For those who aren't familiar with it, classic Japanese mech franchise Gundam has a series called Mobile Suit Gundam Unicorn. Sounds great, but the problem is, there aren't actually any unicorns in it.
Fixed.
Japanese hobbyist crossneko has built himself a Gundam unicorn. Shame he couldn't find a space rainbow to go with it, but I'm not going to look a gift horse - or mechanical unicorn - in the mouth.
ユニコーンガンダム(馬)[FG]
While it won't look as good as it could, which is a bit of a shame, Capcom's upcoming HD re-release of Okami still looks great. Especially when you watch this new trailer in 1080p, and remember just how satisfying it was to unleash that STORM OF FLOWERS.
Call them snooty if you must, but I think Edge magazine has consistently been the most mature, well-written and well-respected video game magazine on the planet for nearly twenty years.
While competitors have come and gone either pandering to the lowest common denominator or selling their pages as glorified advertising space, Edge has always been about smart features, brutal reviews and, most important of all, treating their readers as intelligent adults.
So it's awesome to see the magazine's online presence post this feature hosting the cover to every issue ever made. Why? Because if you've ever read it, one of the other things about the mag that grabs you is its design, which has usually featured clean, bold covers, a pleasant change from the usual "death by 1000 headlines" most other magazines (the current Game Informer excepted) suffer from.
I still remember the day when, as a teenager, I walked into a newsagent and saw that first issue sitting there, sticking out like a sore thumb amongst all the other horrid mid-90s magazines. I bought it as soon as I saw it. It was like something from the future, and while other outlets have since caught up in terms of tone and coverage, they still don't do it better.
You can check out the gallery below.
Every Edge magazine cover, ever [Edge]
You all owe Gary Gygax more than you can possibly imagine. The creator of Dungeons & Dragons, who passed away in 2008, had a big impact on tabletop gaming, of course, but those concepts he created for paper and dice are still widely used in video games today, especially RPGs.
So this commemorative offering from Wizards of he Coast is nice. It's a reprint of the very first edition of Advanced Dungeons & Dragons' rulebooks. The content inside is exactly as it was; the only change is a fancy new cover.
Some of the proceeds from sales will also go towards a project to get a statue of Gygax erected in Lake Geneva, WI.
1st Edition Premium Player's Handbook [Wizards of the Coast, via Reddit]
People bug EA all the time to bring back vintage old series like Wing Commander, Road Rash and Jungle Strike. All great games, and all worthy of t least a token attempt at modernisation.
But there's one game that, for whatever reason, is always left out. Forgotten. And that's EA's Crusader series.
The first game was released in 1995, and had, for the time, amazing visuals, with 3D characters imposed on a lovingly-detailed static background. The action was tight, and both Crusader: No Remorse and its sequel, Crusader: No Regret (released in 1996) were hailed by critics.
Maybe it was the isometric viewpoint, which was soon to be made outdated with the advent of true 3D visuals, that caused the series to be forgotten.
Or...maybe it was the "quality" of the full-motion video cutscenes, some of which you can see above.
This is an episode from Computer Chronicles, a dusty old TV show about...computers. This one is all about games, and features appearances from guys like Atari legend Chris Crawford, EA founder Trip Hawkins and even a guy from Activision.
What's great is that, being a show that's normally about computers anyway, it doesn't have the same simplified (some may even argue condescending) tone you'd find in most reports from the time on a mainstream media program.
1984 TV Show about Computer Games [YouTube, via Rock, Paper, Shotgun]
There's an art show opening next Friday in LA called Combo Attack. It's a celebration of all things Street Fighter, and will include the work of over fifty artists.
One of them is Aled Lewis, whose series of Street Fighter pixel art images are just wonderful. You can see them below, on the internet, or you can see them in person next Friday night at iam8bit's gallery at 2147 W. Sunset Blvd., Los Angeles.
I've seen a lot of pop culture riffs on Jacques-Louis David's classic painting Napoleon Crossing the Alps, perhaps too many, but this is now my new favourite.
We've featured Aled's work here before. Guy is pretty talented, I guess.
COMBO ATTACK: 25 Years of Street Fighter
[Combo Attack]
Aled Lewis [Aled Lewis]
Reader Rob Gilpin went to the San Diego Comic-Con this year, and decided to document his trip a little differently. Instead of writing a blog, or spamming his Instagram account with pictures of convention food, he took 825 photos and cut them into one amazing stop-motion video.
Michael C. Hayes is a fantasy illustrator whose work may be familiar to fans of Magic: The Gathering. He's also worked with Sony Online Entertainment on the Legends of Norrath franchise.
Hayes' work is, well, beautiful. Unlike most other artists we feature here on Fine Art, who specialise in dark environment pieces, basic character art and/or things that kill things, his pieces have a classical feel to them that, yeah, makes some of them look as much like a painting from the 18th century as something designed for a fantasy game.
You can see more of Michael's work at his personal site. He also has a book available, should you like his stuff so much you'd want to stick it on your coffee table.
To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".
Seems the world's largest specialist games retailer is keen on the market for "used" digital downloads. Not in a big way, at least not at first, but they're definitely picking at the edges of the concept.
I don't know about you, but I prefer my downloads new. When the corners of my digital manual are frayed, and there's scratches on the back of the code, it tends to upset my OCD.
GameStop looking into reselling digital content [GameSpot]