But one courageous mother is dead-set on introducing her son to rays of sunlight and maybe some baseball. It'll just cost her her sanity.
Interestingly enough, this is the second time we've featured the work of students from Bezalel Academy of the Arts, though this is a different group.
Us lucky Americans could be getting our hands on Guild 01, the next game from Japanese developer Level-5 (Professor Layton, Dragon Quest IX).
Guild 01, a compilation of four games for 3DS that includes titles from Sim Tower creator Yoot Saito and Vagrant Story designer Yasumi Matsuno, was released in Japan earlier this year. So far, we haven't heard anything about a U.S. release.
Things could change soon. Level-5 has registered trademarks for Crimson Shroud and Liberation Maiden, two of the games in this compilation (as pointed out by Siliconera). Though that doesn't necessarily mean Guild 01 will make it here—we could very well see the games separately, or not at all, if something changes along the way—it's a good sign for anyone looking forward to Level-5's latest.
Looks Like Level-5′s Guild 01 Is Heading Overseas [Siliconera]
If Peter Jackson had cast LEGO minifigs to star in the Lord of the Rings movie trilogy, then maybe I wouldn't have fallen asleep so much.
I enjoyed the films. They were just very long, and there was a lot of walking. I suppose the fact that I knew where the walking was leading didn't help. That's one of the big problems with a movie or game based on a beloved series of novels; there are no real surprises, or at least not if the filmmakers don't want the fans setting them on fire.
I just hope the LEGO version is able to poke fun at the films for their various failings. If I don't get at least five instances of the credits beginning to roll at the end of The Return of the King I'm going to burn the building down.
Some of the most beautiful things in video games, as my colleague Patricia Hernandez noted on Friday, are the mistakes, the glitches. Some of the best surprises, however, are the ones game developers intentionally hid for us somewhere in the forests of the games we play. These delights are planted along the path to please the explorers of interactive adventures like the so-called "Trail Magic" rations left along the Appalachian Trail by kind-hearted strangers for weary hikers.
I'm thinking a lot about the surprises hidden along the paths of the games I play, because I'm playing New Super Mario Bros. 2 these days, the latest in gaming's premiere series in surprise-packed game design. Each step across Mario's new world is an opportunity to be tickled by some new discovery. A green pipe here is a passageway to a secret room; a green pipe there tilts to the side and rockets Mario into a secret stratosphere.
The Mario games have always been full of great surprises. See that bad guy floating around on a cloud? Jump on his head, if you can get that high, and notice that even though he falls off the screen, his cloud stays there. Jump on it. Suddenly, you've got a cloud you can control, a sort of magic carpet. What's the red dot on the map mean? Oh, there's a second exit to that level there. Do you know what you just did? You've just done something that turns all the game's flying bullets into birds and its turtle enemies into baseball players.
The new Mario, made by a generation of younger game designers at Nintendo, some of whom attended a Mario "cram school" feels as rich with minor surprises as the old ones. Its paths are full of trail magic. As I play it, I'm reminded, though, of the best surprise I ever experienced in a Mario game and maybe the best surprise I've ever found in any video game. It's in Super Mario Bros. in World 1-2, the game's first underground level. Any veteran player knows it. You can breach the ceiling, breaking beyond the apparent boundaries of the game's playing field and run in front of the scoreboard, then fall into a hidden room, jump into one of three warp pipes and skip the next portion of the game.
As famous as Super Mario Bros. 's warp pipe surprise is, I've long been puzzled why it wasn't copied by many other game designers. We'd had the breaching of walls to find hidden rooms before, most notably in Atari's Adventure. But as popular as Mario was, the ability to break beyond the game's boundaries and play outside of the box never became a popular thing. (It returned sporadically and most magnificently in Valve's Portal). That's too bad, because the message of Mario's 1-2 surprise has always been, I thought, the most astute message ever communicated between video game creator and game player. It is the message of the game developer acknowledging that, yes, dear gamer, the essence of what you do is to poke at the boundaries of the system we've given you, to bend the rules when you can and to find the shortest routes.
The ability to breach the ceiling in World 1-2 was the Nintendo design's teams way of nodding at this, of acknowledging the player's zeal to exploit any trick possible to get ahead. It was a playful encouragement to damn near cheat at the game, to break the rules. Go ahead and break the borders, they said. Go run on the ceiling and skip the next part. That, to me, is the essence of playing a game and therefore the best surprise ever packed into a Mario adventure.
With the release of the new 3DS XL just a week away, Nintendo releases its massive list of 3DS, DSi and eShop game releases, solidifying a November release for the next installment of Paper Mario, giving Luigi's Mansion: Dark Moon a 2013 move-in date, and dropping a few surprises for Nintendo's portable power players.
While there's not much going Wii-wise with the Wii U right around the corner, Nintendo's portable lineup is bursting at the seams with exciting titles, like the new Style Savvy. What, I liked the first one. We've also got an enhanced version of the downloadable title Freakyforms, and ooo, is that a new Fluidity coming to the eShop? Very interesting indeed.
The chart below covers just about everything, with the exception of Castlevania: Lords of Shadow Mirror of Fate, which I was expecting to come out this fall. An oversight, perhaps? It is a rather long game name, maybe it wouldn't fit?
Nintendo 3DS |
||||
Publisher | Title | Available | ||
Activision Publishing, Inc. | Angry Birds Trilogy | October | ||
Activision Publishing, Inc. | Bratz: Fashion Boutique | October | ||
Activision Publishing, Inc. | Lalaloopsy: Carnival of Friends | October | ||
Activision Publishing, Inc. | Moshi Monsters Moshlings Theme Park | October | ||
Activision Publishing, Inc. | Skylanders Giants | Oct. 21 | ||
Activision Publishing, Inc. | TRANSFORMERS PRIME | Oct. 30 | ||
Activision Publishing, Inc. | The Trash Pack | October | ||
Activision Publishing, Inc. | Wipeout 3 | October | ||
Activision Publishing, Inc. | Wreck It Ralph | October | ||
Aksys Games Localization, Inc. | Zero Escape: Virtue's Last Reward | Oct. 23 | ||
ATLUS (Index Digital Media, Inc.) | Code of Princess | Oct. 9 | ||
D3Publisher | Rise of the Guardians: The Video Game | Nov. 20 | ||
D3Publisher | Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! | Fall | ||
D3Publisher | Ben 10: Omniverse | Fall | ||
Disney Interactive | Disney Epic Mickey: Power of Illusion | Nov. 18 | ||
Disney Interactive | Disney·Pixar Finding Nemo | September | ||
Disney Interactive | Disney Princess: My Fairytale Adventure | September | ||
Electronic Arts | FIFA 13 | September | ||
GameMill Entertainment | Hotel Transylvania | Sept. 18 | ||
Majesco Entertainment | Hello Kitty Picnic | October | ||
Maximum Games | 50 Classic Games | October | ||
Maximum Games | American Mensa Academy | October | ||
Maximum Games | Junior Classic Games | October | ||
Maximum Games | Jett Tailfin | November | ||
Natsume Inc. | Harvest Moon: A New Beginning | Q4 | ||
Nintendo | New Super Mario Bros. 2 | Aug. 19 | ||
Nintendo | Art Academy: Lessons for Everyone! | Oct. 1 | ||
Nintendo | Crosswords Plus | Oct. 1 | ||
Nintendo | Style Savvy: Trendsetters | Oct. 22 | ||
Nintendo | Professor Layton and the Miracle Mask | Oct. 28 | ||
Nintendo | Freakyforms Deluxe: Your Creations, Alive! | Nov. 5 | ||
Nintendo | Paper Mario: Sticker Star | Nov. 11 | ||
SEGA | Sonic and All-Stars Racing Transformed | Nov. 20 | ||
Storm City Entertainment | Chevrolet Camaro Wild Ride | August | ||
Storm City Entertainment | Old Skool Classics | September | ||
Storm City Entertainment | Word Wizard 3D | September | ||
Telegames, Inc. | Classic Games Overload: Card and Puzzle Edition | November | ||
Ubisoft | Rayman Origins | Q3 | ||
Ubisoft | Imagine Babyz | Oct. 23 | ||
Ubisoft | Imagine Fashion Life | Oct. 23 | ||
Ubisoft | Petz Countryside | Nov. 6 | ||
Ubisoft | Rabbids Rumble | Holiday | ||
Warner Bros. Interactive Entertainment | LEGO The Lord of the Rings | Fall | ||
Warner Bros. Interactive Entertainment | Spy Hunter | Fall | ||
Warner Bros. Interactive Entertainment | Scribblenauts Unlimited | Holiday | ||
XSEED Games | Unchained Blades | Summer | ||
Nintendo eShop |
||||
Publisher | Game | Available | ||
Arc System Works | Vector Racing | Aug. 23 | ||
Endgame Studio | Fractured Soul | Q3 | ||
Gamelion | Speed X | Q4 | ||
Konami | Gradius | Q4 | ||
Konami | Mystical Ninja starring Goemon | Q3 | ||
Nicalis | Cave Story | Q3 | ||
Nicalis | Nightsky | Q4 | ||
Nintendo | Pokémon Dream Radar | Oct. 7 | ||
Nintendo | Sparkle Snapshots 3D | Oct. 18 | ||
Nintendo | Pokédex 3D Pro | Nov. 8 | ||
Nintendo | Fluidity: Spin Cycle | Q4 | ||
Nintendo | Wario Land II | Q4 | ||
Nintendo | Zelda II: The Adventure of Link | Q4 | ||
nnooo | Spirit Hunters Inc. | Q4 | ||
Teyon | Crazy Chicken: Pirates 3D | Aug. 16 | ||
UFO Interactive | Johnny Impossible | Q3 | ||
XSEED Games | Unchained Blades | Q3 | ||
Nintendo DS |
||||
Publisher | Game | Available | ||
2K Play | Nickelodeon Bubble Guppies | Nov. 1 | ||
2K Play | Nickelodeon Dora & Team Umizoomi: Fantastic Flight | Nov. 1 | ||
Activision Publishing, Inc. | TRANSFORMERS PRIME | Oct. 30 | ||
Activision Publishing, Inc. | Bratz: Fashion Boutique | October | ||
Activision Publishing, Inc. | Lalaloopsy: Carnival of Friends | October | ||
Activision Publishing, Inc. | Moshi Monsters Moshlings Theme Park | October | ||
Activision Publishing, Inc. | The Trash Pack | October | ||
Activision Publishing, Inc. | Wreck It Ralph | October | ||
D3Publisher | Rise of the Guardians: The Video Game | Nov. 20 | ||
D3Publisher | Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! | Fall | ||
D3Publisher | Ben 10: Omniverse | Fall | ||
D3Publisher | Victorious: Taking the Lead | Fall | ||
D3Publisher | Winx Club: Magical Fairy Party | Fall | ||
GameMill Entertainment | Big Time Rush | Nov. 6 | ||
GameMill Entertainment | Hotel Transylvania | Sept. 18 | ||
Little Orbit | Monster High: Skultimate Roller Maze | Nov. 13 | ||
NAMCO BANDAI Games Inc. | THUNDERCATS | Sept. 25 | ||
Nintendo | Pokémon Black Version 2 | Oct. 7 | ||
Nintendo | Pokémon White Version 2 | Oct. 7 | ||
Scholastic Inc. | I SPY Game Pack | September | ||
Scholastic Inc. | Smart Games for Kids | September | ||
Telegames, Inc. | Puzzle Overload | October | ||
Warner Bros. Interactive Entertainment | LEGO The Lord of the Rings | Fall |
See anything you like?
The game, Tiny Tiny Pirate King, is pretty much a browser based, One Piece themed Maple Story. The player can choose to from four classes of pirate from a navigator to a swordsman. Interestingly enough the character artwork looks nothing like anything found in One Piece .
In regards to the end-game, the point of the game is to rack up points and levels to become the pirate king. The story follows the anime and manga but only loosely. There are occasional quests in which the main cast from One Piece show up to help and many of the non-playable characters are familiar faces to fans of the series but they can't save this game and I'll explain why.
For game that supposedly has a battle system, there is no battle. No combat. No battle, no fun.
Basically all you can do is run the character left and right. I spent about 30 minutes trying to figure out what exactly to do, but the only thing that can be done is moving the character around the screen. Once a battle is started, the AI automatically dishes out turn based combat between you and the enemy. After about a minute, the battle is over and pending on your stats you win or lose. This game is like a glorified One Piece skinned game of rock paper scissors.
Trying out this game has robbed me of my time, my life, and my affection for the One Piece franchise. I sincerely hope that I'm wrong and that I'm being a complete idiot and that there is some redeeming feature to this game (there are a lot of images and video of what looks like fun online...). It's not often that I hope a game is truly a rip-off, but this time I am praying to the high heavens that this game is an unlicensed fraud that is waiting to be shut down.
小小海贼王 [Official Site]
To promote online role-playing game Dragon Quest X, Square Enix and Nissan joined forces for this: a Dragon Quest branded Nissan Serena.
The Nissan minivan was wrapped in Dragon Quest characters. The Japanese car maker is rolling out seven of these to appear at Dragon Quest events and promote the game. One lucky individual can even win one of these colorful cars. "Lucky", rather. These aren't exactly for the faint of heart!
日産自動車、「日産セレナ×ドラゴンクエスト」スライムカーを発表! [Game Watch]
Before you go all what is this I don't even, yes, you are looking at sex doll that reviews video game hardware. From handhelds like the 3DS XL to racing wheels, this pleasure aid reviews them all.
The doll's name appears to be "Doll", and she has a huge collection of all the latest gaming gear, which she puts through the paces. So while Doll liked the Hori Mario Kart peripheral, she was less thrilled about using the Sony head mounted display to play WipEout (it make her head hurt—writing this post made mine hurt).
More recently, Doll liked the 3DS XL, saying that the large screen made the 3DS games easy to see and also made it akin to playing her 3DS games again for the first time. She also is a fan of Hori's arcade sticks, saying that they're solid and that she prefers them to controllers.
Surprisingly, her reviews are actual reviews—creepy, but still reviews.
Don't believe everything Doll says, though. This could be a stunt by Orient Industry, the sex doll company that made her. What's more, while reviewing Taiko no Tatsujin for the Wii, she scored zero points—"well, naturally," she blogged. This is a sex doll, remember!
This, apparently. The illustration seems to be from a Japanese children's book, and it lists the different parts of Godzilla's anatomy, including his brain, uranium gland, energy intestines, and more, such as the organ in which nuclear fission occurs. The drawing even points out Godzilla's knee joint, which I reckon is pretty interesting to little kids, but less so to the inhabitants of the cities Godzilla destroys.
ゴジラかんせつ [はちま起稿]
Nearly everywhere you go in China that has a steady internet connection, you will find an internet cafe. According to a 2011 report by the Ministry of Culture, there were over 144,000 registered internet cafes in China in 2010 with over 14 million computer terminals linked to the internet. The report didn't take into account the number of unregistered internet cafes. Net cafes operate under the local security bureaus and fall under the jurisdiction of the Ministry of Culture just like video games do.
Net cafes started off early in China as a means for the average man to get online. Despite the constant reports of China becoming wealthy and China rising and blah blah blah, the majority of the population is relatively poor. In the cities where people have money, there are huge populations of migrant workers— both blue collar and white collar—who do not have access to a personal computer. This led to a need for internet cafes.
Basic internet cafes offer food and drink beyond the basics of a computer with internet access. Some of the better ones offer faster computers with top of the line gaming equipment. As the gaming industry in China grew, many of the internet cafes started to differentiate themselves by offering certain games that required better hardware (for the most part Chinese online games all have low requirements).
The general set up of an internet cafe breaks down into zones. There are usually three zones in an internet cafe. One is for regular people who just want to use social media/chat programs, watch videos, and play casual games. Another zone is for hardcore gamers requiring better hardware, and finally, the last zone is designed for patrons who wish to surf the net in private cubicles.
Due to the low prices of internet cafes, they have become seedy places. The average price of an internet cafe in Beijing is about 4 to 6 RMB (0.80cents to a dollar) an hour for a "high speed" area (a section of an net cafe with better hardware). That's considered expensive. Often times transient people who don't have a place to stay will choose to hole up in an internet cafe for a night as it's often cheaper than a hotel room. On top of the transients sleeping inside, there are loads of people swearing and cussing into microphones at unseen opponents while playing online games. Indoor smoking is also quite common in net cafes in China despite a country-wide ban on smoking indoors.
Recent changes in China have made internet cafes slightly better. Cafes are now more law abiding when it comes to allowing minors in during school hours as well as random transients—mostly because registered cafes require ID upon entrance. For foreigners such as myself, a passport is required (if you have a foreign experts certification like I do, it's useless, because you will still need a passport).
Once at a computer, you will have to input a series of codes generated from your ID. After logging in you can start gaming. One thing that all foreigners need to know about online gaming in China is that it's nigh impossible for a foreigner to play Chinese online games. I'm not referring to the language barrier, there are loads of foreigners who can read and speak better Chinese than I can, I am referring of course to the Chinese regulation that all online games require a Chinese ID to be bound to an account. Without a Chinese ID card, you can't register, the only way to skirt past this is of course get a Chinese ID...easier said than done.
Getting passed the login, users are greeted with a healthy offering of the latest Chinese web games as well as single system games. The source of many of the single system games are suspect as they include PC games that aren't released in China such asCall of Duty: Modern Warfare 3 and Diablo III.
Despite of all the bad press and the cigarette smoke, the internet cafe is an okay place. Some of my friends tell me it's a great place to learn Chinese swear words, others (game developers) tell me it's a great place to do market research. To me at least, it's a place that has air-conditioning, video games and food. Things could be worse.
深化管理长效机制 文化部发布《2010年中国网吧市场年度报告》 [People's Daily]
Upon entrance the internet cafe needs to take a photo of you for the Public Security Bureau. The photo is supposedly not kept...
Foreigners need to use their passport.
Security warning. Every city/district has a different warning but they all pretty much say the exact same thing.
The app portal screen. Here you can click on all the various games available at the net cafe.
Intereting net cafe food... I'm still alive!