Guild Wars

This past weekend's final Guild Wars 2 beta event gave players access to the plant-based Sylvari and the Muppet-based Asura for the first time. Thousands of new characters were made, and it looked something like this.


As expected, the Asura are now officially the cutest thing ever. Those big eyes, the floppy ears, the air of racial superiority; they are the most adorably insufferable characters you'll ever meet. They make me want to role-play kicking them. That's powerful mojo right there.


The Sylvari are Guild Wars 2's youngest race, having sprung forth fully-formed from a tree relatively recently. They are curious, innocent, and delicious with a little ranch dressing. ArenaNet needs to make a Hidden Valley raid dungeon. It's where the flavor is.


Mind the Asura video, which repeats. I'm re-rendering the video as we speak, so expect this sentence to disappear later today.


Guild Wars 2 launches next month.


Kotaku

The Argument For a Very Violent Scene in a Very Violent Video GameAfter our hero Kratos wrestles the elephant monster in God of War: Ascension to the ground, he—you—can make him stab the creature in the head. You can make him stab repeatedly. Then, at your command, Kratos slits the head open to reveal the monster's brain.


"That's too much," I blurted out, when David Hewitt, the design manager at the Sony studio making Ascension for the PlayStation 3 played the scene in front of me.


I could almost hear his eyebrows arching. Oh? That's too much?


God of War is a series about an enraged Spartan general who becomes an enraged killer of gods and titans. It is the bloodier version of bloody Greek mythology. These games let us virtually stab a Cyclops in the eyeball and rip the heads off Gorgons. When Kratos isn't a butcher, he's kicking blocks to solve puzzles and grunting through extravagant sex scenes (just one of those scenes per game in the five-game series, so far; and, for the sex scenes, the camera mostly turns away).


God of War is a game of violence, played for the satisfying feedback of executing complex combination-attacks and/or for the thrill of ripping the wings off of harpies. It's a series of above-average game design and nasty violence.


Cutting that brain out is too much?


The Argument For a Very Violent Scene in a Very Violent Video Game


The brain scene climaxes a seven-minute sequence from God of War: Ascension that was first shown to the public last month when it was played live on stage at a massive, live-streamed Sony press conference. The demo, ending in that scene, was cheered.


"I think there's an emotional release in it for people," Hewitt told me. "At the Sony press conference, you saw a lot of broader-appeal, less-violent titles-[such as] Wonderbook and Beyond-and I think that when you got to The Last of Us and God of War Ascension, I think there was a group of people in the audience who were really pleased to see that ‘this is really gamey stuff', 'this is a real experience.' And there was a release. There was an emotional kind of cheer of, ‘Yeah, let's get that elephant's brain out of its head,' which hadn't been the tone of the conference so far."


That sounded plausible. There are many people who love playing traditional console games and who equate traditional games with expressions of virtual violence. They value that violence, because many of the most satisfying ways to interact with a virtual world have involved some sort of act of aggression, conflict or obliteration (see: Pac-Man, Space Invaders and about half the games that ever came after them, for reference). On the other hand, we've got new games showing up all the time that are made for broader audiences and—what do you know?—these games tend to be less brutal, less bloody. Maybe less interactive too.


The Argument For a Very Violent Scene in a Very Violent Video Game


But this past E3 was the E3 of "too much" or at least the E3 of "maybe that was too much." It was the E3 with all the neck-stabbings and throat–slittings and the one that prompted a designer of a new Mickey Mouse game and an old violence-optional sci-fi classic to say, hey, this "ultra-violence has to stop." Coming from within the gaming industry, the critique carried a different tone. It sounded less like the classic outsider's concern that violent video games might breed real violence and more like the frustration of a creative individual wondering if his peers had decided that the best way to entertain was to let people pretend to disembowel. It was a violence complaint as aesthetic lament.


Hewitt heard about that last bit, about hall-of-famer Warren Spector essentially saying enough is enough with all the crazy violence. Spector hadn't mentioned God of War when he complained. He may not have been thinking about it. Hewitt doesn't think it fits. "There are very realistic games, maybe [with] a war setting, where the violence has a real weight for people," he said. "It's something that relates to things in their families' lives or to things they've experienced in their own lives. I think there's a sensitivity to that and there's a tone set there that we need to be, as an industry, very mindful of." He was talking about games that show modern war, not mythological war. He was talking about the kinds of games that have guns and no elephant monsters. "If you were glorifying violence in that setting, I think maybe that's different. I think some of those concerns carry a little bit more weight for me personally."


In God of War, however, the violence is different. Hewitt would argue that it fits. "I think God of War sits way out on the perimeter. I mean, it's steeped in mythology. It's a particularly liberal take on that mythology, in fairness, but the mythology is brutally violent, tons of fun and this is pushing that even further out in that direction. So, really, the road that we're on with this title—one of the pillars—is that moment to moment release of making you feel empowered. Kratos is a relatively straightforward character in some respects, but he's moving forward towards revenge and will let nothing get in his way. And that's part of who he is and part of the experience you want when you pick up a controller and play a God of War game. "


The Argument For a Very Violent Scene in a Very Violent Video Game


Kratos is furious in this game, Hewitt reminded me. Oh, he always is, but this time, in this prequel, he has just been duped into killing his family. This might make a man stab an elephant-monster in the head, the argument goes. "Kratos, as a character, has been put through the most appalling things a person can endure insofar as being tricked into killing his family, and into a deal with the devil as far as his pact with Ares," Hewitt said. "This game is the story of him undoing that and finding a way forward to his revenge. He's a little unhinged. His background is that he was a brutal warrior, a Spartan general, and he takes pleasure, release and satisfaction in violence. And I think in this mythological setting, you have these creatures that are a real threat to him in his current state. He's more vulnerable. He gets more beaten up over the course of the game than we're used to seeing, and I think there is a real sense of very kind of visceral hands-on way, taking that violent revenge on those creatures as he fights through for some kind of answers."


I get that Kratos is enraged. He has been in all the God of Wars. I've played through them. I've liked them, except when they've skated toward the extremes of gore.


I considered again the scene I had watched Hewitt play through. Maybe, I suggested to him, this seemed different because it was an elephant? Later, when I re-watched the scene, I thought maybe it was because the elephant-monster wailed, making the noise an elephant might if it was angry… or dying in pain. This would have been different, I proposed to Hewitt, had Kratos' enemy looked not like a mythological, bipedal elephant but like a real one.


"I think if it were an actual elephant, I think that would be ghastly," Hewitt said. "But the fact that this is a kind of a brutal violent elephant wielding a club made out of tusks of other elephants... again it's kind of so far out there in that spectrum it doesn't make me uncomfortable."


Kotaku

I should not be finding out a game starring The Flash, Green Lantern, Superman, Wonder Woman and Batman a week before release. I need more time to prep myself for Justice League: Earth's Final Defense, due out by the end of this month for iOS.


I certainly shouldn't be finding out about it from a listing for beta testers written in broken English on the TouchArcade forums via a link from the Superman Homepage, yet here we are.


Justice League: Earth's Final Defense is a beat-em up action arcade game featuring the Earth's other mightiest heroes. The big five team up to take on the bad guys, using their awesome powers to hit things until they fall down. Along the way they'll collect DC Comics hero cards to enhance their abilities.


While those support characters won't appear in the game, the fab five will have a wide variety of unlockable suits, from Superman's black and silver duds to Wonder Woman's unfortunate jacket combo.


Need more info? This is from Korean developer Netmarble's forum post:


Are you a fan of DC Comics?
Do you love to play action arcade game?
Here we give you the great opportunity to be the DC Comics' 5 super heroes.


Well I'm sold.


Wanted: 20 testers for JUSTICE LEAGUE: Earth's Final Defense! [TouchArcade Forums via Superman Homepage]


Kotaku
Chinese's Secret Diablo III Backer Outs ItselfEarlier this month the official Chinese webpage for Diablo III went online, it created speculation that the game would be operated in China by long time Blizzard collaborator NetEase however NetEase and Blizzard have declined to officially announce it. Over the weekend a series of micro-blog posts suddenly went up on NetEase's official Sina Weibo account stating that they won the rights to operate Diablo III in China but almost as soon as those posts went live they were taken down.

Currently China is eagerly awaiting the release of Diablo III, so much so that prominent gaming news websites have begun advertising illegal "cracks" for the game.


NetEase, one of China's biggest gaming companies has long been speculated to be the operator of Diablo III because of their past partnerships with Blizzard. NetEase is the current operator of StarCraft II and World of Warcraft , but recent news of Tencent's partnership with Activision bought rumors that Blizzard would be changing operators. Online games in need to be hosted by local operators that basically act as a local partner, the operator handles consumer complaints and server upkeep.


According to the Chinese media, Blizzard tends to announce major releases during China Joy. People's Daily's game channel expects to see an official announcement in regards to Diablo III during this year's China Joy, July 26-29 in Shanghai.


Kotaku
The Company Running Diablo III in China Accidentally Outs ItselfEarlier this month the official Chinese webpage for Diablo III went online, it created speculation that the game would be operated in China by long time Blizzard collaborator NetEase; however, NetEase and Blizzard have declined to officially announce it.

Over the weekend, a series of micro-blog posts suddenly went up on NetEase's official Sina Weibo account stating that they won the rights to operate Diablo III in China but almost as soon as those posts went live they were taken down.


Currently, China is eagerly awaiting the release of Diablo III, so much so that prominent gaming news websites have begun advertising illegal "cracks" for the game.


NetEase is the current operator of StarCraft II and World of Warcraft , but recent news of Tencent's partnership with Activision bought rumors that Blizzard would be changing operators. Online games in need to be hosted by local operators that basically act as a local partner; the operator handles consumer complaints and server upkeep.


According to the Chinese media, Blizzard tends to announce major releases during China Joy. People's Daily's game channel expects to see an official announcement in regards to Diablo III during this year's China Joy, July 26-29 in Shanghai.


Kotaku

Why Is Louis CK Touching this Manga? Why Won't He Stop?On a recent episode of Louie, Louis CK was in a bookstore and, as internet eagle eyes noted, the comedian kept his finger on the Japanese manga Yotsuba the ENTIRE TIME (well, not the entire time, but still!).


What could this mean? Louis CK reads manga confirmed? Or a kwinky-dink? Let's go with kwinky-dink in our reality, but clever product placement in our dreams.


Any comment on the Yotsuba & Louis C.K. scandal? [Twitter]


louie CK browsing the manga section [/a/ Thanks, Chris!]


Why Is Louis CK Touching this Manga? Why Won't He Stop? Why Is Louis CK Touching this Manga? Why Won't He Stop? Why Is Louis CK Touching this Manga? Why Won't He Stop? Why Is Louis CK Touching this Manga? Why Won't He Stop? Why Is Louis CK Touching this Manga? Why Won't He Stop?


Kotaku
Ungh. Yes, I know this game uses a hand-drawn style, and, yes, I know there's only a few seconds of gameplay, but damn. Jump to the 1:40 mark to see what I'm talking about.


Revealed earlier this year, Tokitowa combines JRPG elements with, wait for it, third-person shooter play (think action RPG). Parts of the game will have a fixed point-of-view, while other parts won't.


Tokitowa claims to be the first "HD animation RPG" on the PlayStation 3. It'll be out this fall in Japan.


Kotaku

A Sneak Preview at...Booth BabesChina Joy, the country's biggest game convention, is right around the corner. And that means there will be games, gamers, and booth companions.


Chinese game company Uuzu Games might make casual games, but its attitude towards its China Joy showgirls is anything but casual. Uuzu is already running photos of its booth companions to get Chinese gamers excited about its...browser games?


In years past, China Joy tightened the rules regarding booth companion outfits. But as wanna-be models continue to use trade shows as a jumping off point for internet and mainstream fame, that looks to be a losing battle.


China Joy opens to the public on July 26.


游族网络首席CJ Showgirl团定妆照出炉 [GamesQQ]


A Sneak Preview at...Booth Babes A Sneak Preview at...Booth Babes A Sneak Preview at...Booth Babes A Sneak Preview at...Booth Babes A Sneak Preview at...Booth Babes A Sneak Preview at...Booth Babes A Sneak Preview at...Booth Babes


Kotaku

We Weren't Fighting, Claims Kid, We Were Copying a Video GameRecently, a 14 year-old junior high school student in Hyogo, Japan was arrested after a one-minute YouTube video, showing him punch and kick a 12 year-old grade school student, appeared online. The 12 year-old, however, said he was a willing participant in the video—though, he did add that he was hurt during the spat.


The person holding the camera (presumably, the 14 year-old's friend) can be heard saying, "This will be an interesting video," and "Don't hit him in the face." The video was titled "Real Fight" in Japanese.


"Even if all boys involved took part willingly, this was clearly an assault on a boy who is physically smaller (than the one hitting him)," a Hyogo education board official said.


The 14 year-old said, "We were copying the popular video game Kenka Bancho."


Due to high profile incident that ended in suicide, Japan is recently more sensitive to bullying.


This isn't the 14 year-old's first run-in with the law; on July 19, he was arrested for assaulting a 15 year-old high student in a parking lot—making him an equal opportunity bully who is willing to beat up older and young kids. Swell.


Police to question 14-year-old boy over video of him beating up younger student [Mainichi]


「人気ゲーム『喧嘩番長』をまねた」兵庫・赤穂の暴行動画 加害生徒らが市教委に説明 [MSN]


Kotaku
Have a look at the first trailer for One Piece: Romance Dawn ~The Daybreak of Adventure~, the upcoming One Piece role-playing game. The game will be out on the PSP this December in Japan. Have a look.
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