At this point, just about everyone has weighed in on the Mass Effect 3 ending controversy. But there is one gentleman, a certain gigantic, green-skinned guy in purple shorts, who has yet to make his opinions known. So when Hulk starts talking, people tend to listen, particularly when he's sounding off about the people who disliked BioWare's original ending and successfully petitioned to have it changed.
"Film Crit Hulk," the nom de plume of a sharp film critic who just happens to write in (borderline unreadable) ALL CAPS, has made his displeasure known in a new article at badass digest. After many people asked him to share his (or maybe her?) thoughts on the end of the game, presumably thinking he'd hate it, Hulk has this to say: "YOU WERE ALL WRONG. IN FACT, YOU WERE ALL SO WRONG THAT IT MAKES HULK HORRIFICALLY SAD."
THE ORIGINAL ENDING OF MASS EFFECT 3 IS BEAUTIFUL, STUNNING AND POETIC. AFTER A LIFETIME OF WAR AND FURY, SHEPARD COMES FACE TO FACE WITH THE CATALYST (REPRESENTED BY THE FORM OF A CHILD, MUCH LIKE THE ONE SHEPARD HAD BEEN DREAMING OF ALL GAME) AND YOU HAVE A LONG, IN-DEPTH CONVERSATION ABOUT THE NATURE OF CYCLES. THIS IS RATHER APT, AS ALL THREE GAMES HAVE BEEN ABOUT THE NATURE OF CYCLES FROM THE VERY BEGINNING, WHETHER THEY TAKE THE FORMS OF VIOLENCE, REVENGE, LOVE, CREATION OR DEATH. IT WAS ALWAYS ABOUT CYCLES AND THE WAYS WE BREAK THEM, CONTINUE THEM OR HARMONIZE THEM. AND THUS, IN THIS CLIMACTIC MOMENT, IT IS RATHER APPROPRIATE THAT YOU ARE GIVEN THREE DISTINCT PHILOSOPHICAL OPTIONS ON HOW TO DEAL WITH THIS OUROBOROTICAL CYCLE. AND DESPITE SMALL DIFFERENCES, ALL THREE LEAD TO VERY SIMILAR ENDINGS.
WHICH IS THE EXACT POINT.
Not content to just say his piece and leave it at that, Hulk then goes after the popular criticisms leveled at the original ending—that it didn't provide closure, that it rendered the choices leading up to it meaningless. "YOU DON'T ACTUALLY NEED AN EPILOGUE TO SHOW WHAT EVERYONE IS DOING FROM THAT POINT ON TO HAVE 'RESOLUTION,'" Hulk writes, presumably breaking 10 keyboards with his ham-sized fists. "THAT IS NONSENSE."
Hulk then goes on at length about the nature of art and expression (very smart stuff for a hulking green monster), concluding that the Mass Effect series was not "about choice," but rather used choice as a tool to tell a story about cycles. (For what it's worth: I agree with this idea, particularly that Mass Effect was never a game about choice. I've never felt comfortable saying that games are about choice just because they feature choices—the recent Walking Dead game is the rare exception to this, in that it really does feel like it's about choice. But we're not talking about me here, we're talking about Hulk.)
"YOU DECIDED YOU DIDN'T WANT VIDEO GAMES TO BE STORIES, OR EVEN ART," Hulk writes.
AT THE END OF LAST YEAR HULK SURMISED WHEN WE WOULD GET OUR CITIZEN KANE OF GAMING AND HULK DIDN'T KNOW IF WE'D EVER GET THERE... WELL, FINE. HULK THINKS THAT WITH THE MASS EFFECT SERIES WE FOUND IT. THE UNIFYING THREE PRONGED ORIGINAL ENDING OF MASS EFFECT 3 IS A PURE ARTISTIC STATEMENT.
AND THE GAMER COMMUNITY AT LARGE PROVED THEY WEREN'T READY.
WE WERE ALL GIVEN A BEAUTIFUL, ARTICULATE, POETIC ENDING TO A GREAT STORY AND FOR MANY OF YOU, YOUR CHOICE WAS TO SPIT IN ITS FUCKING FACE.
Well, no one ever said Hulk was shy about telling us what he really thinks.
Film Crit Hulk Smash: A Few Words On The Ending Of MASS EFFECT 3 [Badass Digest]
Maybe you've had that moment on the highway where you pull up next to a fancy sportscar. You might think that the person driving it is probably some rich jerk, but still wonder how that Porsche or Lambo handles. Need For Speed: Most Wanted lets you take explore that fantasy in a different way. All the cars in the game will be available from the start. But like a harried commuter unexpectedly coming up on a sleek Aston Martin on the freeway, you'll have to find these cars first.
The biggest difference in Criterion's upcoming contribution to the Need for Speed franchise is that it mostly does away with the annoying grind/unlock system that plagues most racing games. You know the kind, where you drive one class of car into the ground and finally jump to another class that goes 10 MPH faster. It gets to feeling tedious, which is the last thing a racing game should feel like.
Most Wanted's designers are implementing an exploration-based car acquisition mechanic. If you drive by any of the 40 collectible cars out in the open-world city of Fairhaven, you can start driving it right away simply by pressing a button. Now, you'll still have to grind a bit to implement boost and other upgrades to the cars you get hold of in this way. Nevertheless, switching things up like this gives players another incentive to tear around Fairhaven's streets, aside from the usual racing action.
Once you've located a new car, you can jump to it immediately or set a waypoint on the in-game map that leads back to it. Each car will have specific races attached to it and you'll be able grab ten other Most Wanted cars by defeating them in races or other challenges. The Autolog social features that track your friends' progress in the game are also getting embedded into the Fairhaven environment. Every so often you'll blow by a Speed Camera; those devices not only tell you how fast you're going but also say how fast your friends were speeding when they passed it.
You'll also compete for bragging rights with the game's billboards, too. They'll be placed across the city, in positions that encourage you to jump through them. Whoever clears those gaps with the most distance will have their faces plastered on them. Crash through them further and your mug replaces that of a rival.
EA isn't talking much about NFSMW's online yet but executive producer Matt Webster told me that the competitive play will be organized into five-event collections called SpeedLists. Four event types will go into the mix of a SpeedList and standard, finish-first races will be one of those types. Team races will throw randomly selected groups against each other, letting you spot other players for your teammates, who can then take them out. And even if you finish first you can still come back and grief opponents to help better our team's outcome.
Challenge events will be familiar to anyone who played the Free Burn mode of Criterion's past Burnout games. Challenges will have players teaming up to collaborate to perform certain feats. Speed Tests are similar to those but have a 90-second time limit for you to do as many stunts as you can. You can still be taken out by other players while trying to perform as any drifts, for example, as you can. So, this event type is a mix of skill execution and avoidance.
The player who scores the most at the end of a SpeedList becomes the Most Wanted and in the next round, others earn more points for taking that person down. You'll earn ponts for everything you do in Most Wanted and Webster said that they're modeling progression on the kinds of structures you see in online shooters. Speed Points that you earn in single-player will carry over but car modifications that you earn will not.
Webster says that Criterion is aiming to make Most Wanted feel more player-driven than ever before. He says that the dev team's previous experience with Burnout Paradise showed them how distracted gameplay—the stuff you do on the way to a race, like smashing gates or finding gaps to jump—is just as fun as the main racing action. There's tons of that stuff in Most Wanted. With all cars unlocked at start and a new structure that encourages exploration, the developers hope that giving players freedom to script their own experiences will make Most Wanted a worthy follow-up to both Burnout Paradise and other games in the Need for Speed Franchise.
Like many PC-owning Skyrim players, I spent the last month silently berating Xbox owners who got to play the game's first add-on, the Vampire-laden Dawnguard, before I did. And now that it's been released on Steam, I spent a good chunk of the last weekend finally playing it.
After Jason reviewed Dawnguard on 360 and didn't really care for it, I lost some of my enthusiasm. "Basically, it's more Skyrim," seemed to be the consensus.
I decided that rather than burn through Dawnguard, I'd approach it at a more leisurely pace, thinking of it mostly as a way to get back into Skyrim. I've installed some new mods and some other small and large tweaks, and as a result, Skyrim feels like a fresh experience. Dawnguard gives me just the excuse I need to revisit it.
Here are some tricks that'll help give Skyrim a new life on the PC, just in time for Dawnguard.
Skyrim has been way too easy for me for a while now. I bet it's too easy for you, too. I laugh in the face of bandit enclaves, walk right up to cave bears without blinking, and only rarely feel a challenge from all but the most ancient Dragons. When I started playing Dawnguard, I decided that needed to change.
So, I ratcheted the difficulty up to "Expert," then to "Master." Now I take twice as much damage as I used to, and do half as much, and the game is much more interesting. It's still not usually all that hard, especially given that I roll with a really smart healer these days (more on that below), but it's a lot more engaging than it used to be. Some of these early battles with Vampires have been dicy!
Just after I posted this article, modder Eric Williamson emailed to point me to this mod he made that makes Skyrim even harder on higher levels. I haven't tried it yet, but I'll give it a run tonight. It certainly sounds cool!
This may seem like heresy coming from Mr. Kotaku Melodic Man, but these days, I've been playing Skyrim with the music turned all the way down. It's nothing against the work of Jeremy Soule; after all the Skyrim soundtrack was one of my favorite soundtracks of last yea. But as I've written before, sometimes games are better with no music at all.
I've heard each of the tunes in Skyrim so many times that they no longer have any effect on me at all—if anything, they case me to lapse into a sort of "Skyrim Stupor." When I turn the music off, I hear a different kind of music. Particularly with the "Sounds of Skyrim" mods installed, the wilderness and dungeons have a new life. That said, some of the new areas in Dawnguard do have their own new music; that's certainly worth listening to, so this tip mostly applies to when your travels take you across Skyrim proper.
Speaking of mods...
I'm still running all of the mods that I posted back when I ran that feature detailing the many beautifying mods I use. Since then, I've also added a few more to the mix. With all of them running, they serve to make Skyrim a much more interesting, varied and good-looking place to be, which in turn enhances Dawnguard.
Go back to that article and follow the instructions to get the Nexus Mod Manager up and running, and go ahead and install the most current versions of all the mods on that page.
Here are the new mods I've been using since writing that article:
This is an upgrade on the Flora Overhaul I'd been using; it's better than ever, and raises the resolution on all of the new textures. It slows things down a bit for me framerate-wise, but just a bit, and the wilderness of Skyrim looks much better for it.
This one's been a long time coming; I was resistant to this mod for a while since I didn't like how the hair looked, but now that I've installed it, I'm glad I did. It adds a great variety of different looks to the game, and combines with Dawnguard's new face-surgeon to let you pick out any of the hot 'dos for your Dovahkiin.
I've never been one for AI companions in Skyrim, they tend to hinder more than they help. The lovely Cerwiden has proved to be the exception. She's a powerful mage who can be programmed to do all manner of different support roles, meaning that she no longer gets in the way when I'm trying to be stealthy. In fact, I have her set to never attack and to act only as a healer, which is needed a lot more often now that I've bumped up the difficulty.
A sizable overhaul to the appearance of various types of armor in the game; this, combined with Cloaks of Skyrim, makes the game look much more lived-in and interesting.
A whole mess 'o swords for the game. I'm kind of sick of my all-killing Daedric sword, so: Cool.
If you've been playing Skyrim enough to be an early Dawnguard buyer, chances are you're sick of the lore that displays on the game's loading screens. This mod adds a ton more variety to those, sprinkling lore from around the land of Tamriel and (I believe) re-using loading screen lore from past games.
This mod has gone the farthest towards making the game feel and look very different. The new weather effects are striking, and serve to make the whole game darker, moodier, and more realistic-looking. This is particularly true in dungeons, where you'll of course be spending a lot of time during Dawnguard. I'd been hesitant about drastic realistic lighting overhauls in the past, but this one is so good that I'm very glad to have installed it.
A few other mods you could try that I don't use: The Monster mod ads a frick-ton of new monsters to the game; it's too drastic for my taste, but if you really want the game to feel different, do it. Some of the monster designs are super cool. For Dawnguard, the Better Vampires mod sounds like an intriguing bet, but I'm curious to see how the actual vampires in the add-on play, so I don't want to change too much until I've played some. If I ever play Dawnguard again and opt to become a Vampire Lord, I'll certainly give that mod a go.
I know, I know. When I previewed Dawnguard, all I could talk about was how cool the vampire lord looked. And while I do think it's cool to turn into a cloud of bats and raise the dead, I'm actually glad that I've started down the path of the Dawnguard. It integrates more cleanly with my character, and doesn't make me transform into a creature that locks out all the sweet gear I've crafted during my time playing the game.
In other words, I'm happy to be a guardian of justice and light, and I hear that the Dawnguard questline is pretty good, as well.
And now, for the most obvious way to use Dawnguard to re-experience Dawnguard…
This one's optional, of course - I'm having a fine time with Dawnguard playing as my high-level "main" character. But after I'd played a bit of the Dawnguard quest, it felt a little bit weird that my character, the all-powerful Dovahkiin who had united the land under Ulfric Stormcloak, defeated dozens of dragons, and lost his sweetroll scores of times, wasn't being recognized by the Dawnguard soldiers.
It'd make a lot more sense to play this story as a new character, and what's more, the questline would be cool to have folded in with the other faction quests during the game—as it stands, it's one of the only meaty quests I've got going.
This one's going to be a tough sell for anyone who's played a ton of Skyrim. If you're like me, you probably avoided fast-travel for the first couple dozen hours playing the game, then finally decided that life is too short.
But life isn't too short! Life is about the journey, not the destination, and I found that when I made myself stop fast-traveling, I rediscovered the joy of wandering Skyrim. Particularly with all my hot new mods in place and the higher difficulty, wandering the land is a great way to re-experience the game.
And related to that, here's one last tip:
Yes, there's an impulse to devour all of Dawnguard's new content as quickly as possible. But I think that'd be a mistake. It must be said that even in its early goings, Dawnguard does seem kind of like thin compared to some of the other quests—it really is just "more Skyrim."
But the way I've been playing—the mods, the higher difficulty, the re-discovered sense of the land… that is what I'm playing for, and the Dawnguard questline is just giving me a framework upon which to hang it.
I've come to terms with the fact that I'll never re-create those giddy first hours in Skyrim, when I wandered gobsmacked through the world, hitting F12 like a first-time tourist in Paris, unable to believe just how grand it all was. It may take a more substantial add-on than Dawnguard to bring me close to that feeling again, but after taking the steps listed here, Dawnguard has already given me a chance to return to one of my favorite games anew. With some creative tweaks and judicious application of the excellent products released by Skyrim's amazing modding community, Dawnguard has more than enough juice to let PC gamers discover Skyrim all over again.
I've been playing Skyrim again recently, and thanks to the wonders of modding, it is lookin' damned fine.
That's not to say it ever didn't look fine-when the game was released last November, it was a perfectly okay-looking game. More »
Just a fake video made by a fake version of Peter Molyneux who says it's the fake reason he left fake Microsoft.
Enjoy.
(via @petermolydeux)
In the spirit of kindness and sharing, here now, some pictures of Prince Harry wearing a hysterically goofy Angry Birds hat.
Was this a dare? A promotional tie-in? Does he not know he's wearing it? Who knows.
All I know is: That sure is Prince Harry wearing an Angry Birds hat.
(via Buzzfeed)
For most League of Legends fans, the game is, well, a game. But for world-class competitive, professional players, the cutthroat, competitive online battle arena is a serious business. And it's one that's about to get even bigger and more lucrative.
Riot Games announced today their plans to form the League of Legends Championship Series, an all-new league of League of Legends. (Say that five times fast.) Like a "regular" sports season—basketball, baseball, what have you—the Championship Series will feature multiple matches, weekly, from professional, salaried teams. Yes, people will get paid to play League of Legends full-time. No, you are probably not good enough to join them.
The top three teams from this month's season two semifinals in the United States and Europe—taking place, respectively, during PAX in Seattle and Gamescom in Germany—will qualify automatically to be among the teams competing in season 3. Regional tournament structures will culminate in a world championship that promises to pay out even more than the season two tournament. As season two has boasted over $5 million in prizes, that's no small amount of cash.
For the vast majority who do not find themselves in the top tier of competitors worldwide, never fear. All championship series matches will be broadcast online, in HD, for free. And for players and teams who are not yet the absolute top in the world, but hope to get there, the Challenger Circuit will continue next season, in addition to the Championship Series.
THQ has cancelled work on horror game Insane and given all rights back to film director Guillermo del Toro.
The company announced the news in an investor call today.
Insane, originally slated as a trilogy, was first announced by THQ and del Toro back in 2010. Del Toro had been working on the series with Saints Row studio Volition.
In recent weeks we had heard that development of the game had been moved from Saint's Row studio Volition to Canada, some time closer to the New Year, but we were never able to confirm it. If that was correct, it was apparently a last attempt before the game was axed.
This is the second big game cancellation for the struggling publisher, which announced earlier this year that it would also not be publishing Tomonobu Itagaki's Devil's Third.
One part hard science, one part metaphysics, and a heaping spoonful of parasnackology; it was a grueling process, but one I felt necessary to maintain the purity of the Snacktaku product.
And then the Planters marketing people offered to send me peanut butter.
Now before everyone starts shouting "Sell-Out!" (which really is fine, just don't type it into a box at the bottom of the page and hit "Submit"), accepting such an offer was not an easy decision to make. Having honed and perfected my selection method over the course of two decades (mostly concentrated in the very last bit, with lots of napping leading up to), setting it aside would be akin to setting aside a portion of my soul. I meditated. I consulted the clergy. I clipped my fingernails (possibly unrelated). I walked the world in search of answers.
In the end it was the convincing argument of the marketing representative that won me over.
"Wanted to see if either of the products I am working on might be of interest for Kotaku's "Snacktaku" section". How could I argue with that?
I've already covered the history of peanut butter proper in the landmark Snacktaku review, Celery with Peanut Butter, so there really isn't any reason to go over it again; everybody already knows where it came from, and what it's all about.
In fact, that's one of the main problems with peanut butter. Once a magical creation from an ancient civilization that practiced ritualistic human sacrifice, now it's just peanut butter. It's thick. It's brown. It's boring.
Screw that says Planters, a company founded in 1906 by Italian immigrant Amedeo Obici, a peddler famous for selling peanuts out of a horse cart. Peanut Butter can bemore than that. Peanut Butter can go beyond the brown paper school lunch. Peanut Butter can be for adults — adventurous adults.
Here's the company line:
PLANTERS NUT●rition peanut butter is the first national brand to take peanut butter to a whole new level for adults with the addition of wholesome ingredients like bananas, granola, cranberries, raisins, cinnamon and nuts. It's a daring peanut butter that will tap into your adventurous side.
I only see two problems with that paragraph.
First, the terms 'peanut butter' and 'adventurous' appearing in the same sentence. Peanut butter is not merely un-adventurous — it's the antithesis of adventure. Imagine you're swinging on a vine across a pit filled with poisonous snakes, an attractive, half-naked man and / or woman under your arm, spears and arrows thrown by politically incorrect native tribesmen incredulously missing you by inches. You and your damsel (or dansel) in distress land on the other side of the yawning crevasse, tumbling along the jungle floor and landing in a breathlessly sexy heap. You've still got to restore the fist-sized ruby to the eye of the stature of the fire god to prevent the explosive volcanic eruption, but there's time for a snack. You pull a peanut butter sandwich out of your pack, hand half to your budding romantic interest, and take a big bite.
Suddenly it's naptime. Sure, your hunger is sated, but there's just no way to continue building dramatic (and sexual) tension with a mouth full of nut butter. You can't deliver witty dialogue while scraping peanut-oil residue off the roof of your mouth with your tongue, and forget making-out with your incredibly good-looking, ridiculously grateful, leopard fur-wearing former human sacrifice-to-be; not when their mouth tastes like that.
Indiana Jones and the Temple of Peanut Butter would have been — well, it would have been amazing, but for purely ironic reasons.
And then there's the idea of an adult peanut butter, which brings to mind peanut butter used in adult situations, which ultimately leads to unfortunate Google image searches and the loss of any excitement that your mind had managed to trick your body into feeling.
Having said all of this I have to admit, the three flavors of Planters NUT-rition I sampled did manage to tap into my adventurous side, if you can call eating the better part of three 12-ounce jars of peanut butter with my fingers adventure (you can, I approve).
I realize that peanut butter is meant to be spread, not dolloped in heaping mounds atop a piece of wheat bread like the most horrible chicken salad ever, but I wanted to capture the sublime differences between the three NUT-rition products: Banana Granola Nut, Berry Nut and Cinnamon Raisin Granola Nut.
If it makes you feel better, I had to eat this piece of bread once the photo shoot was over.
By packing its peanut butter with a variety of exotic extras (like chopped peanuts), Planters has created a trio of nut butters with the consistency of a very creamy cookie dough. The official fact sheet for the product mentions that NUT-rition can be used in a variety of recipes. I'd imagine any one of these would make for a damn fine peanut butter cookie.
The peanut butter component of Planters NUT-rition is as fine a peanut butter as you can get without crushing your own nuts, and the marketing team can quote me on that – I dare them.
Setting aside the peanut butter itself, we're left with the added components, the elements that separate these three products from regular, every day, non-sexual creamy spread. Right off the bat we can strike one of these additions from consideration. All three varieties feature nuts, and in all three varieties the nuts in question are peanuts. Putting peanuts in peanut butter is not revolutionary.
Neither, for that matter, is adding bananas, raisins or granola, but those varieties are normally only found in health food stores or farmers' markets. NUT-rition is the first mixed peanut butter product of its kind from a mostly-trusted national brand. Good for them.
Let's take em out, one-by-one.
I am a huge fan of mixing peanut butter with bananas, but when I think PB&B I'm thinking thick, freshly cut banana discs. That's not what I am getting here. I am getting the vague hint of banana, enough to pique my interest but not enough to satiate the ensuing craving for the tarantula-attracting fruit.
By featuring the essence of banana without the texture of banana the slightly acrid after taste of the fruit comes shining through. There are chemicals in bananas that human beings were not meant to taste. Here I am tasting them.
The odd banana taste is cut somewhat by the delightful crunch of granola. I am a huge proponent of putting granola on everything edible, yet it had never occurred to me to combine it with peanut butter. This is what every jar of crunchy peanut butter should be like. I'm not sure I can go back to regular nut butter after experiencing this glorious crunch.
Despite the revelation, this is probably my least favorite of the three varieties. It was my wife's favorite, incidentally, which is why she's a shift lead at Starbucks and not a universally adored snackologist.
You know what dried cranberries taste like when surrounded by a viscous mass of ground and chopped peanuts? Absolutely nothing.
The Berry Nut NUT-rition blend is a showcase for texture rather than flavor. It's peanut butter with chewy bits, which is fine as long as you're aware of what the chewy bits are. If you dipped into a jar of regular peanut butter and bit into something with the texture of a dried cranberry you'd be terrified. Warned ahead of time I was merely mildly bemused.
If you want the cranberry flavor you can suck all the peanut butter away, leaving only the cranberries in your mouth, but if that's the tactic you resort to you might as well just buy a bag of Craisins and be done with it.
Not a bad experience, all in all. I'd probably buy this if marketing people weren't shipping it directly to my door.
I am convinced that the entire NUT-rition line of products was just an excuse to release this particular mix of flavors and textures into the wild. They should have called it Planters Fucking Amazing Cinnamon Raisin Granola Peanut Butter, removing the redundant ‘nut' and adding an expletive that, now that I think about it, would probably offend the people at Wal-Mart. I don't care, which is why I'm not in marketing.
This one has it all: The crunch of the granola; the chewy texture of raisins; the redundanuts; and a delicious dose of the magical pixie dust we call cinnamon.
Of all the varieties, this is the most sensually divergent from the base product. It does not smell like peanut butter. With those dark brown speckles it doesn't quite look like peanut butter. And the taste? It's like peanut butter mixed with sex and adventure. It's the whole reason they wrote that silly description I posted somewhere back in the beginning of this long, rambling mess.
(Reviewer's Note: All three varieties were primarily tested on the fingers of this reviewer, with a round of photo-friendly bread towards the end. Your own fingers might taste different, depending on where they've been recently. Think before you finger the nut butter, people.)
Humanity can go no further with plain peanut butter. Mashing together the product of peanut bushes isn't a procedure open to interpretation; no matter what you crush them with the end result is ultimately the same: the fatty, protein-rich foundation upon which great things are built.
As a pure food product, peanut butter is boring. Up until now the only way for peanut butter to excel was as an additive. Peanut cookies, Peanut Butter Cap'n Crunch, peanut butter and barley soup; these are all excellent examples of peanut butter as ingredient.
We've spent the past few decades adding peanut butter to things. Now it's time to add things to peanut butter. All of the things.
Planters NUT-rition could be the beginning of a peanut butter revolution, at least in the confines of my pantry. Even with the banana science taste of my least favorite variety, the entire line is worthy of a taste, with the Cinnamon Raisin Granola Nut worthy of being slowly introduced into your sex life (very slowly).
I look forward to seeing what other varieties arise from this humble beginning. Will other companies rise to the challenge? Is this the opening salvo in what will one day be known as the War of NUT-rition?
I sure hope so; I spent an hour thinking that up.
Note to self: never piss off Princess Peach. Oh, and, NSFW for language.
For more sick and twisted video game comedy, follow the link to Dorkly.com.
Their mission is to match. Every inch, every item, every tooth, every person, must be white and well-lit. There can be no dissent. And when they have scourged all color from their world, they must play, wholeheartedly and with full devotion.
Perhaps they plug their PlayStation into a sepia-toned screen in order to prevent color from appearing in their eerily lily-white home?
But play they must. Their cult demands full engagement. They are so in tune with the PlayStation that their controllers require neither wires nor charging ports. Perhaps there is no television at all, but a pristine white wall.
Father is a true believer. But Mother... there is sometimes a hollowness behind her frozen smile. And—wait! Those are buttons! And they're not even white! They can be seen!
This is not the uniform, madam. Those were not the terms. This cannot stand.
That's it, boys. Play. Just keep playing. The game is all that matters.