
Alec noticed that we had missed Tryst and the collective shrug in the comments suggested that we weren’t alone. Tech trees, unit upgrades and the ability to merge basic units together in order to make new ones – these are the things that apparently set the RTS apart from the crowd. The crowd, should you care to take a look at it, seems to be mostly just Starcraft 2, flexing its mouse-clicking muscles and loitering with intent. To draw some attention to itself, Tryst has coyly released a demo, although it only allows players to use the human faction. It does allow multiplayer and AI skirmishes on the included map though. Download here or watch gameplay footage below. Or run through the streets in the rain, I guess.
I’ve always said that the PC needs more first-person boxing games, and so I must extend my gratitude to Good Hustle, developers Beast Boxing Turbo. It’s not hard to guess where they take the game: you box lizards, you box trolls, you box skeletons, you box demons – all in a lovely hand-drawn art style. It’s just about beasts getting a thump up the bracket, basically. And they look good while they’re doing it. I am not sure how “turbo” relates to it, but I am guessing it’s one of those suffixes that are automatically added to games dependent on genre, without any real reason.
Anyway, you’re probably definitely going to want to see skeletons get punched with bright-red boxing gloves, so there’s a video below for that. The game will be released “soon”. (more…)

I know about as much about racing cars as I do about building cars. Both jobs are better left in the claws of robots than in my own incapable hands. However, I have watched and scrutinised two pre-alpha videos of GRID 2 in order to pick out the most important details. Both videos have cars driving around quite fast before any collisions happen and when they do happen they are bumps rather than crashes. That’s the most important thing of all because if I’m not encouraged to drive into other vehicles within twenty seconds of pressing ‘new game’, chances are I’m going to be rubbish at GRID 2.

Previously. Now:
Crew: 5Shields: 3Guns: 2 (only one of which can be used at once)Fuel: 5Hull: 1%Scrap: 2Location: Parked outside the exit from Sector 4Situation: desperate> (more…)

If I were Tomorrow Corporation, I would have released Little Inferno on Robert Burns Day, but that’s in January and the World of Goo creators’ new game is a launch title for the Wii U so it must come out earlier. That’s a good thing though because the PC release will be at the same time: November 18th. As the teaser trailer showed, it’s a game about burning things. All the things. Maybe it’ll be a little like Trash Panic or maybe it’ll be nothing like Trash Panic. It’ll almost certainly involve burning things. Little things. Also expect some sort of playing around with physics, fire> physics, and, hopefully, a delightful soundtrack.
Far Cry 3‘s villains sure do like to talk. It seems to be something of a pattern: you fight, they tweak their mustaches and monologue ominously, and then you end up tied to a sinking cinder block or on fire or something along those lines. Yet you always live to fight another day and begin the cycle anew. It forces me to wonder: is it all intentional? Maybe Vaas and his strappingly Saxton-Hale-esque pal Buck just want someone to talk to. Or perhaps they just need someone to listen>. Can you be that person? Can you give them the verbal hug their parents never did and then verbally attend their piano recital and play catch with them in the park? If not, Far Cry 3′s third villain – every tiger in the entire jungle – won’t talk, but will still try to kill you. So there’s something for everybody. Observe after the break.
Well now, here’s a pleasant surprise. The Secret World’s second batch of story content took its sweet time – admittedly with good reason – but Issue Three‘s already sneaked up on unsuspecting players and pounced. Much like a cat. A cat who’s also god>. (As opposed to a cat who’s also a dog – which is this thing.) Among other things, “The Cat God” kicks off TSW’s first ever seasonal event, which will unfold as Halloween approaches and star the felonious feline deity itself. That, however, is only one of the many baddie-filled goodies that awaits you. Nonchalantly rub up against the break while purring and pretending you don’t notice it to find out about the others.
Topware’s swarm-based tower defense variant, Planets Under Attack, looks sort of perfect. It sees various brightly coloured planets orbiting in off-kilter star systems, and unloading huge torrents of space-fleets each other. Vaguely reminiscent of Eufloria, I suppose, only where that was a subtle ambient tune, this is more like a gilded pop torrent.
Observe the trailer below. (more…)
Call of Duty: Black Ops 2 will have zombies. At this point, that statement is almost as much of a foregone conclusion as “Black Ops 2 will have guns” or “Black Ops 2 will provide Activision with enough cash to put Bobby Kotick’s brain into a fully weaponized robot body, ensuring this his dark dominion over Earth is equal parts swift and eternal.” But, like other aspects of the slightly-more-ambitious-than-usual sequel, zombie mode’s become a fair bit beefier. Observe, after the break, as intrepid survivors use whatever they can get their hands on to battle undead hordes on a bus, in a box, with a fox, in a house, with a mouse, and OK, actually none of those things except on a bus.