Product Update - Valve
Brawl Busters expands with “The 16th Warrior” update. Large-scale brawls and intimate duels will turn Mega City into a battleground like no other. Intrusion & Observation gives you a brand new perspective of the battlefield.
- Player limit increased to 16 in Team and Versus modes.
- New map, Midnight Arena, for one-on-one matches.
- Character level cap increased to 40.
- Observation feature: watch and observe any match.
- Intrusions feature: leave and enter ongoing matches on your discretion.

Symphony - Valve
Update 2 Build Notes:
- Performance improvements for lagging/stuttering
- Upgrade weapons from Ship Edit sub-menu weapon list
- USB/flash drives supported - WARNING: USE AT YOUR OWN RISK!
- Removed searching entire computer.
- Bosses 4 and 5 should be easier to defeat
Left 4 Dead - Valve
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a crash when attempting to play Single Player
- Fixed a possible buffer overflow in localized strings
- Fixed a networkID exploit that allowed players to avoid getting banned
- Fixed some images not rendering correctly on the dedicated server welcome screen
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash on exit (after connecting to a server using sv_pure)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam’s Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
  • Fixed a Linux dedicated server crash on exit
Din's Curse - Valve
Din's Curse is now available on Steam and is 10% off until August 29th at 10AM Pacific Time!

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

Counter-Strike 2 - Valve
Release notes for 8/22 Update

- Addressed some stability issues.
- Fixed perf issues when logging is enabled.

- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.

- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds


linux
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
Section 8®: Prejudice™ - Valve
Today's Deal: Save 75% off the Section 8®: Prejudice™!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Client Update - Valve
A Steam client update is now available. To apply the update, click the Steam menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Fixed retail install failing in some cases if user needed to accept new SSA
- Fixed joining password protected content betas in some cases
Legends of Pegasus - Valve
Changelog Version 1.0.0.4066

- Fixed a problem that caused crashes after battles
- Fixed a problem with „selfrepair“ components on spaceships
- Fixed a crash after loading some campaign savegames
- Fixed wrong model on a laser weapon
- Changed cryptic shipnames in the campaign
- The armor type is no longer displayed in tooltips of buildable spaceships
inside the planet management
- The calculation of the planets‘ population now includes the buildings from
the extra technology trees correctly

Human Episode 3
- Fixed increase population goal


Changelog version 1.0.0.4063

- Fixed a problem with texture stages that caused crashes after changing
between galaxy map and starsystem view and after battles
- Winning conditions for a skirmish or multiplayer match are now saved and
loaded correctly
- Tooltips of buildings (planet management) and ship components (ship editor)
display if an item can only build once on the planet or ship

Human Episode 2
- Reduced the fleet size of X'or attacks

Human Episode 3
- Fixed a bug, so that the „increase population“ goal can now be accomplish


Changelog version 1.0.0.4056

-Fixed a crash when loading a savegame in skirmish/multiplayer
V 1.13g (BuildID 9690)

Fixed issues with mercs getting stuck on ladders
Fixed estimated damage not being displayed directly
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
...