Are you a <i>bomb</i>astic sort of Knight? Do your friends describe your personality as *explosive*? Do you favor detonation over mediation?
<i>Do you like to place explosive devices on the ground and then blow things to tiny bits with them?</i> Then we have some information that might be of use to you!
To wit: There are a number of detailed changes being made to shard bomb behavior in Spiral Knights. These changes were initially <a href="http://forums.spiralknights.com/en/node/58164">detailed in a previous post on the official forums.</a> Here's what's happening:
<b><u>New Bombs and Bomb Behavior</b></u> The following bombs have new attack behavior, as described in the above link. <ul><li>Crystal Bomb</li><li>Sun Shards</li><li>Radiant Sun Shards</li><li>Rock Salt Bomb</li><li>Ionized Salt Bomb</li></ul> Additionally, new bombs have been introduced with this patch and some existing bomb damage types and recipes have changed.
To summarize the changes: 'Shard bombs' previously sent 'shrapnel' in random directions, damaging enemies in their path. The new behavior for these bombs is a bit more dynamic. Now, individual shards are expelled and 'stick' to surfaces, where they in turn explode. The effect is to create both a primary explosion and then a series of secondary explosions, both to create a more "bomb-like" explosion overall, and to give a bit of variation to how these detonations occur.
<b><u>Bomb Acquisition</b></u> Recipes for these bombs are available in all the usual places including NPC vendor Basil, the Bazaar, and the Hall of Heroes. Additionally, these bombs will be added to your Supply Depot catalog as you complete missions.
<b><u>Existing Bomb Owners:</b></u> We have worked hard to ensure these changes will work for both gameplay balance and, of course, your enjoyment of the game! However, we do realize that many players will be invested in certain modes of play. As a thank you for both your testing and feedback, as well as the time you have invested into old systems, we would like to offer you a token of 'thanks' -- any current owners of shard bombs at the time of this patch's release (Aug 8th) will receive a free gift.
Via an in-game mail you will receive the following for each bomb you own: <ul><li>Crystal Bomb: 1 Variant Ticket</li><li>Sun Shards: 2 Variant Tickets</li><li>Rock Salt Bomb: 2 Variant Ticket</li><li>Ionized Salt Bomb: 3 Variant Ticket</li><li>Radiant Sun Shards = 3 Variant Ticket</li></ul> Please allow up to 24 hours from the time the patch goes live to receive your rewards.
<b><u>Additional Item Changes</b></u> <ul><li>Reduced the size of the damage area for all Flourish-style swords</li><li>Adjusted the particle effects of Flourish-style swords to better reflect the damage area</li><li>Increased the blast radius and added a chance to inflict Stun on the Irontech Bomb, Irontech Destroyer and Big Angry Bomb</li><li>Made minor adjustments to the sound effects on some bombs</li></ul>
Are you a bombastic sort of Knight? Do your friends describe your personality as *explosive*? Do you favor detonation over mediation?
Do you like to place explosive devices on the ground and then blow things to tiny bits with them? Then we have some information that might be of use to you!
To wit: There are a number of detailed changes being made to shard bomb behavior in Spiral Knights. These changes were initially detailed in a previous post on the official forums. Here's what's happening:
New Bombs and Bomb Behavior[/b] The following bombs have new attack behavior, as described in the above link.
Crystal Bomb
Sun Shards
Radiant Sun Shards
Rock Salt Bomb
Ionized Salt Bomb
Additionally, new bombs have been introduced with this patch and some existing bomb damage types and recipes have changed.
To summarize the changes: 'Shard bombs' previously sent 'shrapnel' in random directions, damaging enemies in their path. The new behavior for these bombs is a bit more dynamic. Now, individual shards are expelled and 'stick' to surfaces, where they in turn explode. The effect is to create both a primary explosion and then a series of secondary explosions, both to create a more "bomb-like" explosion overall, and to give a bit of variation to how these detonations occur.
Bomb Acquisition[/b] Recipes for these bombs are available in all the usual places including NPC vendor Basil, the Bazaar, and the Hall of Heroes. Additionally, these bombs will be added to your Supply Depot catalog as you complete missions.
Existing Bomb Owners:[/b] We have worked hard to ensure these changes will work for both gameplay balance and, of course, your enjoyment of the game! However, we do realize that many players will be invested in certain modes of play. As a thank you for both your testing and feedback, as well as the time you have invested into old systems, we would like to offer you a token of 'thanks' -- any current owners of shard bombs at the time of this patch's release (Aug 8th) will receive a free gift.
Via an in-game mail you will receive the following for each bomb you own:
Crystal Bomb: 1 Variant Ticket
Sun Shards: 2 Variant Tickets
Rock Salt Bomb: 2 Variant Ticket
Ionized Salt Bomb: 3 Variant Ticket
Radiant Sun Shards = 3 Variant Ticket
Please allow up to 24 hours from the time the patch goes live to receive your rewards.
Additional Item Changes[/b]
Reduced the size of the damage area for all Flourish-style swords
Adjusted the particle effects of Flourish-style swords to better reflect the damage area
Increased the blast radius and added a chance to inflict Stun on the Irontech Bomb, Irontech Destroyer and Big Angry Bomb
Made minor adjustments to the sound effects on some bombs
In celebration of the Jester's release later today, we're giving away 20 Steam codes of Dungeon Defenders and DLC! To enter, simply post in this thread why you would like a code. Don't have the game yourself? Want to give a copy to a family member or friend? Need a piece of DLC that you've been eyeing for months? No sweat! Just let us know why in the thread. That's all there is to it!
And in case Steam is being a doodoo head with links again, here's the long-form address to copy and paste into your browser:
<i>Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.</i>
Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.
Get ready Tribes gamers! Coming hot off the heels of Quakecon and NASL comes the next high-octane, competitive tournament for Tribes: Ascend; the Get Primed for PAX Cup! This tournament will be hosted by Cyber-Sports Network and Hi-Rez Studios and will feature all of the same exciting, fast-paced, flag-capping excitement as its predecessors. The Get Primed for PAX Cup will begin on August 18, 2012 and will feature seven versus seven tournament action with a prize pool of $2500 (with $1050 going to the first place team). Matches will run on the weekends of August 18th, 19th, 25th, 26th, and September 1st and 2nd (all from 5pm to 9pm EDT and conducted exclusively online).
If you haven't already visited the CSN website at www.cyber-sports.net and signed-up for this event, make sure to head over there as soon as possible to get your team registered. Sign-ups for the Get Primed for PAX Cup have already begun - so don't miss out in the fun and glory! Matches will be casted by Bart ‘HiRezBart’ Koenigsberg from Hi-Rez Studios and will feature different special guests all hosted on the Cyber Sports Network stream located at http://cyber-sports.net/live. Be sure not to miss out on the next big, competitive event for Tribes: Ascend and get signed up today!
<img title="marsBanner" src="http://www.shovsoft.com/lunarflight/wp-content/uploads/2012/08/marsBanner1.jpg" alt="" width="532" height="67" /></a></p> I’m happy to announce that due to many requests/suggestions and the awesomeness of the Curiosity Mars Landing, the next Lunar Flight update will feature a Mars Map and will be suggested as (Expert Difficulty). I’ve been doing a bit of thinking about it and it seems like a great concept to pursue.
Clearly this is a fictional scenario and the LM was never designed for Mars but it should make for a fun new set of challenges. Featuring a brand new Ambient Music Track from Jason Poots, Mars will also be a visual contrast to the Moon. A variety of terrain features, eroded from water flows, dusty clouds and dense fog. We are also looking into to adding dust build up on the LM which will be spotless clean when you get a New LM.
For the experienced Module Pilot, Mars offers a new set of physics dynamics to add to the mix. With it’s higher gravity constant and low atmospheric density creating drag, fuel consumption will be higher. This will be a level that you will want to have your LM upgraded for but the Mission rewards will be worth it.
This will be a free content update to say thankyou to all the people who have supported the project thus far. You have been waiting for something new to play and the update will include additional Achievements to get and a new highest Rank, Level 8 (Title TBD)
There will be further announcements in the coming weeks about additional new features coming to Lunar Flight.
I’m happy to announce that due to many requests/suggestions and the awesomeness of the Curiosity Mars Landing, the next Lunar Flight update will feature a Mars Map and will be suggested as (Expert Difficulty). I’ve been doing a bit of thinking about it and it seems like a great concept to pursue.
Clearly this is a fictional scenario and the LM was never designed for Mars but it should make for a fun new set of challenges. Featuring a brand new Ambient Music Track from Jason Poots, Mars will also be a visual contrast to the Moon. A variety of terrain features, eroded from water flows, dusty clouds and dense fog. We are also looking into to adding dust build up on the LM which will be spotless clean when you get a New LM.
For the experienced Module Pilot, Mars offers a new set of physics dynamics to add to the mix. With it’s higher gravity constant and low atmospheric density creating drag, fuel consumption will be higher. This will be a level that you will want to have your LM upgraded for but the Mission rewards will be worth it.
This will be a free content update to say thankyou to all the people who have supported the project thus far. You have been waiting for something new to play and the update will include additional Achievements to get and a new highest Rank, Level 8 (Title TBD)
There will be further announcements in the coming weeks about additional new features coming to Lunar Flight.
Check out the first live gameplay of the Jester hero class on our <a href="www.twitch.tv/trendyent">Twitch channel</a> in 30 minutes! Plus, get a sneak peek at the new map, The King's Game; the Jester's male Costume, the Fool; and the four new weapons! Remember: All of this comes out tomorrow for free!