A Valley Without Wind - Valve
* New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs
* New procedurally-modified spells added to crafting framework and as loot
* Vastly better intercontinental level progression
* Added the incinerator for getting rid of inventory clutter
* Added peaceful retirement to select a new character without killing your old one
* Added ghost copies of inventory items for assigning the same item to multiple ability bars at once
* New NPC features including dispatch missions, gifts, and unique attributes by time period
* Reworked enchant system
* New mystery: The Story of Jinsiek and John
* Improved mystery clues seeding
* 100 new rooms
* New underwater buildings
* New unlockables
* New music track
* Improved intro mission
* Improved encyclopedia
* Improved tooltips and help popups
* Multiplayer tweaks and improvements
* Full release notes: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_2_Release_Notes

We also have the following resources that would be of particular interest to players:

* A Strategy Guide For Citybuilding In A Valley Without Wind 1.2: http://christophermpark.blogspot.com/2012/07/strategy-guide-for-citybuilding-in.html
* A Guide To Upgrading To A Valley Without Wind 1.2 From 1.0 Or 1.1: http://christophermpark.blogspot.com/2012/07/guide-to-upgrading-to-valley-without.html
Sid Meier's Civilization® V - Valve
1.0.1.705

- Added support for new Retina display.
- Addressed issue where ‘Trading Post’ 3D graphic was displaying old graphic.
- Also includes issues addressed within the PC hotfix.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the ESL Season VI and Season VII medals
  • Fixed a client/server crash when re-connecting to the item server
  • Fixed The Business Casual tie not being blue for the Blue team
  • Fixed body groups not hiding correctly on ragdolls
Jul 10, 2012
Defense Grid: The Awakening - Valve
Defense Grid update
- NEW: Support for Touchscreen enabled PC’s, Tablets and Ultrabooks - developed in partnership with Intel
New UI interface and icons for touch devices (tower selection bar, fast forward, system menu, etc.)
Automatic switching between different input devices on the fly (mouse / keyboard, controller, touch)
Multi-touch smooth zooming in and out without preset height levels
Drag or tap and place to place towers
New Interface setting for auto detect / touch disabled / touch only options

- FIRST WEEKLY GAME UPDATE OF FIVE: To celebrate the new Defense Grid 2 kickstarter we’ll be updating the game with new content over the next five weeks. This week, we’ve made the following updates to the original Defense Grid:
NEW: Contests button on Main Menu. You can win great prizes from AMD and Razer including Radeon HD 6770 video cards this week. We’ll have weekly giveaways for players who play different maps and modes of the game, new mini-games, and much more.
The new DG2 Kickstarter button on the main menu gives you more info on the DG2 Kickstarter event and takes you directly to the kickstarter page
Source Filmmaker - Valve
Source Filmmaker version 0.9.5.7 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • fixed occasional startup crash when the “game window too small” dialog is shown
  • fixed bug switching back from particle editor to the SFM
  • fixed invalid cubemaps causing overbloom of specular in various maps
  • added Meet the Engineer session

King Arthur II: The Role-Playing Wargame - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.08

- Fixed an issue of unit levels at Military Training
- Quests don’t spawn on armies anymore
- Fixed display bug at the final Objectives
- Fixed Minimap issue of Victory Locations in certain battles
- Sir Lancelot's Grail Shard fixed
- Retroactively fixed an issue with earlier saves being stuck regarding late-game Objectives
- Fixed issue of forged set items (recipe)
- “Beast Master” skill fixed
- “Respected” trait fixed
- Fixed recipes lacking components – missing components added to the Campaign
- Fixed path finding on the Campaign map – clearly seen if a location is reachable on ground or Teleport required
- Hero requirement at battle quests fixed
- Fixed the tooltip of Spellpower at the Military panel
- “Beastmaster” trait boosts the Lair locations in the province of the liege lord from now on
- Several issues fixed at the Spanish, French, Russian and German localized versions
- Other minor bug and balancing fixes
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed HTML panels not always showing
Two Worlds II - Pirates of the Flying Fortress - Valve
- Defense DLC (new multiplayer game mode with 5 new maps) added
- Two multiplayer Duell maps added.
- Additional languages Russian, Polish and Czech added

Two Worlds II HD - Valve
- updated to version 1.3.5, contains some fixes of some rare crash bugs
- Additional languages Russian, Polish and Czech added

Nation Red - Valve
Nation Red 1.98 Update

- Added a new Barricade map: Prison (playable in Single Player, Local Coop and On-line Coop). Many players have asked for a map without NPCs to protect. The Prison map has no NPCs plus four fence corridors on the left and right side of the map from which zombies are escaping. Each escape rout is initially handled by 3 concrete barriers and a sentry gun.

- Added difficulty setting in Free Play and Barricade game menu. You can now select Very Easy, Easy, Normal, Hard and Severe settings before starting a game. You can then still fine-tune by using TAB during the first minute of gameplay.

- Added 5 new Steam achievements:

Fifteen Minutes In Jail: Survive for 15 minutes on the Prison barricade map

Thirty Minutes In Jail: Survive for 30 minutes on the Prison barricade map

Red 101: Collect 100 Nation Red achievements

Collateral: In a Free Play or Barricade game, choose Friendly Fire and use the M107 sniper rifle to kill 50 suicide bombers

Wipeout: In Free Play or Survival, kill 100 zombies within the first 30 seconds of the game (hint: use the new difficulty settings)

- Strategic Mode: Hitting a key jumps straight to perks beginning with that letter; i.e. hitting 'P' will jump to 'Pneumatic Destroyer'. This makes picking perks much quicker and easier.

- Strategic Mode: Increased scroll speed to navigate the perk list

- Reduced reload times of the Uzis and Mp5 weapons by 30%

- Overhauled the flamethrower weapon: improved line of fire and reduced reload time by 30%. You'll be able to use it to selectively kill instead of just aiming in a wide arc/area.

- Number of bodies option: updated so when set to zero (0), all bodies fade out immediately, no bodies linger on screen. Use this for a clean battlefield without bodies being confused with live zombies.

- Added an option to disable comms/radial menu (useful for gamepad users who accidentally press down the thumbstick)

- Initial number of zombies on map scales according to difficulty setting. Use high settings for Fastest 100 and 1000 kills leaderboards. You should be able to hit 100 kills in less than 30 secs. when playing on Severe or in Survival Mode.

- Counterblow no longer affects bosses in multiplayer games

- Several small bugfixes
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