Kaiyodo's Sci-Fi Revoltech Series No. 10 Woody figure has returned to retail. This month, the figure re-launched, going on sale again in Japan. With creepy Woody back on the prowl, no plastic figurine is safe.
Geek site Akiba Blog spotted the Woody figure, which comes with the infamous "creepy" face, in stores. The Kotobukiya shop in Akihabara promoted the figure by proclaiming, "That Woody has returned!"
Other famed figure shops, such as Uchusen and the Kaiyodo branch in Tokyo, had Woody in stock. "Had" as the figure seems to be selling for obvious reasons. Kaiyodo's online store is already sold out—ditto for Hobby Stock.
According to Kaiyodo Hobby Lobby Tokyo, it still has Revoltech Series No. 10 Woody figurines. However, the shop said that once the remaining stock sells out, this Woody would no longer be offered. Apparently, the figure is not going back into production.
Earlier this year, Kaiyodo launched a new Woody figure, which did not come with the now infamous creepy face, but rather, a worried one. Shortly thereafter, the pervy Woody started fetching higher prices online. People wanted hentai Woody for posing fun, I guess!
Now that Japan's creepiest action figure is back on sale, you can pick one up for its ¥2,850 (US$36) sticker price. That is, if you can find it.
In the above gallery, check out what hentai Wood has been up to. The pictures with him and the "normal Woody" that went on sale earlier this year are wonderful.
Click the lower corner to each picture to expand it to full size.
一部でプレミアも付いてる「特撮リボルテック ウッディ」 再々販も2日で品薄に [Akibaぶろぐ]
Given the fact many publishers enjoy punishing PC players with sub-par ports, it's nice to see Square Enix going the extra mile with the upcoming Sleeping Dogs.
On day one, it'll have a high-resolution texture pack available for download, a busier game world than the console versions and DirectX11 support. It'll even play nice with multi-monitor rigs.
Bizarrely, pre-order customers will get an "exclusive patch", which gives you "Valve-inspired" clothing to wear in the game.
The history. The purpose. The sound effects. The enormous write-up over on Halo Waypoint (linked below) has everything a series fan - or firearm fetishist - could ever want with regards to humanity's weapons of choice.
And if you don't feel like reading? Here's every UNSC gun in the game, shooting things in the face.
The Halo Bulletin: 8.8.12 [Halo]
It's been done with Star Wars so, as is required by the laws of fandom, it must be done with Star Trek as well.
This is, yet again, a remix of Call me Maybe, with short snippets of on-screen dialogue (from Next Generation only, mind you!) standing in for Carly Rae Jepsen's vocals. I don't like it as much as the Star Wars one, mostly because it needs to use more single words (which is a little jarring...the Star Wars one had more complete lines), but it's still an impressive achievement.
Call Me Maybe Star Trek TNG [Zyphorg, via Topless Robot]
The Ouya console, an ambitious attempt to turn what's essentially an Android tablet into a tiny home console, has just seen is Kickstarter campaign draw to a close.
The final tally?
Oh, just a meagre $8,583,769.
That's from 63,303 backers, with by far the most popular funding option (with over 46,000 taking up the offer) being to spend between $99-139 and get themselves a console when/if the Ouya is actually released.
OUYA: A New Kind of Video Game Console [Kickstarter]
This is it. The Nintendo Chiritorie. Released in 1979 (so really, after the "video game" era at the company had already begun!), it wasn't your average home appliance. Seeking to be both unique and a little fun, it resembled a Roomba that wasn't quite as smart (or expensive) as the robot vacuum cleaners of today.
It was remote-controlled and tiny, measuring only 16cm across. It was also practically useless, as at that size it was not only severely under-powered, but because it was also slow, it would take you days to clean your house with it.
Still. That's not the point. It was never intended as a serious vacuum cleaner. It's almost a toy, a gadget-lovers indulgence, which is reflected in the fact Nintendo included some adorable little stickers with the Chiritorie, which let you turn it into something a little more personable.
While it barely sold, making it quite the collector's item today, it was remembered by Nintendo in 2003's Wario Ware Inc. on the Game Boy Advance, starring in one of the title's mini-games.
You can read more technical info on the Chiritorie at Before Mario, linked below.
Nintendo Chiritorie (無線クリーナー チリトリー, 1979) [Before Mario]
That game was released in 1987, and was developed by Nihon Bussan, perhaps best known for their F1 Circus series. An arcade title released only in its home country, it was called Kozure Ōkami (Lone Wolf & Cub's Japanese title), and while being a relatively simple beat-em-up, did at least feature one cool use of the manga (besides flashing the occasional manga image on-screen): a power-up involved Ittō grabbing Daigoro off his back, throwing him in the series' trademark baby cart, and racing across the screen, shooting at everyone in his path.
You can see the game in action below.
The original BioShock was created using Epic's Unreal Engine
3 2.5. Let's imagine, though, just for a second, that it had instead been built using Crytek's fancy new CryEngine 3.
The same tech that powers Crysis 2, it would certainly have allowed for larger, more expansive depictions of Rapture than the 2007 original allowed.
These screenshots, mocked up as a part-time thing on the side, were done by Scott Homer, an artist working at Crytek's UK satellite (the studio formerly known as Free Radical). He calls it a "homage" to the game, and it's a good looking homage at that.
Bioshock Recreated By Crytek's UK Artist in CryEngine 3 [DSO Gaming]
Last year, Fine Art looked at Ashley Wood's contribution to the Metal Gear universe with his scratchy, chaotic images. While those have become popular of late, for many long-time fans the man they think of first when they think of Metal Gear's look is Yoji Shinkawa.
Beginning his career on cult hit Policenauts, Shinkawa quickly rose through the ranks at Konami to the point where he's now responsible for the art direction of many of the company's biggest titles. That includes the Metal Gear series, for which he's provided character design for well over a decade.
In the gallery below you'll find examples of some of his best work from the Metal Gear series, whether it be actual concept art or promotional material.
Some Metal Gear images courtesy of Jaded Network, via Game & Graphics. Most images appear to be taken from Shinkawa's "Art of Metal Gear" series of books.
Stuck playing on a crummy system and want to see how the Übermensch play Skyrim? Or, conversely, do you own a killer rig and want to see how the peasants make do?
There's a site for that. Nvidia have made this handy interactive slider, which lets you quickly and, in some cases, dramatically see the difference between playing Skyrim on low and high settings.
In case you can't see them (low is on the left), check out the barn. And the textures. And, perhaps most importantly, the number of trees.
Skyrim Tweak Guide Comparison [Nvidia, thanks everyone!]