Welcome to your Sunday read of the week's best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic.
Nerf NOW!! by Josué Pereira published Aug. 4.—Read more of Nerf NOW!!
Awkward Zombie by Katie Tiedrich published July 30.—Read more of Awkward Zombie
Penny Arcade by Jerry Holkins and Mike Krahulik published July 30.—Read more of Penny Arcade
Manly Guys Doing Manly Things by Kelly Turnbull published July 30.—Read more of Manly Guys Doing Manly Things
Brawl In The Family by Matthew Taranto published July 30.—Read more of Brawl In The Family
Virtual Shackles by Jeremy Vinar and Mike Fahmie published July 30.—Read more of Virtual Shackles
ActionTrip by Borislav Grabovic and Ure Paul published July 30.—Read more of ActionTrip
Legacy Control by Javis Ray published Aug. 1.—Read more of Legacy Control
This might be the first time we have a Kotaku 'Shop Contest roundup in which none of the finalists used the source image. Last week's journey to the intersection of kitchen appliances and game consoles produced nine winners, plus overall champion AirCairo.
Angryrider (2) gets started with the best use for a 3DO I can think of. L3mm1n9 cooks up four red rings and a winning submission. I could have done without all the text, but SnipeyMcSnipe (8) gets in with his depiction of Power Gloves as oven mitts. Trojan211 (9) finally finds a good use for the PS Vita.
sciteach (7) goes the barista route but fails to give R.O.B. that soulless fuck-you look I get from mine every time he forgets to use soy milk in my latte. apperd (3) envisions a delicious future in which both the UMD format and the PSP are still useful. The overall No. 1 is AirCairo, whose Keurig K-Disc system also outlasted my Senseo Dreamcast. Goddammit! Thanks again to everyone who entered. There's a new contest tomorrow.
AirCairo
Angryrider
apperd
Kharon
L3mm1n9
Pan_1da7
sciteach
SnipeyMcSnipe
Trojan211
Madden NFL was literally on stage with the Wii U, the day the console was formally revealed to the world. The unspoken message: No more cartoony, casual American football or minigame bullshit, this is a sports title you can actually take seriously on a Nintendo console. This happened more than a year ago, at E3 2011.
Since then, EA Sports has built a Madden for the Wii U that not only leaves out the big-boy version's No. 1 new feature—real-time physics—but also we find out that Madden Ultimate Team won't be a part of the Wii U release, either. Nor will online team play, though you can play with up to five people in local multiplayer. It's been nine years since I played local multiplayer in Madden with as many as three other people. You?
Here's a great exchange between ESPN's video games writer, Jon Robinson, and Yuri Bialoskursky, the producer of Madden's Wii U version.
Robinson: But how can you say that online is such an emphasis and then not include features like Madden Ultimate Team?
Bialoskursky: Madden Ultimate Team is something that we're not going to have in year one. It's another one that we plan to add in as we go.
Robinson: You're killing me.
Bialoskursky: Again, we have other features that are really great. Connected Careers is going to take a lot of your time. Being able to interact and play against other people online while you try and create a legend out of yourself or picking one of those old legends like a Vince Lombardi or a Barry Sanders and taking them through a career is fun. There is a lot to look forward to on the Wii U.
Nintendo has been a distant third in gamers' online multiplayer expectations since forever. Though everything suggests the Wii U will be as powerful as the PlayStation 3 or the Xbox 360, the fact its Madden won't have all the online multiplayer features of the PS3 or the 360—nor will it be tasked with a heavyweight processing feature like runtime physics—doesn't speak of Wii U as a true sibling.
The snag holding back Ultimate Team on Wii U, by my guessing anyway, wouldn't seem to have anything to do with the capabilities of the console or the new Nintendo Network infrastructure. Ultimate Team's gameplay is basically a one-off online multiplayer match, just with really different rosters. What sets the mode apart is its marketplace, where packs of player cards are bought, traded in, auctioned and sold. Maybe there are some networking limitations involved, but the simplest explanation, to me, is that Nintendo and EA Sports couldn't come to an agreement on who makes how much money off these transactions—which has been a huge revenue engine for the label.
Regardless, EA Sports has had more than a year to iron out its multiplayer offerings for Madden NFL 13 on the Wii U. Further, I was told that the decision to move forward with real-time physics for Madden NFL 13 was made back in January. I can understand why that wouldn't extend to the PS Vita version of the game; there's no good answer for why the Wii U couldn't be included, if it really is as powerful a machine as the PS3 and 360. But none of this can be blamed on last-minute pressure when Madden stood shoulder-to-shoulder with Nintendo's new console more than a year ago.
'Madden NFL 13' Wii U Q&A [ESPN]
This little exchange yesterday on Twitter says a lot about why Electronic Arts is suing the Facebook gaming giant Zynga, and how the publishing giant really sees itself in doing so.
Nimblebit is the outfit behind Tiny Tower, which Zynga blatantly ripped off with Dream Heights earlier this year, and did little more than shrug when Nimblebit complained. Nimblebit more or less had to take it, because it doesn't have the kind of legal services budget that can cut a $27 million check and consider it a nearly unconditional victory. Electronic Arts, however, does.
We've seen this sort of thing from EA before. Sure, it has legal standing to sue for alleged infringement when so much of The Ville appears to be a straight-up copy of The Sims Social. But as the company made clear in its statement yesterday, it has other reasons for doing this. Such as great PR.
Remember Tim Langdell? The guy who thought he owned the word "edge"? He got away with his trademark terrorism simply because no one wanted the headache of taking on a guy who sues people for a living. EA, a company that could otherwise toss a C&D from a guy like Langdell in the trash if it wanted, decided to battle it out over Mirror's Edge. Not only did it end up canceling all of Langdell's trademarks, it exposed his entire operation as a fraud.
It takes a hell of a situation to make a publisher like EA, the object of such constant gamer wrath, distrust and abuse, into a sympathetic party, much less a hero. But taking on a figure more despicable to hardcore gamers is a great start. No matter how pissed off the average Madden, Battlefield or Mass Effect gamer is at EA, they pretty much all view Zynga as a parasite that publishes candy-assed, pay-to-win piffle designed to bleed big-spending "whales" who don't know any better, and harvest and sell the personal information of anyone unfortunate to be spammed with an invitation.
Other lower profile actions since then have been taken under a pretense of industry leadership, too, including a pre-emptive lawsuit against Bell Helicopter that could, conceivably, have beneficial ramifications for the development community at large, not just Electronic Arts. It was expressed to me, more than once, that that case was EA deciding to probe the real protections afforded by the Supreme Court's 2011 ruling that video games are works of art, on behalf of the games industry as a whole.
It could be that Electronic Arts really is calling out Zynga out of altruism, grabbing an arriviste loudmouth by the collar and telling him his behavior isn't acceptable around here. I don't see how this lawsuit could extract some kind of broad promise from Zynga to no longer steal others' games, though. Analysts expect this grudge match to end in a settlement, with good reason. That's usually how it ends when huge companies battle it out in court. Never mind the cost, the murky nature of what is and isn't acceptable in game cloning—hell, Tiny Tower could be seen as a clip job of SimTower, owned by EA—makes it a big risk for Electronic Arts to carry this kind of legal adventure to its conclusion. Who's to say it wouldn't establish a precedent that creates future litigation against the company.
That's why this looks mostly like a great PR move. Go up to the biggest asshole on the playground—it helps that Zynga has had a pretty bad week—and make a big public show out of telling him to cut the crap. Now, you still have to be prepared to fight, and Electronic Arts certainly is. But it's already taken care of the hard part—gathering up a cheering section.
This horse, from the fount of zany mods on YouTube user Taltigolt's channel, may have a smoother gait than ones you see in, say, Skyrim. But his hit box and mass still appear to be that of a regular person in the game. So a riderless steed charging through a public park isn't quite the rampage you'd imagine. For that, you'll have to set Ol' Paint down in a Feltzer and, well, you know the rest.
A series of not-so-subtle Tweets and screenshots on Thursday hinted that SSX, which launched in February, will be getting true head-to-head online multiplayer races in the next title update. This video, released yesterday by EA Sports, practically confirms it.
You can see the screen advising that the race will start once there are two participants saying they're ready, with the ghosted forms of whoever isn't local standing at the door of the helicopter. Then three riders go out all at once.
The lack of true online multiplayer was a turnoff for many fans. While post-release support on this level is commendable, one wonders how much good it will do this far from release.
A previous teaser video suggested that a freeride mode and the classic "Merqury City" course from the original SSX would also be making an appearance in the same title update.
True or not, a baseball team owned by an aging Japanese magnate, two weeks after trading away a Japanese national hero, is an easy target for rumors that it's up for sale.
Add to that the fact Hiroshi Yamauchi, president of Nintendo in its ascent to video game dominance, is 84 years old, has never seen the Seattle Mariners play, bought the team mostly as a favor to Nintendo's American hometown, and is said not to even like baseball, and it's hardly a surprise the M's would be facing questions about their future.
"I know there has been some speculation that the Mariners are for sale, or planning to put the franchise up for sale," Howard Lincoln, the Mariners CEO and former Nintendo of America chairman, said aftet the team traded Ichiro Suzuki to the New York Yankees. "I've read this and I've heard it, and all I can tell you is that it is absolute nonsense. There are no plans by this ownership group to sell the Mariners."
That's not going to be enough to swat away the speculation. Though Yamauchi sold his stake in the team to Nintendo of America for estate-planning purposes, he remains its majority owner. He revered Ichiro, which makes the trade sound like the last mournful act of someone getting out of the game.
What's more likely, according to CBS Sports baseball columnist Scott Miller, is that the team's ownership would be reorganized, with one of the minority partners stepping forward to be the new head of ownership.
Either way, given Yamauchi's advanced age and the fact Nintendo is only nominally part of the ownership group, it figures that the video game maker will part ways with the club sooner or later.
To persistent buzz regarding potential sale, Mariners say buzz off [CBS Sports. h/t Phoenicks]
What's happened in the business of video games this past week ...
QUOTE | "PS Vita is an utter flop."—Rob Fahey, veteran game journalist, talking about Sony's losses with their games business.
QUOTE | "The Old Republic was sold as a story; very soon, it will have to double as a shop."—Matthew Handrahan, staff writer for GamesIndustry International, talking with other journalists about Star Wars: The Old Republic's risky transition to free-to-play.
STAT | 214.8%—Amount that Namco Bandai's profits increased for the quarter that ended June 30th versus the same quarter last year; Namco Bandai made a profit of $130 million on sales of $1.39 billion in sales.
QUOTE | "We have significant concerns that Call of Duty may have peaked in 2011."—Ben Schachter, analyst with Macquarie Securities, talking along with other analysts about the likelihood that the new Call of Duty will sell less than last year's.
QUOTE | "Until games are photorealistic, it'll be very hard to open up to new genres."—Christoph Hartmann, head of 2K Games, talking about why we need better graphics to do more than action and shooter games.
QUOTE | "The skillsets are very similar to a game like StarCraft II or League of Legends."—Playhem co-founder Keith Swan, talking about online poker and how it should be brought into the e-sports world.
QUOTE | "If you don't keep experimenting you are dead."—Riccardo Zacconi, CEO of King.com, talking about the need to keep innovating with game designs.
QUOTE | "The industry itself is undefeatable."—Seamus Blackley, co-creator of the Xbox, talking about how the gaming industry is the greatest industry out there.
STAT | 100 million—Number of times the hit game Temple Run has been downloaded, according to developer Imangi Studios; 68 million downloads have been on iOS and 32 million on Android.
QUOTE | "EA made it clear that they don't consider the Wii U a hot product for the holidays."—Steve Peterson, West Coast Editor for GamesIndustry International, talking about Electronic Arts' comments about the Wii U when questioned by analysts.
STAT | $45 million—Amount of money that Sony's games division lost in the quarter ended June 30th on revenues of $1.49 billion; Sony's sales were down 10% over last year, when they made a profit of about $50 million.
QUOTE | "There are no credible studies that show any causal linkage between games and violence."—Michael A. Stackpole, best-selling author and game designer, talking about the media and their reports trying to connect games and the Aurora shootings.
STAT | 50 million—Number of monthly players that Wedbush Securities analyst Michael Pachter thinks that Star Wars: The Old Republic could attract once it goes free-to-play.
QUOTE | "Nintendo has still managed to shift over 19 million 3DS systems worldwide in 16 months. What Sony would give to be in a similar position with Vita this time next year."—Johnny Minkley, veteran games writer, talking about the challenges for Nintendo's 3DS.
It's been a strange but wonderful week for my sister, Elsa García. Of course there is the excitement of being in London and competing in the Olympic Games, and representing our country, Mexico. And then there was the unexpected reaction to her choice of music in competition. You see, my sister is the gymnast who performed to The Legend of Zelda's theme on Wednesday.
Elsa didn't make it to the final rounds because of a last-minute injury to both hands that kept her from competing at her best. But even if she couldn't collect hearts or gems or get a healing potion to refill her health bar, gamers' tweets of support and the stories about her music choice have definitely made it a memorable time for her.
The overwhelming energy from the gaming community isn't something she was expecting. Overnight she went from the best gymnast Mexico has ever had to poster child for blending beautiful athleticism and awesome video game soundtrack music.
"I'm surprised that so many people have recognized the song," she said to me. "It's a win-win situation. I like the fact that gamers want more people to recognize beautiful game soundtracks and I want more people to get involved in gymnastics."
Choosing her music was part of a long love affair Elsa has with using official soundtracks for her floor exercise. The music of the films Chicago, Chocolat and The Counterfeiters have all been part of her floor routines, but this is the first time that she chose music from a video game. I always try to help chose her music, but for the most part my eclectic suggestions make her laugh and get cast aside. This time it was different.
"This year I asked for my sister's help, because I was looking for a change of music for my floor routine and I wanted it to be something really special and different," she said.
After playing different versions of songs from Star Wars, Star Trek and Cirque du Soleil, some weird guitar and classical-techno versions, I was about to give up. I played Lindsey Sterling's "Zelda Medley" for her as a last resort. She loved it.
"At first I didn't recognize it but it sounded so familiar," she said. "Then it kinda grew on me and I loved the violin interpretation and how I could work my gymnastics styling with that kind of music."
I pointed out it was music from the game that had taken up so many hours of our childhood and I saw her face light up with a huge smile through Skype.
"I thought of Link running around through the forest, mountains, caves, and how agile he is, it was funny to think that I was doing something similar but in my own way," Elsa said. "I liked what it reminded me of: the whole concept of never giving up on my quest."
And she didn't. With bruised and swollen fingers, Elsa performed her floor exercise beautifully and made her country (and Koji Kondo, the original composer of the Zelda theme) proud. It was a beautiful salute to a generation that grew up accompanying Link and Navi in their adventures.
As a world-class athlete, training eight hours a day hasn't allowed her to enjoy video games as much as she would like, but they have always been a constant part of her life.
In uniform for the Olympics.When we were young, our father would let us play his old Intellivision. We would spend long hours over the weekend playing Dungeons & Dragons or Snafu, a snake game that later became popular on 1990s cell phones.
Playing video games was a family activity because we are the only girls in a group of six cousins, four of them boys, who loved gaming. They were masters of racing games, shooting games and action-packed adventures so we had to learn how to play (and sometimes beat them) or be left out of the fun.
In primary school we begged our parents for a Super Nintendo of our own. Oh, happy days! We would lose ourselves playing Mario Kart, The Lion King, Toy Story, Maui Malard (yes we loved Disney games) and even a bit of Smash Bros. (Editor's Note: After checking with Laura, it became clear that she and Elsa played Smash Bros. on the Nintendo 64. The story now reflects this information.) By this time, Elsa had already started to choose her path as a gymnast. But in between training sessions or over weekends, we could still chill out just us or with friends and have a fierce round of Mario Kart.
By the time the Nintendo 64 came out, we had worn out our little Super Nintendo and opted for a change. We played Smash Bros on it. But there was the one game we attempted to play through to the end: The Legend of Zelda: Ocarina of Time. With the help of our cousins who talked us through levels when we were stuck, we eventually completed it. We loved running through Kokiri forest with Navi flying around, learning new tunes to play with the ocarina and eventually defeating Ganondorf.
Elsa had to focus more on her training as time went by, but we always found time to sit for a couple of rounds of Mario Kart or move forward a level in Zelda. We also discovered a funny little farming game called Harvest Moon and devoted hours to building our farm, tending to our cattle, rebuilding our house and growing weird types of produce.
After our time with the Nintendo 64, Elsa devoted her life to gymnastics. She was driven to become the best and to represent Mexico at the Olympic Games. This was obviously a time consuming goal, but even then, gaming was not completely out of her life. Being an international gymnast requires a lot of travel, and my sister got a Nintendo DS. Games would help time go faster while she waited for a plane or in between workout sessions.
For 12 years, she has made gymnastics her life and it has definitely paid off. She has won 37 gold medals in the Mexican National Olympics. She was the youngest ever to win the All Around title in the Central American and Caribbean Games in 2002, a title she defended in 2006. Between 2007 and 2009, she won 12 World Cup Medals. In 2009, she was the only Mexican gymnast ever to be honored with the prestigious Longines Prize, awarded for being the "most elegant gymnast in the world".
The toughest part of her training is getting up each day in the morning. Being an Olympic gymnast is a full time job. It starts with a morning training session from 8 a.m. to noon, then it's off to physical therapy for sore muscles and maybe a quick round of Mario Kart on the DS while she waits.
After that, she heads home for some food and rest and leaves again by 4 p.m. to train until 7 or 8. She's so tired when she gets done she practically collapses on her bed to rest up for the next day and start it all over again.
Elsa García Rodriguez Blancas made lots of fans with video gamers when she chose a violin arrangement of the Legend of Zelda theme for her floor exercise music. Her sister, Laura, recommended it."Gymnastics is a sport where we strive for perfection in every movement," she says. "So we have to do our skills over and over again until they are close to perfect, because there´s always something we can better."
This has been her life: long hard hours, painful injuries, bad press, good press, competitions, travelling, interviews, commercials, videos, speaking engagements, medal ceremonies. All in a day's work.
Now, her iPod Touch and iPhone go wherever she goes. Angry Birds and Plants vs. Zombies helps take the edge off or forget about the pain if she is physical therapy for an injury.
Lately, her boyfriend (a runner competing in the 200 meters in track) has tried to get her to play Call of Duty and Assassin's Creed on the PlayStation 3, but she says she has "failed to do so in a proper or even normal way". But when it comes to playing Marvel vs Capcom or Little Big Planet Elsa is a force to be reckoned with.
I don't get to see her much because she is still a virtual hostage at the Olympic Village. It's a shrine to physical perfection and few get to venture inside. So I have to wait and hope to see her after she's done training and getting physical therapy. I could only talk to her for a little while, but as we said our goodbyes, Elsa gave me a final message:
"I want to thank everyone who has not only noticed me for my work and recently for my music, but also chose to notice the love I have for my sport and my country," she said. "I appreciate your support hope you enjoyed my performance. I wish I could have done better, but due to three injured fingers on both hands I was not at my best. I leave with a life experience of these Olympic Games and already have my mind set for Rio 2016.
"I am glad to have found new friends in the gaming community," she said. "It feels great to have your support. When I change my floor routine in the future I will gladly accept musical suggestions. All I can say is I hope that everyone can find a passion like I found gymnastics and work hard for your dreams no matter what."
Laura García Rodriguez Blancas is a freelance multimedia journalist from Monterrey, Mexico.
Pre-order savings of at least $10 can be found on four big upcoming titles between now and Nov. 20, so if you've already made up your mind, you can save yourself some jing today and still get it day one. Steam is holding a QuakeCon weekend sale giving you 50 percent off all the Bethesda Softworks titles it offers. These deals plus more than 50 others await inside this weekend's Moneysaver.
• Aug. 28 release Guild Wars 2 (PC) is $47.99, free ship from NewEgg through Sunday. Next best is $60. [Dealzon]
• Sep. 19 release Borderlands 2 (360) is $49.96, free ship from NewEgg. Next best is $60. [Dealzon]
• Nov. 13 release Call of Duty: Black Ops 2 (360, PS3) is $49.99 with coupon this weekend, free ship from NewEgg. Next best is $60. [Dealzon]
• Nov. 20 release Hitman: Absolution (360) is $49.99 from NewEgg. Next best is $60. [Dealzon]
• Aug. 19 release New Super Mario Bros. 2 (3DS) is $29.99, free ship from NewEgg. Next best is $40. [Dealzon]
• Sep. 11 release Ragnarok Odyssey (Vita) is $29.99, free ship from NewEgg. Next best is $40. [Dealzon]
• Sep. 25 release Little Big Planet (Vita) is $29.99, free ship from NewEgg. Next best is $40. [Dealzon]
• Sep. 25 release World of Warcraft: Mists of Pandaria (PC) is $29.99, free ship from NewEgg. Next best is $40. [Dealzon]
• Oct. 1 release Disney Epic Mickey 2: The Power of Two (360, PS3, Wii) is $44.99, free ship from Amazon. Next best is $50. [Dealzon]
• Oct. 23 release Street Fighter X Tekken (Vita) is $29.99 from NewEgg through Sunday. Next best is $40. [Dealzon]
• MLB 12: The Show (PS3) is $29.99, free ship from Amazon. Next best is $40. [Dealzon]
• Catherine (360) is $28.21, free ship from Amazon. Next best is $42. [Dealzon]
• SSX (360) - USED is $17.99, free ship from GameFly. Next best is $37. [Dealzon]
• MLB 12: The Show (Vita) is $19.99, free ship from Amazon. Next best is $30. [Dealzon]
• Dynasty Warriors NEXT (Vita) is $29.99, free ship from Amazon. Next best is $39. [Dealzon]
• Guild Wars 2 Digital Edition (PC download) is $50.96 from Green Man Gaming. Next best is $60. [Dealzon]
• PlayStation Eye Camera is $22.39, free ship from Amazon. Next best is $40. [Dealzon]
• Rock Band 3 Wireless Fender Mustang PRO-Guitar Controller (Wii) is $39.64 + $7.73 shipping from Amazon. Next best is $126. [Dealzon]
• TekNmotion Yapster Blaster Gaming Headset for Xbox 360 and PC is $19.99, free ship from Amazon. Next best is $25. [Dealzon]
• OCZ 512GB Agility 4 SSD is $322.99, free ship from NewEgg. Next best is $370. [Dealzon]
• Samsung Series 7 gaming laptop with Ivy Bridge Quad Core i7-3610QM, 17.3-inch 1080p display, GeForce GTX 675M, 16GB RAM, is $1,745.07, free ship from Amazon. Next best is $1,799. [Dealzon]
• New lows on 15.6-inch Lenovo Ivy Bridge laptops: IdeaPad Y580 209943U Core i7-3610QM (3rd Gen), GeForce GTX 660M, 8GB RAM, 1TB HDD is $849 ($50 off last week); and IdeaPad Y580 20994HU with all that plus 1080p, Blu-ray, 32GB SSD is down to $1,099 after coupon ($120 less than last week). [Dealzon]
• Lenovo IdeaPad Y570 08626FU 15.6" laptop with Core i5-2450M, 500GB 7200RPM HDD, GeForce GT 555M is $623.20, free ship from Lenovo. Previous low was $679. [Dealzon]
• Lenovo IdeaPad Y480 209388U with Ivy Bridge Core i7-3610QM (3rd Gen), 8GB RAM, 1TB HDD, GeForce GT 640M LE is $795 after $604 coupon from Lenovo. [Dealzon]
• Lenovo IdeaCentre K430 31092SU desktop with Ivy Bridge Core i7-3770 (3rd Gen), 16GB RAM, GeForce GT 545, Blu-ray is $959.20, free ship from Lenovo. [Dealzon]
• Lenovo IdeaCentre K430 31093CU desktop with Core i5-2320, 16GB RAM, GeForce GT620, Blu-ray is $759.20, free ship from Lenovo. [Dealzon]
The following listing of digital download bargains are grouped by distributor. For more, see Deals4Downloads' roundup.
Adventure Shop
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Amazon
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Beamdog
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Desura
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GamersGate
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Gametap
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Get Games
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GMG
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GOG
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Impulse
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iTunes Store
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Mac App Store
• Limbo (Mac) is $4.99, save 50 percent.
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Steam
• QuakeCon Weekend, save up to 50 percent on all Bethesda titles.
Kotaku thanks our coupon partners for providing these and other great deals. Be sure to bookmark and search their Kotaku hashtags (#dealzon, #deals4downloads and #dealtaku) for updates throughout the week. Further, to our friends across the pond and north of the border, check the #ukdeals, #europedeals and #canadadeals hashtags and be sure to flag any deals you might have with that.
As always, smart gamers can find values any day of the week, so if you've run across a deal, share it with us in the comments.