Kotaku

Gamestop Exec Says 70% of Used Game Credit Goes to Buying New Releases Gamestop CEO Paul Raines knows that his business isn't exactly a favorite of most developers, who see the retailer's profits from pre-owned games as a big insult. But, he insists that Gamestop isn't the bad guy. Used games actually help people learn about the medium, Raines says in a Gamasutra interview:


"A lot of our consumers tell us that the pre-owned business has allowed them to learn more about video gaming. There's a disconnect between a lot of the blogosphere and what consumers tell us."


"We don't sell appliances. We don't sell groceries. We are all about gaming. I play four hours of video games a week. Our office is filled with gamers and people who are into video games. We are authentically into gaming. This isn't a company that dabbles in it. Yeah, we have a business model, we have to make profits, but we're really into video gaming."


And financially, Raines says that more than half of the money that consumers get for trading games in gets spent on new titles, accounting for 1.8 billion dollars, from which developers and publishers get royalties. That phenomenon might be why Raines says that used games aren't "cannibalizing new game sales." If the rumors about next-gen consoles not playing nice with pre-owned titles turn out to be true, Gamestop will have to find some other way to become a place where gamers frequent.


GameStop to game devs: Please love us [Gamasutra]


Kotaku

When a PlayStation Hit-Maker Created a Facebook Game...They Tried Not To Pull a ZyngaIf you buy the argument that there are people who make real video games and there are people who make things that merely pose as video games—and if you are convinced that these fake "games" threaten to undermine real video games—then a game called Outernauts should have filled you with hope.


Outernauts is a science-fiction video game about a spaceman (or spacewoman) and lots of monsters. More importantly, it was made by Insomniac Studios, an American game studio which is not some motion-game-making, Facebook-app-designing creator of games you can't lose. These are the kinds of people who make first-person shooters and action games that are full of jumping and rocket launchers, games you pay $60 for, not the kind of games that permit you to progress only if you wait, pay or spam your online friends with requests to send you some virtual tomatoes.


Insomniac is a studio that makes the Resistance first-person shooters for the PlayStation 3, invented Spyro: The Dragon and has produced a pile of well-regarded, eye-popping, action-packed Ratchet & Clank games. They make games that are controlled with video game controllers. They make games you can lose at. Even the snobbiest of critics would say Insomniac makes "real" video games.


So Insomniac made a Facebook game. That's what Outernauts is. This maker of so-called "real" video games made a Facebook game, and guess what it's like?


Outernauts is, yes, a science-fiction video game about a spaceman and monsters. It lets you explore strange worlds, poke around for treasure and fight lots of enemies in turn-based battles. (You can try it on Facebook yourself.) It plays a lot like Nintendo's pet-monster-battling Pokemon series, and…


When a PlayStation Hit-Maker Created a Facebook Game...They Tried Not To Pull a ZyngaWell…


This studio that makes $60 PlayStation 3 first-person shooters and true-blue console video games made a Facebook game that does the things that the notorious number-one Facebook game studio in the world—the currently-embattled Zynga—is not exactly loved for:


  1. The "free" Facebook game has an energy system that limits the amount of moves you can make in the game unless you 1) wait (an hour or two) for the energy meter to refill, 2) ask Facebook friends for more energy or 3) pay for more energy so as not to have the game force you to stop playing right when you're having fun.
  2. The game requires numerous items for many of its core tasks (training monsters, generating extra fuel, etc), any of which can be found by clicking around in the game (and thereby expending energy) but which the player is encouraged to obtain by asking their Facebook friends to click a message and thereby send the item to your game.
  3. A generous bounty of in-game coins earned through basic adventuring can be spent on buildings and simple items. But it is trumped by a stingier parallel economy of star gems that are used to do such core things as revive downed monster-battling pets during a tough fight, expand the number of powers any pet can take into battle and even expand the size of the party of pets. These gems can seemingly only be obtained through purchases that involve real money.

When a PlayStation Hit-Maker Created a Facebook Game...They Tried Not To Pull a Zynga


When a PlayStation Hit-Maker Created a Facebook Game...They Tried Not To Pull a Zynga


To fans of mainstream Facebook games—the FarmVilles and CityVilles of Zynga, the Sim City Socials of EA—all of these things would be familiar and possibly even comforting. But here's the next surprise. Guess who didn't expect Outernauts to do those oh-so-typical Facebook game things?


"When I initially started work on Outernauts over two years ago I was dead-set against doing most of that stuff," Insomniac's chief creative officer, Brian Hastings, told me over e-mail about a week ago. "I didn't want to limit play sessions or require interaction with friends or have any other typical Facebook trappings. And to be honest these features were the subject of many heated debates."


Hastings: "When I initially started work on Outernauts over two years ago I was dead-set against doing most of that stuff."

Insomniac Studios isn't a giant corporation. They're not owned by one. They aren't an arm of a giant like EA or Activision. Some people think they're owned by Sony, because, before Outernauts all they had made for well over a decade were video games that ran exclusively on the PlayStation, PlayStation 2 and PlayStation 3. The truth is that they're independent. They're therefore a bit scrappier. They're survivors with no one to keep them going but themselves, which is why Hastings' initial hesitance to do those typical Facebook game things in Outernauts led to Insomniac doing those typical Facebook things.


"Ultimately, we're in a tough spot," Hastings said, "in that in order to keep the game running, and to keep making new games like this, we need to be able to make at least enough money to cover our development costs… something that can be really tricky in the play-for-free space." Outernauts, which is published by EA, would be, it should be noted, Insomniac's first free-to-play game. "It's well known a huge majority of our players never pay us, yet they can still play the entire game without ever doing so. Being new to the Facebook space we've tried to use some of the proven techniques employed on the platform based on the data we have available to us, and are still working and debating to find the right balance."


So, Insomniac metered their game with an energy system. Same as FarmVille, basically.


In Defense of Energy

It might be argued that a Facebook game's energy system is no more limiting than any classic arcade machine's requirement for you to plunk down another quarter before playing again. But at least arcade games required you to lose before paying to continue. The Facebook game developer might retort: well, the arcade game wasn't free in the first place; ours is. You paid first to play an arcade game, and you usually pay first to play a traditional console or PC game. You pay $50 or $60 and then can play for as long a sitting as you'd like. No energy system stops your fun in its tracks.


When a PlayStation Hit-Maker Created a Facebook Game...They Tried Not To Pull a Zynga"Energy usage has been a big issue brought up by core gamers, who are traditionally used to paying up front for their gaming experience," Hastings said. "It's something that we are still tuning and looking at ways to balance. I don't feel that energy is fundamentally a bad thing. To look at it from our point of view, any time people are playing the game it's costing us money in server costs. The more people play the more it costs us. Some developers have even been forced to shut off whole countries to mitigate this issue—something we don't plan on doing. We have to balance that out to some degree since it's a free to play game, and thus we need to have some form of cap where you can play X minutes a day for free but if you pay a little money or visit friends you can essentially have unlimited play."


Imagine that. People who make video games actually want to be paid for their work. That seems like a simple concept, but getting paid to make games isn't easy, even if people are actually playing your games. It's tough enough if the game costs $60 but someone may have pirated it or bought it used or borrowed it from a friend. Today, the rise in popularity of Facebook games or 99-cent iPhone games has made it likely that someone will play a video game without paying anything or at least without paying anything close to an amount of money that enables a video game maker to also make a living. A large number of players of Insomniac's previous games paid to play them. They paid for a disc or a download. The majority of Outernauts players, as Hastings said, won't pay a thing (FarmVille-maker Zynga boasts that it has 250 million "monthly active users"; the number of them who pay anything: 4.1 million, at last count, according to Zynga's own public data).


"Our server costs are directly proportional to the number of people who play the game," Hastings told me. "So any time someone is logged in [to Outernauts] it increases our server costs. The longer people play or the more they log in, the more it costs us." Through an energy system, Insomniac figures they've found a way to get paid for their Outernauts work. "We'll keep looking at feedback and trying to improve the experience, but ultimately there are real costs that we have to pay for and energy is one of the ways to balance things."


Hastings: "We'll keep looking at feedback and trying to improve the experience, but ultimately there are real costs that we have to pay for and energy is one of the ways to balance things."

Hastings did not offer nearly as thorough an explanation for why Outernauts requires players to request so many baubles and trinkets from friends. This element can make any Facebook game feel social, but superficially so, as the game becomes a meta-game of determining which friends to ask for cosmic dust from and which seem reliable enough that they'll answer a plea for space eggs or rare elements or whatever. Every request is a peck of the friend's list. Each is a wager on who will be least annoyed and most responsive to messages in their Facebook app notifications (or in Outernauts itself) to click a window and thereby send the needed item over. This kind of system works best if you have a lot of friends playing, of course, and the way to ensure a lot of friends playing is to encourage them to play the game. The player's attempts to expand their fun and to progress coincide with the act of marketing the game for Insomniac—the customer is encouraged to hype Outernauts on Facebook, basically, in order to better enjoy Outernauts. Again, same as FarmVille.


Rapid Improvements - Game studios such as Insomniac are trying to make free-to-play games because that just might be where gaming's future lies. Away from consoles, they have more control. They can get people to sample their games; they can spread them across multiple platforms (any browser, for starters; maybe a phone or tablet or who knows what else); and they can tweak things…briskly. I had posed my questions to Hastings late last month. I had included a remark that it was annoying for a game that encourages players to ask each other for help to exclude a filtering option that would allow me to only badger Facebook friends who were already playing Outernauts. Such a feature is standard on popular Facebook games such as the ones from Zynga. Hastings said a filter would be added. Within a week, seamlessly, it was in the game.


And what about that stingy economy of star games that are so useful for improving one's pet monsters' fighting abilities? "As for star gems, we've tuned the game so that you can get 100% of the full experience without paying anything, you just need to wait a bit longer or interact with friends," Hastings told me. "That said, we also want to reward our paying players so we want to make sure that anything sold for star gems is satisfying and rewarding. So, yes, the experience is necessarily going to be better if you buy star gems because we can't possibly pay for development and server costs if the rewards for star gems weren't satisfying and desirable. But we also have a lot of people who are enjoying the game and have never paid, which is good. We'll keep working to try to make it better for everyone, but fundamentally a free to play game always needs to be better for paying players or else it's not worth paying."


If any of this seems like Insomniac, in its need to figure out how to make money on a Facebook game is resorting to nickel-and-diming its players, here's a pleasantly discordant fact: Insomniac has long been one of the most player-friendly studios out there. It's games are usually stuffed with content, demonstrating a studio-wide instinct to over-provide for its customers. Ratchet & Clank games are loaded with alternate second play-throughs and even hidden interactive museums. The company's recent Resistance games have been loaded up with myriad multiplayer options. The studio does extensive community outreach on message boards, company blogs and podcasts. They've always seemed eager to deliver a lot of value.


Pikachu, Is That You?

Here's another discordant fact: Outernauts, as mentioned above, is like Pokémon. It's very much like Pokémon, what with the player collecting a team of little monsters to train and bring into turn-based battles… what with the player being able to toss a sphere into a battle in the hopes of capturing any enemy monster that is weakened…what with the monsters' assortment of abilities being aligned to various elements, which are strong, weak or neutral against monsters and powers aligned to other elements…what with the monsters' ability to learn new moves as they level up and maybe to evolve.


When a PlayStation Hit-Maker Created a Facebook Game...They Tried Not To Pull a Zynga


I had asked Hastings if he considered the game to be a "Pokémon clone." And, if so, was that a good thing? A bad thing?"


"Monster collecting and combat games have become an entire genre at this point and we're trying to evolve the genre in cool new ways," he said. "There are tons of things in Outernauts that don't exist in games like Pokémon as well as a lot of differences to the core experience that we think are innovative and we hope players appreciate. Just a few examples are: quest chains, co-op dungeons, tournaments, PVP characters in the worlds, beasts visible in the world rather than random encounters, crafting, abilities that upgrade through use, customizable characters, gear that gives strategic gameplay benefits, and a home world that you can build out and customize. Because it's a game designed for a social platform there are lots of ways to interact with your friends, both via combat, cooperative dungeons and just helping each other with quests. Plus, we are adding new content and new features all the time in order to make it a more entertaining experience for players."


The fact is that Facebook doesn't have a great Pokémon-type game, and Nintendo, still resistant to making games on any platforms other than their own, isn't likely to make one. The fact also is that Outernauts' implementation of the Pokémon formula is impressively slick and easy to use. The game presents its complexity of strategic options—listings of power sets and of monsters; menus of elemental advantages and disadvantages; inventories of items and building options—with the elegance that comes from people who have designed more than a few complex video games before.


If it is to be condemned as a clone, it's the best kind of clone. It's fun and goes somewhere new with a familiar template. Maybe clone is the wrong word. Perhaps... "offspring"?


***

Outernauts is colorful. It has a peppy soundtrack. It's well-animated. In the short bursts it allows for freeloaders, it is at least as fun to play as most any other Facebook game and a whole lot deeper and more interestingly strategic than the average ‘Ville.


It is the first major Facebook game from any game studio that published big, exclusive first-person shooters and action games on a home console. It is one of the only Facebook games that can be said to have been made by a crew of people who are good at making traditional $60 games.


There is a game here. There are interesting decisions to be made. But there is also energy. There is also the enticement to spam friends and pay for an upgrade.


This is how it's done on Facebook? For now, it seems, yes.


This is the best way to get a talented team of game makers to get paid? We'll figure that one out together.


Portal

Has GLaDOS from Portal Invaded the Olympics?It's been a long time since I've played Portal, but this Olympic Stadium rig sort of looks like GLaDOS from Portal.


Kotaku tipster Ian summed it up: "Anyone noticed the speakers hanging from the athletics stadium at the Olympics kinda look like GLaDOS?" No, but now that you mention it...


As several Kotaku readers have pointed out this is a speaker set up with lights. Then again, it also might be Aperture Science's latest genetic lifeform and disk operating system, out to kill and make us all feel very, very guilty.


Olympic Stadium GLaDOS [DeviantArt Thanks, Ian!]


Kotaku
Forget the Booth Companion Insanity, What Makes this Game Expo Are the GamersEvery year over the past decade, China Joy has been delighting video game fans in and outside of China. The most memorable parts of the show that are caught on camera often focused on the booth companions and some times the games. What gets left behind by all the glitz and glam of China Joy are the people that attend every year, the very same people that make China Joy what it is.

Chinese gaming news portal NetEase has put together a small piece on nine different people who attended this past China Joy, the following is a translation of excerpts from NetEase:


Wang Yan China Joy Story: Carrying a 3DS In Hopes of Meeting New Friends


On the third day of China Joy, the air conditioning blew out. Without the AC on the convention hall was a dreary place but that didn't deter Wang Yan from waiting in line for over an hour. At first glance Wang Yan looks like a regular housewife, but she has a secret, she is a video game fanatic. In fact Wang claims to have put in at least a thousand hours into Monster Hunter 3g on the PSP


On that very day Wang was standing in line at the Sony Booth to play Street Fighter vs. Tekken. Wang also came to China Joy for another purpose. Having gone to video game meet-ups in the past Wang never attended China Joy before. Wanting to meet other gamers Wang decided to finally take the trip up from her hometown of Nanjing to Shanghai.


Thinking that China Joy would be like some other smaller gamer/cosplayer meet ups Wang bought with her, her 3DS in the hopes of meeting other Monster Hunter aficionados. Unfortunately Wang was unable to meet or even Street Pass any like-minded gamers during her time at the show. According to the show's organizers, over 52,000 people were in attendance that Saturday.


Wang laments the fact that she didn't find any other Monster Hunter players and hopes that in the future, Nintendo, Capcom and Sega will show up at China Joy.


Mr. Gong the Pavilion Builder


On the opening day of China Joy, 60-year-old Mr. Gong with two young construction workers sat along a wall in the Shanghai New International Exhibition Center over looking his handy work. Mr. Gong, a carpenter by trade had constructed the bulk of the pavilions in exhibition hall N1 with an 89-man team in a matter of 3 days.


During those three days, Gong and his fellow workers breathed in a lot of dust wood shavings. Due to the oppressive summer heat in Shanghai and the fact that the air conditioning wasn't on it wasn't possible for the workers to wear facemasks. Gong says that they worked overtime every single day to make sure they could meet their deadline.


Gong currently lives in a factory dormitory where he shares a small room with seven other migrant construction workers. Hailing from Jiangsu province, Gong left his home for Shanghai in order to send money back to his wife and daughter.


"How can I not come out and work? If the peasants don't work, nothing is done," said Gong.


The Super Otaku in the Bunny Outfit (above)


Walking through China Joy this year, you hear all kinds of things about a man dressed in a "sexy" bunny outfit. Some of the comments range from "Wow" to "OMG that's sick" but none of the comments deter the Bunny Man.


Aptly dubbed the Bunny Man, this self-professed super nerd refused to provide his real name. Bunny Man walked around the four day conference decked out in his fake pink wig, tight mini skirt and white blouse for 3 hours a day. Enduring gawks and jeers as well as unflattering camera lenses, Bunny Man continued strong.


Bunny Man said that at one point in his life he wanted to be a manga artist. Unfortunately for him, an unsteady hand dashed his dreams. Working in various odd jobs relating to the video game and animation industry, Bunny Man says he and his friends are all fanatics. In 2004 he sold his manga magazine collection to a paper recycling plant, earning him over 300 yuan ( about $50 US).


The bunny suit isn't his favorite cosplay costume, Bunny Man said recalls a time when he and his friends dressed as the 12 Gold Saints from the anime Saint Seiya.


When asked about why he was wearing a bunny outfit at China Joy, Bunny Man said it was to do a favor for a friend. "No matter how much money you give me, I won't take off this outfit till my friend said it is okay, I can lose face but I can't lose my honor".


一群撲通人的故事 [NetEase]


Kotaku

This Is the Olympics of CosplayJust as the Olympics in London kicked into high gear, the annual World Cosplay Championships came to a close on August 5. The event, which drew participants from twenty countries, duke it out in colorful outfits for the title of cosplay champ.



Held every year in Nagoya, 2012 saw new countries, such as the UK, Indonesia, and Russia, participating for the first time. Last year, the big winner was Brazil. This year, team Japan took the top title. You can see the winning outfits in the gallery above (the TV France Japan pic).


The event has come a long way since its inception in 2003. That year only four countries competed: Italy, Germany, France, and Japan.


The World Cosplay Championships isn't just people dressing up and posing—rather, there is a big stage event in which competitors are judged on their presentation as well as their outfits.


In the above gallery, have a look at photos from the procession, complete with a country sign carrying Chun-Li and Gundam outfits. If only the London Olympics had that!


World Cosplay Summit to hit its climax in Nagoya [JapanTimes]
World Cosplay Summit [Facebook]
World Cosplay Summit 2012 Championship [Yokosonews]
TV France Japan [Flickr]


This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay This Is the Olympics of Cosplay


Kotaku
China Bans TV Shows Based On MMOsCurrently Chinese TV viewers (myself included) have very limited options when it comes to what to watch. The government run China Central Television (CCTV) currently offers 22 channels of mindless drivel, revisionist historical dramas. The other twenty-odd provincial Satellite channels only offer mildly entertaining reality TV shows. But with the new guidelines that leaked out last Friday, Chinese TV is about to get a lot worse.


Last Friday, the Chinese State Administration of Radio, Film, and Television (SARFT) came out with six new guidelines for what can be broadcasted on air in China. These six new guidelines, which go into effect in a few days, stipulates the following: broadcast television shows cannot be remakes of foreign shows or based on online games, historical dramas should not be dramatized, dramas should have a clear distinction between good and evil, business themed dramas should promote good business morals and practices, shows that are set in a modern setting should show conservative morals, and online novels are now "not encouraged".


Whats particularly interesting this time around is the sudden emphasis against adaptations of video games. As it stands right now the only television show on air in China that has anything to do with video games (Red Games excluded) is the martial arts fantasy Rift In The Sky (轩辕剑之天之痕). Rift, based on the popular Chinese MMO series Sword of the Yellow Emperor, is currently going through its first season and as it stands right now the show may soon be pulled off the air. This doesn't bode well for any other MMO adaptations that may or may not be in the works.


As any expat who lives in China and watches TV without a satellite dish (or stolen cable) will tell you, most of what is on Chinese TV is split into six categories:


  • Historical dramas set during the Chinese revolution e.g. WWII and the Sino-Japanese wars
  • Martial Arts fantasy stories often based on novels written by Louis Cha aka Jin Yong
  • Historical dramas set in ancient China e.g. The warring states, early Dynasties such as the Song Dynasty
  • Reality dating shows
  • Remade Korean/Taiwanese/HK dramas
  • Poorly dubbed Korean/HK dramas

Looking at the above list, its clear that shows based on MMOs aren't very common.


This isn't the first time that SARFT has come out with ratings killing guidelines. Last year they placed a ban on broadcast shows involving time travel and talking animals. While SARFT currently has no real control over what goes on online, let alone video games the Administration is currently coming out with new regulations and guidelines that stretches its power. For now lets just be glad that SARFT doesn't have any control over online video games in China, yet.


TV series viewers worried after ban [China Daily]


SARFT: say no to TV series of MMO adaption [178.com]


Kotaku
This Olympic Medal Winner Has a Dream. She Wants to Voice Video Games.Twenty-one year-old Satomi Suzuki won two medals at the London Olympics: a silver for the 200m breaststroke and a bronze for the 100m breaststroke (she also scored a team bronze medal for the relay). Winning three medals is the stuff of dreams. But Suzuki, has another dream entirely. She wants to voice video game and anime characters.


Sure, Japan has seen Olympians become models, celebrities, and even Prime Minister. But voice acting?


Suzuki adores anime and video games. Reports say that the swimmer's dream for a life outside of the pool is bringing characters to life. Her childhood coach recently said, "When we talked on the voice back in May, she wasn't all, 'I'm going to win medals!' No, she was saying, 'I'm going to be a voice actress!'"


According to The Hoichi Shimbun, Suzuki is more of "an indoor type". Even at the Olympic Village, she's been passing the time playing historical action game Sengoku Basara.


The swimmer isn't content to just play. Via Twitter, Suzuki even befriend voice actor Ryuzou Ishino, who voices Chousokabe Motochika in Sengoku Basara 2. What's more, the swimmer is apparently going to make voice acting inroads as soon as she returns to Japan.


Suzuki does have a good voice, so she does have promise—which could make her the first Olympic medal winner turned video game voice actress. Now that sure sounds nice.


聡美の夢は声優です!実はインドア派のゲーム娘…競泳 [Yahoo! Japan]


(Top photo: Michael Sohn | AP)
Kotaku
Man Sells Family Fortune To Play MMO, Then Claims He Was RobbedA Chinese man in the northern Shandong province of China sold off 38 kilograms worth of gold bars to fund his online gaming habit. In order to explain why the family fortune was suddenly missing, he went to the police to report that he was robbed.

Midday on July 30th, the man, surnamed Yan, reported to police that he had been robbed of 6 million yuan ($941,706 US) worth of gold. When police arrived at the scene, the only fingerprints to be found were that of the Yan. Suspicious of the Yan's claims, police scoured local cctv cameras and found out that Yan never visited a bank that could handle transactions in gold.


After detaining Yan and talking to his family, the police discovered the truth. The Yan's uncle, a Mr. Zhong, had invested in 38 kg worth of gold bars a year ago and passed it onto his nephew for safekeeping. Mr. Zhong then contacted Yan in early July asking him to sell some of the bars because he needed cash. Unable to come up with cash the nephew reported a false robbery.


So what exactly happened to the money? During the year that the gold was under the care of the nephew, he had systematically withdrawn the gold, exchanged it for cash, and spent said cash on an online game in China. He had spent all the money trying to purchase a set of "legendary" in game equipment.


Yan is currently in jail awaiting judgment on his crimes of both stealing and filing a false police report.


男子玩网游花掉38公斤金条 报警谎称被盗600万 [Tencent]


(Top photo: Michael zentilia | Shutterstock)
Kotaku
Here's the latest entry in the BlazBlue fighting game series. It's called BlazBlue: Chronophantasma and features new characters Amane Nishiki, Bullet, and Azrael as well as new moves for your favorite BlazBlue characters.


Chronophantasma begins arcade location tests in Tokyo this month, and it will be released at game centers across Japan this winter.


Kotaku
Why Eating Sushi Off a Naked Person Is a Bad Idea Nyotaimori— often translated as "female body arrangement"—is the practice of eating sushi off a woman's naked body. It is not mainstream in Japan by any stretch. Yet, as sister site Jezebel points out, the tradition survives in the West.


During the 1990s, thanks to Hollywood movies like Rising Sun and a flurry of media coverage, the concept of nyotaimori spread abroad, where it has taken hold in more than the imagination. For example, Miami restaurant Kung Fu Kitchen & Sushi is serving up a nyotaimori special; it starts at US$500 and runs until late September. At this restaurant, nude male or female models are available to be the dinner plate of your choice. While the models at Kung Fu Kitchen & Sushi are disinfected beforehand and while their privates are covered with banana leaves, the practice of nyotaimori is highly unsanitary—which is probably one why you don't encounter this on a regular basis in Japan. (Also, sushi is not traditionally served with banana leaves in Japan, let alone naked bodies.)


Some members of Japanese organized crime are fans of nyotaimori; Tokyo Vice writer Jake Adelstein points out that while nyotaimori does happen, the practice is less popular with today's yakuza who view the whole thing as a little much—even by organized crime standards.


For the general public, nyotaimori has existed in a limited sense in the Japanese sex industry—still, it hasn't been mainstream. According to a 2009 Japan Times article, one Tokyo stripper talked about performing nyotaimori at a "happening bar", which also isn't a mainstream establishment, as part of a special event. (A "happening bar" is essentially an underground swingers club with a cover charge.) The stripper said that nyotaimori was so rare in today's Japan that the bar's owners thought this would be a good stunt to lure customers.


(Today, however, a Chinese news source ran a story that there are establishments in Tokyo, Osaka, and Kyoto that still offer nyotaimori; the article, though, is short on facts and long on pictures of a Western nyotaimori event. China outlawed the practice in 2004.)


There apparently was one nyotaimori establishment in Shinjuku's red light district during the late 1990s, which mixed raw fish and sexual services—a recipe for seriously ill customers. It soon closed before health officials could shutter the establishment.


Food laws in Japan—especially laws regarding raw food—are strict. In more and more sushi restaurants in Japan, sushi chefs are starting to wear plastic gloves when handling raw fish. And serving raw food on someone's body isn't sanitary: the body warms up the raw fish and salmonella can be a problem. This is why some nyotaimori events in the West have forced the human tables to chill their bodies so the fish doesn't spoil—something that not only sounds unappetizing, but also inhuman. That's why it's not only that the hygiene issues that also make nyotaimori unappetizing, but also the whole let's-turn-a-human-into-tableware aspect. Yet, the practice continues to fascinate outside of Japan and still pops up in Western depictions of Japan—such as the Spanish film Map of the Sounds of Tokyo. Nyotaimori is far more of a thing outside Japan than in it.


In the West, nyotaimori is promoted as "traditional Japanese culture". However in Japan, there isn't much info on the practice in the National Diet Library—putting that "traditional" spin into question. Japanese tabloids have a few articles here and there on it, but once again, the fringe of the sex industry is hardly "traditional Japanese culture". That's not to say it doesn't exist in Japan—it does. But nyotaimori is well outside of the mainstream of nightlife—even in the country's red light districts.


The West, however, seems to have taken to the practice. There are restaurants, such as the aforementioned Miami's Kung Fu Kitchen & Sushi, that openly offer nyotaimori specials. So if you are eager to eat raw fish off a woman (or a man), you'll probably have an easier time finding an establishment outside Japan. Just don't think that you're experiencing "traditional Japanese culture", especially when dinning at a restaurant named after a Chinese martial art that serves sushi with banana leaves.



Culture Smash is a daily dose of things topical, interesting and sometimes even awesome—game related and beyond.
(Top photo: Forewer | Shutterstock)
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