Kotaku
Well, that didn't take long. I've been playing FarmVille 2 for just over a week, and I am 100% ready to light the theme music on fire.


Listen to it. It's up top.


Now imagine that music plays every single time you load up the game.


Every. Single. Time.


FarmVille 2 isn't really a game that you load up and play for long periods of time. It's designed to be visited and revisited throughout the day—that's actually part of the appeal. So you have to reload the game every time you play it, and… you have to listen to that music every time.


There's no "Skip intro music" feature, the best thing you can do is mute it for a while while it loads, then un-mute it if you want to hear the game's sound effects. Even then, Flash doesn't respond that quickly when the game is loading, so you'll have to sit through the first few strains of the song. It's more trouble than its worth.


Further complicating things is the fact that if you click on your FarmVille 2 notifications up in your Facebook bar while you're playing the game, the whole thing kicks you back to the start page and reloads. And yep, as it does that… it plays the stupid song. Again.


Taken on its own, the theme song is actually a kinda neat little jingle. The walking bassline, the way that broad chord comes in the on the second go-round, and the way that it artfully fades out as the nature sounds take over.


(And by the way: props to Zynga for doing a fine job with the sound effects in the game. The chirping birds and lowing cows of FarmVille 2 are one of its most aesthetically pleasing elements. Sometimes I'll leave it on in the background while I work.)


But dear god, I'm so tired of the intro music that I want to set it on fire.


Listen to the video above 500 more times and you'll get what I'm talking about.


Or you know, you could just take my word for it. I'll understand.


Mass Effect (2007)
You may recall that a while back, we held a vote to help the London Philharmonic determine which music they'd include on their follow-up to their first "Greatest Video Game Music" album.


Many a vote was cast, and in the end, Mass Effect 3 won. Which was a lit-tle bit awkward, since IGN also held a poll, and Mass Effect 3 won there, too. So basically, you guys really ensured that Mass Effect 3 would be included on the album. Hey, that's cool, Mass Effect 3 had good music.


I was a bit bummed out because I personally wanted to hear what the London Philharmonic would do with the lovely, chiptune-inspired music from Fez, which was one of the options in the poll. So you can imagine my pleasant surprise when I saw the final track listing:


1. Assassin's Creed-Revelations: Main Theme
2 .Elder Scrolls – Skyrim: Far Horizons
3. Legend of Zelda – The Windwaker: Dragon Roost Island
4. Castlevania: A Symphonic Poem
5. Final Fantasy VII: One-Winged Angel
6. Mass Effect 3: A Future for the Krogan/An End Once And For All
7. Halo: Never Forget/Peril
8. Sonic the Hedgehog: A Symphonic Suite
9. Chrono Trigger: Main Theme
10. Luigi's Mansion: Main Theme
11. Metal Gear Solid 3: Snake Eater
12. Street Fighter II: A Symphonic Suite
13. Kingdom Hearts: Fate of the Unknown
14. Super Metroid: A Symphonic Poem
15. Diablo III: Overture
16. Batman Arkham City: Main theme
17. Deus Ex-Human Revolution: Icarus Main Theme
18. Fez: Adventure
19. Portal: Still Alive
20. Little Big Planet: Orb Of Dreamers (The Cosmic Imagisphere)


We're gonna get to hear an orchestral rendition of Fez after all! Also, a symphonic suite of music from Sonic, and the theme from Wind Waker's Dragon Roost island. That news will make Luke so very happy. And, of course, we'll get "One-Winged Angel," since the world certainly needs one more orchestral/choral performance of "One-Winged Angel."


Seriously though, it's a pretty great list of tunes. In the video above, which was made especially for Kotaku, composer/conductor Andrew Skeet talks about the process of orchestrating the Mass Effect music, and conducts a singer through a bit of "A Future For The Krogan."


Sounds pretty good. There are a few more videos of the process up as well—you really get the sense that they burned through this sucker:



Here's day one…



…and here's Day 2, with some more cool footage of the choir and some more humorously frazzled footage of Skeet.



The album will be out on November 6, and will be available digitally through Amazon and iTunes. If it's as much fun as the last one was, it'll be worth picking up.


Kotaku

What I recall of Balloon Fight on the Nintendo Entertainment System was whaling on one button or the other to maintain altitude, to the point of thumb cramps. Balloon Trip Breeze, the Wii U's obvious homage to the NES classic, relies on the use of a stylus with the Wii U GamePad's touchscreen, as Kotaku's Jason Schreier here demonstrates.


Don't worry, you don't have to play it with such a crooked wrist posture—Jason's only doing that so we can see the screen.


Kotaku

At Nintendo's press event today, Jason took a look at the new "Boost Rush Mode" for New Super Mario Bros. U for the Wii U. Here, you can see the mode in action—it involves pushing the screen to scroll faster by hitting boost blocks. Also, check out the nifty secret Luigi finds near the end.


Kotaku

Hold Off On Trading In Your Wii for a Wii U If You Want To Be Able to Keep Your Data GameStop may be offering a trade-in bonus on your Wii right now, but you may not want to rush to trade up for a shiny new Wii U just yet.


Wii owners will be able to transfer their data—including saved games and purchased Wii Shop titles—from their Wii to their new Wii U, but there's a catch. Both consoles, old and new, will need to be connected at the same time to do it.


Gimme Gimme Games reports that according to Nintendo:


Wii U owners can wirelessly transfer content such as Miis, and WiiWare and Virtual Console games to their Wii U systems. Both systems will need to be connected to the Internet and the Wii U will need an SD card to facilitate the transfer. The process is very similar to transferring content from Nintendo DS to Nintendo 3DS or from Nintendo 3DS to Nintendo 3DS XL


While it's great news that users can easily transfer their data, the timing will no doubt leave something to be desired for many console owners looking to upgrade this November.


Don't trade in your Wii yet! Nintendo confirms that you'll need both your old Wii and Wii U to transfer data/games between systems [Gimme Gimme Games]


Kotaku
The basic pass routes in American football are, off the top of my head, the post, the slant, the square-out, the streak, the hook and the wheel. Here, Kotaku's Jason Schreier introduces us to the Curli-Cue, the Zag-Zig-Zag, the One-Oar-In-the-Water and the Field Sobriety Test, all of which were improvised routes using the touchscreen feature of the Wii U GamePad, and Madden NFL 13 for Wii U.


A lot of these plays are, well, very slow to develop, and the Dallas defense doesn't want to cooperate. You can watch it force Miami's Ryan Tannehill into that old standby of quarterback routes, the oh-shit-I'm-gonna-get-sacked.


Kotaku

Pikmin 3 isn't the only Pikmin game on Wii U.


Watch me throw Pikmin as Captain Olimar in this mini-game for Nintendo Land, the compilation title for Wii U that's out on launch date, November 18.


Kotaku

Watch me pilot a space ship in Metroid Blast, a mini-game that will be included with Nintendo Land when it ships for Wii U on November 18.


Kotaku
Why, Yes, That Is an NHL Goal Horn You Hear in Fart CatHockey fans might think they're hearing a familiar sound in Fart Cat, the rude-and-crude mobile game that released last week, when they finish off a level and the titular feline floats an air biscuit into the basket. And they'd be correct. That is the bleat of the same horn the St. Louis Blues use to celebrate a goal in the NHL.


More specifically, it's a modified sound file of the report of the Kahlenberg KM-135 arena horn, which blares every time the Blues dent the twine at Scottrade Center. Fart Cat developer Summer Camp Studios wanted something distinct, something cathartic, something ... loud to communicate the ultimate dispersal of Fart Cat's apocalyptic flatulence, and in early designs of the game its creators came to the realization that only a big ass fog horn would do. That's how Summer Camp came to "audition" goal horns used at NHL arenas.


"We knew we wanted to end each level with giant, pungent clouds of fart, and took to calling it the 'Peggle Fart,' said Summer Camp's Rich Gallup. "[Peggle] does such an amazing job of joyfully celebrating the player's success by blasting Ode to Joy over fireworks and rainbows when a stage is cleared. As a longtime hockey fan and player, it was a quick leap to realize the ideal analog for our megafart, with banks of green fog rolling in, would be a hockey goal horn."


After that creative decision was made, someone at Summer Camp found this item on Kotaku sister publication Deadspin, which pointed readers to an audio collection of every NHL arena horn. From there, Gallup selected ones he thought fit the end-of-stage tenor described above, and spontaneously blasted the best ones over speakers to the rest of the office. "Most of them made us laugh, but we weren't convinced a goal horn was the way to go until we hooked them into our project," Gallup said. "That sold us, and then it became a matter of picking our favorite."


But why use a hockey arena horn? This is a game that unashamedly lets it rip with fart sound effects throughout play. "We don't have too many gross fart sounds and didn't want our Peggle Fart to be an exception," Gallup said. 'The goal horn felt like the perfect mix of ridiculous, funny, celebratory, a good contextual fit, and so loud that kids could drive people crazy with it."


St. Louis was one of four finalists, along with Tampa Bay, Boston and Buffalo. Tampa's was "too long," said Gallup; Boston's "is too short, while St. Louis's rolls on in that unceasing manner, and breaks it up with those two quick beats in the middle."


Of course, there's the matter of licensing and lawyers. Summer Camp said it tried contacting the St. Louis Blues but were unsuccessful, possibly because "they were too caught up in all of their postseason awards." (St Louis lost in the second round of the playoffs.) Without the Blues aboard, Summer Camp was looking at finding another horn. They contemplated a promotion with a minor league hockey team but "none of them could compare to that St. Louis sound."


Until, however, someone at the studio discovered a ship horn collector's community, through which they learned that the Blues use the Kahlenberg KM-135. The studio went to Kahlenberg's official site, found a sound file, took a snippet of the audio, "chopped it up, stretched it out and added some reverb until it sounded similar to the St. Louis horn," Gallup said. 'We changed the file so much we felt safe using it in the game.


"We love that horn so much that if Fart Cat made enough money where it would be worth anybody's time to sue us, we would be too busy spending all of that money on our own KM-135 and a sweet pick-up truck to put it in."


Why, however, go to these lengths for a 99 cent game? Why not just find some other boat horn from a soundfile site?


"Although we are the first to say that Fart Cat is a silly, doofy game, it also represents the first product a group of veteran game developers have shipped in years," said Gallup, himself a former producer at 38 Studios, which folded in May. "We wanted to be proud of Summer Camp Studio's debut effort, and that included spending keen attention to even the littlest of details. This would be our game's signature moment, and it needed to represent the game's irreverence and professionalism.


"Also, we spent hours on those sound file sites, and none of their horns had the same room-clearing power."


Kotaku

Nintendo Isn't Supporting or Selling a Second Wii U GamePad for the U.S. LaunchSpeaking to Polygon today, Nintendo product marketing manager Bill Trinen said that the stand-alone Wii U GamePad, being released in Japan at half the cost of the full console, won't be priced or released in North America until there's content that requires doubling up.


Second Wii U GamePad won't be supported or priced at launch in U.S. [Polygon]


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