Kotaku
Oh, the perils of motherhood. Once you've introduced your kid to that first joystick, they'll undoubtedly crave more. Gone are the days of bouncy red balls thrown in gleeful delight with other children. Only the upbeat soundtrack and glow of a television screen prevail.


But one courageous mother is dead-set on introducing her son to rays of sunlight and maybe some baseball. It'll just cost her her sanity.


Interestingly enough, this is the second time we've featured the work of students from Bezalel Academy of the Arts, though this is a different group.


Kotaku

The Next Game From The Makers Of Professor Layton Could Be Coming To U.S. ShoresUs lucky Americans could be getting our hands on Guild 01, the next game from Japanese developer Level-5 (Professor Layton, Dragon Quest IX).


Guild 01, a compilation of four games for 3DS that includes titles from Sim Tower creator Yoot Saito and Vagrant Story designer Yasumi Matsuno, was released in Japan earlier this year. So far, we haven't heard anything about a U.S. release.


Things could change soon. Level-5 has registered trademarks for Crimson Shroud and Liberation Maiden, two of the games in this compilation (as pointed out by Siliconera). Though that doesn't necessarily mean Guild 01 will make it here—we could very well see the games separately, or not at all, if something changes along the way—it's a good sign for anyone looking forward to Level-5's latest.


Looks Like Level-5′s Guild 01 Is Heading Overseas [Siliconera]


Kotaku

If Peter Jackson had cast LEGO minifigs to star in the Lord of the Rings movie trilogy, then maybe I wouldn't have fallen asleep so much.


I enjoyed the films. They were just very long, and there was a lot of walking. I suppose the fact that I knew where the walking was leading didn't help. That's one of the big problems with a movie or game based on a beloved series of novels; there are no real surprises, or at least not if the filmmakers don't want the fans setting them on fire.


I just hope the LEGO version is able to poke fun at the films for their various failings. If I don't get at least five instances of the credits beginning to roll at the end of The Return of the King I'm going to burn the building down.


Kotaku

The Best Super Mario Surprise Ever MadeSome of the most beautiful things in video games, as my colleague Patricia Hernandez noted on Friday, are the mistakes, the glitches. Some of the best surprises, however, are the ones game developers intentionally hid for us somewhere in the forests of the games we play. These delights are planted along the path to please the explorers of interactive adventures like the so-called "Trail Magic" rations left along the Appalachian Trail by kind-hearted strangers for weary hikers.


I'm thinking a lot about the surprises hidden along the paths of the games I play, because I'm playing New Super Mario Bros. 2 these days, the latest in gaming's premiere series in surprise-packed game design. Each step across Mario's new world is an opportunity to be tickled by some new discovery. A green pipe here is a passageway to a secret room; a green pipe there tilts to the side and rockets Mario into a secret stratosphere.


The Mario games have always been full of great surprises. See that bad guy floating around on a cloud? Jump on his head, if you can get that high, and notice that even though he falls off the screen, his cloud stays there. Jump on it. Suddenly, you've got a cloud you can control, a sort of magic carpet. What's the red dot on the map mean? Oh, there's a second exit to that level there. Do you know what you just did? You've just done something that turns all the game's flying bullets into birds and its turtle enemies into baseball players.


The new Mario, made by a generation of younger game designers at Nintendo, some of whom attended a Mario "cram school" feels as rich with minor surprises as the old ones. Its paths are full of trail magic. As I play it, I'm reminded, though, of the best surprise I ever experienced in a Mario game and maybe the best surprise I've ever found in any video game. It's in Super Mario Bros. in World 1-2, the game's first underground level. Any veteran player knows it. You can breach the ceiling, breaking beyond the apparent boundaries of the game's playing field and run in front of the scoreboard, then fall into a hidden room, jump into one of three warp pipes and skip the next portion of the game.


As famous as Super Mario Bros. 's warp pipe surprise is, I've long been puzzled why it wasn't copied by many other game designers. We'd had the breaching of walls to find hidden rooms before, most notably in Atari's Adventure. But as popular as Mario was, the ability to break beyond the game's boundaries and play outside of the box never became a popular thing. (It returned sporadically and most magnificently in Valve's Portal). That's too bad, because the message of Mario's 1-2 surprise has always been, I thought, the most astute message ever communicated between video game creator and game player. It is the message of the game developer acknowledging that, yes, dear gamer, the essence of what you do is to poke at the boundaries of the system we've given you, to bend the rules when you can and to find the shortest routes.


The message of Mario's World 1-2 surprise has always been, I thought, the most astute message ever communicated between video game creator and game player.

The ability to breach the ceiling in World 1-2 was the Nintendo design's teams way of nodding at this, of acknowledging the player's zeal to exploit any trick possible to get ahead. It was a playful encouragement to damn near cheat at the game, to break the rules. Go ahead and break the borders, they said. Go run on the ceiling and skip the next part. That, to me, is the essence of playing a game and therefore the best surprise ever packed into a Mario adventure.


Kotaku

Nintendo's Portable Lineup Dates Paper Mario, Moves Luigi to 2013With the release of the new 3DS XL just a week away, Nintendo releases its massive list of 3DS, DSi and eShop game releases, solidifying a November release for the next installment of Paper Mario, giving Luigi's Mansion: Dark Moon a 2013 move-in date, and dropping a few surprises for Nintendo's portable power players.


While there's not much going Wii-wise with the Wii U right around the corner, Nintendo's portable lineup is bursting at the seams with exciting titles, like the new Style Savvy. What, I liked the first one. We've also got an enhanced version of the downloadable title Freakyforms, and ooo, is that a new Fluidity coming to the eShop? Very interesting indeed.


The chart below covers just about everything, with the exception of Castlevania: Lords of Shadow Mirror of Fate, which I was expecting to come out this fall. An oversight, perhaps? It is a rather long game name, maybe it wouldn't fit?


Nintendo 3DS


Publisher Title Available
Activision Publishing, Inc. Angry Birds Trilogy October
Activision Publishing, Inc. Bratz: Fashion Boutique October
Activision Publishing, Inc. Lalaloopsy: Carnival of Friends October
Activision Publishing, Inc. Moshi Monsters Moshlings Theme Park October
Activision Publishing, Inc. Skylanders Giants Oct. 21
Activision Publishing, Inc. TRANSFORMERS PRIME Oct. 30
Activision Publishing, Inc. The Trash Pack October
Activision Publishing, Inc. Wipeout 3 October
Activision Publishing, Inc. Wreck It Ralph October
Aksys Games Localization, Inc. Zero Escape: Virtue's Last Reward Oct. 23
ATLUS (Index Digital Media, Inc.) Code of Princess Oct. 9
D3Publisher Rise of the Guardians: The Video Game Nov. 20
D3Publisher Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! Fall
D3Publisher Ben 10: Omniverse Fall
Disney Interactive Disney Epic Mickey: Power of Illusion Nov. 18
Disney Interactive Disney·Pixar Finding Nemo September
Disney Interactive Disney Princess: My Fairytale Adventure September
Electronic Arts FIFA 13 September
GameMill Entertainment Hotel Transylvania Sept. 18
Majesco Entertainment Hello Kitty Picnic October
Maximum Games 50 Classic Games October
Maximum Games American Mensa Academy October
Maximum Games Junior Classic Games October
Maximum Games Jett Tailfin November
Natsume Inc. Harvest Moon: A New Beginning Q4
Nintendo New Super Mario Bros. 2 Aug. 19
Nintendo Art Academy: Lessons for Everyone! Oct. 1
Nintendo Crosswords Plus Oct. 1
Nintendo Style Savvy: Trendsetters Oct. 22
Nintendo Professor Layton and the Miracle Mask Oct. 28
Nintendo Freakyforms Deluxe: Your Creations, Alive! Nov. 5
Nintendo Paper Mario: Sticker Star Nov. 11
SEGA Sonic and All-Stars Racing Transformed Nov. 20
Storm City Entertainment Chevrolet Camaro Wild Ride August
Storm City Entertainment Old Skool Classics September
Storm City Entertainment Word Wizard 3D September
Telegames, Inc. Classic Games Overload: Card and Puzzle Edition November
Ubisoft Rayman Origins Q3
Ubisoft Imagine Babyz Oct. 23
Ubisoft Imagine Fashion Life Oct. 23
Ubisoft Petz Countryside Nov. 6
Ubisoft Rabbids Rumble Holiday
Warner Bros. Interactive Entertainment LEGO The Lord of the Rings Fall
Warner Bros. Interactive Entertainment Spy Hunter Fall
Warner Bros. Interactive Entertainment Scribblenauts Unlimited Holiday
XSEED Games Unchained Blades Summer

Nintendo eShop


Publisher Game Available
Arc System Works Vector Racing Aug. 23
Endgame Studio Fractured Soul Q3
Gamelion Speed X Q4
Konami Gradius Q4
Konami Mystical Ninja starring Goemon Q3
Nicalis Cave Story Q3
Nicalis Nightsky Q4
Nintendo Pokémon Dream Radar Oct. 7
Nintendo Sparkle Snapshots 3D Oct. 18
Nintendo Pokédex 3D Pro Nov. 8
Nintendo Fluidity: Spin Cycle Q4
Nintendo Wario Land II Q4
Nintendo Zelda II: The Adventure of Link Q4
nnooo Spirit Hunters Inc. Q4
Teyon Crazy Chicken: Pirates 3D Aug. 16
UFO Interactive Johnny Impossible Q3
XSEED Games Unchained Blades Q3

Nintendo DS


Publisher Game Available
2K Play Nickelodeon Bubble Guppies Nov. 1
2K Play Nickelodeon Dora & Team Umizoomi: Fantastic Flight Nov. 1
Activision Publishing, Inc. TRANSFORMERS PRIME Oct. 30
Activision Publishing, Inc. Bratz: Fashion Boutique October
Activision Publishing, Inc. Lalaloopsy: Carnival of Friends October
Activision Publishing, Inc. Moshi Monsters Moshlings Theme Park October
Activision Publishing, Inc. The Trash Pack October
Activision Publishing, Inc. Wreck It Ralph October
D3Publisher Rise of the Guardians: The Video Game Nov. 20
D3Publisher Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! Fall
D3Publisher Ben 10: Omniverse Fall
D3Publisher Victorious: Taking the Lead Fall
D3Publisher Winx Club: Magical Fairy Party Fall
GameMill Entertainment Big Time Rush Nov. 6
GameMill Entertainment Hotel Transylvania Sept. 18
Little Orbit Monster High: Skultimate Roller Maze Nov. 13
NAMCO BANDAI Games Inc. THUNDERCATS Sept. 25
Nintendo Pokémon Black Version 2 Oct. 7
Nintendo Pokémon White Version 2 Oct. 7
Scholastic Inc. I SPY Game Pack September
Scholastic Inc. Smart Games for Kids September
Telegames, Inc. Puzzle Overload October
Warner Bros. Interactive Entertainment LEGO The Lord of the Rings Fall

See anything you like?


Kotaku
The Chinese One Piece Game I Wish I Never PlayedThe Japanese manga and anime sensation about pirates, One Piece, is very popular here in China—so much so that it almost spawned a theme park. Perhaps it is because that I that I actually enjoy One Piece that I found its latest offering in the form a Chinese licensed (which may turn out to be fake) online browser game to be extremely appalling.

The game, Tiny Tiny Pirate King, is pretty much a browser based, One Piece themed Maple Story. The player can choose to from four classes of pirate from a navigator to a swordsman. Interestingly enough the character artwork looks nothing like anything found in One Piece .


In regards to the end-game, the point of the game is to rack up points and levels to become the pirate king. The story follows the anime and manga but only loosely. There are occasional quests in which the main cast from One Piece show up to help and many of the non-playable characters are familiar faces to fans of the series but they can't save this game and I'll explain why.


For game that supposedly has a battle system, there is no battle. No combat. No battle, no fun.


Basically all you can do is run the character left and right. I spent about 30 minutes trying to figure out what exactly to do, but the only thing that can be done is moving the character around the screen. Once a battle is started, the AI automatically dishes out turn based combat between you and the enemy. After about a minute, the battle is over and pending on your stats you win or lose. This game is like a glorified One Piece skinned game of rock paper scissors.


Trying out this game has robbed me of my time, my life, and my affection for the One Piece franchise. I sincerely hope that I'm wrong and that I'm being a complete idiot and that there is some redeeming feature to this game (there are a lot of images and video of what looks like fun online...). It's not often that I hope a game is truly a rip-off, but this time I am praying to the high heavens that this game is an unlicensed fraud that is waiting to be shut down.


小小海贼王 [Official Site]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

The Chinese One Piece Game I Wish I Never Played The Chinese One Piece Game I Wish I Never Played The Chinese One Piece Game I Wish I Never Played The Chinese One Piece Game I Wish I Never Played The Chinese One Piece Game I Wish I Never Played


Kotaku

Japan's Biggest Role-Playing Game Gets its Own...MinivanTo promote online role-playing game Dragon Quest X, Square Enix and Nissan joined forces for this: a Dragon Quest branded Nissan Serena.


The Nissan minivan was wrapped in Dragon Quest characters. The Japanese car maker is rolling out seven of these to appear at Dragon Quest events and promote the game. One lucky individual can even win one of these colorful cars. "Lucky", rather. These aren't exactly for the faint of heart!


日産自動車、「日産セレナ×ドラゴンクエスト」スライムカーを発表! [Game Watch]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Japan's Biggest Role-Playing Game Gets its Own...Minivan Japan's Biggest Role-Playing Game Gets its Own...Minivan Japan's Biggest Role-Playing Game Gets its Own...Minivan Japan's Biggest Role-Playing Game Gets its Own...Minivan Japan's Biggest Role-Playing Game Gets its Own...Minivan Japan's Biggest Role-Playing Game Gets its Own...Minivan


Kotaku

Here's a Sex Doll Reviewing Game HardwareBefore you go all what is this I don't even, yes, you are looking at sex doll that reviews video game hardware. From handhelds like the 3DS XL to racing wheels, this pleasure aid reviews them all.


The doll's name appears to be "Doll", and she has a huge collection of all the latest gaming gear, which she puts through the paces. So while Doll liked the Hori Mario Kart peripheral, she was less thrilled about using the Sony head mounted display to play WipEout (it make her head hurt—writing this post made mine hurt).


More recently, Doll liked the 3DS XL, saying that the large screen made the 3DS games easy to see and also made it akin to playing her 3DS games again for the first time. She also is a fan of Hori's arcade sticks, saying that they're solid and that she prefers them to controllers.


Surprisingly, her reviews are actual reviews—creepy, but still reviews.


Don't believe everything Doll says, though. This could be a stunt by Orient Industry, the sex doll company that made her. What's more, while reviewing Taiko no Tatsujin for the Wii, she scored zero points—"well, naturally," she blogged. This is a sex doll, remember!


Dollroom [ドールーム via 2ch]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware Here's a Sex Doll Reviewing Game Hardware


Kotaku
Godzilla, Dissected for Your Viewing PleasureSince 1954, Godzilla—née "Gojira"— has stomped over miniature Japanese cities. The character is a movie icon. But have you ever wondered what's inside the enormous kaiju? (Well, besides Godzilla guts...)


This, apparently. The illustration seems to be from a Japanese children's book, and it lists the different parts of Godzilla's anatomy, including his brain, uranium gland, energy intestines, and more, such as the organ in which nuclear fission occurs. The drawing even points out Godzilla's knee joint, which I reckon is pretty interesting to little kids, but less so to the inhabitants of the cities Godzilla destroys.


ゴジラかんせつ [はちま起稿]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
Kotaku
A Look Inside the Smoky World of Chinese Internet CafesChinese internet cafes get a lot of bad press in Western media, most of which involves young people gaming for days on end and then passing... But while the cafes are seedy places, they aren't exactly bad.


Nearly everywhere you go in China that has a steady internet connection, you will find an internet cafe. According to a 2011 report by the Ministry of Culture, there were over 144,000 registered internet cafes in China in 2010 with over 14 million computer terminals linked to the internet. The report didn't take into account the number of unregistered internet cafes. Net cafes operate under the local security bureaus and fall under the jurisdiction of the Ministry of Culture just like video games do.


Net cafes started off early in China as a means for the average man to get online. Despite the constant reports of China becoming wealthy and China rising and blah blah blah, the majority of the population is relatively poor. In the cities where people have money, there are huge populations of migrant workers— both blue collar and white collar—who do not have access to a personal computer. This led to a need for internet cafes.


Basic internet cafes offer food and drink beyond the basics of a computer with internet access. Some of the better ones offer faster computers with top of the line gaming equipment. As the gaming industry in China grew, many of the internet cafes started to differentiate themselves by offering certain games that required better hardware (for the most part Chinese online games all have low requirements).


The general set up of an internet cafe breaks down into zones. There are usually three zones in an internet cafe. One is for regular people who just want to use social media/chat programs, watch videos, and play casual games. Another zone is for hardcore gamers requiring better hardware, and finally, the last zone is designed for patrons who wish to surf the net in private cubicles.


Due to the low prices of internet cafes, they have become seedy places. The average price of an internet cafe in Beijing is about 4 to 6 RMB (0.80cents to a dollar) an hour for a "high speed" area (a section of an net cafe with better hardware). That's considered expensive. Often times transient people who don't have a place to stay will choose to hole up in an internet cafe for a night as it's often cheaper than a hotel room. On top of the transients sleeping inside, there are loads of people swearing and cussing into microphones at unseen opponents while playing online games. Indoor smoking is also quite common in net cafes in China despite a country-wide ban on smoking indoors.


Recent changes in China have made internet cafes slightly better. Cafes are now more law abiding when it comes to allowing minors in during school hours as well as random transients—mostly because registered cafes require ID upon entrance. For foreigners such as myself, a passport is required (if you have a foreign experts certification like I do, it's useless, because you will still need a passport).


Once at a computer, you will have to input a series of codes generated from your ID. After logging in you can start gaming. One thing that all foreigners need to know about online gaming in China is that it's nigh impossible for a foreigner to play Chinese online games. I'm not referring to the language barrier, there are loads of foreigners who can read and speak better Chinese than I can, I am referring of course to the Chinese regulation that all online games require a Chinese ID to be bound to an account. Without a Chinese ID card, you can't register, the only way to skirt past this is of course get a Chinese ID...easier said than done.


Getting passed the login, users are greeted with a healthy offering of the latest Chinese web games as well as single system games. The source of many of the single system games are suspect as they include PC games that aren't released in China such asCall of Duty: Modern Warfare 3 and Diablo III.


Despite of all the bad press and the cigarette smoke, the internet cafe is an okay place. Some of my friends tell me it's a great place to learn Chinese swear words, others (game developers) tell me it's a great place to do market research. To me at least, it's a place that has air-conditioning, video games and food. Things could be worse.


深化管理长效机制 文化部发布《2010年中国网吧市场年度报告》 [People's Daily]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

A Look Inside the Smoky World of Chinese Internet Cafes Upon entrance the internet cafe needs to take a photo of you for the Public Security Bureau. The photo is supposedly not kept...


A Look Inside the Smoky World of Chinese Internet Cafes Foreigners need to use their passport.


A Look Inside the Smoky World of Chinese Internet Cafes


A Look Inside the Smoky World of Chinese Internet Cafes Security warning. Every city/district has a different warning but they all pretty much say the exact same thing.


A Look Inside the Smoky World of Chinese Internet Cafes Another warning page.


A Look Inside the Smoky World of Chinese Internet Cafes The app portal screen. Here you can click on all the various games available at the net cafe.


A Look Inside the Smoky World of Chinese Internet Cafes


A Look Inside the Smoky World of Chinese Internet Cafes


A Look Inside the Smoky World of Chinese Internet Cafes


A Look Inside the Smoky World of Chinese Internet Cafes Intereting net cafe food... I'm still alive!


A Look Inside the Smoky World of Chinese Internet Cafes A no smoking sign...


A Look Inside the Smoky World of Chinese Internet Cafes Do you spot the cigarettes?


...