It only took a week for Gamers Against Bigotry to be defaced by bigotry.
The website, started by comedian Sam Killermann in late June as a way to fight against offensive slurs and hate speech in the video game community, was almost immediately attacked by bigots (or one single, dedicated bigot). They painted racial slurs on the site's homepage and inserted pictures of Goatse wherever they could. And this past Saturday, they took the site down entirely.
Killermann says he doesn't know how many people were involved in what he calls "childish attacks" against his site. He says they began on a small scale, and that they may have originated from 4chan, or at least somebody trying to emulate 4chan's jokes and memes. (Though he hasn't seen anything on 4chan to indicate that it might be a unified attack.)
He also says this sort of defacement proves why a site like Gamers Against Bigotry needs to exist in the first place.
"This stuff that we all deal with nowadays—like the harassment and the identity-based bigotry and all that stuff that gets flung around—never really existed until a few years ago," Killermann told me in a phone interview today. "Like I remember my first time playing Halo 2 on Xbox Live and... that was the first time I ever heard someone say the n-word during a video game. I had never ever experienced that my entire life, and I had been playing games my whole life. It's only gotten worse since then—or at least more common."
So Killermann started Gamers Against Bigotry in late June with two main goals. The first is a pledge, an Internet petition that asks readers to swear off using identity-based hate speech in gaming. The second is a call to video game makers, a request that they implement more serious measures to help filter out the garbage. (Like, for example, an auto-mute algorithm that would immediately silence people who have established themselves as trouble users, ones that other people block frequently. "If you play any games you know there are some people who you're just gonna mute every time," Killermann says.)
Within days, popular Internet celebrity Wil Wheaton stumbled upon the website and blogged about it on Tumblr. Soon the petition had some 1,500 signatures—and Killermann had barely even started telling people about it.
Gamers Against Bigotry then became a target for some of the very people it set out to stop.
"I was prepared [for backlash]," Killermann said. Just weeks before launch, a subset of the Internet had gotten riled up at Anita Sarkeesian, an Internet personality who was raising money to start a video series about sexist video game tropes. People called her things like "feminist cunt" and even made a Flash game that involves punching her in the face. So Killermann expected some awful reactions.
"I knew that, when I launched that website I was stepping into a ring that was kind of gonna be like a no punches pulled, just gotta be ready for it kind of situation," he said. "That's tough, that's kinda unfortunate that standing up for the underdog means you're gonna be attacked but apparently that's just kinda the way the world is right now."
Among other defacing methods, the Internet vandals used exploits to add racial slurs to the list of pledger names. They added "NIGGERSKIKESTOILET" to a banner. They inserted pictures of the horrific Goatse. And they masked their IPs so they appeared to be coming from an address called 69.69.69.
(You can see some of the damage in a very NSFW image here. Don't click if you've got a sensitive stomach.)
On Saturday, July 21, the attackers managed to take down the whole website for a few hours. They completely erased the names of all of the people who had pledged so far.
"Sunday, I was like, 'you know what, I'm done with this,'" Killermann said. He spent a few hours learning how to write a patch that could filter racial slurs out of the petition, and he learned how to add some preventative measures to prevent people from running denial of service attacks against the website. But the damage had already been done.
"We only had 1500 pledges," he said. "We were, apparently, at 1500 pledges, so threatening to these peoples' lifestyles that they decided to take down the entire website."
So instead of using the money they'd earned on crowdfunding site IndieGogo to register as a non-profit and help spread word of the campaign, Killermann says they'll have to use it to make sure this doesn't happen again.
"What's really sad about that is that one person or a small group of people has managed to effectively take away the voices of 1,500 people who have signed the pledge so far," he said. "That's gonna get so much worse if, in a month, if we're up to 100,000 people and one person can come and wipe that all clean. That's really sad."
(Photo: l i g h t p o e t/Shutterstock)
I don't know what to say about Nicolau Chaud's Polymorphous Perversity. That doesn't mean there isn't anything to say about it; quite the opposite, in fact! It's just that I went in to the RPG expecting a commentary on human sexuality, some reveal of a deeper truth. I was looking to explore the psychology of sex and the libido, as Chaud has a background in psychology.
The problem with saying something about this game is that what I have to say is difficult. Worse, it's subjective; my first ten minutes with the game left me feeling very uncomfortable. My final ten minutes with the game left me annoyed. There is a lot to say about wading through the gray mud of that journey, so I'll just start at the beginning.
Polymorphous Perversity opens with a quick splash screen quickly explaining the controls. The sound of fapping—masturbation—permeates from the background. It left me with a disgusting feeling in my stomach. As I stared at a black screen, confused as to what was going on, I realized it sounds more like the patting of an air-filled rubber ball, but being in the dark gave it the context of masturbation. I sat in silence, a voyeur unsure of what to do next. Did the game crash or is this timed? What is going on?
After hitting the interact key the camera barged into a guy's bedroom. It instantly reminded me of the first time I was caught looking at smut; it was a clip of Halle Berry's topless scene from Swordfish. My oldest sister unleashed a feminist tirade about the objectification of women and how pornography is awful.
Shortly after barging in on the main character, he's bound, injected with something, and told to swallow. The dialogue suggests he's being sexually assaulted, but it might very well just be an experimental injection. The lack of context at this point is intentional, as it intends to mislead and let us set up our expectations for what comes next. The dialogue actually reminded me of a web comic from a few years back called Abstract Gender wherein the main character, Ryan, a boy, is subjected to an experiment against his will. He wakes up as a girl, who is soon renamed Rachel by friends. Rachel refuses her new gender, secretly identifying as a male and resentful of her new body throughout the comic's 200-page run; Abstract Gender was never finished, but it can be read here.
The proper game starts in a train station, set to Phantom Train music from Final Fantasy VI; I remember it well from my childhood. Is it a deliberate choice, designed to evoke feelings of nostalgia from within me?1 Because of the ambient ricketyrack of the train in the music, I initially interpreted this as starting on a train; trains tend to symbolize a life of destiny or the journey of life speeding toward death. My impression was that the player is a captive in a human trafficking operation; a victim who needs to escape. At this point I was ten minutes into the game, and it had already managed to invoke a profound moment of self-reflection from within me.
In the first room the player wakes up in, there is a naked woman on a bed. She asks the character if he'd like to have sex with her. The character stammers a bit, unsure if he wants to answer the question. He doesn't know if he wants to have sex. As a virgin myself, I've often mused about what my first sexual encounter would be like. Every single time, it's the same way: I chicken out, saying the same thing the character does almost verbatim. The woman then offers to teach him how to have sex. Again, it's another part of that musing, where my first sex partner is willing to teach me how to have sex.
The game diverged from my impossible fantasy when the character just leaps into the bed and starts thrusting. Is sex really that natural for first timers? I don't know. I don't know if I want to know. At that point, I was shaking, uncomfortable, and I didn't know if I could continue playing the game. I did anyway, because that's the whole reason why I was playing; I wanted to explore human sexuality and be pushed outside of my comfort zone—I just forgot to tell myself I probably wasn't going to like it.
The act of sex in Polymorphous Perversity is depicted as turn-based combat. "Fuck" is an attack and it does what it says on the tin. It looks awkward. I still don't feel comfortable with this. After we're done, she disappears as she's fulfilled her destiny. Don't worry, she's not dead, considering sex partners respawn after exiting and re-entering the room; I took this to mean that each partner needs a moment to recuperate before being ready to have more sex.
After leaving that first room, the horny meter is introduced: the player must have sex regularly or else he or she will die. In walking across the hallway into the second room and finding three more women to have sex with, I became more uncomfortable playing this game. After having sex with one woman, the character just forces himself onto other women. At this point I still had that sickly feeling in my stomach, and I was beginning to wonder if there will ever be any men to have sex with.
If this is supposed to be an exploration of sexuality, I'm not sure I ever want to have sex. So far it's been depicted as a disgusting carnal affair, despite the author's website stating that Polymorphous Perversity is not intended to be used for educational purposes. I have my doubts about that; why bother framing the game with psychology if not to reveal something about ourselves? I'm not taking the game's flawed mechanics as gospel for how sex actually works, otherwise I'd have died many years ago on account of being too horny.
The tutorial is capped with a train departing to Cocota, the game's first (if not only) town. The player meets a thin and sickly-looking man. He claims he's sickly-looking because he has sickness of the heart. He says he likes heavier women because he likes to feel the weight on top of him. It presents an interesting juxtaposition: if he's thin because he can't find someone to love, then women must be fat because they're radiating with love. It's almost ironic. On the train, a waiter comes out and asks if he can get anything. The sickly man orders "pussy. Extra fat." Wow, it IS a human trafficking operation! What a messed up world this game is set in.
Who else is trembling, hyperventilating, and needs to stop and take nice, deep breaths? Let's take a quick break before moving into the next section.
The story sends the player to Mount West Maze, the game's first dungeon-esque area, looking for James Tonguelash's daughter2; Tonguelash knows something about why my character is in this world and how to get out. The entrance to the dungeon is guarded by a pre-op transsexual woman, who is facing away from the camera to hide her penis. To get inside, the player has to have sex with the "tranny"; I don't mean to offend any transsexuals with that, that's just what they are referred to in the game itself. In effect, "it's a trap!" This is further emphasized by the introduction of a new type of woman, a "submissive chick" who looks identical to the transsexuals; you are quite literally unaware of what you're getting until it's too late.3
Worse, the transsexuals have very demeaning dialogue; transsexuals in this game are presented as sex predators because of it. They all sound like men during sex. You get HPV after being penetrated by them. Doesn't all of this convey a rather narrow worldview?
I take personal offense to how transsexuals are depicted because I have been struggling with my identity for many years. I remember being in the bathroom when I had the following thought: "I don't like being a boy." I was only seven or eight years old at the time.
I knew I would have to visit a psychiatrist to help me figure this out. I knew that they'd have to diagnose me with gender dysphoria. I knew that I'd have to take hormones and androgen blockers. I knew that I'd have to spend a few years transitioning from Adam to… Ada? I don't know what my new name would have been. I knew that I'd have to deal with hair removal if I waited too long. I knew that if I wanted to go further, I'd need to visit a psychiatrist again to determine if I was fit for sex reassignment surgery. I knew all of this before I turned 10 years old. How fucked up is that?
I was always scared about accepting that I was thinking about these thoughts. I eventually pushed them to the back of my mind. Being surrounded by conservative homophobic and transphobic propaganda pretty much mandated that. I was always scared that my parents would flip out; I was afraid that my father would beat me—he was never a violent man, but I feared that hearing his son wasn't his son would make him snap because that's what I read in the "coming out" stories I found during my research. By that same token, I was afraid that my sisters would look at me with disgust, that I would be disowned by my own family.
I pushed these awful thoughts to the back of my mind and buried them there, where they couldn't disturb me. Sometimes they'd resurface, crippling me with those old feelings of terror, ruining my day. There was never a set pattern for what would trigger it. Those feelings once resurfaced something awful while I was building a LEGO set, and I couldn't touch those plastic blocks for more than a week.
In Cocota, there's a man in James Tonguelash's mansion named Gino. After returning from Mount West Maze, Gino has breast implants. After returning from the second dungeon (Mount East Ranch), Tonguelash has turned Gino into Gina. She's a post-op transsexual at that point, and Tonguelash documented all two weeks of the transformation. The research journal reminded me once more of Abstract Gender, but also of Anna Anthropy's dys4ia, which recounted her transition with hormone replacement therapy.
This game makes me feel too sick with what memories it brings back into focus. If I had some backbone when I was younger, I might be a transsexual woman right now. The depiction of transsexuals in this game made me too uncomfortable and too angry. I can't play this game anymore.
After I exited the game, I did some more research into the transitioning process. It had been 13-14 years since I did my initial research. I talked to a few transsexual women about their own experiences. I learned that hormone replacement therapy requires regular visits with an endocrinologist, regardless of age. I learned that I'd feel uncomfortable in my own body for a long time while the hormones worked. I learned that hair removal is a very painful and very expensive process. I learned that a vaginoplasty is very expensive and can become more of a health risk the older the patient is. I realized if I wanted to act on these feelings that I should do so soon.
The power went out for three hours the night after I renewed my research. I couldn't shake those old thoughts and feelings, as if I wouldn't be able to bury them again after this. It was too much for me to deal with, and I'm at a point in my life where the future is uncertain and I don't really have anything to lose. In the candlelit dark, I told my sisters, "I think I don't like being a boy." My oldest sister responded, "Yeah, men are kind of entitled assholes, aren't they? No offense. Feminism is interesting and kinda depressing, isn't it?"
She completely missed the point. I let out a sigh of relief; I wouldn't have had anything to fear if I had told her all those years ago.
I came into Polymorphous Perversity expecting to go on a psychological expedition of human sexuality. I was expecting some deeper truth to be exposed, and that's not really what I found. I found an ancient vault that was forcefully opened, when perhaps it should have been left interred.
Perhaps it's my fault, though. I came into this game expecting something that wasn't there. I was looking for some commentary about the world we live in, but that's not what I found. I found a hook that caught me and lured me into a false frame of mind—the expectation of a psychological journey—but had nothing to say after the first 5 minutes of actual play. Everything I experienced wasn't Chaud speaking to me and revealing a dark truth about the world, but rather a byproduct of my disjointed psyche coming apart at the seams. A tank of pressurized nightmare fuel was ignited and I let the conflagration go unchecked.
That doesn't mean that commentary isn't being made, however. At best, this commentary just isn't meaningful. At worst, it's downright offensive. For example, shortly after arriving in Cocota the player can meet a male hooker. He teaches the player how to perform anal sex. The player can then pay $75 if they want to practice their new move on him. However, this is accompanied with the dialogue option (as in, the player character is saying this) of: "rape me my friend." The hooker tells you to turn around and it's time for sex. Anal sex is not intrinsically rape, otherwise gay men all over the world would be raping or getting raped by their partners every single day. Second, you're paying the man for sex. That's a business transaction. Paying for sex is a form of consent, thus it's not rape.
As another example, Tonguelash's 13-year old daughter, The Princess, is captured by the Minotaur. The player is tasked with saving her and bringing her back to Cocota. The Minotaur informs the player in no uncertain terms that he intends on raping The Princess, as she has "the gift" and can bring eternal happiness to the man who loves her. The Minotaur lets the player take the Princess away when the character says he doesn't love her, therefore the gift cannot be his. After freeing The Princess, the Minotaur forces himself onto the player, and the battle is inevitably lost; this loss causes the horny meter to fill. After returning to Cocota, the Princess reveals that she does have "the gift." The player character, feeling entitled to sex as a reward, then tells her to spread her legs because he's "going downtown." This suggests that he's willing to rape to get what he wants, despite having literally just saved her from a rapist. The Princess then tells the player that she loves him, despite being threatened with rape. The entire exchange conveys that rape—and being raped—is okay and totally justifiable.
What. The. Fuck.
Aside from the beginning of the game where it briefly mentions the psychology of sex, there isn't anything remotely engaging about the rest of Polymorphous Perversity. Psychology is used as a hook, but then just slaps sexual imagery everywhere to deliver on a theme that doesn't actually exist. It lets the audience make their own conclusions, as it were. It reminds me more of "Wish It, Want It, Do It" from the sixth episode of Family Guy's ninth season, "Brian Writes a Bestseller"; Brian Griffin writes an awful self help book that borders on satire—his book contains 10 blank pages where the reader can write down their wishes—but then he starts to take it seriously when it gains bestseller status and national attention.
That seems to very much be the case here, where Chaud sets up a look into how we develop our sexual identities, but then it delivers that world through constant innuendo. It's a world obsessed with titillation but it doesn't say anything meaningful about it to reveal some darker truth about our own world. What arguments it does make about sex and gender comes off as horribly misogynistic, transphobic, and begrudgingly accepting of homosexuality.
I don't know if I'm happier identifying as a man or a woman. I don't know if I'm hetero-, homo-, bi-, or pansexual. What I do know is what I'm taking away from playing Polymorphous Perversity: it's okay to be yourself, just as long as you're a sexually overactive male without decency or standards. Everyone else should be ashamed of themselves, including me.
I didn't need this flaccid excuse of a game to tell me that.
1. Later, in Mount West Maze, we hear the music of Sonic the Hedgehog‘s Marble Zone. Again, it's an old game from my childhood. It seems very much that these choices are deliberate, to remind the player of their youth before puberty. This is further reinforced by some sound effects coming from Kirby's Adventure, a game which I adored as a child. However, any deliberation is betrayed by the rest of the music selection; modern beats with lyrics referencing sex, lack of inhibition, and lust. The dissonance between what is and what was is sudden and without reason. It is almost surreal, in a way.
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2. The Princess bears some resemblance to Stanley Kubrick's Lolita. The Princess has just turned 13 and reading her diary suggests to us through innuendo that she is a nymphet. However, what differs between Lolita and Polymorphous Perversity is the presentation. In Lolita, the innuendo serves the story, and combined with mise en scène we are revealed the nature of the precocious girl's relationship with Humbert; we have a deeper, albeit surreal, understanding of the characters and the game they're playing. In Polymorphous Perversity, the innuendo is apropos of nothing. There is a lack of craft to the scenes and character motives are superficial at best. The Princess switches between grateful for being rescued to falling in love with her savior. She isn't playing any games, so it comes off as being the player's destiny to have sex with The Princess, that at the end of the journey a loving relationship and sex will be the ultimate reward. However, when presented with that destiny, the player character denounces The Princess; he can't wait for her to be ready to have sex, he needs it now, even going so far as to suggest he'll rape The Princess. The PC's entitlement to sex and rejection of the The Princess belies anything interesting the game may have had to say, creating a feeling of disgust.
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3. There's nothing wrong with having sex with a trans woman, but in this game your sexual options are limited to dildos, anal sex, and handjobs. If you don't have any of those, then you're literally screwed and enter into a no-win state.
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This article was republished from Clever Musings with permission.
Telltale's masterful (so far) episodic Walking Dead game will be coming to Apple devices this Thursday, according to a post on the company's blog.
The iOS version will be called Walking Dead: The Game, which should differentiate it from all the other Walking Dead stuff out there.
The first episode of the planned 5-episode run will be available this thursday on the App store for $4.99, with subsequent episodes coming later—the second episode is being touched up and is 'rapidly approaching release.'
Walking Dead: The Game will work on iPad 2, the new iPad, and the iPhone 4.
Walking Dead: The Game is officially sliding to iOS this Thursday! [Telltale Blog]
Let it never be said that the folks who make LittleBigPlanet lack for chutzpah.
Last week, the Olympic torch was set to go past the Media Molecule office in Guildford. Not one to let an opportunity like this pass by, Media Molecule's Omar Cornut decided to jump the barrier and do a quick run holding his "Olympic Banana" aloft. The results are in the video above.
Here are some great pictures:
Omar And The Olympic Banana [MediaMolecule blog via Griffin McElroy]
Welcome, then, to the Panel Discussion Dozen Quintet, where I pick out just-released or out-soon comics that I think are worth paying attention to. Ready? Then, let's meet the sequential art that'll be draining your wallet this week. Be sure to chime in with the books you'll be picking up or that you think everybody should be ready in the comments.
Axe Cop: President of the World #1
This comic comes from the mind of an eight-year-old named Malachai Nicolle and, in a good way, you can tell. Each page gets filled up with the kinds of crazy ideas that happen when you throw a bunch of action figures together and try to explain why what's happening. Hilarious stuff.
Mass Effect Homeworlds #3
This issue of Dark Horse's video game tie-in series focuses on everyone's favorite Turian. This chapter sees Garrus on his native Palaven and also puts him on the prison planet Omega as he investigates a murder there. Hopefully, it's not going to be a bunch of calibrations, too.
National Comics: Eternity #1
I always like Kid Eternity, the Golden Age teen hero who could call upon dead famous people to help fight evil. It was a morbid power to have, but one that makes it ripe for a modern twist. Jeff Lemire—who's holding down some of the New 52 DC Universe's macabre corners in books like Animal Man—should be a great fit for this re-invention of the 1940s character.
Winter Soldier #8
I love how Ed Brubaker's espionage action series shows how paranoia can take a life of its own. Long after the Cold War's ended, Bucky Barnes finds himself having to clean up the messes from his own brainwashed past. With two main characters who were spies for both the U.S. and U.S.S.R., the adventures here serve as nice metaphors for how unfinished business can keep on complicating life for people who want to move on.
Not the Israel My Parents Promised Me
Unless something else pops up at some later date, this could very well be the last piece of Harvey Pekar's incredible comics legacy. Focusing on the curmudgeonly writer's relationship with the idea of a Jewish state, this graphic novel should give readers a slightly more political take on Pekar's personality and worldview, making it more of a shame that he's no longer with us.
Joel Micah Harris [deviantART via bluelightseven]
One of the things I liked most about The Dark Knight Rises is how it reconfigures elements from various Batman storylines into its own compelling experience. The bigger influences are obvious: Bruce Wayne's retirement from being Batman clearly invokes the classic The Dark Knight Returns by Frank Miller, Klaus Janson and Lynn Varley. The presence of Bane draws on the multipart Knightfall storyline from the 1990s, done by Chuck Dixon and various other creators.
And while I mentioned a few of the direct references I could see in a DKR trailer a few weeks back, I can see even more now that I've seen the movie. There's already a good catalog over here at Vulture (among other places), so the titles listed below will dig a deeper.
Batman: The Cult
This four-issue miniseries had Batman being captured and brainwashed by rabid clergyman Deacon Blackfire, who leads a massive war on Gotham's elite with an subterranean army of homeless people. An attack on Commisoner Gordon leaves him hospitalized and the class warfare that happens in The Dark Knight Rises seems very reminiscent of moments from The Cult.
Nightwing
Joseph Gordon-Levitt's John Blake character was David Goyer and Christopher Nolan's take on a sidekick/partner for Batman. Blake appears to be most closely modeled on Dick Grayson, the first person to take up the Robin identity. Grayson later became Nightwing and moved to a neighboring city called Bludhaven, where he worked as a cop by day in a run written by Chuck Dixon and drawn by Scott McDaniel, Greg Land and others.
Tales of the Demon
In the comics, Batman encountered Talia Al Ghul before meeting her infamous father. That story and other chapters in this collection chronicle the evolution of the tangled relationship between Ra's Al Ghul, Talia and Bruce Wayne. When Marion Cotillard's Talia seduces Christian Bale's Bruce Wayne for nefarious ends, the movie's plot is following a precedent set in decades of Bat-comics.
Batman Incorporated Vol. 2 #2
She may be loyal to her dad's twisted agenda in The Dark Knight Rises, but the most recent comics storylines have Talia breaking from Ra's Al Ghul's legacy and seizing contrl of his organization. The second issue of the globe-trotting Bat-series is a great character study of what's it's like to grow up as the pampered, ignored daughter of an immortal terrorist super-villain.
Gotham Knights #34
Because they share a mentor in Ra's Al Ghul in the movie, you might call them brothers of a sort. But in a storyline that appeared from a Bat-family ensemble book from the early 2000s, Bane actually thought he might be Batman's biological brother. It was an enticing possibility that wound up not being true.
Secret Six
In this supervillains-for-hire series, Bane, Catman and other lawbreakers became mercenaries who took on extreme contracts. The surprisingly tender side of Bane that cared for a young Talia in prison may have had its roots here with his portayal as an overprotective partner constantly worrying about teammate Scandal Savage's pregnancy.
What other nods to Batman comics did you see in The Dark Knight Rises? Sound off below to let other readers know what you spotted.
Are we still pretending that comics and video games don't have anything to do with each other? Not anymore, we're not. Welcome to Panel Discussion, where the focus will be on comic books and sequential art, whether they connect directly to video games or not. Confused? Read this.
This is Ys Celceta: Sea Of Trees (also known as Ys Celceta: Foliage Ocean), the next game in Falcom's Ys series of action-roleplaying games.
No word on U.S. release yet, but it'll be out this September in Japan for Vita. Boutique publisher XSEED Games has localized many of Falcom's other games—including several in the Ys series—so they could very well handle this one too. Hopefully someone translates and brings it to U.S. shores—it looks wonderful.
Surely you've heard of Athene, right? He's the best gamer in the world! He's got all kinds of world records, in everything from World of Warcraft to online poker. He can beat Diablo III's first boss in less than a second. His online fans are legion, and with their help he's farmed the most powerful weapons, beaten the toughest opponents, and raised gobs of money for charity.
And for the next hour and change, he's answering your questions right here.
Some of Athene's various achievements:
For more of his videos, check out his YouTube channel.
The Kinja Q&A is open, so ask away. Anything goes—Athene will start answering questions at 2:00 East Coast time.
Update: The Q&A is now closed.