening' Letter They Sent An Ex-Employee Was An ExceptionA firmly-worded letter that made the rounds online a few days ago is not something that gaming giant EA sends to all its ex-employees and is certainly not part of standard operating procedure, a spokesperson for the company tells Kotaku. It was targeted at a specific ex-employee for a specific reason.


The letter emerged on the Twitter feed of ex-EA game developer Ben Cousins who exited the Battlefield and Madden publisher in 2011 and now works at free-to-play gaming company Ngmoco, while also touting the rise of mobile and other non-console gaming.


The letter, sent by an EA lawyer, threatened legal repercussions should Cousins divulge supposed confidential information from EA. Cousins scoffed, saying on Twitter, that "The irony of course is that what EA covets as 'trade secrets', is actually 'crappy old-fashioned design' by DeNA standards :)" Our report of the story characterized the letter as, more or less, a legal threat piling onto standard nondisclosure agreements any ex-EA employee would sign.


But EA spokesman John Reseburg tells Kotaku that the letter and Cousins' Tweets about it should be read differently. "A cursory read of Ben Cousins' post should make it clear that this is NOT a form letter sent to all departing employees. This was a specific legal warning to an employee who was terminated over concerns about sharing proprietary information."


What EA is saying is that Cousins gave company secrets to an EA competitor and that they fired him because of that. It's a serious accusation, of course, but one that would make the letter seem more focused and less likely to be the kind of thing copied to anyone who splits from the company.


Cousins declined to comment for this story.


(You can read the letter in question in our original report.)


Kotaku

The Remnants of 38 Studios Will Be Up For Auction In October


The sad, sordid saga of the total collapse of 38 Studios has quieted, but the state of Rhode Island is now left holding the assets of the defunct game developer. Rhode Island, not generally needing a game development studio but definitely needing cash, will be auctioning off the assets next month.


As Giant Bomb reported, the SJ Corio Company has listings for both the Rhode Island properties of 38 Studios as well as the Maryland assets of subsidiary Big Huge Games, the developers who made Kingdoms of Amalur: Reckoning.


Among the huge pile of gaming and tech equipment—including monitors, computers, televisions, and consoles of every type—are an unspecified number of Xbox 360 XDK developer consoles, which Microsoft has requested be pulled from the auction and returned to them.


When the people and the energy they bring are gone, all that's left from a studio is a pile of old computers and video conference equipment. And, apparently, a ping-pong table. If you happen to need a lot of second-hand equipment and want to help out the nation's tiniest state, October 16 is your day.


Today in Depressing Auctions: Want to Own the Last Remaining Assets of 38 Studios? [UPDATED] [GiantBomb]


Kotaku

This sizable chunk of gameplay footage highlights Hitman: Absolution's user-generated content feature. In the new Contracts Mode, players can craft and distribute specific missions for each other within the single-player levels.


The walkthrough shows off a Contract mission and how to create one. With the ability to have nearly any character in the game, Contracts Mode looks like a neat evolution that should showcase some devilish creativity once folks get their hands on it.


Kotaku

College Gaming 101: How I Kept Gaming While Getting A DegreeCollege was good for debauchery, "experimenting," and surprisingly, video games. I guess I learned some things too, but, eh. Academics was the least interesting part of college for me.


I graduated from a small liberal arts college this spring, where video games made regular appearances—but so did things like alcohol, drugs, and parties. This was my experience.


This was how I played video games in college.


Video Game Housing

I was surprised to find that my school had special themed housing—stuff like vegetarian housing, kosher housing, and amazingly, video game housing. I lived in the "gamer hall" my first year. Everyone there was much more, uh, hardcore than I was—we're talking long haired weekly D&D type nerds who put up World of Warcraft posters and liked using foam swords. To them, my soccer-playing made me seem like a jock who occasionally dabbled in games. Few things were as horrifying as walking into the common room after a session of D&D—nerd stink is awfully potent. They didn't care though: they were having a good time!


College Gaming 101: How I Kept Gaming While Getting A DegreeLiving with them was great for connecting with people with similar hobbies, and I ended up spending my next four years there. At times, it was difficult to not lose sight of life beyond games in an environment that enabled me to overindulge. Nobody is around to tell you what you have to do in college: it's all on you. I had friends who seemed to never do anything outside of partying. We all had to learn that just because we could spend all day playing Gears of War with a buddy, with energy drinks and chips toppled over everywhere didn't mean we should. It's no different with other things, like being able to eat junk food or sweets whenever we wanted. Learning moderation is important. We still liked to order delivery cookies after midnight, sometimes, though.


How a Gamer Packs For College

Once I had my living arrangements sorted out, the next big obstacle was deciding what to pack. A video game enthusiast's collection is no laughing matter. Given that I lived far away—I was a California native who went out all the way to Massachusetts for school—I had to be mercilessly efficient in what I brought with me. Everything had to fit into a few suitcases. Many of us changed our perspective on special editions of things, which now became more than we could afford and took up too much space—and all for what, silly pieces of plastic?


Other people were able to bring more with them because they lived closer or travelled via multiple cars, but packing for a small college dorm room really puts into perspective how much you own and what it means to you. Few people seemed to be completely happy with the things they managed to bring with them, much less being able to make a dorm room feel homey. Rooms might as well have been sponsored by Ikea.


I think I ended up halving my personal possessions at least a handful of times as I realized how little I actually needed with me. At the end of the year, when we were moving back home, the school was practically bursting with all the stuff people threw out—microwaves, televisions, books, expensive clothes, on and on. It felt extravagant and kind of disgusting to have such a blatant display of consumerism staring back at us.


Wait A Minute... The Wii???

I was excited to bring along my 360 and my handhelds, but imagine my shock when it turned out that people largely gravitated toward the Wii. The Wii! Something that I considered a glorified paperweight suddenly became the ultimate college system. It's a great, accessible party console that allowed us to play Super Smash Bros endlessly, along with a number of classic titles. Everyone knows and loves Nintendo. The number of Gamecube controllers we tore through is absurd—and Nintendo products are some of the sturdiest ones out there. Still, occasionally a shooter like Halo or the ever-popular Rock Band made appearances. Not my cup of tea, but they were there.


College Gaming 101: How I Kept Gaming While Getting A Degree


I don't think I know anyone that made much of a dent on their gaming backlog while at school. Priorities seemed to universally be to be social ones first, then academic ones. I brought dozen games with me, and that ended up being too many. And of these games, everyone favored multiplayer ones—it meant that we could share the experience and more importantly, not hog the common room TV.


I don't think I know anyone that made much of a dent on their gaming backlog while at school. Priorities seemed to universally be to be social ones first, then academic ones.

I made the mistake of thinking I should only bring newer systems—who cares about the older systems, right? So I lugged my fancy new consoles with me, only to have people largely ignore them in favor of older systems. You start talking about Mario and everyone seems to have shared experiences of playing classic consoles, and soon enough, someone is hooking up the NES and rushing down 1-1.


The added benefit of older systems was that they could be left outside in the common rooms without worrying too much about having them stolen. Neurotic folks would put their names on the systems and the cartridges with sharpies. Not that that's likely to stop anyone from taking something. I lost a few games while at college, though they always seemed to be titles I didn't really miss—like Fable.


Something that surprised me was the ubiquity of GameBoy bricks. I could walk around school and spot at least a couple of people playing their GameBoys out in the sun. It was like people tried to establish their savvy, kind of hipstery penchant for authentic retro experiences. But it also acted as a signal to other nerds. It said "hey, I'm of kin."


What I realize now that I'm finally out of school is that college is probably the last time in my life when I didn't have to make a particular effort to make friends. The wonderful thing about school is that it provides an environment where I was crammed together with a bunch of people who have similar interests and who are all looking for friends. Now that I'm back in my old city, it's like having to start over from scratch—only the city isn't as immediately amicable as school was.


World of Warcraft Vs. The Rambling of Professors

Class-wise, laptops are good to have for taking notes in class, but I felt bewildered at the idea that they were allowed at all after a lifetime of not being able to take electronics to school. Probably for a good reason: I saw a good share of people who would play things like World of Warcraft in the middle of a lecture. Facebook and Twitter were more common than games though.


Even if I wanted to be a good student and pay attention, having that around me would sometimes make it hard to focus. Some professors are sticklers about what I did on my computer while in class, others figure that it would be on me if I decided to not pay attention—hey, I would be the one throwing a fortune down the trashcan, not them!


Surviving Roommates, Impressing Possible Friends

Roomate-wise, you'd do well to try to be as unobtrusive as possible. It was rare to find a perfect room where two people had utter respect for one another in terms of personal space, noise and habits. I think most people land at least one horrible roomate who will do things like eat all your food, dont respect your personal space, and are messy. At the very least, bring headphones.


A thing I would have brought if I had it: Rez. Rez has the ability to wow people who don't know about it, it can set the mood with a partner if you have the vibrator attachment, or it can be one of the games that gets played when people do drugs.



I think that at all times, I was one degree of separation away from someone who could acquire drugs, or someone who was doing drugs. Then again, I went to a very "free-spirited" school. So I saw a ton of weed—more than I thought was humanly possible to smoke—but other things too, like acid, pills intended to treat mental illnesses abused for their their stimulating or downer effects, and because I went to a rather 'rich' school, cocaine. But there was 'kiddy' stuff like cough medicine going around, too.


And given that whole hippie thing, I could walk across my quad and sit down in a circle of people strumming on their ukeleles. They didn't have to know who I was, but I'd be offered whatever people were having. It was like I was in the 70's, which is appropriate, because the architecture at my school was from then. Now that I've graduated from college, it strikes me: I was a really good kid growing up. Look at all the mind-altering substances I shied away from!


Games, Drugs and Alcohol

I ended up living with folks that were straightedge and very serious about it, but even so, drugs weren't something I could avoid. On the weekends people liked to roam the campus high off who knows what. In my last year, I could look outside my window in the middle of the night and see people in what seemed to be a fight club for hilariously drugged and drunk people. Yeah, I have no idea.


I also found that it wasn't uncommon for drug-ingesting nerds to pop out a game (Child of Eden, for example) to zone out to while on something. Likely weed, maybe acid or cough syrup. The thing about this was, while I was open to trying new things, diving into this scene required both knowing what I was doing and having people around me that I could trust while I was in an altered state.


One of the biggest things I learned while in this environment is that regardless of what people say, I should never feel pressured to do something. Still, there was never a shortage of people that would try their best to cram something down my throat. Those are the type of people I wish I learned to stay away from quicker, but it took me a couple of years to distance myself. It was particularly a problem around alcohol, which seemed to orbit me everywhere as people largely took as a necessary component to having a good time. Not actually true.


Eventually I wised up. I recall a particularly insane Halloween where there were too many people freaking out everywhere. Heck, my hall's bathroom was packed with screaming, naked kids who had gotten paint everywhere, and who somehow got the water on all the sinks, toilets and showers overflowing into the rest of the building. This was one of the more mild things happening around me. I opted to stay in and play the recently-released Fallout 3. I didn't regret it.


College shouldn't be about resigning yourself to being in front of a TV or within the pages of a book. We should all live a little.

Too Much Gaming

I think I oriented my experience to focus around games a little too much my first couple of years. There were classes where I analyzed games (but no assigned games to play, unfortunately!) on top of learning game development, teaching game development, and running a video game club. And then I'd go home and decompress by playing a game. It was too much. It took me a while to learn how to be social outside of games-related things and to learn the value of well-rounded experiences. I may be a little too obsessed with the idea now, which may be evident on the broader focus my games-writing tends to take.


Something else that surprised me was that college was where the normal hierarchical social order was turned upside down. At my school, at least, everyone seemed to the be nerdy person that nobody paid attention to—only to come to college and become popular. But I also went to a pretty weird school. It's been voted the most hipster school in America in a couple of places.


Parties (Other Than Mario Party)

Once I broke free of all video games, all the time, I learned a little bit about parties. Generally I saw a variety of cheap alcohol like PBR, or the most cheap vodka available. Quality is good, budget is better: almost everything at college will be defined by this axiom. Hence ramen! Gaming wise, it's not uncommon for people to break out either Rock Band or Dance Central. They're fun party games, sure, but being music-oriented doesn't hurt. Should either of these be absent, it's still likely that people would play games—just not digital ones.


I had no idea there were so many games around alcohol—like beer pong, sure, but also stuff like baseball. No, it's not that baseball. Sometimes, people would go on keg hunts—perhaps unsurprising, given that my school was in the middle of the woods. And if there was a type of card game that ruled all others, it was definitely poker. Going to a five-college consortium meant that I saw just how many variations a simple game could have that was school specific.


The reason these games are favored over others is partially because they're good at helping you get drunk, and partially because they require you to interact with other people more in a traditionally social way. That's what parties are for, after all.


Other useful skills I wish I learned while at college: knowing how to throw parties, particularly themed parties (because those are more fun) and how to make good party playlists. Music is important! I also wish I had taken the free dancing lessons my school offered. Now that I'm out I realize just how expensive so many of the things my school offered for free actually are.


***

Finally, the thing I regret above all. I was at college for four years, with people from all over the state/country/world. What I didn't fully grasp while at school is that I may never see a lot of these people again after I graduated. So if I could go back, I'd undo all those times someone would ask me to hang out or go play a game, and I'd decline because maybe there was too much snow out or I was too "tired" to walk across campus. I kick myself endlessly for this now.


Still, it's good to finally be out of college. It's kind of a bubble, and I'm ready for the 'real world.'


(Top image via Shutterstock, modified by Tina Amini)
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